Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HtG | 1 | Upper Left Attack (T) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 2 | Upper Center Attack (S) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 3 | Upper Right Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 4 | Middle Left Attack (A) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 5 | Thrust (R ) | F | Basic Attack | 1 | This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 6 | Middle Right Attack (T) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 7 | Lower Left Attack (S) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 8 | Lower Center Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 9 | Lower Right Attack (A) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HtG | 10 | Upper Left Block (R ) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 11 | Upper Center Block (T) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 12 | Upper Right Block (S) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 13 | Lower Left Block (E) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 14 | Lower Center Block (A) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 15 | Lower Right Block (R ) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HtG | 16 | Focus | F | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation. | ||||||||
HtG | 17 | Head Shot | F | Event | 1 | Play in Conjunction with an upper attack. That attack is now a Head Shot. | ||||||||
HtG | 18 | Highlander | F | Plot | 1 | Ambush: When this card enters play, your next attack this turn may be played hidden. You may have multiple Highlander: Ambush in play. | ||||||||
HtG | 19 | Highlander | F | Plot | 1 | Destruction: You may only play this card if you have Highlander: Ambush in play. When this card enters play, you may play an additional attack for every Highlander Plot you have in play. | ||||||||
HtG | 20 | Highlander | F | Plot | 1 | The Prize: You may only play this card if you have Highlander: Ambush and Highlander: Destruction in play. Retrieve all Basic Attacks from your discard pile and shuffle them into your Endurance. Remove all cards titled Highlander that you control from play. | ||||||||
HtG | 21 | Investigation | F | Event | 1 | Remove a Plot from Play | ||||||||
HtG | 22 | Lean And Mean | F | Edge | Your minimum deck size is decreased by one. Draw a card. | |||||||||
HtG | 23 | Misfortune | F | Event | 1 | Remove an Object from play. | ||||||||
HtG | 24 | Police | F | Event | 1 | Remove a Situation from play. | ||||||||
HtG | 25 | Weapons Expert | F | Edge | 1 | You may include one attack or defense card from any Weapon of Choice in your deck. You may only play that card or put that card into play in conjunction with this card. | ||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 26 | Alertness (Block) | C | Edge | 1 | Play in conjunction with a Block. You may ignore any effect played by your opponent that prevents Blocks from blocking multiple attacks. | ||||||||
HtG | 27 | Alertness (Dodge) | C | Edge | 1 | Play in conjunction with a Dodge. You may ignore any effect played by your opponent that prevents Dodges from avoiding multiple attacks. | ||||||||
HtG | 28 | Bait and Switch | C | Edge | 1 | If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn. | ||||||||
HtG | 29 | Brawler | C | Edge | 1 | Play in conjunction with a Dirty Trick. That attack now does one damage. | ||||||||
HtG | 30 | Cat and Mouse | C | Plot | 1 | Defense: When this card enters play,your opponent must discard a defense from their hand for each Cat and Mouse you have in play. You may have multiple Cat and Mouse : Defense in play. | ||||||||
HtG | 31 | Dirty Trick | C | Attack | 1 | Head Butt: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must remove the top card of their Endurance from the game. | ||||||||
HtG | 32 | Guard (Right) | C | Block | 1 | This is a Standing Defense. | ||||||||
HtG | 33 | Guard (Left) | C | Block | 1 | This is a Standing Defense. | ||||||||
HtG | 34 | Police | C | Event | 1 | Prevent all damage from an Event played by your opponent. | ||||||||
HtG | 35 | Slash | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | ||||||||
HtG | 36 | Basset | U | 2 | Event | Mortal Ally | 1 | You may play an additional Basic Attack this turn for every Ally you have in play. | ||||||
HtG | 37 | Battlefield | U | Location | 1 | At the beginning of each player's turn, they must discard a defense from their hand. If that player does not discard a defense, they take one damage. | ||||||||
