Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HSFV | 1 | Upper Left Attack (A) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 2 | Upper Center Attack (R ) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 3 | Upper Right Attack (E) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 4 | Middle Left Attack (T) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 5 | Thrust (S) | Generic | Text | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage. | ||||||
HSFV | 6 | Middle Right Attack (A) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 7 | Lower Left Attack (R ) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 8 | Lower Center Attack (E) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 9 | Lower Right Attack (T) | Generic | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
HSFV | 10 | Upper Left Block (S) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 11 | Upper Center Block (A) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 12 | Upper Right Block (R ) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 13 | Lower Left Block (E) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 14 | Lower Center Block (T) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 15 | Lower Right Block (S) | Generic | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HSFV | 16 | Weapons Expert | Generic | F | Edge | 1 | You may include one attack or defense card from any Weapon of Choice in your deck. You may only play that card or put that card into play in conjunction with this card. | |||||||
HSFV | 17 | Focus | Generic | F | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. | |||||||
HSFV | 18 | Head Shot | Generic | F | Event | 1 | Play in Conjunction with an upper attack. That attack is now a Head Shot. | |||||||
HSFV | 19 | Investigation | Generic | F | Event | 1 | Remove a Plot from play. | |||||||
HSFV | 20 | Lean and Mean | Generic | F | Edge | Your minimum deck size is decreased by one. Discard a card from your hand. | ||||||||
HSFV | 21 | Misfortune | Generic | F | Event | 1 | Remove an Object from play. | |||||||
HSFV | 22 | Police | Generic | F | Event | 1 | Remove a Situation from play. | |||||||
HSFV | 23 | Search for Vengeance (Pain) | Generic | F | Plot | 1 | Pain: Discard 2 cards randomly from your hand. | |||||||
HSFV | 24 | Search for Vengeance (Suffering) | Generic | F | Plot | 1 | Suffering: You may only play this card if you have Search for Vengeance: Pain in play. When this card enters play, you must discard the top 2 cards of your Endurance. | |||||||
HSFV | 25 | Search for Vengeance (Vengeance) | Generic | F | Plot | 1 | Vengeance: You may only play this card if you have Search for Vengeance: Pain and Search for Vengeance: Suffering in play. Discard all cards titled Search for Vengeance in play. Your opponent must discard the top card of their Endurance for each in your discard. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 26 | Chain Saw | Chain Saw | PG | WoC | Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand. | ||||||||
HSFV | 27 | Collateral Damage | Chain Saw | R | 2 | Event | 1 | Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play. | ||||||
HSFV | 28 | Gasoline Can | Chain Saw | U | Object | 1 | Your non-Ranged Attacks do an additional point of damage. | |||||||
HSFV | 29 | Locked Blades L | Chain Saw | C | Block | 1 | If this defense is successful, your opponent cannot play a dodge from their hand next turn. | |||||||
HSFV | 30 | Locked Blades R | Chain Saw | C | Block | 1 | If this defense is successful, your opponent cannot play a dodge from their hand next turn. | |||||||
HSFV | 31 | Master of the Saw | Chain Saw | R | 2 | Situation | 1 2 | Your opponent cannot play Evade: Back Away. This is a Standing Defense. | ||||||
HSFV | 32 | Riding the Blade L | Chain Saw | C | Special Attack | 1 | This attack may be played after an Evade: Back Away. | |||||||
HSFV | 33 | Riding the Blade R | Chain Saw | C | Special Attack | 1 | This attack may be played after an Evade: Back Away. | |||||||
HSFV | 34 | Titanium Teeth | Chain Saw | U | Edge | 1 | Play in conjunction with a Block. That Block may be made a Power Block without an Exertion. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 35 | Colin MacLeod | Colin MacLeod | PG | Persona | 5 5 5 5 5 5 | Your opponent's maximum Hand Size is reduced by one for each Ally you control that has been removed from the game. You may discard a from your Hand to block a Ranged Attack. | |||||||
HSFV | 36 | Vengeance (Multiple Attack) | Clan MacLeod | U | 4 | Event | 1 | You may only play this card if your opponent removed an Ally you control from play during their last turn. Make a Hard Exertion. You may play up to five non-Special Attacks from your hand or found in that Exertion. Dodges will not avoid multiple attacks you play this turn. | ||||||
HSFV | 37 | Amergan | Colin MacLeod | R | 2 | Illusion | Immortal Ally | 1 | Your opponent must discard a card from their Hand for each Ally you control that has been removed from the game. Remove this card from the game after use. During your May Do/Must Do Phase, if this card is removed from the game, you may make a Hard Exertion to place it on top of your Endurance. | |||||
HSFV | 38 | Blind Rage | Colin MacLeod | C | Special Attack | 1 | This attack does an additional point of damage for each Ally you control that has been removed from the game. | |||||||
HSFV | 39 | Combination | Colin MacLeod | C | Event | 1 | You may play an additional attack for each Ally you control that has been removed from the game. | |||||||
HSFV | 40 | Dahlia | Colin MacLeod | R | 2 | Situation | Mortal Ally | 1 | Discard this card from play to remove one Ally your opponent controls from the game. Remove this card from the game after use. | |||||
HSFV | 41 | Deborah | Colin MacLeod | R | 2 | Situation | Mortal Ally | 1 | You may play an additional attack for each Ally you control that has been removed from the game. If this card leaves play, remove it from the game. | |||||
HSFV | 42 | Eternal Love | Colin MacLeod | U | Event | 1 | You must have an Ally you control that is currently removed from the game to play this card. Return one ally you control that is removed from the game to your Hand. You may remove one Ally in your Hand from the game. | |||||||
