Spoiler List

HS2e - Highlander: Season 2 Expansion (July 2008)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HS2 196 Dead Inside Annie Devlin   U Res     Event   1A     If you are Prone, regain your feet. You may play an additional attack this turn.
HS2 197 Freedom Fighter Annie Devlin   R Res     Event   1T     You may ignore any card your opponent has in play that prevents or restricts you from playing attacks, or adds a cost to playing attacks. You may play an additional attack this turn.
HS2 198 Explosive Device Anthony Gallen   U Res     Object   1R     Discard this card from play to remove one Object or Location from play.
HS2 199 Fisticuffs Anthony Gallen   R Res 4   Edge   1R     You may include one card titled Dirty Trick from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. That Dirty Trick does one damage.
HS2 200 English Long Sword English Long Sword   PG     2E WoC     Hand   You may ignore the text on any Evade that you play. You may not include cards titled Counter in your Deck.
HS2 201 Appel English Long Sword   R       Edge   1R     Play in conjunction with a Basic Attack. Your opponent cannot play a block from their hand against that attack.
HS2 202 Elegant Block (Left) English Long Sword   C       Block   1T   Grid Your opponent cannot play an attack to a grid covered by this defense during their next turn.
HS2 203 Elegant Block (Right) English Long Sword   C       Block   1T   Grid Your opponent cannot play an attack to a grid covered by this defense during their next turn.
HS2 204 Finesse Strike (ML) English Long Sword   C       Attack   1S   Grid Your opponent cannot play a Counter against this attack.
HS2 205 Finesse Strike (MR) English Long Sword   C       Attack   1S   Grid Your opponent cannot play a Counter against this attack.
HS2 206 Impale English Long Sword   U   2   Special Attack   1S   Grid This attack does three damage. This attack cannot be avoided by a Back Away.
HS2 207 Master of the English Long Sword English Long Sword   R Res 2   Situation   1M 2R     Your Basic Attacks can only be blocked by Basic Blocks. This is a Standing Defense.
HS2 208 Two-Handed Stance English Long Sword   U       Situation   1R Hand   During their Sweep Phase, your opponent must remove all Standing Defenses they have from play. This is a Standing Defense.
HS2 209 Alertness Generic   C       Edge   1R     Reveal one Hidden attack.
HS2 210 Crystal (E) Generic   R   1 2E Object   1E     When making an Attribute Check, add one E to the result.
HS2 211 Crystal (R) Generic   R   1 2E Object   1R     When making an Attribute Check, add one R to the result.
HS2 212 Dark Room Generic   U       Location   1R     All Non-Special Attacks may be played Hidden.
HS2 213 Foiled Generic   C       Edge   1E     Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn you may ignore the effects of that Plot.
HS2 214 Gypsy (Curse of the Broken Heart) Generic   C       Event Mortal Ally 1E     Curse of the Broken Heart: Name a card. During their next turn, your opponent takes one damage whenever they play a card with the chosen name. You may play an additional Gypsy this turn. You may not play another Curse of the Broken Heart this turn.
HS2 215 Gypsy (Fortune Teller) Generic   C       Event Mortal Ally 1E     Fortune Teller: Look at the top five cards of your opponent's Endurance. You may play an additonal Gypsy this turn. You may not play another Fortune Teller this turn.
HS2 216 Gypsy (gypsy maker) Generic   U       Edge   1E     Play in conjunction with a Mortal Ally. Keep this card in play with that Mortal Ally. That Ally is now a Gypsy.
HS2 217 Gypsy (Palm Reader) Generic   C       Event Mortal Ally 1E     Palm Reader: Look at your opponent's Hand. You may play an additonal Gypsy this turn. You may not play another Palm Reader this turn.
HS2 218 Gypsy Camp Generic   U       Location   1E     Neither player may play Mortal Allies, unless that Ally is a Gypsy.
HS2 219 Inspector Bardot Generic   U       Situation Mortal Ally 1E     Whenever you play a card titled Police, you may also remove an Object from play.
HS2 220 Methuselah Stone Generic   R   1   Object   1A 1S 1T 1E 1R     You may only play or put this card into play if you have five Crystals in play. Your hand size is increased by one for each Crystal you have in play. You do not lose the game at zero Ability. This card's Attributes do not count torwards your deck construction limit.
HS2 221 Left Block Generic   C     2E Block   1S   Grid You may discard a S from your hand to make this block a Power Block.
HS2 222 Right Block Generic   C     2E Block   1S   Grid You may discard a S from your hand to make this block a Power Block.
HS2 223 Renee Delaney Generic   U       Event Mortal Ally 1E     No Special Cards may be played until the end of your next turn.
HS2 224 Ruins Generic   U       Location   1R     Players must discard one attack for each attack they have in play to play an attack from their hand.
HS2 225 Spinning Attack (LC) Generic   C       Attack   1T   Grid If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion.
HS2 226 Spinning Attack (UC) Generic   C       Attack   1T   Grid If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion.
HS2 227 The Watcher Chronicles Generic   U   2   Object   1R     You may discard this card from play to search your Endurance or Discard for any Watcher or Hunter card and put it in your hand. If you do, remove this card from the game.
HS2 228 Watcher Headquarters Generic   U       Location   1E     Once per turn, players may Discard a Watcher or Hunter card from their hand to search their Endurance for a Watcher or Hunter card and put it in their hand.
HS2 229 Pallin Wolf Hunter   PG       Pregame Watcher       You may make a three card Hard Exertion to make your first attack Hidden. You may include Hunter cards in your deck.
HS2 230 Hunter (Kidnap) Hunter   C       Situation   1R     Play only if your opponent has an Ally in play. Take control of one ally your opponent has in play and place it under this card. While that Ally is under this card, the effects of that Ally are ignored, and your opponent may not remove any of your Locations, Objects, Plots, or Situations (other than this Situation) from play.
HS2 231 Hunter (Recycle) Hunter   C       Situation   1T     Whenever you make a Hard Exertion, you may place any Hunter cards found in that Exertion at the bottom of your Endurance.
HS2 232 Hunter (hidden) Hunter   R       Event   1R     Play in conjunction with a Non-Special Attack. That attack may by played Hidden.
HS2 233 Hunter Hunter   U       Situation   1T     If you are Prone or Disarmed during your opponent's May Do/Must Phase, they lose one Ability.
HS2 234 Luther Luther   PG       Persona   5M 4A 6S 8T 2E 5R     You may make Power Blocks without making an Exertion. When making an Exertion for a defense, you may play any number of defenses found in that Exertion.
HS2 235 Blade Barrier (Lower) Luther   U       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements.
HS2 236 Blade Barrier (Upper) Luther   U       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block requirements.
HS2 237 Continuity Luther   U Res     Situation   1T     During your Sweep Phase you may discard a defense from your hand to leave a block up as a Standing Defense until your next Sweep Phase.
HS2 238 Evade (Back Away) Luther   C     2E Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HS2 239 Extra Shot Luther   C       Event   1A     You may play an additional attack this turn. You may search your Endurance or Discard for one card titled Crystal and place it into your hand.
HS2 240 Golden Hilt Luther   R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Scimitar Weapon of Choice. If you play a successful block against a non-Power Blow attack this turn, your next attack this turn cannot be blocked.
HS2 241 Legacy Luther   R Sig 2   Plot   1R     You may increase or decrease the size of any Exertion your opponent makes by one for each Crystal you have in play.
HS2 242 Lunge Luther   C       Special Attack   1S   Grid This attack does one damage. This attack does an additional point of damage for each Crystal in play.
HS2 243 Master's Obsession Luther   R Res 2 2E Event   1M 2R     Your opponent must discard all cards from their hand that share an Attribute with a Crystal that you have in play.
HS2 244 Stalk Luther   R Sig 2   Special Attack   1S   Grid This attack cannot be dodged. If your opponent has a Crystal in play this attack cannot be blocked. This attack may be made a Head Shot.
HS2 245 The Master Plan Luther   R Sig 4   Edge   1M 1T 1R     Play in conjunction with a Crystal. You may play an additional Crystal this turn. You may only play one The Master Plan per turn.
HS2 246 Power of the Crystals Luther   R Res 2 2E Event   1T     Make a Hard Exertion Attribute Check. If you find all five Attributes in that Exertion, your opponent loses one Ability for each Crystal you have in play. Remove this card from the game when swept.
HS2 247 Sadistic Choice Luther   U Res 4   Event   1S     You may only play this card if your opponent has an Ally in play. You may ignore the text of that Ally this turn. Your opponent may remove that Ally from the game during their next May Do/Must Do Phase. If they do not, they are Disarmed and cannot roll or make an Exertion to regain their weapon this turn.
HS2 248 Trip Luther   C       Event   1S     Remove all Standing Defenses your opponent has in play. You may search your Endurance or Discard for one card titled Crystal and place it into your hand.
HS2 249 Long Arm of the Law Mako   U Res     Event   1R     This card may be played in conjunction with Law or Order. Remove one Object from play.
HS2 250 Master's Advantage Mako   R Sig 2   Situation   1M 2R     If your opponent played an Edge during their turn, they cannot play a Special Card for the remainder of that turn.
HS2 251 Insignificant Martin Hyde   U Res     Situation   1S     Your opponent cannot play Immortal Allies.
HS2 252 Master's Advantage Martin Hyde   R Sig 2   Situation   1M 1S 1T     Your maximum hand size is increased by one for each Master Card your opponent is allowed to include in their deck.
