Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HS2 | 196 | Dead Inside | Annie Devlin | U | Event | 1 | If you are Prone, regain your feet. You may play an additional attack this turn. | |||||||
HS2 | 197 | Freedom Fighter | Annie Devlin | R | Event | 1 | You may ignore any card your opponent has in play that prevents or restricts you from playing attacks, or adds a cost to playing attacks. You may play an additional attack this turn. | |||||||
HS2 | 198 | Explosive Device | Anthony Gallen | U | Object | 1 | Discard this card from play to remove one Object or Location from play. | |||||||
HS2 | 199 | Fisticuffs | Anthony Gallen | R | 4 | Edge | 1 | You may include one card titled Dirty Trick from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. That Dirty Trick does one damage. | ||||||
HS2 | 200 | English Long Sword | English Long Sword | PG | WoC | You may ignore the text on any Evade that you play. You may not include cards titled Counter in your Deck. | ||||||||
HS2 | 201 | Appel | English Long Sword | R | Edge | 1 | Play in conjunction with a Basic Attack. Your opponent cannot play a block from their hand against that attack. | |||||||
HS2 | 202 | Elegant Block (Left) | English Long Sword | C | Block | 1 | Your opponent cannot play an attack to a grid covered by this defense during their next turn. | |||||||
HS2 | 203 | Elegant Block (Right) | English Long Sword | C | Block | 1 | Your opponent cannot play an attack to a grid covered by this defense during their next turn. | |||||||
HS2 | 204 | Finesse Strike (ML) | English Long Sword | C | Attack | 1 | Your opponent cannot play a Counter against this attack. | |||||||
HS2 | 205 | Finesse Strike (MR) | English Long Sword | C | Attack | 1 | Your opponent cannot play a Counter against this attack. | |||||||
HS2 | 206 | Impale | English Long Sword | U | 2 | Special Attack | 1 | This attack does three damage. This attack cannot be avoided by a Back Away. | ||||||
HS2 | 207 | Master of the English Long Sword | English Long Sword | R | 2 | Situation | 1 2 | Your Basic Attacks can only be blocked by Basic Blocks. This is a Standing Defense. | ||||||
HS2 | 208 | Two-Handed Stance | English Long Sword | U | Situation | 1 | During their Sweep Phase, your opponent must remove all Standing Defenses they have from play. This is a Standing Defense. | |||||||
HS2 | 209 | Alertness | Generic | C | Edge | 1 | Reveal one Hidden attack. | |||||||
HS2 | 210 | Crystal (E) | Generic | R | 1 | Object | 1 | When making an Attribute Check, add one to the result. | ||||||
HS2 | 211 | Crystal (R) | Generic | R | 1 | Object | 1 | When making an Attribute Check, add one to the result. | ||||||
HS2 | 212 | Dark Room | Generic | U | Location | 1 | All Non-Special Attacks may be played Hidden. | |||||||
HS2 | 213 | Foiled | Generic | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn you may ignore the effects of that Plot. | |||||||
HS2 | 214 | Gypsy (Curse of the Broken Heart) | Generic | C | Event | Mortal Ally | 1 | Curse of the Broken Heart: Name a card. During their next turn, your opponent takes one damage whenever they play a card with the chosen name. You may play an additional Gypsy this turn. You may not play another Curse of the Broken Heart this turn. | ||||||
HS2 | 215 | Gypsy (Fortune Teller) | Generic | C | Event | Mortal Ally | 1 | Fortune Teller: Look at the top five cards of your opponent's Endurance. You may play an additonal Gypsy this turn. You may not play another Fortune Teller this turn. | ||||||
HS2 | 216 | Gypsy (gypsy maker) | Generic | U | Edge | 1 | Play in conjunction with a Mortal Ally. Keep this card in play with that Mortal Ally. That Ally is now a Gypsy. | |||||||
HS2 | 217 | Gypsy (Palm Reader) | Generic | C | Event | Mortal Ally | 1 | Palm Reader: Look at your opponent's Hand. You may play an additonal Gypsy this turn. You may not play another Palm Reader this turn. | ||||||
HS2 | 218 | Gypsy Camp | Generic | U | Location | 1 | Neither player may play Mortal Allies, unless that Ally is a Gypsy. | |||||||
HS2 | 219 | Inspector Bardot | Generic | U | Situation | Mortal Ally | 1 | Whenever you play a card titled Police, you may also remove an Object from play. | ||||||
HS2 | 220 | Methuselah Stone | Generic | R | 1 | Object | 1 1 1 1 1 | You may only play or put this card into play if you have five Crystals in play. Your hand size is increased by one for each Crystal you have in play. You do not lose the game at zero Ability. This card's Attributes do not count torwards your deck construction limit. | ||||||
HS2 | 221 | Left Block | Generic | C | Block | 1 | You may discard a from your hand to make this block a Power Block. | |||||||
HS2 | 222 | Right Block | Generic | C | Block | 1 | You may discard a from your hand to make this block a Power Block. | |||||||
HS2 | 223 | Renee Delaney | Generic | U | Event | Mortal Ally | 1 | No Special Cards may be played until the end of your next turn. | ||||||
HS2 | 224 | Ruins | Generic | U | Location | 1 | Players must discard one attack for each attack they have in play to play an attack from their hand. | |||||||
HS2 | 225 | Spinning Attack (LC) | Generic | C | Attack | 1 | If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. | |||||||
HS2 | 226 | Spinning Attack (UC) | Generic | C | Attack | 1 | If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. | |||||||
HS2 | 227 | The Watcher Chronicles | Generic | U | 2 | Object | 1 | You may discard this card from play to search your Endurance or Discard for any Watcher or Hunter card and put it in your hand. If you do, remove this card from the game. | ||||||
HS2 | 228 | Watcher Headquarters | Generic | U | Location | 1 | Once per turn, players may Discard a Watcher or Hunter card from their hand to search their Endurance for a Watcher or Hunter card and put it in their hand. | |||||||
HS2 | 229 | Pallin Wolf | Hunter | PG | Pregame | Watcher | You may make a three card Hard Exertion to make your first attack Hidden. You may include Hunter cards in your deck. | |||||||
HS2 | 230 | Hunter (Kidnap) | Hunter | C | Situation | 1 | Play only if your opponent has an Ally in play. Take control of one ally your opponent has in play and place it under this card. While that Ally is under this card, the effects of that Ally are ignored, and your opponent may not remove any of your Locations, Objects, Plots, or Situations (other than this Situation) from play. | |||||||
HS2 | 231 | Hunter (Recycle) | Hunter | C | Situation | 1 | Whenever you make a Hard Exertion, you may place any Hunter cards found in that Exertion at the bottom of your Endurance. | |||||||
HS2 | 232 | Hunter (hidden) | Hunter | R | Event | 1 | Play in conjunction with a Non-Special Attack. That attack may by played Hidden. | |||||||
HS2 | 233 | Hunter | Hunter | U | Situation | 1 | If you are Prone or Disarmed during your opponent's May Do/Must Phase, they lose one Ability. | |||||||
HS2 | 234 | Luther | Luther | PG | Persona | 5 4 6 8 2 5 | You may make Power Blocks without making an Exertion. When making an Exertion for a defense, you may play any number of defenses found in that Exertion. | |||||||
HS2 | 235 | Blade Barrier (Lower) | Luther | U | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. | |||||||
HS2 | 236 | Blade Barrier (Upper) | Luther | U | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements. | |||||||
HS2 | 237 | Continuity | Luther | U | Situation | 1 | During your Sweep Phase you may discard a defense from your hand to leave a block up as a Standing Defense until your next Sweep Phase. | |||||||
HS2 | 238 | Evade (Back Away) | Luther | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS2 | 239 | Extra Shot | Luther | C | Event | 1 | You may play an additional attack this turn. You may search your Endurance or Discard for one card titled Crystal and place it into your hand. | |||||||