HtG | 38 | Belligerent Attack | U | 2 | Special Attack | 1 | This attack does one damage. If this attack is unsuccessful, you may return it to your hand during your next sweep phase. | |||||||
HtG | 39 | Catwalk | U | Location | 1 | The only dodge that may be played is Back Away. | ||||||||
HtG | 40 | Dead End Alley | U | Location | 1 | No Back Aways may be played. | ||||||||
HtG | 41 | Disarm (Agility) | U | Event | 1 | Play in place of an attack.Both players must make a Disarm Check for 1A. If your check is greater than your opponent's, they are now Disarmed. | ||||||||
HtG | 42 | Disarm (Toughness) | U | Event | 1 | Play in place of an attack.Both players must make a Disarm Check for 1T. If your check is greater than your opponent's, they are now Disarmed. | ||||||||
HtG | 43 | Dueling Grounds | U | Location | 1 | You may play an additional attack. You may ignore the effects of any cards your opponent has in play that prevent you from playing attacks or that add a cost to play an attack. | ||||||||
HtG | 44 | Extra Weapon | U | Object | 1 | Discard this card from play and make a Hard Exertion. If you were Disarmed, you regain your weapon. You may only have one Extra Weapon in play. | ||||||||
HtG | 45 | Garfield | U | Situation | Mortal Ally | 1 | Whenever you play a Police to remove a Situation your opponent has in play, they take one damage. | |||||||
HtG | 46 | Hotchkiss | U | 2 | Event | Mortal Ally | 1 | You may play this card in conjunction with Basset. Dodges will not avoid multiple attacks you play this turn. | ||||||
HtG | 47 | Murdock | U | Situation | Mortal Ally | 1 | Discard Murdock from play to remove an Ally from play. | |||||||
HtG | 48 | Parking garage | U | Location | 1 | Disarmed Players may not make an Exertion during their May Do/Must Do Phase to regain their weapon. | ||||||||
HtG | 49 | Prime Block | U | Block | 1 | You may ignore any effects played by your opponent that prevents this Block from defending multiple attacks. | ||||||||
HtG | 50 | Rush | U | 2 | Event | 1 | Remove all Standing Defenses in play. Your opponent takes one damage. | |||||||
HtG | 51 | War Banner | U | Object | 1 | Your opponent must make a Hard exertion to play an Ally | ||||||||
HtG | 52 | What Does Baffled Mean? | U | Event | 1 | If your opponent removed a Situation you had in play with a Police last turn, you may play this card. Return the Situation that was removed last turn to play. | ||||||||
HtG | 53 | What Does Incompetent Mean? | U | Event | 1 | If your opponent removed a Plot you had in play with an Investigation last turn, you may play this card. Return the plot that was removed last turn to play. | ||||||||
HtG | 54 | Brenda Wyatt | R | Event | Mortal Ally | 1 | Search your Discard or Endurance for a Hilt and put it in your hand. | |||||||
HtG | 55 | Holy Ground | R | 3 | Event | 1 | Avoid all attacks this turn. Skip your attack phase. Discrad the top card of your endurance for each point of Ability you have. | |||||||
HtG | 56 | Kirk Matunas | R | 3 | Event | Mortal Ally | 1 | Your opponent takes two damage. You may discard a Kirk Matunas from your hand to increase the damage dealt by one. | ||||||
HtG | 57 | Master's Block | R | 2 | Edge | 1 2 | Play in conjunction with a Basic Block. You may play any number of Basic Blocks from your hand this turn. These all form one defense. You may attack to areas you just blocked this turn. You may ignore any effect played by your opponent that prevents this Block from defending multiple attacks. | |||||||
HtG | 58 | Quality Blade (Block) | R | 2 | Object | Hilt | 1 | You may make Power Blocks with a 0-card Hard Exertion. | ||||||
HtG | 59 | Quality Blade (Blow) | R | 2 | Object | Hilt | 1 | You may make Power Blows with a 0-card Hard Exertion. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 60 | Focused Strike (Left) | Katana | C | Attack | 1 | This attack may be a Power Blow with a 0-card hard Exertion. | |||||||
HtG | 61 | Focused Strike (Right) | Katana | C | Attack | 1 | This attack may be a Power Blow with a 0-card hard Exertion. | |||||||
HtG | 62 | Guard (Right) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May do/Must do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | |||||||
HtG | 63 | Guard (Left) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May do/Must do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | |||||||
HtG | 64 | Two-Handed Stance A | Katana | U | Situation | 1 | You may make a 0-card Hard Exertion to make a Basic Attack a Power Blow. This is a Standing Defense. | |||||||
HtG | 65 | Two-Handed Stance B | Katana | U | Situation | 1 | You may play an additional attack during your turn. This is a Standing Defense. | |||||||
HtG | 66 | Lunge | Katana | R | Edge | 1 | Play in conjunction with a Basic Attack. Your opponent cannot play a dodge from their hand against that attack. | |||||||
HtG | 67 | Master of the Katana | Katana | R | 2 | Situation | 1 1 1 | Your opponent cannot Power Block your Power Blows. This is a Standing Defense. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 68 | Guard (Right) | Scimitar | C | Block | 1 | This is a Standing Defense. | |||||||
HtG | 69 | Guard (Left) | Scimitar | C | Block | 1 | This is a Standing Defense. | |||||||
HtG | 70 | Whirling Blade (Left) | Scimitar | C | Attack | 1 | You may play this attack to areas you just blocked with a Guard. This attack cannot be a Power Blow. | |||||||
HtG | 71 | Whirling Blade (Right) | Scimitar | C | Attack | 1 | You may play this attack to areas you just blocked with a Guard. This attack cannot be a Power Blow. | |||||||
HtG | 72 | Curved Blade (Block) | Scimitar | U | Edge | 1 | Play in conjunction with a Block. It is now a Power Block. | |||||||
HtG | 73 | Curved Blade (Power Blow) | Scimitar | U | Edge | 1 | Play in conjunction with a Basic Attack. It is now a Power Blow | |||||||
HtG | 74 | Master of the Scimitar | Scimitar | R | 2 | Situation | 1 1 1 | Your guards may be power blocks without an exertion. This is a standing defense. | ||||||
HtG | 75 | Sinister Strike | Scimitar | R | 2 | Special Attack | 1 | This attack cannot be dodged. This attack does one damage. You may discard up to two standing defenses from your hand when you play this attack. For each standing defense you discarded, this attack does an additional point of damage. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 76 | Chop Block | Two-Handed Broadsword | C | Block | 1 | If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. | |||||||
HtG | 77 | Chop Block | Two-Handed Broadsword | C | Block | 1 | If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. | |||||||
HtG | 78 | Hack | Two-Handed Broadsword | C | Attack | 1 | If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. | |||||||
HtG | 79 | Hack | Two-Handed Broadsword | C | Attack | 1 | If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. This attack may not be a Head Shot. | |||||||
HtG | 80 | Hammer Blow | Two-Handed Broadsword | U | Edge | 1 | Play in conjunction with an attack. That attack is now a Power Blow. If your opponent successfully blocks this attack, they must remove all Standing Defenses they have in play. | |||||||
HtG | 81 | Weighted Blade | Two-Handed Broadsword | U | Edge | 1 | Play before making a Hard Exertion. You may continue playing cards in your current phase after the Exertion. | |||||||
HtG | 82 | Heavy Blade | Two-Handed Broadsword | R | Edge | 1 | Play before making a Hard Exertion. You may take any two cards from that Exertion and place them beneath your Endurance. | |||||||
HtG | 83 | Master of the Broadsword | Two-Handed Broadsword | R | 2 | Situation | 1 2 | Your opponent cannot alter the size of your Exertions or force you to discard cards from your Endurance. This is a Standing Defense. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 84 | Double Guard (UL LR) | Wakizashi | C | Block | 1 | You may only include this card in your deck if you are using two Weapon of Choice. This is a Standing Defense. | |||||||
HtG | 85 | Double Guard (UR LL) | Wakizashi | C | Block | 1 | You may only include this card in your deck if you are using two Weapon of Choice. This is a Standing Defense. | |||||||
HtG | 86 | Surprise Attack | Wakizashi | C | Attack | 1 | You may play this as an additional attack. You may only play one Surprise Attack per turn. | |||||||
HtG | 87 | Surprise Attack | Wakizashi | C | Attack | 1 | You may play this as an additional attack. You may only play one Surprise Attack per turn. | |||||||
HtG | 88 | Feint | Wakizashi | U | 4 | Event | 1 | Retrieve up to three Basic Attacks from your Discard and shuffle them into your Endurance. You may not attack this turn. | ||||||
HtG | 89 | Sneak attack | Wakizashi | U | Situation | 1 | If the last defense you play during your turn is a successful Block, your first attack this turn may be played hidden. This is a Standing Defense. | |||||||
HtG | 90 | Cross-Slash | Wakizashi | R | 2 | Special Attack | 1 | You may only include this card in your deck if you are using two Weapon of Choice. | ||||||
HtG | 91 | Master of the Wakizashi | Wakizashi | R | 2? | Situation | 1 1 1 | Whenever you play a successful non-ranged special attack, you may search your discard for a special attack and shuffle it into your endurance. This is a standing defense. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 92 | Combination | Connor MacLeod | C | Event | 1 | You may play an additional attack this turn for each Ally you have in play. | |||||||
HtG | 93 | Evade: Escape | Connor MacLeod | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HtG | 94 | Improvised Weapon | Connor MacLeod | C | Attack | 1 | You may play this attack even if you are Disarmed. | |||||||
HtG | 95 | Trip | Connor MacLeod | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HtG | 96 | Counter: Duck | Connor MacLeod | U | Dodge | Duck | 1 | Your next attack this turn may be played hidden. | ||||||
HtG | 97 | Heather MacLeod | Connor MacLeod | U | 2 | Situation | Mortal Ally | 1 | You may make a Soft Exertion for . If successful, retrieve one card from your Discard and shuffle it into your Endurance. If Heather MacLeod leaves play, lose one Ability. | |||||
HtG | 98 | It's a Kind of Magic | Connor MacLeod | U | 3 | Event | 1 | Play during your Defense Phase. Name an Attribute. Make a Soft Exertion. Prevent one damage for each of that Attribute found. | ||||||
HtG | 99 | Slash | Connor MacLeod | U | 4 | Basic Attack | 1 | You may include this card in your deck in place of a Basic Attack. You do not need to include this card in your deck to satisfy your Basic Attack requirements. | ||||||
HtG | 100 | A Master's Focus | Connor MacLeod | R | Edge | 1 1 1 | Play during your May Do/Must Do Phase. Choose a Location, Object, Plot, or Situation in play; or any Non-Persona card in your opponent's Pre-Game. For the remainder of your turn, you may ignore the effects of that card. | |||||||
HtG | 101 | I Am Connor MacLeod | Connor MacLeod | R | 2 | Event | 1 | Search your Endurance for any three Connor MacLeod or Clan MacLeod immortal specific cards and place them in your hand. Remove this card from the game after use. | ||||||
HtG | 102 | Lion-Head Hilt | Connor MacLeod | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. If you do not play a Special Card during your turn, you may make a Hard Exertion to make an Upper Basic Attack you play a Head Shot. | |||||
HtG | 103 | Master's Block | Connor MacLeod | R | 2 | Block | 1 2 | Your first attack this turn cannot be blocked. You may attack to areas you just blocked this turn. | ||||||
HtG | 104 | Rachel Ellenstein | Connor MacLeod | R | 2 | Situation | Mortal Ally | 1 | If your opponent removed one of your Locations, Objects, Plots, or Situations from play during their last turn, you may reveal the same card from your hand at the beginning of your Defense Phase. If you do, immediately put that card into play. This does not count as playing your Special Card for the turn. If Rachel Ellenstein leaves play, you lose one Ability. | |||||
HtG | 105 | Ramirez | Connor MacLeod | R | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Ramirez. At the beginning of your turn, you may place one card from your hand under this card. Discard this card to place all cards underneath it on top of your Endurance. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 106 | Evade: Escape | Iman Fasil | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HtG | 107 | Fleche | Iman Fasil | C | Special Attack | 1 | This attack does 1 damage. If your opponent is Disarmed, this attack cannot be dodged. | |||||||
HtG | 108 | Follow-Up | Iman Fasil | C | Event | 1 | You may play an additional attack this turn. If your opponent is Disarmed, this additional attack cannot be dodged. | |||||||
HtG | 109 | Trip | Iman Fasil | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand. | |||||||
HtG | 110 | Acrobat | Iman Fasil | U | Edge | 1 | Play in conjunction with a Dodge. You may ignore the text on that Dodge. | |||||||
HtG | 111 | Ambush (Block) | Iman Fasil | U | Event | 1 | You may only play this card if your opponent did not play an attack during their last turn. Play in conjunction with a Basic Attack. That attack cannot be blocked. You may play an additional Ambush in conjunction with this attack. | |||||||
HtG | 112 | Ambush (Dodge) | Iman Fasil | U | Event | 1 | You may only play this card if your opponent did not play an attack during their last turn. Play in conjunction with a Basic Attack. That attack cannot be dodged. You may play an additional Ambush in conjunction with this attack. | |||||||
HtG | 113 | Stalk | Iman Fasil | U | 2 | Special Attack | 1 | This attack cannot be dodged. If your opponent has a Location in play, this attack cannot be blocked. | ||||||
HtG | 114 | Counter: Back Flip | Iman Fasil | R | 4 | Dodge | Back Flip | 1 | Your first attack this turn cannot be blocked. | |||||
HtG | 115 | Master's Disarm | Iman Fasil | R | 4 | Event | 1 1 1 | Play in place of an attack. Make a Disarm Check for an Attribute of your choice. Name an Attribute. To prevent being Disarmed, your opponent must make a Disarm Check for that attribute. | ||||||
HtG | 116 | Master's Lunge | Iman Fasil | R | 2 | Special Attack | 1 1 1 | This attack cannot be dodged. This attack does three damage. | ||||||
HtG | 117 | New York Gathering | Iman Fasil | R | 2 | Plot | 1 | Whenever you successfully disarm your opponent, you may remove one Hilt they have in play from the game. | ||||||
HtG | 118 | Toledo Salamanca | Iman Fasil | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. When making a Disarm Check, add one to the result. | |||||
HtG | 119 | Trench Coat | Iman Fasil | R | 2 | Object | 1 | Discard this card from play to force you opponent to discard all Edge cards from their hand. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 120 | Cautious Maneuver | Sunda Kastagir | C | Special Attack | 1 | This attack does one damage. This attack can only be blocked by a Guard. | |||||||
HtG | 121 | Combination | Sunda Kastagir | C | Event | 1 | You may play an additional attack this turn. This additional attack does an additional point of damage for every Standing Defense you have in play. | |||||||
HtG | 122 | Evade: Back Away | Sunda Kastagir | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HtG | 123 | Trip | Sunda Kastagir | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand. | |||||||
HtG | 124 | Back Against the Wall | Sunda Kastagir | U | 4 | Event | 1 | Play only during your Attack Phase. Search your Endurance for a Standing Defense and put it in your hand. Remove this card from the game after use. | ||||||
HtG | 125 | Set-Up 1 | Sunda Kastagir | U | Event | 1 | You may only play Set-Up if you have a guard in play and your opponent played an attack last turn that is not covered by that guard. You may play up to three attacks this turn. Dodges will not avoid multiple attacks you play this turn. | |||||||
HtG | 126 | Set-Up 2 | Sunda Kastagir | U | Event | 1 | You may only play Set-Up if you have a guard in play and your opponent played an attack last turn that is not covered by that guard. Choose one: Your next attack this turn cannot be blocked; or your next attack this turn cannot be dodged. | |||||||
HtG | 127 | Solid Ground | Sunda Kastagir | U | 4 | Situation | 1 | Guards you play out of an Exertion may be Power Blocks without an Exertion. This is a Standing Defense. | ||||||
HtG | 128 | Boom Boom | Sunda Kastagir | R | 4 | Event | 1 | Your opponent loses one Ability. You may play another Boom Boom this turn. | ||||||
HtG | 129 | Charm | Sunda Kastagir | R | 2 | Event | 1 | Return all Allies in play to their owner's hand. | ||||||
HtG | 130 | Master's Footing | Sunda Kastagir | R | 2 | Situation | 1 1 1 | Your opponent cannot play cards titled Trip. If your opponent played a Trip during their last turn, retrieve one Standing Defense from oyur Discard and put it in your hand. This is a Standing Defense. | ||||||
HtG | 131 | Master's Guard (Lower) | Sunda Kastagir | R | 3 | Block | 1 2 | You may attack to areas you just blocked this turn. You may attack to areas covered by this guard without dropping it. This is a Standing Defense. | ||||||
HtG | 132 | Master's Guard (Upper) | Sunda Kastagir | R | 3 | Block | 1 2 | You may attack to areas you just blocked this turn. You may attack to areas covered by this guard without dropping it. This is a Standing Defense. | ||||||
HtG | 133 | Time Has Almost Caught Us | Sunda Kastagir | R | 2 | Plot | 1 | Your opponent cannot gain Ability. Your opponent cannot play cards that search their Endurance. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 134a | Evade: Escape | Ramirez | C | Dodge | Escape | 1 | You lose one attack this turn | ||||||
HtG | 134b | Evade: Escape | Ramirez | C | Dodge | Escape | 1 | You lose one attack this turn | ||||||
HtG | 135a | Extra Shot | Ramirez | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a defense to play a defense from their hand next turn. | |||||||
HtG | 135b | Extra Shot | Ramirez | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a defense to play a defense from their hand next turn. | |||||||
HtG | 136 | Slash | Ramirez | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
HtG | 137a | Trip | Ramirez | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HtG | 137b | Trip | Ramirez | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HtG | 137a | Counter: Duck | Ramirez | U | Dodge | Duck | 1 | You may ignore the effects of any Location in play that would prevent you from playing this Dodge. | ||||||
HtG | 137b | Counter: Duck | Ramirez | U | Dodge | Duck | 1 | You may ignore the effects of any Location in play that would prevent you from playing this Dodge. | ||||||
HtG | 138a | Crude and Slow | Ramirez | U | 3 | Situation | 1 | If your opponent played a Power Blow during their last turn, your first attack on your next turn may not be Dodged. | ||||||
HtG | 139 | Pearl Earring | Ramirez | U | 2 | Object | 1 | Play Pearl Earring under your opponent's control and take control of one Object that your opponent has in play. If Pearl Earring is removed, return it to your Discard. If the Object you took control of is removed, Return it to your opponent's Discard. | ||||||
HtG | 141a | Alertness | Ramirez | U | Edge | 1 | Play during your May Do/Must Do Phase. For the remainder of your turn, you may block attacks that cannot be blocked and avoid attacks that cannot be dodged. | |||||||
HtG | 141b | Alertness | Ramirez | U | Edge | 1 | Play during your May Do/Must Do Phase. For the remainder of your turn, you may block attacks that cannot be blocked and avoid attacks that cannot be dodged. | |||||||
HtG | 142a | Experience Counts | Ramirez | R | 4 | Situation | 1 | Your opponent cannot play any attacks to an area where you played a successful Block during your last turn. This is a Standing Defense. | ||||||
HtG | 142b | Experience Counts | Ramirez | R | 4 | Situation | 1 | Your opponent cannot play any attacks to an area where you played a successful Block during your last turn. This is a Standing Defense. | ||||||
HtG | 143a | Lion-Head Hilt | Ramirez | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. You may play an additional attack during your turn if that attack is a Slash. Your opponent must discard a Dodge to play a Dodge from their hand. | |||||
HtG | 143b | Lion-Head Hilt | Ramirez | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. You may play an additional attack during your turn if that attack is a Slash. Your opponent must discard a Dodge to play a Dodge from their hand. | |||||
HtG | 144a | Master's Advantage | Ramirez | R | 2 | Situation | 1 1 1 | Your opponent cannot use their Persona Power and you may ignore their Persona Power. | ||||||
HtG | 144b | Master's Advantage | Ramirez | R | 2 | Situation | 1 1 1 | Your opponent cannot use their Persona Power and you may ignore their Persona Power. | ||||||
HtG | 145a | Master's Block | Ramirez | R | 2 | Block | 1 2 | Defenses will not block or avoid mulitple attacks you play this turn. You may attack to areas you just blocked this turn. | ||||||
HtG | 145b | Master's Block | Ramirez | R | 2 | Block | 1 2 | Defenses will not block or avoid mulitple attacks you play this turn. You may attack to areas you just blocked this turn. | ||||||
HtG | 146a | Teacher of Many | Ramirez | R | 4 | Edge | 1 | You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. | ||||||
HtG | 146b | Teacher of Many | Ramirez | R | 4 | Edge | 1 | You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. | ||||||
HtG | 147a | We Are Brothers! | Ramirez | R | 2 | Plot | 1 | You gain your opponent's Persona Power. | ||||||
HtG | 147b | We Are Brothers! | Ramirez | R | 2 | Plot | 1 | You gain your opponent's Persona Power. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 148 | Dirty Trick | The Kurgan | C | Attack | Kick | 1 | Kick: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, your opponent is Prone. | ||||||
HtG | 149 | Evade: Back Away | The Kurgan | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HtG | 150 | Trip | The Kurgan | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand. | |||||||
HtG | 151 | Follow-Up | The Kurgan | C | Event | 1 | You may play an additional attack this turn. You may make multiple Power Blows this turn. | |||||||
HtG | 152 | Bone Armor | The Kurgan | U | 2 | Object | 1 | Reduce all damage from Events or Plots played by your opponent to 0. | ||||||
HtG | 153 | Counter: Duck | The Kurgan | U | Dodge | Duck | 1 | You may make a 0-card Hard Exertion to make your next attack this turn a power blow. | ||||||
HtG | 154 | Kidnap | The Kurgan | U | 4 | Situation | 1 | Take control of one Situation: Ally your opponent has in play. During your opponent's Draw/Discard Phase they must choose to either lose one Ability or draw no cards. If the Ally leaves play, remove Kidnap from the game. | ||||||
HtG | 155 | Skull Helmet | The Kurgan | U | 2 | Object | Helmet | 1 | Your opponent must discard an attack to play an attack from their hand. | |||||
HtG | 156 | Bloodlust | The Kurgan | Text | R | 2 | Event | 1 | Play in place of an attack. Make a 15 card Hard-Exertion. You may play up to 15 Non-Special Attacks from that Exertion and your hand. Your attacks are reduced to one damage this turn. Dodges will not avoid multiple attacks you play this turn. Lose two Ability. | |||||
HtG | 157 | Custom Broadsword | The Kurgan | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. When making a Power Blow, you may make an additional three card Hard-Exertion. If you do and your opponent dodges that attack you may remove one Location, Object, Plot, or Situation from play. | |||||
HtG | 158 | Master of the Game | The Kurgan | R | 2 | Situation | 1 2 | Before making a hard exertion, name an Attribute. You may pull one card with that Attribute from the Exertion into your hand. | ||||||
HtG | 159 | Master's Head Shot | The Kurgan | R | 3 | Special Attack | 1 2 | This attack may be played after an Evade: Back Away. This attack is a Power Blow. If you did not play a Special Card this turn, this attack is a Head Shot. | ||||||
HtG | 160 | Strongest of All Immortals | The Kurgan | R | Edge | 1 | Play in conjunction with a Non-Special Attack. That attack is now a Power Blow. OR; Play in conjunction with a Block. That defense is now a Power Block. | |||||||
HtG | 161 | The Perfect Warrior | The Kurgan | R | 2 | Plot | 1 | You may ignore the effects of any Edge cards played in conjunction with attacks played by your opponent. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 162 | Combination | Yung Dol Kim | C | Event | 1 | You may play an additional attack this turn. You may play another Special Card this turn. You may only play one Combination per turn. | |||||||
HtG | 163 | Evade: Back Away | Yung Dol Kim | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HtG | 164 | Flurry Strike | Yung Dol Kim | C | Special Attack | 1 | This attack does one damage. When playing this card, chose one area on the grid for it to cover. If used as a Block, this attack cannot be a Power Block. | |||||||
HtG | 165 | Trip | Yung Dol Kim | C | Event | 1 | Remove all standing defenses your opponent has in play. You may play another special card this turn. You may only play one Trip per turn. | |||||||
HtG | 166 | Cutting Room Floor | Yung Dol Kim | U | Event | 1 | Play only during the attack phase. Retrieve one Non-Special Attack from your discard and put it into your hand. Remove this card from the game after use. | |||||||
HtG | 167 | Patience | Yung Dol Kim | U | Event | 1 | Draw up to your current Ability. You may play another Special Card this turn. You may only play one Patience per turn. | |||||||
HtG | 168 | Run Away! | Yung Dol Kim | U | 2 | Situation | 1 | Discard to prevent all damage from one Ranged Attack. | ||||||
HtG | 169 | Tired of the Game | Yung Dol Kim | U | Situation | 1 | Discard this card to avoid a Head Shot. You lose the game. | |||||||
HtG | 170 | Desperation | Yung Dol Kim | R | Event | 1 | Look at the top three cards of your Endurance. You may place all attacks in your hand. Put all remaining cards in your discard. You may play another special card this turn. You may only play one Desperation per turn. | |||||||
HtG | 171 | Director's Cut | Yung Dol Kim | R | 2 | Plot | 1 | During your May Do/Must Do Phase, you may discard up to two attacks from your hand to draw that many cards. | ||||||
HtG | 172 | Frenzy | Yung Dol Kim | R | 4 | Situation | 1 | You may play an additional Basic attack during your turn for each Frenzy you have in play. You may discard Frenzy from play during your attack phase. If you do, dodges will not avoid multiple attacks you play this turn. | ||||||
HtG | 173 | Master's Attack | Yung Dol Kim | R | 4 | Special Attack | 1 1 1 | This attack cannot be a Power Blow. | ||||||
HtG | 174 | Off-Hand Hilt | Yung Dol Kim | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Wakizashi Weapon of Choice. If you are using two Weapon of Choice you may have up to two Hilts in play at a time. Your Special Attacks do an additional point of damage for each Hilt you have in play. | |||||
HtG | 175 | Security Badge | Yung Dol Kim | R | 2 | Object | 1 | While this card is in play you may ignore the effects of any Location in play. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 176 | Connor MacLeod Persona | Connor MacLeod | 2E Only | PG | Persona | 6 5 5 5 5 5 | You may discard one to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of three). | ||||||
HtG | 177 | Iman Fasil Persona | Iman Fasil | 2E Only | PG | Persona | 5 8 4 3 4 6 | Whenever your opponent makes an Attribute Check, you may subtract one from the result. | ||||||
HtG | 178 | Sunda Kastagir Persona | Sunda Kastagir | 2E Only | PG | Persona | 5 3 4 9 5 4 | Whenever you make an Attribute Check you may add one to the result. When making a Hard-Exertion for an Attribute Check, attack, or defense, you may stop the Exertion after finding the card(s) needed. | ||||||
HtG | 179 | Katana | Katana | PG | Pregame | You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage. | ||||||||
HtG | 180 | The Kurgan Persona | The Kurgan | 2E Only | PG | Persona | 7 5 8 6 2 4 | Your Non-Ranged attacks do an additional point of damage. During your May Do/Must Do Phase, you may discard one from your hand to ignore a Location in play for the remainder of your turn. | ||||||
HtG | 181 | Ramirez Persona v1 | Ramirez | PG | Persona | 7 7 3 4 6 5 | You may include up to twelve Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand. | |||||||
HtG | 181 | Ramirez Persona v2 | Ramirez | PG | Persona | 7 7 3 4 6 5 | You may include up to twelve Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand. | |||||||
HtG | 182 | Scimitar | Scimitar | PG | Pregame | If you play an unsuccessful Block against a hidden Attack, you may play a new Block from your hand to defend that attack. Your dodges won't avoid multiple attacks. | ||||||||
HtG | 183 | Two-Handed Broadsword | Two-Handed Broadsword | PG | Pregame | You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. You lose an additional Ability when Exhausting. | ||||||||
HtG | 184 | Wakizashi | Wakizashi | PG | Pregame | You may play this Weapon of Choice with another One-Handed Weapon of Choice. You may play Special Attacks from an Exertion. You may not play Power Blows unless they are a Head Shot. | ||||||||
HtG | 185 | Yung Dol Kim Persona | Yung Dol Kim | PG | Persona | 4 7 5 6 3 4 | You may play attacks as if they were blocks. If you are using two Weapon of Choice, you may make Power Blocks with a 0-card Hard Exertion. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 186 | Amergan | P | Pregame | If your is six or more, you may use this card. You may use any Two-Handed Weapon of Choice with one hand. | |||||||||
HtG | 187 | The Prize | Title, Text | P | Pre-Game | You may remove this card from game to shuffle your discard pile into your endurance. | ||||||||
HtG | 188 | Connor MacLeod Premium | Connor MacLeod | P | Pre-Game | Play in conjunction with the Connor MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 189 | Iman Fasil Premium | Iman Fasil | P | Pre-Game | Play in conjunction with the Iman Fasil Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 190 | Sunda Kastagir Premium | Sunda Kastagir | P | Pre-Game | Play in conjunction with the Sunda Kastigir Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 191 | The Kurgan Premium | The Kurgan | P | Pre-Game | Play in conjunction with the Kurgan Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 192 | Ramirez Premium v1 | Ramirez | P | Pre-Game | Play in conjunction with the Ramirez Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 192 | Ramirez Premium v2 | Ramirez | P | Pre-Game | Play in conjunction with the Ramirez Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 193 | There Can Be Only One | P | Pregame | Discard this card from the game during your Attack Phase to make the next attack you play that is not a Power Blow an attack that cannot be blocked. | |||||||||
HtG | 194 | Yung Dol Kim Premium | Yung Dol Kim | P | Pre-Game | Play in conjunction with the Yung Dol Kim Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HtG | 195 | Arm & Tactics (Attribute Check) | Text | P | Pregame | You may remove this card from the game to add 3 of any attribute to one Attribute or Disarm Check. | ||||||||
HtG | 196 | The Curse | P | Pre-Game | If you do not play a special card and you discard this card, you may look at your opponent's Discard and remove one card from the game. | |||||||||
HtG | 197 | Arms & Tactics (Multiple Attacks) | Text | P | Pre-Game | You may remove this card from the game to play defenses against multiple attacks, even if there are cards preventing you from doing so. | ||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | Checklist | Fixed | ||||||||||||
HtG | Checklist | Generic | ||||||||||||
HtG | Checklist | Katana/Scimitar | ||||||||||||
HtG | Checklist | 2H Broadsword/Wakizashi | ||||||||||||
HtG | Checklist | Connor MacLeod | ||||||||||||
HtG | Checklist | Iman Fasil | ||||||||||||
HtG | Checklist | Sunda Kastigir | ||||||||||||
HtG | Checklist | Ramirez | ||||||||||||
HtG | Checklist | The Kurgan | ||||||||||||
HtG | Checklist | Yung Dol Kim | ||||||||||||
HtG | Checklist | Pre-Game | ||||||||||||
HtG | Checklist | Foils | ||||||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |