Chronicles of Connor MacLeod ============================ Connor MacLeod -------------- CONNOR MACLEOD Persona    You may attack to areas you last blocked. You may always look at Hidden attacks. You may have up to 7 Master Cards. CONNOR MACLEOD (Restriction) Pregame    Play this card in conjunction with the Connor MacLeod persona card. This card modifies your persona card and may not be removed from the game. You may increase the restriction number on all non-Master Reserved cards in your deck that are specific to Connor MacLeod by one. You may not increase the Restriction level above 6 for any card. You may not use any other Pregame card that would increase the Restriction level on a card in your deck. A FATHER'S RESOLUTION Edge, S3    Play this card in conjunction with John MacLeod. Roll a die - this die roll cannot be modified; your opponent must select a minimum of that many cards at random to discard from your hand. For each attack or defense discarded from your hand due to John MacLeod and A Father's Resolution, you gain 1 Ability. This will not allow you to exceed your maximum Ability. DESERT HOME Location, R3    All players must make a 0-card Exertion to play non-Special Attacks. ENDGAME Situation, S3    If you do not play a Special card on your turn, you may discard Endgame from play to make any non-Special upper attack you play a Head Shot. This card is not removed from play by First Blood. HIGHLAND WARRIOR Situation, S2    When Highland Warrior comes into play, discard all other Situations you have in play. You may not have any Situations in play other than this card. At the end of his Draw/Discard Phase, your opponent must discard a card from the top of their Endurance for each Pre-Game card they have in play more than you. I AM CONNOR MACLEOD Event, R3    Look at the top 4 cards of your Endurance. You may place any Connor MacLeod specific cards in your hand. Place the remaining cards on the bottom of your Endurance in any order. If you placed any Connor MacLeod specific cards in your hand, you may play another Special card this turn. You may play only 1 I Am Connor MacLeod per turn. LOFT Location, S    All Flashback cards are now considered Unexpected. MASTER'S HEAD SHOT Special Attack, S2 [XXX/---/---]    If you do not play a Special card on your turn, this attack is considered a Head Shot. If the last successful defense you played this turn was a block, then this attack may not be dodged. NAKANO Situation:Ally, S3    You may not play this card if your opponent is Nakano. If you do not play a Special card on your turn, all attacks you play may be Hidden. Discard Nakano from play if an attack you play becomes successful. RAMIREZ Situation:Ally, S1    You may not play this card if your opponent is Ramirez. Discard this card from play to avoid all damage from attacks this turn. You must skip your attack phase this turn. When this card is swept from play, remove it from the game. RAZOR'S EDGE Edge, R Play this card in conjunction with a Slash. The Slash does an additional point of damage if successful. You may only play one Razor's Edge per Slash. SARAH Situation, R4    You may discard this card from play when one of your Flashback cards enters play. Any card discarded due to Flashback is instead reshuffled into your Endurance. SPINNING ATTACK Special Attack, R [---/---/---]    When you play this card, choose one left or right area on the grid where this Attack applies. If the last defense you played this turn was a dodge, this attack may be a Power Blow without an Exertion. SUPERIOR TACTICS Edge    Play this card in conjunction with a dodge. Ignore all text on the dodge played. THERE CAN BE ONLY ONE Edge, S2    You may only play this card if your opponent is at 0 Ability. Play There Can Be Only One in conjunction with an attack that is considered a Head Shot. Any Exertion your opponent makes on their next turn is reduced by 2 cards. You may only play one There Can Be Only One per turn. CONNOR MACLEOD / KANE --------------------- MANIPULATE THE MIND Event, R3    Discard 4 cards at random from your opponent's hand. Your opponent must then draw up to his Ability. JACOB KELL ---------- CIRCLE OF EVIL Edge, R4    You may play an additional Combat Trick this turn for each Posse Member you have in play. You may play only one Circle of Evil per turn. COERCE Edge, R4    Discard a card at random from your opponent's hand. Draw a card. You may only play one Coerce per turn. UNBRIDLED RAGE Event, S2    All Special and Edge cards your opponent plays during his next turn are considered blank and have no effect. KANE ---- BLASPHEMY Situation, R2    All Holy Ground cards your opponent plays are considered blank and have no effect. Discard this card if an attack you play is successful. CLOUD THE MIND Event, S2    When you play Cloud the Mind, your opponent must choose either their Attack or Defense Phase. Your opponent may not play any cards during the chosen phase during his next turn. MASTER OF ILLUSION Situation, S2    All Persona-specific Situations your opponent has in play are considered blank and have no effect. This card may not be made blank by any means. THE KURGAN ---------- FOCUS Edge, R    Look at the top 6 cards in your Endurance and put them back in any order. Draw a card. MASAMUNE -------- MASAMUNE PreGame H or HH    You may only use Masamune if you are playing as Connor MacLeod, Ramirez, or a Generic Immortal. Before the game begins, you must declare whether you are using the Masamune as a one or two handed weapon. At the beginning of your turn, you may change the Masamune to a one handed or two handed weapon. During any turn in which you have changed the Masamune to a one handed or two handed weapon you lose one attack. If you are using Masamune as a 2-Handed Weapon, all of your successful Slashes do an additional point of damage if successful. During deck construction, you may include up to 12 Slashes in your deck. FORGED IN LEGEND Object, 1    If you are using Masamune as a 2-Handed weapon, there is a 1 in 6 chance your opponent's weapon breaks if you play a successful Power Block. ONE OF A KIND Event, 3    Play in conjunction with a non-Power Blow attack. Your opponent must discard a defense to play a defense against this attack. SONG OF THE BLADE Edge, 4    You may only play Song of the Blade if you are using Masamune as a 1-Handed weapon. If you do not play a Special card on your turn, you may play an additional attack on your turn if that attack is a Slash. NEW YORK -------- NASH ANTIQUES Location    Whenever an Object is swept from play, there is a 3 in 6 chance that it is reshuffled into that player's Endurance. REMOTE ALLEY WAYS Location    On each players turn, roll a die for each Situation: Ally, Pedestrian, and Bystander in play. There is a 2 in 6 chance the Ally, Pedestrian or Bystander is removed from play without effect. STREET PUNK Situation, 3    If you do not play an attack on your turn, you may discard Street Punk from play to make a 1 point Ranged Middle Center attack. GENERIC ------- COLLECTION Event, 3    Draw a card for each Object you have in play. MAELSTROM Situation, 3    You may only play this card if the Battlefield Location is in play. At the beginning of each players turn, that player rolls a die for each Maelstrom in play. For each die roll, their is a 2 in 6 chance they take 1 point of damage. Maelstrom may not be ignored. Damage from Maelstrom may not be prevented. If the Battlefield Location is removed from play, so is Maelstrom. POWDER BAG Object, 2    Black Powder, it will ease your suffering.    Play this card onto any Situation:Ally card in play. If this card is still in play at the beginning of your next turn, remove this card and the associated Situation:Ally card from the game. You may play another Special card this turn. THIS GAME IS DONE! Event, 2    Play in conjunction with an attack. If this attack is successful and does damage greater than or equal to your opponent's current Ability, your opponent is considered Disarmed and Prone. UPPER CUT Martial Arts Attack, H 2 [-X-/-X-/---]    If your opponent played a Duck last turn, this attack may not be dodged. If this attack is successful, your opponent must shuffle his entire hand into his Endurance and redraw to his Ability. For each dodge drawn due to this card, there is a 2 in 6 chance he becomes Prone.