HS2 | 240 | Golden Hilt | Luther | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Scimitar Weapon of Choice. If you play a successful block against a non-Power Blow attack this turn, your next attack this turn cannot be blocked. | |||||
HS2 | 241 | Legacy | Luther | R | 2 | Plot | 1 | You may increase or decrease the size of any Exertion your opponent makes by one for each Crystal you have in play. | ||||||
HS2 | 242 | Lunge | Luther | C | Special Attack | 1 | This attack does one damage. This attack does an additional point of damage for each Crystal in play. | |||||||
HS2 | 243 | Master's Obsession | Luther | R | 2 | Event | 1 2 | Your opponent must discard all cards from their hand that share an Attribute with a Crystal that you have in play. | ||||||
HS2 | 244 | Stalk | Luther | R | 2 | Special Attack | 1 | This attack cannot be dodged. If your opponent has a Crystal in play this attack cannot be blocked. This attack may be made a Head Shot. | ||||||
HS2 | 245 | The Master Plan | Luther | R | 4 | Edge | 1 1 1 | Play in conjunction with a Crystal. You may play an additional Crystal this turn. You may only play one The Master Plan per turn. | ||||||
HS2 | 246 | Power of the Crystals | Luther | R | 2 | Event | 1 | Make a Hard Exertion Attribute Check. If you find all five Attributes in that Exertion, your opponent loses one Ability for each Crystal you have in play. Remove this card from the game when swept. | ||||||
HS2 | 247 | Sadistic Choice | Luther | U | 4 | Event | 1 | You may only play this card if your opponent has an Ally in play. You may ignore the text of that Ally this turn. Your opponent may remove that Ally from the game during their next May Do/Must Do Phase. If they do not, they are Disarmed and cannot roll or make an Exertion to regain their weapon this turn. | ||||||
HS2 | 248 | Trip | Luther | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may search your Endurance or Discard for one card titled Crystal and place it into your hand. | |||||||
HS2 | 249 | Long Arm of the Law | Mako | U | Event | 1 | This card may be played in conjunction with Law or Order. Remove one Object from play. | |||||||
HS2 | 250 | Master's Advantage | Mako | R | 2 | Situation | 1 2 | If your opponent played an Edge during their turn, they cannot play a Special Card for the remainder of that turn. | ||||||
HS2 | 251 | Insignificant | Martin Hyde | U | Situation | 1 | Your opponent cannot play Immortal Allies. | |||||||
HS2 | 252 | Master's Advantage | Martin Hyde | R | 2 | Situation | 1 1 1 | Your maximum hand size is increased by one for each Master Card your opponent is allowed to include in their deck. | ||||||
HS2 | 253 | Lost Empire | Nefertiri | U | Situation | 1 | Play in conjunction with a Location. That Location's text only affects you. If that Location is removed from play, remove this card from play. If this card is removed from play, remove that Location from play. There may be another Location in play, and playing a new Location does not remove this Location from play. | |||||||
HS2 | 254 | Scorned | Nefertiri | R | Event | 1 | You may play an additional attack this turn. If your opponent revealed one of your hidden attacks during their last turn, you may play another additional attack and defenses will not block or avoid multiple attacks you play this turn. | |||||||
HS2 | 255 | Rebecca Horne | Rebecca Horne | PG | Persona | 7 8 2 2 7 6 | You may ignore any costs required for you to play cards. | |||||||
HS2 | 256 | Amanda | Rebecca Horne | U | Event | Mortal Ally | 1 | You may not play this card if your opponent is Amanda. Your opponent must discard all cards from their Hand that share a title with any card in play or any card they sweep during their next Sweep Phase. | ||||||
HS2 | 257 | Combination | Rebecca Horne | C | Event | 1 | You may play an additional attack this turn for each Crystal in play. | |||||||
HS2 | 258 | Counter (Duck) | Rebecca Horne | U | Dodge | Duck | 1 | You may include this card in your deck in place of a Basic Block. | ||||||
HS2 | 259 | Counter (Jump) | Rebecca Horne | U | Dodge | Jump | 1 | You may include this card in your deck in place of a Basic Block. | ||||||
