Carl Robinson ============= Persona Pregame You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-ranged attacks that cannot be blocked. You may have up to 5 Master cards. Premium (Ability) Pre-Game Play this card before the game begins in conjunction with the Carl Robinson Persona card. You begin the game with your starting Ability 1 point higher then your opponent's total starting Ability. This card modifies your Persona card and may not be removed from the game. Premium (MCBC) Pre-Game Play this card before the game begins in conjunction with the Carl Robinson Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. An Educated Man Situation,S2 You may only play this card if you have Diploma in play. While this card is in play your Ability is increased by 2. You may have only one An Educated Man in play at a time. Back Away Dodge GRID: XXX/XXX/XXX This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Battle Rage Event,R4 Discard any number of defenses. You may play an additional attack for each defense you discarded in this way. Dodges will not avoid consecutive attacks from a Battle Rage. You lose 1 ability. Diploma Object,R3 At the beginning of your turn you may draw a card for each Diploma you have in play. Dodge Dodge GRID: XXX/XXX/XXX You lose your next attack this turn. Duck Dodge GRID: XXX/---/--- Your next attack this turn may not be an upper attack. Your next attack this turn may be Hidden. Leap Event,S2 Play during your Defense Phase. Avoid all non-ranged attacks; there is a 1 in 6 chance you become Prone. You must skip your Attack Phase this turn. Master of My Own Destiny Situation,S2 Your opponent must discard a Master card for every Master card he wishes to play. Master's Degree Object,S2 You may only play Master's Degree if you have Diploma in play. Discard Master's Degree if you have no Diplomas in play. At the beginning of your turn, you may discard up to 4 cards from your hand and draw to replace them. Persecuted (Additional Attack) Situation,S3 If your Ability is lower than your opponent's, you may play an additional non-Special attack each turn. You may only have one Persecuted in play. Persecuted (Power Blow) Situation,S2 If you have less Ability than your opponent, you may make one of your attacks this turn a Power Blow without an Exertion. You may only have one Persecuted in play. Politician Situation,R3 For each Politician in play, your opponent's hand size decreases by one. Ricky Situation,S2 Discard Ricky from play and make an Exertion; reveal cards from your Endurance until you find 2 Objects. Put those Objects directly into play. Reshuffle your Endurance afterwards. You may only have one Ricky in play. Stadium Roof Location,R3 Any player who plays a dodge with more then 3 areas on the grid has a 3 in 6 chance of becoming Prone. Generic ======= Cover (Dodge) Edge,4 Play this card in conjunction with a dodge that covers 6 or less areas on the grid. If it is the last defense you play this turn, your opponent may not attack to any area of the grid covered by this dodge on his next turn. Lamborghini Object,2 Discard a Special Card from your hand to ignore one Location. Nemesis (Carl Robinson) Situation Problem with Southpaws: You may only play this card if your opponent is Carl Robinson. Carl Robinson may not play multiple blocks against a single attack and must discard all blocks from his hand in order to play a Master card. You may only have one Nemesis in play. Slinky Object,2 Neither player may have more than one Object in play at a time. Your opponent must discard all but 1 Object he has in play. You must discard all Objects but Slinky. Quickening Pre-Game Play this card before the game begins. If you lose your head, your opponent takes this card. You may play 2 Basic Blocks from your hand or from an Exertion against a single attack. The blocks played form a single block. If this is the last defense you play during your turn, you may attack to any areas as normal this turn. If you do not play a Special card this turn, you may combine two blocks to block non-Ranged attacks that cannot be blocked.