HS2 253 Lost Empire Nefertiri   U Res     Situation   1R     Play in conjunction with a Location. That Location's text only affects you. If that Location is removed from play, remove this card from play. If this card is removed from play, remove that Location from play. There may be another Location in play, and playing a new Location does not remove this Location from play.
HS2 254 Scorned Nefertiri   R Res     Event   1T     You may play an additional attack this turn. If your opponent revealed one of your hidden attacks during their last turn, you may play another additional attack and defenses will not block or avoid multiple attacks you play this turn.
HS2 255 Rebecca Horne Rebecca Horne   PG       Persona   7M 8A 2S 2T 7E 6R     You may ignore any costs required for you to play cards.
HS2 256 Amanda Rebecca Horne   U       Event Mortal Ally 1E     You may not play this card if your opponent is Amanda. Your opponent must discard all cards from their Hand that share a title with any card in play or any card they sweep during their next Sweep Phase.
HS2 257 Combination Rebecca Horne   C       Event   1A     You may play an additional attack this turn for each Crystal in play.
HS2 258 Counter (Duck) Rebecca Horne   U       Dodge Duck 1A   Grid You may include this card in your deck in place of a Basic Block.
HS2 259 Counter (Jump) Rebecca Horne   U       Dodge Jump 1A   Grid You may include this card in your deck in place of a Basic Block.
HS2 260 En Garde Rebecca Horne   C       Special Attack   1T   Grid Your opponent must discard a defense to play a defense from their hand against this attack.
HS2 261 Evade (Escape) Rebecca Horne   C       Dodge Escape 1A   Grid You lose one attack this turn.
HS2 262 Legacy Rebecca Horne   R Sig 2   Plot   1E     Hard Exertions you make that are not for an attack or defense, or to make a Power Blow or Power Block may be 0-Card Exertions.
HS2 263 Legendary Grace Rebecca Horne   R Res     Edge   1E     You may discard this card from your hand to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. If your opponent discards this card from your hand, they must discard the top five cards of their Endurance.
HS2 264 Master's Advantage Rebecca Horne   R Res 2   Situation   1M 1E 1R     Your opponent's maximum hand size is your current Ability.
HS2 265 Master's Dodge Rebecca Horne   R Res 3   Dodge   1M 2A   Grid You may play an additional attack this turn. Your attacks played this turn do an additional point of damage.
HS2 266 Protector of the Stone Rebecca Horne   U Res     Event   1E     You may draw a card for each Crystal you have in your Pre-Game. You may play an additional Special Card this turn. You may only play one Protector of the Stone per turn.
HS2 267 Saint Anne's Broadsword Rebecca Horne   R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Whenever you play an attack, you may discard up to three attacks from your hand. To play a defense from their hand against that attack, your opponent must discard one defense for each attack you discarded.
HS2 268 Teacher of Many Rebecca Horne   R Res 4   Edge   1E     You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.
HS2 269 Trip Rebecca Horne   C       Event   1R     Remove all Standing Defenses your opponent has in play. Your opponent must discard a defense to play a defense from their hand next turn.
HS2 270 Lesson Learned Richie Ryan   R Res 2   Situation   1R     Whenever an attack your opponent played is successful, you may put it under Lesson Learned (effects of that attack still resolve normally). Discard this card from play to prevent one damage this turn for each attack under it. All attacks under this card are returned to their original owner's Discard.
HS2 271 Mark Wells Watcher   PG       Pregame Watcher       You may make a three card Hard Exertion to ignore a Situation or a Plot. You may include Watcher cards in your deck.
HS2 272 Watcher (No damage) Watcher   C   2   Event   1E     You may only play this card if your opponent played a Hunter that did damage to you during their last turn. You take no damage from that Hunter. Gain one Ability.
HS2 273 Watcher (Recycle) Watcher   C       Situation   1T     Whenever you make a Hard Exertion, you may place any Watcher cards found in that Exertion at the bottom of your Endurance.
HS2 274 Watcher (Reveal Hidden) Watcher   R       Event   1R     Reveal all Hidden attacks played by your opponent during their last turn.
HS2 275 Watcher (Prone/Disarm gain) Watcher   U       Situation   1T     If you are Prone or Disarmed during your May Do/Must Do Phase, gain one Ability. This cannot raise you above your Maximum Ability.
HS2 276 The Gathering (Find Plot)     PG       Pregame         If you do not play a special card during your turn, you may remove this card from the game to search your Endurance for a Plot and put it into play.
HS2 277 The Gathering (Remove Plot)     PG       Pregame         If you do not play a Special Card during your turn, you may remove this card from the game to remove a Plot from play.
HS2 278 Luther     PG       Pregame         Play in conjunction with the Luther Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HS2 279 Rebecca Horne     PG       Pregame         Play in conjunction with the Rebecca Horne Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text