HS2 | 260 | En Garde | Rebecca Horne | C | Special Attack | 1 | Your opponent must discard a defense to play a defense from their hand against this attack. | |||||||
HS2 | 261 | Evade (Escape) | Rebecca Horne | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS2 | 262 | Legacy | Rebecca Horne | R | 2 | Plot | 1 | Hard Exertions you make that are not for an attack or defense, or to make a Power Blow or Power Block may be 0-Card Exertions. | ||||||
HS2 | 263 | Legendary Grace | Rebecca Horne | R | Edge | 1 | You may discard this card from your hand to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. If your opponent discards this card from your hand, they must discard the top five cards of their Endurance. | |||||||
HS2 | 264 | Master's Advantage | Rebecca Horne | R | 2 | Situation | 1 1 1 | Your opponent's maximum hand size is your current Ability. | ||||||
HS2 | 265 | Master's Dodge | Rebecca Horne | R | 3 | Dodge | 1 2 | You may play an additional attack this turn. Your attacks played this turn do an additional point of damage. | ||||||
HS2 | 266 | Protector of the Stone | Rebecca Horne | U | Event | 1 | You may draw a card for each Crystal you have in your Pre-Game. You may play an additional Special Card this turn. You may only play one Protector of the Stone per turn. | |||||||
HS2 | 267 | Saint Anne's Broadsword | Rebecca Horne | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Whenever you play an attack, you may discard up to three attacks from your hand. To play a defense from their hand against that attack, your opponent must discard one defense for each attack you discarded. | |||||
HS2 | 268 | Teacher of Many | Rebecca Horne | R | 4 | Edge | 1 | You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. | ||||||
HS2 | 269 | Trip | Rebecca Horne | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a defense to play a defense from their hand next turn. | |||||||
HS2 | 270 | Lesson Learned | Richie Ryan | R | 2 | Situation | 1 | Whenever an attack your opponent played is successful, you may put it under Lesson Learned (effects of that attack still resolve normally). Discard this card from play to prevent one damage this turn for each attack under it. All attacks under this card are returned to their original owner's Discard. | ||||||
HS2 | 271 | Mark Wells | Watcher | PG | Pregame | Watcher | You may make a three card Hard Exertion to ignore a Situation or a Plot. You may include Watcher cards in your deck. | |||||||
HS2 | 272 | Watcher (No damage) | Watcher | C | 2 | Event | 1 | You may only play this card if your opponent played a Hunter that did damage to you during their last turn. You take no damage from that Hunter. Gain one Ability. | ||||||
HS2 | 273 | Watcher (Recycle) | Watcher | C | Situation | 1 | Whenever you make a Hard Exertion, you may place any Watcher cards found in that Exertion at the bottom of your Endurance. | |||||||
HS2 | 274 | Watcher (Reveal Hidden) | Watcher | R | Event | 1 | Reveal all Hidden attacks played by your opponent during their last turn. | |||||||
HS2 | 275 | Watcher (Prone/Disarm gain) | Watcher | U | Situation | 1 | If you are Prone or Disarmed during your May Do/Must Do Phase, gain one Ability. This cannot raise you above your Maximum Ability. | |||||||
HS2 | 276 | The Gathering (Find Plot) | PG | Pregame | If you do not play a special card during your turn, you may remove this card from the game to search your Endurance for a Plot and put it into play. | |||||||||
HS2 | 277 | The Gathering (Remove Plot) | PG | Pregame | If you do not play a Special Card during your turn, you may remove this card from the game to remove a Plot from play. | |||||||||
HS2 | 278 | Luther | PG | Pregame | Play in conjunction with the Luther Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 279 | Rebecca Horne | PG | Pregame | Play in conjunction with the Rebecca Horne Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |