Spoiler List

HSFV - Highlander: The Search For Vengeance (Dec 2008)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 1 Upper Left Attack (A) Generic   F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 2 Upper Center Attack (R ) Generic   F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 3 Upper Right Attack (E) Generic   F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 4 Middle Left Attack (T) Generic   F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 5 Thrust (S) Generic Text F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage.
HSFV 6 Middle Right Attack (A) Generic   F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 7 Lower Left Attack (R ) Generic   F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 8 Lower Center Attack (E) Generic   F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 9 Lower Right Attack (T) Generic   F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HSFV 10 Upper Left Block (S) Generic   F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 11 Upper Center Block (A) Generic   F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 12 Upper Right Block (R ) Generic   F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 13 Lower Left Block (E) Generic   F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 14 Lower Center Block (T) Generic   F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 15 Lower Right Block (S) Generic   F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
HSFV 16 Weapons Expert Generic   F       Edge   1S     You may include one attack or defense card from any Weapon of Choice in your deck. You may only play that card or put that card into play in conjunction with this card.
HSFV 17 Focus Generic   F       Edge   1R     Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation.
HSFV 18 Head Shot Generic   F       Event   1S     Play in Conjunction with an upper attack. That attack is now a Head Shot.
HSFV 19 Investigation Generic   F       Event   1E     Remove a Plot from play.
HSFV 20 Lean and Mean Generic   F       Edge         Your minimum deck size is decreased by one. Discard a card from your hand.
HSFV 21 Misfortune Generic   F       Event   1R     Remove an Object from play.
HSFV 22 Police Generic   F       Event   1R     Remove a Situation from play.
HSFV 23 Search for Vengeance (Pain) Generic   F       Plot   1E     Pain: Discard 2 cards randomly from your hand.
HSFV 24 Search for Vengeance (Suffering) Generic   F       Plot   1E     Suffering: You may only play this card if you have Search for Vengeance: Pain in play. When this card enters play, you must discard the top 2 cards of your Endurance.
HSFV 25 Search for Vengeance (Vengeance) Generic   F       Plot   1E     Vengeance: You may only play this card if you have Search for Vengeance: Pain and Search for Vengeance: Suffering in play. Discard all cards titled Search for Vengeance in play. Your opponent must discard the top card of their Endurance for each E in your discard.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 26 Chain Saw Chain Saw   PG       WoC     HandHand   Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand.
HSFV 27 Collateral Damage Chain Saw   R   2   Event   1S     Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play.
HSFV 28 Gasoline Can Chain Saw   U       Object   1R     Your non-Ranged Attacks do an additional point of damage.
HSFV 29 Locked Blades L Chain Saw   C       Block   1T   Grid If this defense is successful, your opponent cannot play a dodge from their hand next turn.
HSFV 30 Locked Blades R Chain Saw   C       Block   1T   Grid If this defense is successful, your opponent cannot play a dodge from their hand next turn.
HSFV 31 Master of the Saw Chain Saw   R   2   Situation   1M 2S     Your opponent cannot play Evade: Back Away. This is a Standing Defense.
HSFV 32 Riding the Blade L Chain Saw   C       Special Attack   1S   Grid This attack may be played after an Evade: Back Away.
HSFV 33 Riding the Blade R Chain Saw   C       Special Attack   1S   Grid This attack may be played after an Evade: Back Away.
HSFV 34 Titanium Teeth Chain Saw   U       Edge   1T     Play in conjunction with a Block. That Block may be made a Power Block without an Exertion.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 35 Colin MacLeod Colin MacLeod   PG       Persona   M5 A5 S5 T5 E5 R5     Your opponent's maximum Hand Size is reduced by one for each Ally you control that has been removed from the game. You may discard a E from your Hand to block a Ranged Attack.
HSFV 36 Vengeance (Multiple Attack) Clan MacLeod   U Sig 4   Event   1S     You may only play this card if your opponent removed an Ally you control from play during their last turn. Make a Hard Exertion. You may play up to five non-Special Attacks from your hand or found in that Exertion. Dodges will not avoid multiple attacks you play this turn.
HSFV 37 Amergan Colin MacLeod   R Sig 2   Illusion Immortal Ally 1E     Your opponent must discard a card from their Hand for each Ally you control that has been removed from the game. Remove this card from the game after use. During your May Do/Must Do Phase, if this card is removed from the game, you may make a Hard Exertion to place it on top of your Endurance.
HSFV 38 Blind Rage Colin MacLeod   C       Special Attack   1S   Grid This attack does an additional point of damage for each Ally you control that has been removed from the game.
HSFV 39 Combination Colin MacLeod   C       Event   1R     You may play an additional attack for each Ally you control that has been removed from the game.
HSFV 40 Dahlia Colin MacLeod   R Res 2   Situation Mortal Ally 1E     Discard this card from play to remove one Ally your opponent controls from the game. Remove this card from the game after use.
HSFV 41 Deborah Colin MacLeod   R Res 2   Situation Mortal Ally 1E     You may play an additional attack for each Ally you control that has been removed from the game. If this card leaves play, remove it from the game.
HSFV 42 Eternal Love Colin MacLeod   U Res     Event   1R     You must have an Ally you control that is currently removed from the game to play this card. Return one ally you control that is removed from the game to your Hand. You may remove one Ally in your Hand from the game.
HSFV 43 Evade (Back Away) Colin MacLeod   C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HSFV 44 Inspiration Colin MacLeod   U Res     Event   1T     Draw a card for each Ally you control that has been removed from the game. You may play an additional Special Card this turn.
HSFV 45 Instrument of Vengeance Colin MacLeod   R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Katana Weapon of Choice. You may not be Disarmed or have your weapon broken.
HSFV 46 Loyal Clansman Clan MacLeod   U Sig     Situation Mortal Ally 1E     You may have multiple Loyal Clansman in play. Discard this card from play to draw a card for each Ally you have in play (including Loyal Clansman). Remove this card from the game after use.
HSFV 47 Master's Attack Colin MacLeod   R Res 2   Special Attack   1M 2S   Grid This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack.
HSFV 48 Master's Dodge Colin MacLeod   R Res 3   Dodge   1M 2A   Grid When this defense is declared successful, you may immediately put one Location from your Hand into play. This does not count as playing a Special Card.
HSFV 49 Moya Colin MacLeod   R Res 2 2E Situation Mortal Ally 1E     Whenever you make an Attribute Check, add one to the result for each ally you control that has been removed from the game. If this card leaves play, remove it from the game.
HSFV 50 Ricochet Colin MacLeod   U Res     Event   1R     If you successfully blocked a Ranged Attack this turn, duplicate that attack as your first attack this turn. You may attack to areas you just blocked this turn.
HSFV 51 Trip Colin MacLeod   C       Event   1R     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
HSFV 52 Vengeance (Attack) Colin MacLeod   U Res 4   Special Attack   1S   Grid This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 53 Alertness (Block) Generic   C       Edge   1T     Play in conjunction with a Block. That defense can now block attacks that cannot be blocked.
HSFV 54 Alertness (Block - No Restriction) Generic   C       Event   1R     Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. You may attack to areas you just blocked this turn.
HSFV 55 Alertness (Super Block) Generic   UR       Event   1T     Play in conjunction with a Block. You may ignore any cost required to play that Block and any effects which prevent you from playing that Block from your hand. You may ignore any effect that prevents that block from defending multiple attacks. That Block can now block attacks that cannot be blocked.
HSFV 56 Alertness (Block Multiple) Generic   C       Edge   1R     Play in conjunction with a Block. You may ignore any effect played by your opponent that prevents Blocks from defending multiple attacks.
HSFV 57 Alertness (Dodge) Generic   C       Edge   1A     Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged.
HSFV 58 Alertness (Dodge - Additional Attack) Generic   C       Event   1R     Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. You may play an additional attack this turn.
HSFV 59 Alertness (Super Dodge) Generic   UR       Event   1A     Play in conjunction with a Dodge. You may ignore any cost required to play that Dodge and any effects which prevent you from playing that Dodge from your hand. You may ignore any effect that prevents that Dodge from defending multiple attacks. That Dodge can now defend attacks that cannot be dodged.
HSFV 60 Alertness (Dodge Multiple) Generic   C       Edge   1R     Play in conjunction with a Dodge. Yo may ignore any effect played by your opponent that prevents Dodges from avoiding multiple attacks.
HSFV 61 Always the Last Place You Look Generic   C       Edge   1E     Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object.
HSFV 62 Always the Last Place You Look Generic   UR       Edge   1R     Play during your May Do/Must Do Phase. Choose an Object in play. That Object is nullified while this card is in play.
HSFV 63 Amnesia Generic   R   2   Event   1R     Remove one card from your opponent's Discard from the game.
HSFV 64 Ancient Battlefield Generic   U       Location   1S     While on the Ancient Battlefield each player must discard an attack from their hand during their May Do/Must Do phase. If a player does not discard an attack, they lose one Ability.
HSFV 65 Angry Mob Generic   U       Event Bystander 1T     All players take two damage.
HSFV 66 Arena Generic   U       Location   1T     While in the Arena, if a player makes a Hard Exertion, their opponent may make an additional attack on their next turn.
HSFV 67 Bait and Switch Generic   C       Edge   1R     If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn.
HSFV 68 Beserk Generic   U       Edge   1S     Play in conjunction with a Basic Block. You may play an additional attack this turn. You may only play one Berserk this turn.
HSFV 69 Break Weapon Generic   UR     2E Event Attribute Challenge 1S     Play in conjunction with an attack that is a Power Blow. If your opponent blocks that attack, both players must make a Soft Exertion for S. The player with the lowest total has their weapon broken.
HSFV 70 Chest Wound Generic   R   2   Situation   1T     You may only play this card if you played a successful Dirty Trick last turn. Your opponent must discard a Dodge to playa Block from their hand. Your opponent must discard a Block to play a Dodge from their hand.
HSFV 71 Concentration Generic   U       Edge   1R     Play during your May Do/Must Do Phase. You may ignore any effects in play by your opponent which prevent you from playing Special Cards.
HSFV 72 Cursed Generic   U     2E Situation   1E     You may discard this card after your opponent made a Soft Exertion Attribute Check. Ignore the effects of that check and your opponent must immediately retry that check.
HSFV 73 Dirty Trick (Pressure Point) Generic   C       Attack   1R   Grid This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful you may search your Endurance for one Situation with Wound in the title and put it in your hand.
HSFV 74 Dirty Trick (Bloodied Nose) Generic   U       Attack   1S   Grid This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard the top card of their Endurance for each card they have in their hand.
HSFV 75 Disarm (E) Generic   U     2E Event Attribute Challenge 1E     Play in place of an attack. Both players must make a Disarm Check for E. If your check is greater than your opponent's, they are now Disarmed.
HSFV 76 Disarm ( R) Generic   U     2E Event Attribute Challenge 1R     Play in conjunction with a Block. Both players must make a Disarm Check for R. If your check is greater than your opponent's, they are now Disarmed.
HSFV 77 Doc Byrnes Generic   R   2   Situation Mortal Ally 1E     Discard this card from play to prevent two damage this turn. If you do, remove this card from the game after use.
HSFV 78 Empathy Generic   U       Situation   1E     If your opponent forced you to discard cards from your hand last turn, you may discard this card from play. If you do, your opponent must discard that many cards from their hand next turn.
HSFV 79 Excessive Force Generic   C       Edge   1S     Play in conjunction with a Police Event. Your opponent takes one damage. You may only play one Excessive Force per Police.
HSFV 80 Extra Weapon Generic   U       Object   1R     Discard this card from play and make a Hard Exertion. If you were Disarmed, you regain your weapon. You may only have one Extra Weapon in play.
HSFV 81 Feint Generic   C       Edge   1R     Play in conjunction with a Block defending against a hidden attack. If that Block is successful, your opponent cannotplay a defense from their hand against the first attack you play this turn.
HSFV 82 Fight For Freedom (To Freedom) Generic   C       Plot   1S     To Freedom: When this card enters play, retrieve one Generic attack from your Discard and put it in your hand. You may search your endurance for a card titled Fight for Freedom and put it in your hand
HSFV 83 Fight For Freedom (To Glory) Generic   C       Plot   1T     To Glory: You must have Fight for Freedom: To Freedom in play to play this card. When this card enters play, search your Endurance for one attack and put it in your hand. You may search your Endurance for a card titled Fight for Freedom and put it in your hand.
HSFV 84 Fight For Freedom (In the Name of Honor) Generic   C       Plot   1A     In the Name of Honor: You must have Fight for Freedom: To Freedom and To Glory in play to play this card. Play in place of an attack. You may play up to five attacks from your hand. Defenses will not block or avoid multiple attacks you play this turn. Remove all cards titled Fight for Freedom from play.
HSFV 85 Focus Generic   UR       Edge   1E     Play during your May Do/Must Do Phase. Choose a Situation in play. That Situation is nullified while this card is in play.
HSFV 86 Foiled Generic   C       Edge   1E     Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that plot.
HSFV 87 Foiled Generic   UR       Edge   1R     Play during your May Do/Must Do Phase. Choose a Plot in play. That Plot is nullified while this card is in play.
HSFV 88 Forged Steel Generic   R   2   Object   1T     Play in conjunction with a Hilt. That Hilt cannot be removed from play by cards titled Misfortune.
HSFV 89 Get Away From It All Generic   C       Event   1R     Remove a Location from play.
HSFV 90 Guard (Left) Generic   C       Block   1T   Grid This is a Standing Defense
HSFV 91 Guard (Lower) Generic   C       Block   1T   Grid This is a Standing Defense
HSFV 92 Guard (Right) Generic   C       Block   1T   Grid This is a Standing Defense
HSFV 93 Guard (Upper) Generic   C       Block   1T   Grid This is a Standing Defense
HSFV 94 Hidden Rebel Base Generic   U       Location   1E     While at the Hidden Rebel Base, players cannot remove Allies from play with Events.
HSFV 95 Higher Ground Generic   R   2   Situation   1R     You cannot play Lower Attacks and your opponent cannot play Upper Attacks. You maynot have Lower Ground in play. If your opponent has Higher Ground in play, all cards titled Higher Ground are nullified. This is a Standing Defense.
HSFV 96 Holy Ground Generic   R   3   Event   1R     Avoid all attacks this turn. Remove the top three cards of your Endurance from the game.
HSFV 97 Immortal Wound Generic   R   2   Situation   1S     You may only play this card if you played a successful attack that did at least two damage last turn. Your opponent may not use their Persona Power and you may ignore their Persona Power.
HSFV 98 Impulse Generic   U       Event   1E     Choose one in-game card that has a discard to use effect in play by your opponent. You mayuse that card this turn.
HSFV 99 Inner Strength (Subtract 2) Generic   C       Edge   1T     Play before making an Exertion. Subtract two from the Exertion Size. You may only play one Inner Strength this turn.
HSFV 100 Inner Strength (Add 2) Generic   C       Edge   1T     Play before making an Exertion. Add two to the Exertion Size. You may only play one Inner Strength this turn.
HSFV 101 Inspiration Generic   U       Event   1T     You may make two Hard Exertions this turn.
HSFV 102 Interference Generic   C       Event   1R     Your opponent must discard three cards from their hand.
HSFV 103 Joe Generic   R   2   Situation Mortal Ally 1E     During your May Do/Must Do Phase, you may discard this card from play. If you do, name a card title. Reveal the top five cards of your Endurance. Take all cards with that title into your hand. Replace the remaining on top of your Endurance in any order. Remove this card from the game after use.
HSFV 104 Lab Director Generic   UR       Situation Mortal Ally 1E     During their May Do/Must Do Phase, your opponent must discard the top card of their Endurance. This is a cumulative effect. You may have multiple Lab Directors in play.
HSFV 105 Lost Love Generic   U   2   Event   1E     All players gain one Ability.
HSFV 106 Lower Ground Generic   R   2   Situation   1R     You cannot play Upper Attacks and your opponent cannot play Lower Attacks. You maynot have Higher Ground in play. If your opponent has Lower Ground in play, all cards titled Lower Ground are nullified. This is a Standing Defense.
HSFV 107 Lucky Block (Left) Generic   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
HSFV 108 Lucky Block (Lower) Generic   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
HSFV 109 Lucky Block (Middle) Generic   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
HSFV 110 Lucky Block (Right) Generic   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
HSFV 111 Lucky Block (Upper) Generic   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
HSFV 112 Luck vs Skill (A) Generic   C       Event Attribute Challenge 1A     Play in conjunction with a Dodge. Both players must make a Soft Exertion for A. Theloser must immediately discard one attack from their hand for each A in their opponent's check.
HSFV 113 Luck vs Skill (S) Generic   C       Event Attribute Challenge 1S     Play in place of an attack. Both players must make a Soft Exertion for S. The loser must immediately discard one defense from their hand for each S in their opponent's check.
HSFV 114 Luck vs Skill (T) Generic   C       Event Attribute Challenge 1T     Play in conjunction with a Block. Both players must make a Soft Exertion for T.The loser must immediately discard the top card of their Endurance for each T in their opponent's check.
HSFV 115 Luck vs Skill (E) Generic   C       Event Attribute Challenge 1E     Play in place of an attack. Both players must make a Soft Exertion for E. The loser must immediately discard a Special Card from their hand for each E in their opponent's check.
HSFV 116 Luck vs Skill (R ) Generic   C       Event Attribute Challenge 1R     Play in place of an attack. Both players must make a Soft Exertion for R. The loser cannot draw any cards during their next Draw/Discard Phase.
HSFV 117 Master Swordplay Generic   R   2   Situation   1M 1S 1R     Your opponent must discard a Block to play a block from their hand.
HSFV 118 Master's Advance Generic   R   2   Situation   1M 1A 1R     Your opponent must discard a Dodge to play a Dodge from their hand.
HSFV 119 Master's Endurance Generic   R   2   Situation   1M 2T     During your Draw Discard Phase, you do not need to discard down to your Maximum Hand Size.
HSFV 120 Master's Agility Generic   R   2   Situation   1M 2A     Your Dodges can avoid attacks that cannot be dodged.
HSFV 121 Master's Dodge Generic   R   2   Dodge   1M 2A   Grid Your opponent's attacks during their next turn may be played hidden.
HSFV 122 Master's Empathy Generic   R   2   Situation   1M 2E     Your Maximum Ability is increased by five while this card is in play. This does not raise your current Ability.
HSFV 123 Master's Head Shot Generic   R   2   Edge   1M 2S     You may only play this card if you do not play a Special Card during your turn. Play in conjunction with an upper attack. That attack is now a Head Shot.
HSFV 124 Master's Reason Generic   R   2   Situation   1M 2R     During your May Do/Must Do Phase, you may choose one Location, Object, Plot, or Situation in play. For the remainder of your turn, you may ignore the effects of that card.
HSFV 125 Master's Strategem Generic   R   2   Situation   1M 2R     During your May Do/Must Do Phase, you may discard up to two cards to draw a card for each card discarded.
HSFV 126 Master's Strength Generic   R   2   Situation   1M 2S     You may make Power Blows or Power Blocks with a 0-card Hard Exertion.
HSFV 127 Master's Toughness Generic   R   2   Situation   1M 2T     Your Blocks can defend attacks that cannot be blocked.
HSFV 128 On Your Knees Generic   C       Event   1S     You may only play this card if your opponent's current Ability is five or less. Your opponent is Prone.
HSFV 129 Own Worst Enemy Generic   C       Situation   1S     Whenever your opponent plays a card that does damageor ability loss to themselves, they lose an additional point of damage or ability loss.
HSFV 130 Patience Generic   U       Event   1R     Draw up to your Maximum Hand Size.
HSFV 131 Power of the Quickening Generic   UR       Illusion   1S     You gain your opponent's Persona Power while this card is in play.
HSFV 132 Practice Practice Generic   U     2E Situation   1R     You may discard this card after making an Attribute Check. You may ignore the results of that check and immediately retry that Attribute Check.
HSFV 133 Presence of an Immortal Generic   UR       Illusion   1E     Look at your opponent's hand. Choose one card found there. Your opponent must play that card during their next turn or remove it from the game.
HSFV 134 Protected Resources Generic   R   2   Situation   1R     You may ignore any effect by your opponent that would would force you to discard cards from your hand or off the top of your Endurance. Your opponent cannot discard cards from your hand or your Endurance.
HSFV 135 Quality Blade Generic   R   2   Object Hilt 1A     You may play anadditional attack each turn.
HSFV 136 Reconnaissance Generic   UR       Edge   1R     Play during your May Do/Must Do Phase. Chose a Location in play. That Location is nullified while this card is in play.
HSFV 137 Reconnaissance Generic   C       Edge   1E     Play during your May Do/Must Do Phase. Chose a Location in play. For the remainder of your turn,you may ignore the effects of that Location.
HSFV 138 Retribution Generic   U       Event   1S     Play in place of an attack. Your opponent takes one damage.
HSFV 139 Riposte Generic   U       Edge   1R     Play in conjunction with a Block. Your first attack this turn maybe played hidden.
HSFV 140 Rudy Generic   U       Situation Mortal Ally 1E     During yur May Do/Must Do Phase, place the top five cards of your Endurance under this card. During your turn, you may play cards under this as if they were from your hand. At the beginning of your Draw/Discard Phase, discard all cards under this card.
HSFV 141 Rush Generic   U   2   Event   1S     Remove all Standing Defenses in play. Your opponent takes one damage.
HSFV 142 Sacrifice Generic   U       Edge   1T     If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand, they lose one ability. You may discard this card to satisfy any cost required to play a card from your hand.
HSFV 143 Scroll of Calamitous Intent Generic   U       Object   1E     Article 47 of the Unusual Torture Act (Rusty's Law): No Allies may be removed from the game.
HSFV 144 Selective Memory Generic   U       Edge   1E     Play during your May Do/Must Do Phase. You may ignore any effects in play by your opponent which force you to discard cards from your hand.
HSFV 145 Sergeant Franks Generic   U       Situation Mortal Ally 1E     You may discard this card from play to counter a Holy Ground.
HSFV 146 Sewer Pipe Generic   U       Location   1T     While in the Sewer Pipe, each player's Maximum Hand Size is reduced by two.
HSFV 147 Shattered Bridge Generic   U       Location   1A     While on the Shattered Bridge, dodges will not avoid multiple attacks.
HSFV 148 Slash (Left) Generic   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HSFV 149 Slash (Lower) Generic   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HSFV 150 Slash (Middle) Generic   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HSFV 151 Slash (Center) Generic   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HSFV 152 Slash (Right) Generic   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HSFV 153 Slash (Upper) Generic   U   2   Attack   1S   Grid This attack cannot be a Power Blow.
HSFV 154 Spiritual Center Generic   U       Location   1E     All damage from Special Cards is reduced to 0.
HSFV 155 Spiritual Sanctuary Generic   U       Location   1E     At the beginning of their May Do/Must Do Phase, each player must announce one Quickening that their opponent has in their pre-game. They gain the power of that Quickening until the beginning of their next turn.
HSFV 156 Stamina Generic   C       Event   1T     Play in conjunction with a block. It may be a Power Block without an exertion.
HSFV 157 Tank Generic   R   2   Object   1S     You may discard this card from play to remove one Location in play from the game. Remove this card from the game after use.
HSFV 158 Test of Agility (Discard) Generic   R   2 2E Event Attribute Challenge 1A     Play in place of an attack. Both players must make a Soft Exertion for A. The loser must immediately discard all attacks from their hand.
HSFV 159 Test of Agility (Play) Generic   U   4 2E Event Attribute Challenge 1A     Play in place of an attack. Both players must make a Soft Exertion for A. The loser may not play any attacks during their next Attack Phase.
HSFV 160 Test of Charisma (Steal) Generic   R   2 2E Event Attribute Challenge 1E     Play in place of an attack. Both players must make a Soft Exertion for E. The winner may immediately take one non-Signature Object, Plot, or Situation their opponent has in play and put it into play under their control.
HSFV 161 Test of Charisma (Remove) Generic   U   4 2E Event Attribute Challenge 1E     Play in place of an attack. Both players must make a Soft Exertion for E. The winner may immediately remove one Object, Plot, or Situation their opponent controls from play.
HSFV 162 Test of Fortitude (Reshuffle) Generic   R   1 2E Event Attribute Challenge 1T     Play in place of an attack. Both players must make a Soft Exertion for T. The winner may immediately reshuffle their Discard into their Endurance. Remove this card from the game after use.
HSFV 163 Test of Fortitude (Burn) Generic   U   2 2E Event Attribute Challenge 1T     Play in place of an attack. Both players must make a Soft Exertion for T. The winner may immediately reshuffle the top five cards of their Discard into their Endurance.
HSFV 164 Test of Strength (2Dmg) Generic   R   2 2E Event Attribute Challenge 1S     Play in place of an attack. Both players must make a Soft Exertion for S. The loser takes two damage.
HSFV 165 Test of Strength (1Dmg) Generic   U   4 2E Event Attribute Challenge 1S     Play in place of an attack. Both players must make a Soft Exertion for S. The loser takes one damage.
HSFV 166 Test of Wits (Retrieve) Generic   R   1 2E Event Attribute Challenge 1R     Play in place of an attack. Both players must make a Soft Exertion for R. The winner may immediately return one Pre-game card they control which had been removed from the game to their Pre-Game. Remove this card from the game after use.
HSFV 167 Test of Wits (Discard) Generic   U   4 2E Event Attribute Challenge 1R     Play in place of an attack. Both players must make a Soft Exertion for R. The winner may name one card. Their opponent must immediately discard all cards with that title from their hand.
HSFV 168 The Golden palace Generic   U       Location   1T     While in the Golden Palace, each player's Maximum Hand Size is increased by two.
HSFV 169 There Can Be Only One (Block) Generic   U       Edge   1S     You may only play this card if your opponent's current ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be blocked.
HSFV 170 There Can Be Only One (Dodge) Generic   U       Edge   1S     You may only play this card if your opponent's current ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be dodged.
HSFV 171 Underground Resistance Generic   U       Situation   1R     Your Maximum Hand Size is increased by one. This is a cumulative effect.
HSFV 172 Underworld Contact Generic   R   2   Event   1R     Nullify the effects of one Plot that your opponent completed during their last turn. Remove this card from the game after use.
HSFV 173 Up and At em Generic   C       Event   1T     You may only play this card if you are Prone. You regain your feet.
HSFV 174 Virus (Study) Generic   U       Plot   1R     Study: When this card enters play, players cannot use their Persona Power and their Persona Powers are ignored until the endof your next turn.
HSFV 175 Virus (Experiment) Generic   U       Plot   1R     Experiment: You mayonly play this card if you have Virus: Study in play. When this card enters play, neither player may play Persona Specific cards until the end of your next turn.
HSFV 176 Virus (Released) Generic   U       Plot   1R     Released: You may only play this card if you have Virus: Study and Experiment in play. Both players must Exhaust. Discard all cards titled Virus in play.
HSFV 177 War Banner Generic   U       Object   1S     Your opponent must make a Hard Exertion to play an Ally.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 178 Gladius Gladius   PG       WoC     Hand   If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional when making a Power Blow or Power Block.
HSFV 179 Break Weapon Gladius   UR       Edge   1R     Play in conjunction with a Disarm. If your opponent is successfully Disarmed, their weapon is Broken.
HSFV 180 Cleaving Blow L Gladius   C       Special Attack   1S   Grid You gain an additional attack slot this turn that may only be used to play a Disarm Event.
HSFV 181 Cleaving Blow R Gladius   C       Special Attack   1S   Grid You gain an additional attack slot this turn that may only be used to play a Disarm Event.
HSFV 182 Cleaving Parry L Gladius   C       Block   1R   Grid Add one to any Disarm Check you make this turn.
HSFV 183 Cleaving Parry R Gladius   C       Block   1R   Grid Add one to any Disarm Check you make this turn.
HSFV 184 Deep Wound Gladius   U       Situation   1R     You may only play this card if you played a successful attack last turn. Your opponent's attribute Checks are reduced by one. This effect is cumulative.
HSFV 185 Master of the Gladius Gladius   R   2   Situation   1M 2R     If your opponent is disarmed, your attacks may be played hidden. This is a Standing Defense.
HSFV 186 Surprising Wound Gladius   U   2   Situation   1R     You may only play this card if you played a successful hidden attack last turn. All your non-Special Attacks may be played hidden.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 187 Kanzashi Kanzashi   PG       WoC     Hand   You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks
HSFV 188 Extra Weapon Kanzashi   U       Edge   1R     Play in conjunction with a Lean and Mean. If you are disarmed, you are immediately Rearmed.
HSFV 189 Master of the Kanzashi Kanzashi   R   2   Situation   1M 1A 1R     Your additional attacks may be played hidden. This is a Standing Defense.
HSFV 190 Needle Work Kanzashi   R   2   Special Attack   1S   Grid This attack does one damage. This attack cannot be blocked or dodged.
HSFV 191 Off-Hand Parry (Left) Kanzashi   C       Block   1A   Grid You may play this in conjunction with a Basic Block.
HSFV 192 Off-Hand Parry (Right) Kanzashi   C       Block   1A   Grid You may play this in conjunction with a Basic Block.
HSFV 193 Surprise Attack L Kanzashi   C       Attack   1A   Grid You may play this as an additional attack. You may only play one Surprise Attack per turn.
HSFV 194 Surprise Attack R Kanzashi   C       Attack   1A   Grid You may play this as an additional attack. You may only play one Surprise Attack per turn.
HSFV 195 Tools of the Trade Kanzashi   U       Event   1R     Discard up to three attacks from your hand. You may remove that many Allies from play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 196 Katana Katana   PG       WoC     Hand   You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
HSFV 197 Flamboyant Attack R Katana   R   2   Special Attack   1E   Grid This attack cannot be blocked or dodged. This attack does no damage. If this attack is successful, you may remove one Object, Plot, or Situation from play.
HSFV 198 Lightning Stab L Katana   C       Attack   1A   Grid If this is played as an additional attack, it does an additional point of damage.
HSFV 199 Lightning Stab R Katana   C       Attack   1A   Grid If this is played as an additional attack, it does an additional point of damage.
HSFV 200 Master of the Katana Katana   R   2   Situation   1M 1A 1R     Dodges will not avoid multiple attacks you play. This is a Standing Defense.
HSFV 201 Razor's Edge Katana   U       Edge   1S     Play in conjunction with a Slash. It does an additional point of damage.
HSFV 202 Riposte L Katana   C       Block   1T   Grid If this defense is successful, you may play an additional attack this turn.
HSFV 203 Riposte R Katana   C       Block   1T   Grid If this defense is successful, you may play an additional attack this turn.
HSFV 204 Two-Handed Stance Katana   U       Situation   1R Hand   If you play at least one attack during your turn, your opponent cannot play more attacks than you did during their next turn. This is a Standing Defense.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 205 Kyala Kyala   PG       Persona   M5 A9 S4 T6 E3 R3     If you do not play a Special Card during your turn, you may make a Hard Exertion. If there is no E in that Exertion, you may remove one Ally from play. If there is also no R in that Exertion, you may remove that Ally from the game instead. This is not an Attribute Check.
HSFV 206 Combination Kyala   C       Event   1A     You may play an additional attack this turn for each defense you played this turn.
HSFV 207 Counter (Sidestep Left) Kyala   U       Dodge Sidestep 1A   Grid Your next attack this turn may be played Hidden
HSFV 208 Counter (Sidestep Right) Kyala   U       Dodge Sidestep 1A   Grid Your next attack this turn may be played Hidden
HSFV 209 Deadly Intent Kyala   R Sig 2   Plot   1S     At the end of your Defense Phase, you may retrieve one Basic Attack from your Discard and place it in your hand for each defense past the first that you played this turn.
HSFV 210 Evade (Escape) Kyala   C       Dodge Escape 1A     You lose one attack this turn.
HSFV 211 Huntress Kyala   R Sig 2   Plot   1R     You may play an additional attack for each Ally your opponent has in play. If your opponent has no Allies in play, your first attack each turn cannot be blocked.
HSFV 212 Lean and Mean (Plot) Kyala   U Res     Edge   1T     Your minimum deck size is decreased by one. Play during you May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Situation.
HSFV 213 Lean and Mean (Situation) Kyala   U Res     Edge   1T     Your minimum deck size is decreased by one. Play during you May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation.
HSFV 214 Lord and Master Kyala   R Res 2   Situation   1M 2E     Discard this card to Counter one Event played by your opponent.
HSFV 215 Master's Dodge Kyala   R Sig 3   Dodge   1M 2A   Grid When this defense is declared successful, you may immediately return it to your hand (The attack it defended is not successful and it counts as a defense played). If this defense was successful this turn and it is in your hand, discard it at the beginning of your Attack Phase.
HSFV 216 Perfect Stroke Kyala   R Res 2   Special Attack   1S   Grid If this is played as an additional attack, it cannot be blocked or dodged.
HSFV 217 Quick Strike Kyala   C       Attack   1A   Grid If you played more than one defense this turn, you may play this as an additional attack.
HSFV 218 Sadistic (Ability Gain) Kyala   U Res     Situation   1E     Whenever you remove an Ally from play, you gain one Ability.
HSFV 219 Sadistic (Ability Loss) Kyala   U Res     Situation   1R     Whenever you remove an Ally from play, your opponent loses one Ability.
HSFV 220 Silver Kanzashi Kyala   R Sig 2   Object Hilt 1A     You may only include this card in your deck if you are using the Kanzashi Weapon of Choice. If you are using two Weapons of Choice you may have up to two hilts in play at a time. Dodges will not avoid multiple attacks you play.
HSFV 221 Trip Kyala   C       Event   1A     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
HSFV 222 Twin Blade Helicopter Kyala   R Sig 2   Object Vehicle 1S     If you do not play a Special Card during your turn, you may make a Hard Exertion in place of playing an attack. You may play any Basic Attacks found in that Exertion as one damage Ranged Attacks. If this card leaves play, lose one Ability.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 223 Malick Malick   PG       Persona   M5 A4 S9 T8 E2 R2     If you make a Hard exertion during your turn, your opponent must make a Hard Exertion during their next turn.
HSFV 224 Bonfire Malick   U Res 4   Object   1T     Your Situations titled Cannibal cannot be removed by Police. You may discard this card from play to search your Endurance or Discard for one Cannibal and put it in your hand.
HSFV 225 Cannibal (Hard) Malick   U Res 4   Situation Mortal Ally 1E     Your opponent's Hard Exertions are increased by one for each Cannibal you have in play. You may have multiple Cannibals in play.
HSFV 226 Cannibal (Soft) Malick   U Res 4 2E Situation Mortal Ally 1E     Your opponent's Soft Exertions are decreased by one for each Cannibal you have in play. You may have multiple Cannibals in play.
HSFV 227 Crushing Blow Malick   C       Attack   1S   Grid This attack may be a Power Blow with a 0-card Hard Exertion
HSFV 228 Evade (Back Away) Malick   C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HSFV 229 Extra Shot Malick   C       Event   1S     You may play an additional attack this turn. You may make a 0-card Hard Exertion to make that additional attack a Power Blow.
HSFV 230 Inspire Fear Malick   U Res     Event   1T     If your opponent made a 0-card Hard Exertion during their last turn, remove the top card of their Endurance from the game.
HSFV 231 Intimidate Malick   U Res     Event   1T     Your opponent cannot make a Hard Exertion during their next turn unless you make a hard Exertion during this turn.
HSFV 232 Killed A Hundred Malick   R Sig 2 2E Plot   1R     Whenever you win an Attribute Challenge against your opponent, you gain one Ability.
HSFV 233 Madness Malick   R Res 3 2E Event Attribute Challenge 1E     Play in place of an Attack. Both players must immediately make a Soft Exertion for an Attribute of their choice. The player with the highest total may immediately search their Discard for one card and put it in their hand.
HSFV 234 Master's Attack Malick   R Sig 2 2E Special Attack   1M 2S   Grid When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional S in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow.
HSFV 235 Master's Endurance Malick   R Sig 2   Event   1M 2T     You lose three Ability. Shuffle your hand and discard into your Endurance and draw up to your maximum Hand Size. Remove this card from the game.
HSFV 236 Physical Dominance Malick   R Res 4 2E Event Attribute Challenge 1S     Play in place of an Attack. Both players must immediately make a Soft Exertion for S and T. The player with thelower total must immediately discard the difference from the top of their Endurance.
HSFV 237 Power Blow Malick   R Sig 4 2E Edge   1S     Play in conjunction with an attack that is a Power Blow. Make a Soft Exertion. Your opponent's Hard Exertions during their next turn are increased by one for each S foundin that Exertion.
HSFV 238 Steel Grip Malick   R Sig 2   Object Hilt 1S     You may only play this card if you are using the Chain Saw Weapon of Choice. Your opponent must make a Hard Exertion to play a dodge from their hand against your Power Blows.
HSFV 239 Trip Malick   C       Event   1S     Remove all Standing Defenses in play by your opponent. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.
HSFV 240 Warning Malick   U Res 2   Object   1T     Your opponent may not play or put Locations into play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 241 Marcus Octavius Marcus Octavius   PG       Persona   M7 A5 S5 T5 E5 R5     During your May Do/Must Do Phase, you may draw a card for each Object: Ally you have in play. During deck construction, you may increase any Attribute(s) by one by reducing your M by one. Your M cannot be below two.
HSFV 242 Centurion (Situation) Marcus Octavius   U Res     Object Mortal Ally 1R     You may have multiple Centurions in play. Play on a Situation you control. Your opponent may not remove that Situation from play. You may discard this card from play to counter a Situation played by your opponent.
HSFV 243 Auspicious Assault Marcus Octavius   C       Special Attack   1S   Grid Choose one area on the attack grid for this attack to cover for each Object: Ally you control. Discard an Object: Ally you control from play.
HSFV 244 Beauty of Rome Marcus Octavius   U Res 4   Event   1E     Play in conjunction with a Special card. That card cannot be countered.
HSFV 245 Blood of Others Marcus Octavius   R Res 2   Event   1S     Discard any number of Object: Allies you control from play. Prevent two damage this turn for each Ally discarded this way.
HSFV 246 Centurion (Location ) Marcus Octavius   U Res     Object Mortal Ally 1R     You may have multiple Centurions in play. Play on a Location you control. Your opponent may not remove that Location from play. You may discard this card from play to counter a Location played by your opponent.
HSFV 247 Centurion (Plot ) Marcus Octavius   U Res     Object Mortal Ally 1R     You may have multiple Centurions in play. Play on a Plot you control. Your opponent may not remove that Plot from play. You may discard this card from play to counter a Plot played by your opponent.
HSFV 248 Acute Block Marcus Octavius   C       Block   1T   Grid Choose one area on the attack grid for this defense to cover for each Object: Ally you control. Discard an Object: Ally you control from play. This defense may not be a Power Block.
HSFV 249 Combination Marcus Octavius   C       Event   1A     You may play an additional attack for each Object: Ally you have in play.
HSFV 250 Counter Marcus Octavius   U       Dodge Jump 1A   Grid Your next attack may be played Hidden.
HSFV 251 Forged Steel Marcus Octavius   R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Gladius Weapon of Choice. Add one to any Disarm or Break Weapon check. Whenever your opponent becomes Disarmed, their weapon is Broken.
HSFV 252 Kyala Marcus Octavius   R Sig 2   Object Immortal Ally 1E     Discard this card from play to counter a Special Card played by your opponent.
HSFV 253 Master Architect Marcus Octavius   R Sig 2   Edge   1M 1E 1R     Play in conjunction with a Location. You may play an additional Location this turn.
HSFV 254 Master's Block Marcus Octavius   R Sig 2   Block   1M 2T   Grid This defense may be made a Power Block without an Exertion. Your first attack this turn may be made a Power Blow without an Exertion. You may attack to areas you just blocked this turn.
HSFV 255 Master's Collection Marcus Octavius   R Sig 2   Edge   1M 1E 1R     Play in conjunction with an Object. You may play an additional Object this turn.
HSFV 256 My New Empire Marcus Octavius   R Sig 2   Plot   1R     Multiple Locations may be in play. Locations do not leave play when a new Location enters play.
HSFV 257 Rome is in the Heart Marcus Octavius   U Res 4   Event   1E     Search your Endurance for one Object: Ally and one Location and put them in your hand.
HSFV 258 Trip Marcus Octavius   C       Event   1R     Remove all Standing Defenses your opponent has in play. Your opponent must discard the top card of their Endurance for each Object you have in play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 259 Amergan     P       Pregame         During deck construction, you may include up to seven of any one Weapon of Choice card that you would normally only be able to include six of. If amergan is removed, you may still play the extra card normally.
HSFV 260 Chain Saw Chain Saw   P       WoC   (+ 1S) HandHand   Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand.
HSFV 261 Colin MacLeod     P       Pregame         Play in conjunction with the Colin MacLeod persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HSFV 262 The Gathering (Find Location)     P       Pregame         If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Location and put it into play.
HSFV 263 The Gathering (Remove Location)     P       Pregame         If you do not play a Special Card during your turn, you may remove this card from the game to remove a Location from play.
HSFV 264 Gladius Gladius   P       WoC   (+ 1R) Hand   If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional when making a Power Blow or Power Block.
HSFV 265 Kanzashi Kanzashi   P       WoC   (+ 1A) Hand   You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks
HSFV 266 Katana Katana   P       WoC   (+ 1A) Hand   You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
HSFV 267 Kyala     P       Pregame         Play in conjunction with the Kyala persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HSFV 268 Malick     P       Pregame         Play in conjunction with the Malick persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HSFV 269 Marcus Octavius     P       Pregame         Play in conjunction with the Marcus Octavius persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HS3 XXX Crystal (Terpsichore)     P       Pregame         TERPISHORE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV CL1 Checklist Fixed Cards   I       Checklist          
HSFV CL2 Checklist Chain Saw   I       Checklist          
HSFV CL3 Checklist Colin MacLeod   I       Checklist          
HSFV CL4 Checklist Generic (053-072)   I       Checklist          
HSFV CL5 Checklist Generic (073-092)   I       Checklist          
HSFV CL6 Checklist Generic (093-112)   I       Checklist          
HSFV CL7 Checklist Generic (113-132)   I       Checklist          
HSFV CL8 Checklist Generic (133-152)   I       Checklist          
HSFV CL9 Checklist Generic (153-172)   I       Checklist          
HSFV CL10 Checklist Generic (173-177)   I       Checklist          
HSFV CL11 Checklist Gladius   I       Checklist          
HSFV CL12 Checklist Kanzashi   I       Checklist          
HSFV CL13 Checklist Katana   I       Checklist          
HSFV CL14 Checklist Kyala   I       Checklist          
HSFV CL15 Checklist Malick   I       Checklist          
HSFV CL16 Checklist Marcus Octavius   I       Checklist          
HSFV CL17 Checklist Premiums   I       Checklist          
HSFV CL18 ???     I       Rules          
HSFV CL19 ???     I       Rules          
HSFV CL20 Credits     I       Rules          
HSFV CL21 New Rules     I       Rules          
HSFV CL22 Rules     I       Rules          
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text