HSFV | 43 | Evade (Back Away) | Colin MacLeod | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HSFV | 44 | Inspiration | Colin MacLeod | U | Event | 1 | Draw a card for each Ally you control that has been removed from the game. You may play an additional Special Card this turn. | |||||||
HSFV | 45 | Instrument of Vengeance | Colin MacLeod | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. You may not be Disarmed or have your weapon broken. | |||||
HSFV | 46 | Loyal Clansman | Clan MacLeod | U | Situation | Mortal Ally | 1 | You may have multiple Loyal Clansman in play. Discard this card from play to draw a card for each Ally you have in play (including Loyal Clansman). Remove this card from the game after use. | ||||||
HSFV | 47 | Master's Attack | Colin MacLeod | R | 2 | Special Attack | 1 2 | This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack. | ||||||
HSFV | 48 | Master's Dodge | Colin MacLeod | R | 3 | Dodge | 1 2 | When this defense is declared successful, you may immediately put one Location from your Hand into play. This does not count as playing a Special Card. | ||||||
HSFV | 49 | Moya | Colin MacLeod | R | 2 | Situation | Mortal Ally | 1 | Whenever you make an Attribute Check, add one to the result for each ally you control that has been removed from the game. If this card leaves play, remove it from the game. | |||||
HSFV | 50 | Ricochet | Colin MacLeod | U | Event | 1 | If you successfully blocked a Ranged Attack this turn, duplicate that attack as your first attack this turn. You may attack to areas you just blocked this turn. | |||||||
HSFV | 51 | Trip | Colin MacLeod | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HSFV | 52 | Vengeance (Attack) | Colin MacLeod | U | 4 | Special Attack | 1 | This attack may be a Power Blow without an Exertion. Your opponent must discard a defense for each Ally you control that has been removed from the game to play a defense from their hand against this attack. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 53 | Alertness (Block) | Generic | C | Edge | 1 | Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. | |||||||
HSFV | 54 | Alertness (Block - No Restriction) | Generic | C | Event | 1 | Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. You may attack to areas you just blocked this turn. | |||||||
HSFV | 55 | Alertness (Super Block) | Generic | UR | Event | 1 | Play in conjunction with a Block. You may ignore any cost required to play that Block and any effects which prevent you from playing that Block from your hand. You may ignore any effect that prevents that block from defending multiple attacks. That Block can now block attacks that cannot be blocked. | |||||||
HSFV | 56 | Alertness (Block Multiple) | Generic | C | Edge | 1 | Play in conjunction with a Block. You may ignore any effect played by your opponent that prevents Blocks from defending multiple attacks. | |||||||
HSFV | 57 | Alertness (Dodge) | Generic | C | Edge | 1 | Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. | |||||||
HSFV | 58 | Alertness (Dodge - Additional Attack) | Generic | C | Event | 1 | Play in conjunction with a Dodge. That defense can now avoid attacks that cannot be dodged. You may play an additional attack this turn. | |||||||
HSFV | 59 | Alertness (Super Dodge) | Generic | UR | Event | 1 | Play in conjunction with a Dodge. You may ignore any cost required to play that Dodge and any effects which prevent you from playing that Dodge from your hand. You may ignore any effect that prevents that Dodge from defending multiple attacks. That Dodge can now defend attacks that cannot be dodged. | |||||||
HSFV | 60 | Alertness (Dodge Multiple) | Generic | C | Edge | 1 | Play in conjunction with a Dodge. Yo may ignore any effect played by your opponent that prevents Dodges from avoiding multiple attacks. | |||||||
HSFV | 61 | Always the Last Place You Look | Generic | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. | |||||||
HSFV | 62 | Always the Last Place You Look | Generic | UR | Edge | 1 | Play during your May Do/Must Do Phase. Choose an Object in play. That Object is nullified while this card is in play. | |||||||
HSFV | 63 | Amnesia | Generic | R | 2 | Event | 1 | Remove one card from your opponent's Discard from the game. | ||||||
HSFV | 64 | Ancient Battlefield | Generic | U | Location | 1 | While on the Ancient Battlefield each player must discard an attack from their hand during their May Do/Must Do phase. If a player does not discard an attack, they lose one Ability. | |||||||
HSFV | 65 | Angry Mob | Generic | U | Event | Bystander | 1 | All players take two damage. | ||||||
HSFV | 66 | Arena | Generic | U | Location | 1 | While in the Arena, if a player makes a Hard Exertion, their opponent may make an additional attack on their next turn. | |||||||
HSFV | 67 | Bait and Switch | Generic | C | Edge | 1 | If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn. | |||||||
HSFV | 68 | Beserk | Generic | U | Edge | 1 | Play in conjunction with a Basic Block. You may play an additional attack this turn. You may only play one Berserk this turn. | |||||||
HSFV | 69 | Break Weapon | Generic | UR | Event | Attribute Challenge | 1 | Play in conjunction with an attack that is a Power Blow. If your opponent blocks that attack, both players must make a Soft Exertion for . The player with the lowest total has their weapon broken. | ||||||
HSFV | 70 | Chest Wound | Generic | R | 2 | Situation | 1 | You may only play this card if you played a successful Dirty Trick last turn. Your opponent must discard a Dodge to playa Block from their hand. Your opponent must discard a Block to play a Dodge from their hand. | ||||||
HSFV | 71 | Concentration | Generic | U | Edge | 1 | Play during your May Do/Must Do Phase. You may ignore any effects in play by your opponent which prevent you from playing Special Cards. | |||||||
HSFV | 72 | Cursed | Generic | U | Situation | 1 | You may discard this card after your opponent made a Soft Exertion Attribute Check. Ignore the effects of that check and your opponent must immediately retry that check. | |||||||
HSFV | 73 | Dirty Trick (Pressure Point) | Generic | C | Attack | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful you may search your Endurance for one Situation with Wound in the title and put it in your hand. | |||||||
HSFV | 74 | Dirty Trick (Bloodied Nose) | Generic | U | Attack | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard the top card of their Endurance for each card they have in their hand. | |||||||
HSFV | 75 | Disarm (E) | Generic | U | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Disarm Check for . If your check is greater than your opponent's, they are now Disarmed. | ||||||
HSFV | 76 | Disarm ( R) | Generic | U | Event | Attribute Challenge | 1 | Play in conjunction with a Block. Both players must make a Disarm Check for . If your check is greater than your opponent's, they are now Disarmed. | ||||||
HSFV | 77 | Doc Byrnes | Generic | R | 2 | Situation | Mortal Ally | 1 | Discard this card from play to prevent two damage this turn. If you do, remove this card from the game after use. | |||||
HSFV | 78 | Empathy | Generic | U | Situation | 1 | If your opponent forced you to discard cards from your hand last turn, you may discard this card from play. If you do, your opponent must discard that many cards from their hand next turn. | |||||||
HSFV | 79 | Excessive Force | Generic | C | Edge | 1 | Play in conjunction with a Police Event. Your opponent takes one damage. You may only play one Excessive Force per Police. | |||||||
HSFV | 80 | Extra Weapon | Generic | U | Object | 1 | Discard this card from play and make a Hard Exertion. If you were Disarmed, you regain your weapon. You may only have one Extra Weapon in play. | |||||||
HSFV | 81 | Feint | Generic | C | Edge | 1 | Play in conjunction with a Block defending against a hidden attack. If that Block is successful, your opponent cannotplay a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 82 | Fight For Freedom (To Freedom) | Generic | C | Plot | 1 | To Freedom: When this card enters play, retrieve one Generic attack from your Discard and put it in your hand. You may search your endurance for a card titled Fight for Freedom and put it in your hand | |||||||
HSFV | 83 | Fight For Freedom (To Glory) | Generic | C | Plot | 1 | To Glory: You must have Fight for Freedom: To Freedom in play to play this card. When this card enters play, search your Endurance for one attack and put it in your hand. You may search your Endurance for a card titled Fight for Freedom and put it in your hand. | |||||||
HSFV | 84 | Fight For Freedom (In the Name of Honor) | Generic | C | Plot | 1 | In the Name of Honor: You must have Fight for Freedom: To Freedom and To Glory in play to play this card. Play in place of an attack. You may play up to five attacks from your hand. Defenses will not block or avoid multiple attacks you play this turn. Remove all cards titled Fight for Freedom from play. | |||||||
HSFV | 85 | Focus | Generic | UR | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. That Situation is nullified while this card is in play. | |||||||
HSFV | 86 | Foiled | Generic | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that plot. | |||||||
HSFV | 87 | Foiled | Generic | UR | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Plot in play. That Plot is nullified while this card is in play. | |||||||
HSFV | 88 | Forged Steel | Generic | R | 2 | Object | 1 | Play in conjunction with a Hilt. That Hilt cannot be removed from play by cards titled Misfortune. | ||||||
HSFV | 89 | Get Away From It All | Generic | C | Event | 1 | Remove a Location from play. | |||||||
HSFV | 90 | Guard (Left) | Generic | C | Block | 1 | This is a Standing Defense | |||||||
HSFV | 91 | Guard (Lower) | Generic | C | Block | 1 | This is a Standing Defense | |||||||
HSFV | 92 | Guard (Right) | Generic | C | Block | 1 | This is a Standing Defense | |||||||
HSFV | 93 | Guard (Upper) | Generic | C | Block | 1 | This is a Standing Defense | |||||||
HSFV | 94 | Hidden Rebel Base | Generic | U | Location | 1 | While at the Hidden Rebel Base, players cannot remove Allies from play with Events. | |||||||
HSFV | 95 | Higher Ground | Generic | R | 2 | Situation | 1 | You cannot play Lower Attacks and your opponent cannot play Upper Attacks. You maynot have Lower Ground in play. If your opponent has Higher Ground in play, all cards titled Higher Ground are nullified. This is a Standing Defense. | ||||||
HSFV | 96 | Holy Ground | Generic | R | 3 | Event | 1 | Avoid all attacks this turn. Remove the top three cards of your Endurance from the game. | ||||||
HSFV | 97 | Immortal Wound | Generic | R | 2 | Situation | 1 | You may only play this card if you played a successful attack that did at least two damage last turn. Your opponent may not use their Persona Power and you may ignore their Persona Power. | ||||||
HSFV | 98 | Impulse | Generic | U | Event | 1 | Choose one in-game card that has a discard to use effect in play by your opponent. You mayuse that card this turn. | |||||||
HSFV | 99 | Inner Strength (Subtract 2) | Generic | C | Edge | 1 | Play before making an Exertion. Subtract two from the Exertion Size. You may only play one Inner Strength this turn. | |||||||
HSFV | 100 | Inner Strength (Add 2) | Generic | C | Edge | 1 | Play before making an Exertion. Add two to the Exertion Size. You may only play one Inner Strength this turn. | |||||||
HSFV | 101 | Inspiration | Generic | U | Event | 1 | You may make two Hard Exertions this turn. | |||||||
HSFV | 102 | Interference | Generic | C | Event | 1 | Your opponent must discard three cards from their hand. | |||||||
HSFV | 103 | Joe | Generic | R | 2 | Situation | Mortal Ally | 1 | During your May Do/Must Do Phase, you may discard this card from play. If you do, name a card title. Reveal the top five cards of your Endurance. Take all cards with that title into your hand. Replace the remaining on top of your Endurance in any order. Remove this card from the game after use. | |||||
HSFV | 104 | Lab Director | Generic | UR | Situation | Mortal Ally | 1 | During their May Do/Must Do Phase, your opponent must discard the top card of their Endurance. This is a cumulative effect. You may have multiple Lab Directors in play. | ||||||
HSFV | 105 | Lost Love | Generic | U | 2 | Event | 1 | All players gain one Ability. | ||||||
HSFV | 106 | Lower Ground | Generic | R | 2 | Situation | 1 | You cannot play Upper Attacks and your opponent cannot play Lower Attacks. You maynot have Higher Ground in play. If your opponent has Lower Ground in play, all cards titled Lower Ground are nullified. This is a Standing Defense. | ||||||
HSFV | 107 | Lucky Block (Left) | Generic | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 108 | Lucky Block (Lower) | Generic | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 109 | Lucky Block (Middle) | Generic | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 110 | Lucky Block (Right) | Generic | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 111 | Lucky Block (Upper) | Generic | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
HSFV | 112 | Luck vs Skill (A) | Generic | C | Event | Attribute Challenge | 1 | Play in conjunction with a Dodge. Both players must make a Soft Exertion for . Theloser must immediately discard one attack from their hand for each in their opponent's check. | ||||||
HSFV | 113 | Luck vs Skill (S) | Generic | C | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser must immediately discard one defense from their hand for each in their opponent's check. | ||||||
HSFV | 114 | Luck vs Skill (T) | Generic | C | Event | Attribute Challenge | 1 | Play in conjunction with a Block. Both players must make a Soft Exertion for .The loser must immediately discard the top card of their Endurance for each in their opponent's check. | ||||||
HSFV | 115 | Luck vs Skill (E) | Generic | C | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser must immediately discard a Special Card from their hand for each in their opponent's check. | ||||||
HSFV | 116 | Luck vs Skill (R ) | Generic | C | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser cannot draw any cards during their next Draw/Discard Phase. | ||||||
HSFV | 117 | Master Swordplay | Generic | R | 2 | Situation | 1 1 1 | Your opponent must discard a Block to play a block from their hand. | ||||||
HSFV | 118 | Master's Advance | Generic | R | 2 | Situation | 1 1 1 | Your opponent must discard a Dodge to play a Dodge from their hand. | ||||||
HSFV | 119 | Master's Endurance | Generic | R | 2 | Situation | 1 2 | During your Draw Discard Phase, you do not need to discard down to your Maximum Hand Size. | ||||||
HSFV | 120 | Master's Agility | Generic | R | 2 | Situation | 1 2 | Your Dodges can avoid attacks that cannot be dodged. | ||||||
HSFV | 121 | Master's Dodge | Generic | R | 2 | Dodge | 1 2 | Your opponent's attacks during their next turn may be played hidden. | ||||||
HSFV | 122 | Master's Empathy | Generic | R | 2 | Situation | 1 2 | Your Maximum Ability is increased by five while this card is in play. This does not raise your current Ability. | ||||||
HSFV | 123 | Master's Head Shot | Generic | R | 2 | Edge | 1 2 | You may only play this card if you do not play a Special Card during your turn. Play in conjunction with an upper attack. That attack is now a Head Shot. | ||||||
HSFV | 124 | Master's Reason | Generic | R | 2 | Situation | 1 2 | During your May Do/Must Do Phase, you may choose one Location, Object, Plot, or Situation in play. For the remainder of your turn, you may ignore the effects of that card. | ||||||
HSFV | 125 | Master's Strategem | Generic | R | 2 | Situation | 1 2 | During your May Do/Must Do Phase, you may discard up to two cards to draw a card for each card discarded. | ||||||
HSFV | 126 | Master's Strength | Generic | R | 2 | Situation | 1 2 | You may make Power Blows or Power Blocks with a 0-card Hard Exertion. | ||||||
HSFV | 127 | Master's Toughness | Generic | R | 2 | Situation | 1 2 | Your Blocks can defend attacks that cannot be blocked. | ||||||
HSFV | 128 | On Your Knees | Generic | C | Event | 1 | You may only play this card if your opponent's current Ability is five or less. Your opponent is Prone. | |||||||
HSFV | 129 | Own Worst Enemy | Generic | C | Situation | 1 | Whenever your opponent plays a card that does damageor ability loss to themselves, they lose an additional point of damage or ability loss. | |||||||
HSFV | 130 | Patience | Generic | U | Event | 1 | Draw up to your Maximum Hand Size. | |||||||
HSFV | 131 | Power of the Quickening | Generic | UR | Illusion | 1 | You gain your opponent's Persona Power while this card is in play. | |||||||
HSFV | 132 | Practice Practice | Generic | U | Situation | 1 | You may discard this card after making an Attribute Check. You may ignore the results of that check and immediately retry that Attribute Check. | |||||||
HSFV | 133 | Presence of an Immortal | Generic | UR | Illusion | 1 | Look at your opponent's hand. Choose one card found there. Your opponent must play that card during their next turn or remove it from the game. | |||||||
HSFV | 134 | Protected Resources | Generic | R | 2 | Situation | 1 | You may ignore any effect by your opponent that would would force you to discard cards from your hand or off the top of your Endurance. Your opponent cannot discard cards from your hand or your Endurance. | ||||||
HSFV | 135 | Quality Blade | Generic | R | 2 | Object | Hilt | 1 | You may play anadditional attack each turn. | |||||
HSFV | 136 | Reconnaissance | Generic | UR | Edge | 1 | Play during your May Do/Must Do Phase. Chose a Location in play. That Location is nullified while this card is in play. | |||||||
HSFV | 137 | Reconnaissance | Generic | C | Edge | 1 | Play during your May Do/Must Do Phase. Chose a Location in play. For the remainder of your turn,you may ignore the effects of that Location. | |||||||
HSFV | 138 | Retribution | Generic | U | Event | 1 | Play in place of an attack. Your opponent takes one damage. | |||||||
HSFV | 139 | Riposte | Generic | U | Edge | 1 | Play in conjunction with a Block. Your first attack this turn maybe played hidden. | |||||||
HSFV | 140 | Rudy | Generic | U | Situation | Mortal Ally | 1 | During yur May Do/Must Do Phase, place the top five cards of your Endurance under this card. During your turn, you may play cards under this as if they were from your hand. At the beginning of your Draw/Discard Phase, discard all cards under this card. | ||||||
HSFV | 141 | Rush | Generic | U | 2 | Event | 1 | Remove all Standing Defenses in play. Your opponent takes one damage. | ||||||
HSFV | 142 | Sacrifice | Generic | U | Edge | 1 | If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand, they lose one ability. You may discard this card to satisfy any cost required to play a card from your hand. | |||||||
HSFV | 143 | Scroll of Calamitous Intent | Generic | U | Object | 1 | Article 47 of the Unusual Torture Act (Rusty's Law): No Allies may be removed from the game. | |||||||
HSFV | 144 | Selective Memory | Generic | U | Edge | 1 | Play during your May Do/Must Do Phase. You may ignore any effects in play by your opponent which force you to discard cards from your hand. | |||||||
HSFV | 145 | Sergeant Franks | Generic | U | Situation | Mortal Ally | 1 | You may discard this card from play to counter a Holy Ground. | ||||||
HSFV | 146 | Sewer Pipe | Generic | U | Location | 1 | While in the Sewer Pipe, each player's Maximum Hand Size is reduced by two. | |||||||
HSFV | 147 | Shattered Bridge | Generic | U | Location | 1 | While on the Shattered Bridge, dodges will not avoid multiple attacks. | |||||||
HSFV | 148 | Slash (Left) | Generic | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HSFV | 149 | Slash (Lower) | Generic | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HSFV | 150 | Slash (Middle) | Generic | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HSFV | 151 | Slash (Center) | Generic | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HSFV | 152 | Slash (Right) | Generic | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HSFV | 153 | Slash (Upper) | Generic | U | 2 | Attack | 1 | This attack cannot be a Power Blow. | ||||||
HSFV | 154 | Spiritual Center | Generic | U | Location | 1 | All damage from Special Cards is reduced to 0. | |||||||
HSFV | 155 | Spiritual Sanctuary | Generic | U | Location | 1 | At the beginning of their May Do/Must Do Phase, each player must announce one Quickening that their opponent has in their pre-game. They gain the power of that Quickening until the beginning of their next turn. | |||||||
HSFV | 156 | Stamina | Generic | C | Event | 1 | Play in conjunction with a block. It may be a Power Block without an exertion. | |||||||
HSFV | 157 | Tank | Generic | R | 2 | Object | 1 | You may discard this card from play to remove one Location in play from the game. Remove this card from the game after use. | ||||||
HSFV | 158 | Test of Agility (Discard) | Generic | R | 2 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser must immediately discard all attacks from their hand. | |||||
HSFV | 159 | Test of Agility (Play) | Generic | U | 4 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser may not play any attacks during their next Attack Phase. | |||||
HSFV | 160 | Test of Charisma (Steal) | Generic | R | 2 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may immediately take one non-Signature Object, Plot, or Situation their opponent has in play and put it into play under their control. | |||||
HSFV | 161 | Test of Charisma (Remove) | Generic | U | 4 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may immediately remove one Object, Plot, or Situation their opponent controls from play. | |||||
HSFV | 162 | Test of Fortitude (Reshuffle) | Generic | R | 1 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may immediately reshuffle their Discard into their Endurance. Remove this card from the game after use. | |||||
HSFV | 163 | Test of Fortitude (Burn) | Generic | U | 2 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may immediately reshuffle the top five cards of their Discard into their Endurance. | |||||
HSFV | 164 | Test of Strength (2Dmg) | Generic | R | 2 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser takes two damage. | |||||
HSFV | 165 | Test of Strength (1Dmg) | Generic | U | 4 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The loser takes one damage. | |||||
HSFV | 166 | Test of Wits (Retrieve) | Generic | R | 1 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may immediately return one Pre-game card they control which had been removed from the game to their Pre-Game. Remove this card from the game after use. | |||||
HSFV | 167 | Test of Wits (Discard) | Generic | U | 4 | Event | Attribute Challenge | 1 | Play in place of an attack. Both players must make a Soft Exertion for . The winner may name one card. Their opponent must immediately discard all cards with that title from their hand. | |||||
HSFV | 168 | The Golden palace | Generic | U | Location | 1 | While in the Golden Palace, each player's Maximum Hand Size is increased by two. | |||||||
HSFV | 169 | There Can Be Only One (Block) | Generic | U | Edge | 1 | You may only play this card if your opponent's current ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be blocked. | |||||||
HSFV | 170 | There Can Be Only One (Dodge) | Generic | U | Edge | 1 | You may only play this card if your opponent's current ability is zero. Play in conjunction with an attack that is a Head Shot. That attack cannot be dodged. | |||||||
HSFV | 171 | Underground Resistance | Generic | U | Situation | 1 | Your Maximum Hand Size is increased by one. This is a cumulative effect. | |||||||
HSFV | 172 | Underworld Contact | Generic | R | 2 | Event | 1 | Nullify the effects of one Plot that your opponent completed during their last turn. Remove this card from the game after use. | ||||||
HSFV | 173 | Up and At em | Generic | C | Event | 1 | You may only play this card if you are Prone. You regain your feet. | |||||||
HSFV | 174 | Virus (Study) | Generic | U | Plot | 1 | Study: When this card enters play, players cannot use their Persona Power and their Persona Powers are ignored until the endof your next turn. | |||||||
HSFV | 175 | Virus (Experiment) | Generic | U | Plot | 1 | Experiment: You mayonly play this card if you have Virus: Study in play. When this card enters play, neither player may play Persona Specific cards until the end of your next turn. | |||||||
HSFV | 176 | Virus (Released) | Generic | U | Plot | 1 | Released: You may only play this card if you have Virus: Study and Experiment in play. Both players must Exhaust. Discard all cards titled Virus in play. | |||||||
HSFV | 177 | War Banner | Generic | U | Object | 1 | Your opponent must make a Hard Exertion to play an Ally. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 178 | Gladius | Gladius | PG | WoC | If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional when making a Power Blow or Power Block. | ||||||||
HSFV | 179 | Break Weapon | Gladius | UR | Edge | 1 | Play in conjunction with a Disarm. If your opponent is successfully Disarmed, their weapon is Broken. | |||||||
HSFV | 180 | Cleaving Blow L | Gladius | C | Special Attack | 1 | You gain an additional attack slot this turn that may only be used to play a Disarm Event. | |||||||
HSFV | 181 | Cleaving Blow R | Gladius | C | Special Attack | 1 | You gain an additional attack slot this turn that may only be used to play a Disarm Event. | |||||||
HSFV | 182 | Cleaving Parry L | Gladius | C | Block | 1 | Add one to any Disarm Check you make this turn. | |||||||
HSFV | 183 | Cleaving Parry R | Gladius | C | Block | 1 | Add one to any Disarm Check you make this turn. | |||||||
HSFV | 184 | Deep Wound | Gladius | U | Situation | 1 | You may only play this card if you played a successful attack last turn. Your opponent's attribute Checks are reduced by one. This effect is cumulative. | |||||||
HSFV | 185 | Master of the Gladius | Gladius | R | 2 | Situation | 1 2 | If your opponent is disarmed, your attacks may be played hidden. This is a Standing Defense. | ||||||
HSFV | 186 | Surprising Wound | Gladius | U | 2 | Situation | 1 | You may only play this card if you played a successful hidden attack last turn. All your non-Special Attacks may be played hidden. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 187 | Kanzashi | Kanzashi | PG | WoC | You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks | ||||||||
HSFV | 188 | Extra Weapon | Kanzashi | U | Edge | 1 | Play in conjunction with a Lean and Mean. If you are disarmed, you are immediately Rearmed. | |||||||
HSFV | 189 | Master of the Kanzashi | Kanzashi | R | 2 | Situation | 1 1 1 | Your additional attacks may be played hidden. This is a Standing Defense. | ||||||
HSFV | 190 | Needle Work | Kanzashi | R | 2 | Special Attack | 1 | This attack does one damage. This attack cannot be blocked or dodged. | ||||||
HSFV | 191 | Off-Hand Parry (Left) | Kanzashi | C | Block | 1 | You may play this in conjunction with a Basic Block. | |||||||
HSFV | 192 | Off-Hand Parry (Right) | Kanzashi | C | Block | 1 | You may play this in conjunction with a Basic Block. | |||||||
HSFV | 193 | Surprise Attack L | Kanzashi | C | Attack | 1 | You may play this as an additional attack. You may only play one Surprise Attack per turn. | |||||||
HSFV | 194 | Surprise Attack R | Kanzashi | C | Attack | 1 | You may play this as an additional attack. You may only play one Surprise Attack per turn. | |||||||
HSFV | 195 | Tools of the Trade | Kanzashi | U | Event | 1 | Discard up to three attacks from your hand. You may remove that many Allies from play. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 196 | Katana | Katana | PG | WoC | You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage. | ||||||||
HSFV | 197 | Flamboyant Attack R | Katana | R | 2 | Special Attack | 1 | This attack cannot be blocked or dodged. This attack does no damage. If this attack is successful, you may remove one Object, Plot, or Situation from play. | ||||||
HSFV | 198 | Lightning Stab L | Katana | C | Attack | 1 | If this is played as an additional attack, it does an additional point of damage. | |||||||
HSFV | 199 | Lightning Stab R | Katana | C | Attack | 1 | If this is played as an additional attack, it does an additional point of damage. | |||||||
HSFV | 200 | Master of the Katana | Katana | R | 2 | Situation | 1 1 1 | Dodges will not avoid multiple attacks you play. This is a Standing Defense. | ||||||
HSFV | 201 | Razor's Edge | Katana | U | Edge | 1 | Play in conjunction with a Slash. It does an additional point of damage. | |||||||
HSFV | 202 | Riposte L | Katana | C | Block | 1 | If this defense is successful, you may play an additional attack this turn. | |||||||
HSFV | 203 | Riposte R | Katana | C | Block | 1 | If this defense is successful, you may play an additional attack this turn. | |||||||
HSFV | 204 | Two-Handed Stance | Katana | U | Situation | 1 | If you play at least one attack during your turn, your opponent cannot play more attacks than you did during their next turn. This is a Standing Defense. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 205 | Kyala | Kyala | PG | Persona | 5 9 4 6 3 3 | If you do not play a Special Card during your turn, you may make a Hard Exertion. If there is no in that Exertion, you may remove one Ally from play. If there is also no in that Exertion, you may remove that Ally from the game instead. This is not an Attribute Check. | |||||||
HSFV | 206 | Combination | Kyala | C | Event | 1 | You may play an additional attack this turn for each defense you played this turn. | |||||||
HSFV | 207 | Counter (Sidestep Left) | Kyala | U | Dodge | Sidestep | 1 | Your next attack this turn may be played Hidden | ||||||
HSFV | 208 | Counter (Sidestep Right) | Kyala | U | Dodge | Sidestep | 1 | Your next attack this turn may be played Hidden | ||||||
HSFV | 209 | Deadly Intent | Kyala | R | 2 | Plot | 1 | At the end of your Defense Phase, you may retrieve one Basic Attack from your Discard and place it in your hand for each defense past the first that you played this turn. | ||||||
HSFV | 210 | Evade (Escape) | Kyala | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HSFV | 211 | Huntress | Kyala | R | 2 | Plot | 1 | You may play an additional attack for each Ally your opponent has in play. If your opponent has no Allies in play, your first attack each turn cannot be blocked. | ||||||
HSFV | 212 | Lean and Mean (Plot) | Kyala | U | Edge | 1 | Your minimum deck size is decreased by one. Play during you May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Situation. | |||||||
HSFV | 213 | Lean and Mean (Situation) | Kyala | U | Edge | 1 | Your minimum deck size is decreased by one. Play during you May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. | |||||||
HSFV | 214 | Lord and Master | Kyala | R | 2 | Situation | 1 2 | Discard this card to Counter one Event played by your opponent. | ||||||
HSFV | 215 | Master's Dodge | Kyala | R | 3 | Dodge | 1 2 | When this defense is declared successful, you may immediately return it to your hand (The attack it defended is not successful and it counts as a defense played). If this defense was successful this turn and it is in your hand, discard it at the beginning of your Attack Phase. | ||||||
HSFV | 216 | Perfect Stroke | Kyala | R | 2 | Special Attack | 1 | If this is played as an additional attack, it cannot be blocked or dodged. | ||||||
HSFV | 217 | Quick Strike | Kyala | C | Attack | 1 | If you played more than one defense this turn, you may play this as an additional attack. | |||||||
HSFV | 218 | Sadistic (Ability Gain) | Kyala | U | Situation | 1 | Whenever you remove an Ally from play, you gain one Ability. | |||||||
HSFV | 219 | Sadistic (Ability Loss) | Kyala | U | Situation | 1 | Whenever you remove an Ally from play, your opponent loses one Ability. | |||||||
HSFV | 220 | Silver Kanzashi | Kyala | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Kanzashi Weapon of Choice. If you are using two Weapons of Choice you may have up to two hilts in play at a time. Dodges will not avoid multiple attacks you play. | |||||
HSFV | 221 | Trip | Kyala | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HSFV | 222 | Twin Blade Helicopter | Kyala | R | 2 | Object | Vehicle | 1 | If you do not play a Special Card during your turn, you may make a Hard Exertion in place of playing an attack. You may play any Basic Attacks found in that Exertion as one damage Ranged Attacks. If this card leaves play, lose one Ability. | |||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 223 | Malick | Malick | PG | Persona | 5 4 9 8 2 2 | If you make a Hard exertion during your turn, your opponent must make a Hard Exertion during their next turn. | |||||||
HSFV | 224 | Bonfire | Malick | U | 4 | Object | 1 | Your Situations titled Cannibal cannot be removed by Police. You may discard this card from play to search your Endurance or Discard for one Cannibal and put it in your hand. | ||||||
HSFV | 225 | Cannibal (Hard) | Malick | U | 4 | Situation | Mortal Ally | 1 | Your opponent's Hard Exertions are increased by one for each Cannibal you have in play. You may have multiple Cannibals in play. | |||||
HSFV | 226 | Cannibal (Soft) | Malick | U | 4 | Situation | Mortal Ally | 1 | Your opponent's Soft Exertions are decreased by one for each Cannibal you have in play. You may have multiple Cannibals in play. | |||||
HSFV | 227 | Crushing Blow | Malick | C | Attack | 1 | This attack may be a Power Blow with a 0-card Hard Exertion | |||||||
HSFV | 228 | Evade (Back Away) | Malick | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HSFV | 229 | Extra Shot | Malick | C | Event | 1 | You may play an additional attack this turn. You may make a 0-card Hard Exertion to make that additional attack a Power Blow. | |||||||
HSFV | 230 | Inspire Fear | Malick | U | Event | 1 | If your opponent made a 0-card Hard Exertion during their last turn, remove the top card of their Endurance from the game. | |||||||
HSFV | 231 | Intimidate | Malick | U | Event | 1 | Your opponent cannot make a Hard Exertion during their next turn unless you make a hard Exertion during this turn. | |||||||
HSFV | 232 | Killed A Hundred | Malick | R | 2 | Plot | 1 | Whenever you win an Attribute Challenge against your opponent, you gain one Ability. | ||||||
HSFV | 233 | Madness | Malick | R | 3 | Event | Attribute Challenge | 1 | Play in place of an Attack. Both players must immediately make a Soft Exertion for an Attribute of their choice. The player with the highest total may immediately search their Discard for one card and put it in their hand. | |||||
HSFV | 234 | Master's Attack | Malick | R | 2 | Special Attack | 1 2 | When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow. | ||||||
HSFV | 235 | Master's Endurance | Malick | R | 2 | Event | 1 2 | You lose three Ability. Shuffle your hand and discard into your Endurance and draw up to your maximum Hand Size. Remove this card from the game. | ||||||
HSFV | 236 | Physical Dominance | Malick | R | 4 | Event | Attribute Challenge | 1 | Play in place of an Attack. Both players must immediately make a Soft Exertion for and . The player with thelower total must immediately discard the difference from the top of their Endurance. | |||||
HSFV | 237 | Power Blow | Malick | R | 4 | Edge | 1 | Play in conjunction with an attack that is a Power Blow. Make a Soft Exertion. Your opponent's Hard Exertions during their next turn are increased by one for each foundin that Exertion. | ||||||
HSFV | 238 | Steel Grip | Malick | R | 2 | Object | Hilt | 1 | You may only play this card if you are using the Chain Saw Weapon of Choice. Your opponent must make a Hard Exertion to play a dodge from their hand against your Power Blows. | |||||
HSFV | 239 | Trip | Malick | C | Event | 1 | Remove all Standing Defenses in play by your opponent. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. | |||||||
HSFV | 240 | Warning | Malick | U | 2 | Object | 1 | Your opponent may not play or put Locations into play. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 241 | Marcus Octavius | Marcus Octavius | PG | Persona | 7 5 5 5 5 5 | During your May Do/Must Do Phase, you may draw a card for each Object: Ally you have in play. During deck construction, you may increase any Attribute(s) by one by reducing your by one. Your cannot be below two. | |||||||
HSFV | 242 | Centurion (Situation) | Marcus Octavius | U | Object | Mortal Ally | 1 | You may have multiple Centurions in play. Play on a Situation you control. Your opponent may not remove that Situation from play. You may discard this card from play to counter a Situation played by your opponent. | ||||||
HSFV | 243 | Auspicious Assault | Marcus Octavius | C | Special Attack | 1 | Choose one area on the attack grid for this attack to cover for each Object: Ally you control. Discard an Object: Ally you control from play. | |||||||
HSFV | 244 | Beauty of Rome | Marcus Octavius | U | 4 | Event | 1 | Play in conjunction with a Special card. That card cannot be countered. | ||||||
HSFV | 245 | Blood of Others | Marcus Octavius | R | 2 | Event | 1 | Discard any number of Object: Allies you control from play. Prevent two damage this turn for each Ally discarded this way. | ||||||
HSFV | 246 | Centurion (Location ) | Marcus Octavius | U | Object | Mortal Ally | 1 | You may have multiple Centurions in play. Play on a Location you control. Your opponent may not remove that Location from play. You may discard this card from play to counter a Location played by your opponent. | ||||||
HSFV | 247 | Centurion (Plot ) | Marcus Octavius | U | Object | Mortal Ally | 1 | You may have multiple Centurions in play. Play on a Plot you control. Your opponent may not remove that Plot from play. You may discard this card from play to counter a Plot played by your opponent. | ||||||
HSFV | 248 | Acute Block | Marcus Octavius | C | Block | 1 | Choose one area on the attack grid for this defense to cover for each Object: Ally you control. Discard an Object: Ally you control from play. This defense may not be a Power Block. | |||||||
HSFV | 249 | Combination | Marcus Octavius | C | Event | 1 | You may play an additional attack for each Object: Ally you have in play. | |||||||
HSFV | 250 | Counter | Marcus Octavius | U | Dodge | Jump | 1 | Your next attack may be played Hidden. | ||||||
HSFV | 251 | Forged Steel | Marcus Octavius | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Gladius Weapon of Choice. Add one to any Disarm or Break Weapon check. Whenever your opponent becomes Disarmed, their weapon is Broken. | |||||
HSFV | 252 | Kyala | Marcus Octavius | R | 2 | Object | Immortal Ally | 1 | Discard this card from play to counter a Special Card played by your opponent. | |||||
HSFV | 253 | Master Architect | Marcus Octavius | R | 2 | Edge | 1 1 1 | Play in conjunction with a Location. You may play an additional Location this turn. | ||||||
HSFV | 254 | Master's Block | Marcus Octavius | R | 2 | Block | 1 2 | This defense may be made a Power Block without an Exertion. Your first attack this turn may be made a Power Blow without an Exertion. You may attack to areas you just blocked this turn. | ||||||
HSFV | 255 | Master's Collection | Marcus Octavius | R | 2 | Edge | 1 1 1 | Play in conjunction with an Object. You may play an additional Object this turn. | ||||||
HSFV | 256 | My New Empire | Marcus Octavius | R | 2 | Plot | 1 | Multiple Locations may be in play. Locations do not leave play when a new Location enters play. | ||||||
HSFV | 257 | Rome is in the Heart | Marcus Octavius | U | 4 | Event | 1 | Search your Endurance for one Object: Ally and one Location and put them in your hand. | ||||||
HSFV | 258 | Trip | Marcus Octavius | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard the top card of their Endurance for each Object you have in play. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | 259 | Amergan | P | Pregame | During deck construction, you may include up to seven of any one Weapon of Choice card that you would normally only be able to include six of. If amergan is removed, you may still play the extra card normally. | |||||||||
HSFV | 260 | Chain Saw | Chain Saw | P | WoC | (+ 1) | Your opponent's Maximum Ability is decreased by one for each point of damage dealt by attacks you play. You must make a Hard Exertions to play a dodge from your hand. | |||||||
HSFV | 261 | Colin MacLeod | P | Pregame | Play in conjunction with the Colin MacLeod persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HSFV | 262 | The Gathering (Find Location) | P | Pregame | If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Location and put it into play. | |||||||||
HSFV | 263 | The Gathering (Remove Location) | P | Pregame | If you do not play a Special Card during your turn, you may remove this card from the game to remove a Location from play. | |||||||||
HSFV | 264 | Gladius | Gladius | P | WoC | (+ 1) | If you play a successful Block during your turn, you may make your first attack hidden. You must discard an additional when making a Power Blow or Power Block. | |||||||
HSFV | 265 | Kanzashi | Kanzashi | P | WoC | (+ 1) | You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. Whenever you play an attack, you may draw a card. You may not make Power Blocks | |||||||
HSFV | 266 | Katana | Katana | P | WoC | (+ 1) | You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage. | |||||||
HSFV | 267 | Kyala | P | Pregame | Play in conjunction with the Kyala persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HSFV | 268 | Malick | P | Pregame | Play in conjunction with the Malick persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HSFV | 269 | Marcus Octavius | P | Pregame | Play in conjunction with the Marcus Octavius persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS3 | XXX | Crystal (Terpsichore) | P | Pregame | TERPISHORE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HSFV | CL1 | Checklist | Fixed Cards | I | Checklist | |||||||||
HSFV | CL2 | Checklist | Chain Saw | I | Checklist | |||||||||
HSFV | CL3 | Checklist | Colin MacLeod | I | Checklist | |||||||||
HSFV | CL4 | Checklist | Generic (053-072) | I | Checklist | |||||||||
HSFV | CL5 | Checklist | Generic (073-092) | I | Checklist | |||||||||
HSFV | CL6 | Checklist | Generic (093-112) | I | Checklist | |||||||||
HSFV | CL7 | Checklist | Generic (113-132) | I | Checklist | |||||||||
HSFV | CL8 | Checklist | Generic (133-152) | I | Checklist | |||||||||
HSFV | CL9 | Checklist | Generic (153-172) | I | Checklist | |||||||||
HSFV | CL10 | Checklist | Generic (173-177) | I | Checklist | |||||||||
HSFV | CL11 | Checklist | Gladius | I | Checklist | |||||||||
HSFV | CL12 | Checklist | Kanzashi | I | Checklist | |||||||||
HSFV | CL13 | Checklist | Katana | I | Checklist | |||||||||
HSFV | CL14 | Checklist | Kyala | I | Checklist | |||||||||
HSFV | CL15 | Checklist | Malick | I | Checklist | |||||||||
HSFV | CL16 | Checklist | Marcus Octavius | I | Checklist | |||||||||
HSFV | CL17 | Checklist | Premiums | I | Checklist | |||||||||
HSFV | CL18 | ??? | I | Rules | ||||||||||
HSFV | CL19 | ??? | I | Rules | ||||||||||
HSFV | CL20 | Credits | I | Rules | ||||||||||
HSFV | CL21 | New Rules | I | Rules | ||||||||||
HSFV | CL22 | Rules | I | Rules | ||||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |