Spoiler List

HtG - Highlander: The Gathering (Dec 2007)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 1 Upper Left Attack (T)     F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 2 Upper Center Attack (S)     F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 3 Upper Right Attack (E)     F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 4 Middle Left Attack (A)     F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 5 Thrust (R )     F       Basic Attack   1R   Grid This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 6 Middle Right Attack (T)     F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 7 Lower Left Attack (S)     F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 8 Lower Center Attack (E)     F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 9 Lower Right Attack (A)     F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
HtG 10 Upper Left Block (R )     F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
HtG 11 Upper Center Block (T)     F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
HtG 12 Upper Right Block (S)     F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
HtG 13 Lower Left Block (E)     F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
HtG 14 Lower Center Block (A)     F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
HtG 15 Lower Right Block (R )     F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
HtG 16 Focus     F       Edge   1R     Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn, you may ignore the effects of that Situation.
HtG 17 Head Shot     F       Event   1S     Play in Conjunction with an upper attack. That attack is now a Head Shot.
HtG 18 Highlander     F       Plot   1R     Ambush: When this card enters play, your next attack this turn may be played hidden. You may have multiple Highlander: Ambush in play.
HtG 19 Highlander     F       Plot   1A     Destruction: You may only play this card if you have Highlander: Ambush in play. When this card enters play, you may play an additional attack for every Highlander Plot you have in play.
HtG 20 Highlander     F       Plot   1T     The Prize: You may only play this card if you have Highlander: Ambush and Highlander: Destruction in play. Retrieve all Basic Attacks from your discard pile and shuffle them into your Endurance. Remove all cards titled Highlander that you control from play.
HtG 21 Investigation     F       Event   1E     Remove a Plot from Play
HtG 22 Lean And Mean     F       Edge         Your minimum deck size is decreased by one. Draw a card.
HtG 23 Misfortune     F       Event   1R     Remove an Object from play.
HtG 24 Police     F       Event   1R     Remove a Situation from play.
HtG 25 Weapons Expert     F       Edge   1R     You may include one attack or defense card from any Weapon of Choice in your deck. You may only play that card or put that card into play in conjunction with this card.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 26 Alertness (Block)     C       Edge   1R     Play in conjunction with a Block. You may ignore any effect played by your opponent that prevents Blocks from blocking multiple attacks.
HtG 27 Alertness (Dodge)     C       Edge   1R     Play in conjunction with a Dodge. You may ignore any effect played by your opponent that prevents Dodges from avoiding multiple attacks.
HtG 28 Bait and Switch     C       Edge   1R     If your opponent has a card in play that prevents you from playing a defense from your hand, you may now play defenses normally this turn.
HtG 29 Brawler     C       Edge   1S     Play in conjunction with a Dirty Trick. That attack now does one damage.
HtG 30 Cat and Mouse     C       Plot   1E     Defense: When this card enters play,your opponent must discard a defense from their hand for each Cat and Mouse you have in play. You may have multiple Cat and Mouse : Defense in play.
HtG 31 Dirty Trick     C       Attack   1T   Grid Head Butt: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must remove the top card of their Endurance from the game.
HtG 32 Guard (Right)     C       Block   1T   Grid This is a Standing Defense.
HtG 33 Guard (Left)     C       Block   1T   Grid This is a Standing Defense.
HtG 34 Police     C       Event   1E     Prevent all damage from an Event played by your opponent.
HtG 35 Slash     C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
HtG 36 Basset     U   2   Event Mortal Ally 1E     You may play an additional Basic Attack this turn for every Ally you have in play.
HtG 37 Battlefield     U       Location   1T     At the beginning of each player's turn, they must discard a defense from their hand. If that player does not discard a defense, they take one damage.
HtG 38 Belligerent Attack     U   2   Special Attack   1S   Grid This attack does one damage. If this attack is unsuccessful, you may return it to your hand during your next sweep phase.
HtG 39 Catwalk     U       Location   1T     The only dodge that may be played is Back Away.
HtG 40 Dead End Alley     U       Location   1A     No Back Aways may be played.
HtG 41 Disarm (Agility)     U     2E Event   1A     Play in place of an attack.Both players must make a Disarm Check for 1A. If your check is greater than your opponent's, they are now Disarmed.
HtG 42 Disarm (Toughness)     U     2E Event   1T     Play in place of an attack.Both players must make a Disarm Check for 1T. If your check is greater than your opponent's, they are now Disarmed.
HtG 43 Dueling Grounds     U       Location   1A     You may play an additional attack. You may ignore the effects of any cards your opponent has in play that prevent you from playing attacks or that add a cost to play an attack.
HtG 44 Extra Weapon     U       Object   1R     Discard this card from play and make a Hard Exertion. If you were Disarmed, you regain your weapon. You may only have one Extra Weapon in play.
HtG 45 Garfield     U       Situation Mortal Ally 1E     Whenever you play a Police to remove a Situation your opponent has in play, they take one damage.
HtG 46 Hotchkiss     U   2   Event Mortal Ally 1E     You may play this card in conjunction with Basset. Dodges will not avoid multiple attacks you play this turn.
HtG 47 Murdock     U       Situation Mortal Ally 1E     Discard Murdock from play to remove an Ally from play.
HtG 48 Parking garage     U       Location   1R     Disarmed Players may not make an Exertion during their May Do/Must Do Phase to regain their weapon.
HtG 49 Prime Block     U       Block   1T   Grid You may ignore any effects played by your opponent that prevents this Block from defending multiple attacks.
HtG 50 Rush     U   2   Event   1T     Remove all Standing Defenses in play. Your opponent takes one damage.
HtG 51 War Banner     U       Object   1E     Your opponent must make a Hard exertion to play an Ally
HtG 52 What Does Baffled Mean?     U       Event   1E     If your opponent removed a Situation you had in play with a Police last turn, you may play this card. Return the Situation that was removed last turn to play.
HtG 53 What Does Incompetent Mean?     U       Event   1R     If your opponent removed a Plot you had in play with an Investigation last turn, you may play this card. Return the plot that was removed last turn to play.
HtG 54 Brenda Wyatt     R       Event Mortal Ally 1E     Search your Discard or Endurance for a Hilt and put it in your hand.
HtG 55 Holy Ground     R   3   Event   1R     Avoid all attacks this turn. Skip your attack phase. Discrad the top card of your endurance for each point of Ability you have.
HtG 56 Kirk Matunas     R   3   Event Mortal Ally 1E     Your opponent takes two damage. You may discard a Kirk Matunas from your hand to increase the damage dealt by one.
HtG 57 Master's Block     R   2   Edge   1M 2T     Play in conjunction with a Basic Block. You may play any number of Basic Blocks from your hand this turn. These all form one defense. You may attack to areas you just blocked this turn. You may ignore any effect played by your opponent that prevents this Block from defending multiple attacks.
HtG 58 Quality Blade (Block)     R   2   Object Hilt 1T     You may make Power Blocks with a 0-card Hard Exertion.
HtG 59 Quality Blade (Blow)     R   2   Object Hilt 1S     You may make Power Blows with a 0-card Hard Exertion.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 60 Focused Strike (Left) Katana   C       Attack   1S   Grid This attack may be a Power Blow with a 0-card hard Exertion.
HtG 61 Focused Strike (Right) Katana   C       Attack   1S   Grid This attack may be a Power Blow with a 0-card hard Exertion.
HtG 62 Guard (Right) Katana   C       Block   1T Hand Grid You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May do/Must do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
HtG 63 Guard (Left) Katana   C       Block   1T Hand Grid You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May do/Must do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
HtG 64 Two-Handed Stance A Katana   U       Situation   1S Hand   You may make a 0-card Hard Exertion to make a Basic Attack a Power Blow. This is a Standing Defense.
HtG 65 Two-Handed Stance B Katana   U       Situation   1S Hand   You may play an additional attack during your turn. This is a Standing Defense.
HtG 66 Lunge Katana   R       Edge   1R     Play in conjunction with a Basic Attack. Your opponent cannot play a dodge from their hand against that attack.
HtG 67 Master of the Katana Katana   R   2   Situation   1M 1S 1R     Your opponent cannot Power Block your Power Blows. This is a Standing Defense.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 68 Guard (Right) Scimitar   C       Block   1T   Grid This is a Standing Defense.
HtG 69 Guard (Left) Scimitar   C       Block   1T   Grid This is a Standing Defense.
HtG 70 Whirling Blade (Left) Scimitar   C       Attack   1S   Grid You may play this attack to areas you just blocked with a Guard. This attack cannot be a Power Blow.
HtG 71 Whirling Blade (Right) Scimitar   C       Attack   1S   Grid You may play this attack to areas you just blocked with a Guard. This attack cannot be a Power Blow.
HtG 72 Curved Blade (Block) Scimitar   U       Edge   1S     Play in conjunction with a Block. It is now a Power Block.
HtG 73 Curved Blade (Power Blow) Scimitar   U       Edge   1S     Play in conjunction with a Basic Attack. It is now a Power Blow
HtG 74 Master of the Scimitar Scimitar   R   2   Situation   1M 1T 1S     Your guards may be power blocks without an exertion. This is a standing defense.
HtG 75 Sinister Strike Scimitar   R   2   Special Attack   1S   Grid This attack cannot be dodged. This attack does one damage. You may discard up to two standing defenses from your hand when you play this attack. For each standing defense you discarded, this attack does an additional point of damage.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 76 Chop Block Two-Handed Broadsword   C       Block   1T   Grid If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand.
HtG 77 Chop Block Two-Handed Broadsword   C       Block   1T   Grid If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand.
HtG 78 Hack Two-Handed Broadsword   C       Attack   1S   Grid If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand.
HtG 79 Hack Two-Handed Broadsword   C       Attack   1S   Grid If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. This attack may not be a Head Shot.
HtG 80 Hammer Blow Two-Handed Broadsword   U       Edge   1S     Play in conjunction with an attack. That attack is now a Power Blow. If your opponent successfully blocks this attack, they must remove all Standing Defenses they have in play.
HtG 81 Weighted Blade Two-Handed Broadsword   U       Edge   1T     Play before making a Hard Exertion. You may continue playing cards in your current phase after the Exertion.
HtG 82 Heavy Blade Two-Handed Broadsword   R       Edge   1S     Play before making a Hard Exertion. You may take any two cards from that Exertion and place them beneath your Endurance.
HtG 83 Master of the Broadsword Two-Handed Broadsword   R   2   Situation   1M 2T     Your opponent cannot alter the size of your Exertions or force you to discard cards from your Endurance. This is a Standing Defense.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 84 Double Guard (UL LR) Wakizashi   C       Block   1T   Grid You may only include this card in your deck if you are using two Weapon of Choice. This is a Standing Defense.
HtG 85 Double Guard (UR LL) Wakizashi   C       Block   1T   Grid You may only include this card in your deck if you are using two Weapon of Choice. This is a Standing Defense.
HtG 86 Surprise Attack Wakizashi   C       Attack   1R   Grid You may play this as an additional attack. You may only play one Surprise Attack per turn.
HtG 87 Surprise Attack Wakizashi   C       Attack   1R   Grid You may play this as an additional attack. You may only play one Surprise Attack per turn.
HtG 88 Feint Wakizashi   U   4   Event   1E     Retrieve up to three Basic Attacks from your Discard and shuffle them into your Endurance. You may not attack this turn.
HtG 89 Sneak attack Wakizashi   U       Situation   1R     If the last defense you play during your turn is a successful Block, your first attack this turn may be played hidden. This is a Standing Defense.
HtG 90 Cross-Slash Wakizashi   R   2   Special Attack   1A   Grid You may only include this card in your deck if you are using two Weapon of Choice.
HtG 91 Master of the Wakizashi Wakizashi   R   2?   Situation   1M 1S 1R     Whenever you play a successful non-ranged special attack, you may search your discard for a special attack and shuffle it into your endurance. This is a standing defense.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 92 Combination Connor MacLeod   C       Event   1E     You may play an additional attack this turn for each Ally you have in play.
HtG 93 Evade: Escape Connor MacLeod   C     2E Dodge Escape 1A   Grid You lose one attack this turn.
HtG 94 Improvised Weapon Connor MacLeod   C       Attack   1R Hand Grid You may play this attack even if you are Disarmed.
HtG 95 Trip Connor MacLeod   C       Event   1A     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
HtG 96 Counter: Duck Connor MacLeod   U     2E Dodge Duck 1A   Grid Your next attack this turn may be played hidden.
HtG 97 Heather MacLeod Connor MacLeod   U Res 2 2E Situation Mortal Ally 1E     You may make a Soft Exertion for EE. If successful, retrieve one card from your Discard and shuffle it into your Endurance. If Heather MacLeod leaves play, lose one Ability.
HtG 98 It's a Kind of Magic Connor MacLeod   U Res 3 2E Event   1T     Play during your Defense Phase. Name an Attribute. Make a Soft Exertion. Prevent one damage for each of that Attribute found.
HtG 99 Slash Connor MacLeod   U Res 4   Basic Attack   1S   Grid You may include this card in your deck in place of a Basic Attack. You do not need to include this card in your deck to satisfy your Basic Attack requirements.
HtG 100 A Master's Focus Connor MacLeod   R Res     Edge   1M 1E 1R     Play during your May Do/Must Do Phase. Choose a Location, Object, Plot, or Situation in play; or any Non-Persona card in your opponent's Pre-Game. For the remainder of your turn, you may ignore the effects of that card.
HtG 101 I Am Connor MacLeod Connor MacLeod   R Res 2   Event   1R     Search your Endurance for any three Connor MacLeod or Clan MacLeod immortal specific cards and place them in your hand. Remove this card from the game after use.
HtG 102 Lion-Head Hilt Connor MacLeod   R Sig 2   Object Hilt 1S     You may only include this card in your deck if you are using the Katana Weapon of Choice. If you do not play a Special Card during your turn, you may make a Hard Exertion to make an Upper Basic Attack you play a Head Shot.
HtG 103 Master's Block Connor MacLeod   R Res 2   Block   1M 2T   Grid Your first attack this turn cannot be blocked. You may attack to areas you just blocked this turn.
HtG 104 Rachel Ellenstein Connor MacLeod   R Sig 2   Situation Mortal Ally 1E     If your opponent removed one of your Locations, Objects, Plots, or Situations from play during their last turn, you may reveal the same card from your hand at the beginning of your Defense Phase. If you do, immediately put that card into play. This does not count as playing your Special Card for the turn. If Rachel Ellenstein leaves play, you lose one Ability.
HtG 105 Ramirez Connor MacLeod   R Res     Situation Immortal Ally 1E     You may not play this card if your opponent is Ramirez. At the beginning of your turn, you may place one card from your hand under this card. Discard this card to place all cards underneath it on top of your Endurance.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 106 Evade: Escape Iman Fasil   C     2E Dodge Escape 1A   Grid You lose one attack this turn.
HtG 107 Fleche Iman Fasil   C       Special Attack   1A   Grid This attack does 1 damage. If your opponent is Disarmed, this attack cannot be dodged.
HtG 108 Follow-Up Iman Fasil   C       Event   1S     You may play an additional attack this turn. If your opponent is Disarmed, this additional attack cannot be dodged.
HtG 109 Trip Iman Fasil   C       Event   1T     Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand.
HtG 110 Acrobat Iman Fasil   U Res     Edge   1A     Play in conjunction with a Dodge. You may ignore the text on that Dodge.
HtG 111 Ambush (Block) Iman Fasil   U Res     Event   1A     You may only play this card if your opponent did not play an attack during their last turn. Play in conjunction with a Basic Attack. That attack cannot be blocked. You may play an additional Ambush in conjunction with this attack.
HtG 112 Ambush (Dodge) Iman Fasil   U Res     Event   1A     You may only play this card if your opponent did not play an attack during their last turn. Play in conjunction with a Basic Attack. That attack cannot be dodged. You may play an additional Ambush in conjunction with this attack.
HtG 113 Stalk Iman Fasil   U Res 2   Special Attack   1R   Grid This attack cannot be dodged. If your opponent has a Location in play, this attack cannot be blocked.
HtG 114 Counter: Back Flip Iman Fasil   R Res 4 2E Dodge Back Flip 1A   Grid Your first attack this turn cannot be blocked.
HtG 115 Master's Disarm Iman Fasil   R Res 4 2E Event   1M 1A 1R     Play in place of an attack. Make a Disarm Check for an Attribute of your choice. Name an Attribute. To prevent being Disarmed, your opponent must make a Disarm Check for that attribute.
HtG 116 Master's Lunge Iman Fasil   R Res 2   Special Attack   1M 1A 1S   Grid This attack cannot be dodged. This attack does three damage.
HtG 117 New York Gathering Iman Fasil   R Sig 2   Plot   1R     Whenever you successfully disarm your opponent, you may remove one Hilt they have in play from the game.
HtG 118 Toledo Salamanca Iman Fasil   R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. When making a Disarm Check, add one to the result.
HtG 119 Trench Coat Iman Fasil   R Res 2   Object   1A     Discard this card from play to force you opponent to discard all Edge cards from their hand.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 120 Cautious Maneuver Sunda Kastagir   C       Special Attack   1S   Grid This attack does one damage. This attack can only be blocked by a Guard.
HtG 121 Combination Sunda Kastagir   C       Event   1A     You may play an additional attack this turn. This additional attack does an additional point of damage for every Standing Defense you have in play.
HtG 122 Evade: Back Away Sunda Kastagir   C     2E Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HtG 123 Trip Sunda Kastagir   C       Event   1S     Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand.
HtG 124 Back Against the Wall Sunda Kastagir   U Res 4   Event   1T     Play only during your Attack Phase. Search your Endurance for a Standing Defense and put it in your hand. Remove this card from the game after use.
HtG 125 Set-Up 1 Sunda Kastagir   U Res     Event   1R     You may only play Set-Up if you have a guard in play and your opponent played an attack last turn that is not covered by that guard. You may play up to three attacks this turn. Dodges will not avoid multiple attacks you play this turn.
HtG 126 Set-Up 2 Sunda Kastagir   U Res     Event   1R     You may only play Set-Up if you have a guard in play and your opponent played an attack last turn that is not covered by that guard. Choose one: Your next attack this turn cannot be blocked; or your next attack this turn cannot be dodged.
HtG 127 Solid Ground Sunda Kastagir   U Res 4   Situation   1T     Guards you play out of an Exertion may be Power Blocks without an Exertion. This is a Standing Defense.
HtG 128 Boom Boom Sunda Kastagir   R Res 4   Event   1E     Your opponent loses one Ability. You may play another Boom Boom this turn.
HtG 129 Charm Sunda Kastagir   R Res 2   Event   1E     Return all Allies in play to their owner's hand.
HtG 130 Master's Footing Sunda Kastagir   R Res 2   Situation   1M 1T 1R     Your opponent cannot play cards titled Trip. If your opponent played a Trip during their last turn, retrieve one Standing Defense from oyur Discard and put it in your hand. This is a Standing Defense.
HtG 131 Master's Guard (Lower) Sunda Kastagir   R Res 3 2E Block   1M 2T   Grid You may attack to areas you just blocked this turn. You may attack to areas covered by this guard without dropping it. This is a Standing Defense.
HtG 132 Master's Guard (Upper) Sunda Kastagir   R Res 3 2E Block   1M 2T   Grid You may attack to areas you just blocked this turn. You may attack to areas covered by this guard without dropping it. This is a Standing Defense.
HtG 133 Time Has Almost Caught Us Sunda Kastagir   R Sig 2   Plot   1E     Your opponent cannot gain Ability. Your opponent cannot play cards that search their Endurance.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 134a Evade: Escape Ramirez   C       Dodge Escape 1A     You lose one attack this turn
HtG 134b Evade: Escape Ramirez   C       Dodge Escape 1A     You lose one attack this turn
HtG 135a Extra Shot Ramirez   C       Event   1R     You may play an additional attack this turn. Your opponent must discard a defense to play a defense from their hand next turn.
HtG 135b Extra Shot Ramirez   C       Event   1R     You may play an additional attack this turn. Your opponent must discard a defense to play a defense from their hand next turn.
HtG 136 Slash Ramirez   C       Attack   1R   Grid This attack does one damage. This attack cannot be a Power Blow.
HtG 137a Trip Ramirez   C       Event   1T     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
HtG 137b Trip Ramirez   C       Event   1T     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
HtG 137a Counter: Duck Ramirez   U       Dodge Duck 1A     You may ignore the effects of any Location in play that would prevent you from playing this Dodge.
HtG 137b Counter: Duck Ramirez   U       Dodge Duck 1A     You may ignore the effects of any Location in play that would prevent you from playing this Dodge.
HtG 138a Crude and Slow Ramirez   U Res 3   Situation   1A     If your opponent played a Power Blow during their last turn, your first attack on your next turn may not be Dodged.
HtG 139 Pearl Earring Ramirez   U Res 2   Object   1E     Play Pearl Earring under your opponent's control and take control of one Object that your opponent has in play. If Pearl Earring is removed, return it to your Discard. If the Object you took control of is removed, Return it to your opponent's Discard.
HtG 141a Alertness Ramirez   U Sig     Edge   1R     Play during your May Do/Must Do Phase. For the remainder of your turn, you may block attacks that cannot be blocked and avoid attacks that cannot be dodged.
HtG 141b Alertness Ramirez   U Sig     Edge   1R     Play during your May Do/Must Do Phase. For the remainder of your turn, you may block attacks that cannot be blocked and avoid attacks that cannot be dodged.
HtG 142a Experience Counts Ramirez   R Res 4   Situation   1R     Your opponent cannot play any attacks to an area where you played a successful Block during your last turn. This is a Standing Defense.
HtG 142b Experience Counts Ramirez   R Res 4   Situation   1R     Your opponent cannot play any attacks to an area where you played a successful Block during your last turn. This is a Standing Defense.
HtG 143a Lion-Head Hilt Ramirez   R Sig 2   Object Hilt 1A     You may only include this card in your deck if you are using the Katana Weapon of Choice. You may play an additional attack during your turn if that attack is a Slash. Your opponent must discard a Dodge to play a Dodge from their hand.
HtG 143b Lion-Head Hilt Ramirez   R Sig 2   Object Hilt 1A     You may only include this card in your deck if you are using the Katana Weapon of Choice. You may play an additional attack during your turn if that attack is a Slash. Your opponent must discard a Dodge to play a Dodge from their hand.
HtG 144a Master's Advantage Ramirez   R Sig 2   Situation   1M 1E 1R     Your opponent cannot use their Persona Power and you may ignore their Persona Power.
HtG 144b Master's Advantage Ramirez   R Sig 2   Situation   1M 1E 1R     Your opponent cannot use their Persona Power and you may ignore their Persona Power.
HtG 145a Master's Block Ramirez   R Sig 2   Block   1M 2T   Grid Defenses will not block or avoid mulitple attacks you play this turn. You may attack to areas you just blocked this turn.
HtG 145b Master's Block Ramirez   R Sig 2   Block   1M 2T   Grid Defenses will not block or avoid mulitple attacks you play this turn. You may attack to areas you just blocked this turn.
HtG 146a Teacher of Many Ramirez   R Sig 4   Edge   1E     You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.
HtG 146b Teacher of Many Ramirez   R Sig 4   Edge   1E     You may include one Non-Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.
HtG 147a We Are Brothers! Ramirez   R Sig 2   Plot   1E     You gain your opponent's Persona Power.
HtG 147b We Are Brothers! Ramirez   R Sig 2   Plot   1E     You gain your opponent's Persona Power.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 148 Dirty Trick The Kurgan   C       Attack Kick 1S   Grid Kick: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, your opponent is Prone.
HtG 149 Evade: Back Away The Kurgan   C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HtG 150 Trip The Kurgan   C       Event   1S     Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand.
HtG 151 Follow-Up The Kurgan   C       Event   1S     You may play an additional attack this turn. You may make multiple Power Blows this turn.
HtG 152 Bone Armor The Kurgan   U Res 2   Object   1T     Reduce all damage from Events or Plots played by your opponent to 0.
HtG 153 Counter: Duck The Kurgan   U       Dodge Duck 1A   Grid You may make a 0-card Hard Exertion to make your next attack this turn a power blow.
HtG 154 Kidnap The Kurgan   U Res 4   Situation   1R     Take control of one Situation: Ally your opponent has in play. During your opponent's Draw/Discard Phase they must choose to either lose one Ability or draw no cards. If the Ally leaves play, remove Kidnap from the game.
HtG 155 Skull Helmet The Kurgan   U Res 2   Object Helmet 1T     Your opponent must discard an attack to play an attack from their hand.
HtG 156 Bloodlust The Kurgan Text R Res 2 2E Event   1S     Play in place of an attack. Make a 15 card Hard-Exertion. You may play up to 15 Non-Special Attacks from that Exertion and your hand. Your attacks are reduced to one damage this turn. Dodges will not avoid multiple attacks you play this turn. Lose two Ability.
HtG 157 Custom Broadsword The Kurgan   R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. When making a Power Blow, you may make an additional three card Hard-Exertion. If you do and your opponent dodges that attack you may remove one Location, Object, Plot, or Situation from play.
HtG 158 Master of the Game The Kurgan   R Res 2 2E Situation   1M 2R     Before making a hard exertion, name an Attribute. You may pull one card with that Attribute from the Exertion into your hand.
HtG 159 Master's Head Shot The Kurgan   R Res 3   Special Attack   1M 2S   Grid This attack may be played after an Evade: Back Away. This attack is a Power Blow. If you did not play a Special Card this turn, this attack is a Head Shot.
HtG 160 Strongest of All Immortals The Kurgan   R Res     Edge   1S     Play in conjunction with a Non-Special Attack. That attack is now a Power Blow. OR; Play in conjunction with a Block. That defense is now a Power Block.
HtG 161 The Perfect Warrior The Kurgan   R Sig 2   Plot   1T     You may ignore the effects of any Edge cards played in conjunction with attacks played by your opponent.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 162 Combination Yung Dol Kim   C       Event   1A     You may play an additional attack this turn. You may play another Special Card this turn. You may only play one Combination per turn.
HtG 163 Evade: Back Away Yung Dol Kim   C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HtG 164 Flurry Strike Yung Dol Kim   C       Special Attack   1S   Grid This attack does one damage. When playing this card, chose one area on the grid for it to cover. If used as a Block, this attack cannot be a Power Block.
HtG 165 Trip Yung Dol Kim   C       Event   1A     Remove all standing defenses your opponent has in play. You may play another special card this turn. You may only play one Trip per turn.
HtG 166 Cutting Room Floor Yung Dol Kim   U Res     Event   1A     Play only during the attack phase. Retrieve one Non-Special Attack from your discard and put it into your hand. Remove this card from the game after use.
HtG 167 Patience Yung Dol Kim   U Res     Event   1R     Draw up to your current Ability. You may play another Special Card this turn. You may only play one Patience per turn.
HtG 168 Run Away! Yung Dol Kim   U Res 2   Situation   1T     Discard to prevent all damage from one Ranged Attack.
HtG 169 Tired of the Game Yung Dol Kim   U Sig     Situation   1R     Discard this card to avoid a Head Shot. You lose the game.
HtG 170 Desperation Yung Dol Kim   R Res     Event   1T     Look at the top three cards of your Endurance. You may place all attacks in your hand. Put all remaining cards in your discard. You may play another special card this turn. You may only play one Desperation per turn.
HtG 171 Director's Cut Yung Dol Kim   R Sig 2   Plot   1T     During your May Do/Must Do Phase, you may discard up to two attacks from your hand to draw that many cards.
HtG 172 Frenzy Yung Dol Kim   R Res 4   Situation   1A     You may play an additional Basic attack during your turn for each Frenzy you have in play. You may discard Frenzy from play during your attack phase. If you do, dodges will not avoid multiple attacks you play this turn.
HtG 173 Master's Attack Yung Dol Kim   R Res 4   Special Attack   1M 1A 1S   Grid This attack cannot be a Power Blow.
HtG 174 Off-Hand Hilt Yung Dol Kim   R Sig 2   Object Hilt 1S     You may only include this card in your deck if you are using the Wakizashi Weapon of Choice. If you are using two Weapon of Choice you may have up to two Hilts in play at a time. Your Special Attacks do an additional point of damage for each Hilt you have in play.
HtG 175 Security Badge Yung Dol Kim   R Res 2   Object   1R     While this card is in play you may ignore the effects of any Location in play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 176 Connor MacLeod Persona Connor MacLeod 2E Only PG     2E Persona   6M 5A 5S 5T 5E 5R     You may discard one E to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of three).
HtG 177 Iman Fasil Persona Iman Fasil 2E Only PG     2E Persona   5M 8A 4S 3T 4E 6R     Whenever your opponent makes an Attribute Check, you may subtract one from the result.
HtG 178 Sunda Kastagir Persona Sunda Kastagir 2E Only PG     2E Persona   5M 3A 4S 9T 5E 4R     Whenever you make an Attribute Check you may add one to the result. When making a Hard-Exertion for an Attribute Check, attack, or defense, you may stop the Exertion after finding the card(s) needed.
HtG 179 Katana Katana   PG       Pregame     Hand   You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
HtG 180 The Kurgan Persona The Kurgan 2E Only PG     2E Persona   7M 5A 8S 6T 2E 4R     Your Non-Ranged attacks do an additional point of damage. During your May Do/Must Do Phase, you may discard one S from your hand to ignore a Location in play for the remainder of your turn.
HtG 181 Ramirez Persona v1 Ramirez   PG       Persona   7M 7A 3S 4T 6E 5R     You may include up to twelve Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand.
HtG 181 Ramirez Persona v2 Ramirez   PG       Persona   7M 7A 3S 4T 6E 5R     You may include up to twelve Slashes in your deck. If you only play one attack during your turn, your opponent must discard a Dodge to play a Dodge from their hand.
HtG 182 Scimitar Scimitar   PG       Pregame     Hand   If you play an unsuccessful Block against a hidden Attack, you may play a new Block from your hand to defend that attack. Your dodges won't avoid multiple attacks.
HtG 183 Two-Handed Broadsword Two-Handed Broadsword   PG       Pregame     HandHand   You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. You lose an additional Ability when Exhausting.
HtG 184 Wakizashi Wakizashi   PG       Pregame     Hand   You may play this Weapon of Choice with another One-Handed Weapon of Choice. You may play Special Attacks from an Exertion. You may not play Power Blows unless they are a Head Shot.
HtG 185 Yung Dol Kim Persona Yung Dol Kim   PG       Persona   4M 7A 5S 6T 3E 4R     You may play attacks as if they were blocks. If you are using two Weapon of Choice, you may make Power Blocks with a 0-card Hard Exertion.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG 186 Amergan     P       Pregame         If your S is six or more, you may use this card. You may use any Two-Handed Weapon of Choice with one hand.
HtG 187 The Prize   Title, Text P       Pre-Game         You may remove this card from game to shuffle your discard pile into your endurance.
HtG 188 Connor MacLeod Premium Connor MacLeod   P     Pre-Game         Play in conjunction with the Connor MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 189 Iman Fasil Premium Iman Fasil   P     Pre-Game         Play in conjunction with the Iman Fasil Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 190 Sunda Kastagir Premium Sunda Kastagir   P     Pre-Game         Play in conjunction with the Sunda Kastigir Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 191 The Kurgan Premium The Kurgan   P     Pre-Game         Play in conjunction with the Kurgan Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 192 Ramirez Premium v1 Ramirez   P       Pre-Game         Play in conjunction with the Ramirez Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 192 Ramirez Premium v2 Ramirez   P       Pre-Game         Play in conjunction with the Ramirez Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 193 There Can Be Only One     P       Pregame         Discard this card from the game during your Attack Phase to make the next attack you play that is not a Power Blow an attack that cannot be blocked.
HtG 194 Yung Dol Kim Premium Yung Dol Kim   P       Pre-Game         Play in conjunction with the Yung Dol Kim Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
HtG 195 Arm & Tactics (Attribute Check)   Text P       Pregame         You may remove this card from the game to add 3 of any attribute to one Attribute or Disarm Check.
HtG 196 The Curse     P       Pre-Game         If you do not play a special card and you discard this card, you may look at your opponent's Discard and remove one card from the game.
HtG 197 Arms & Tactics (Multiple Attacks)   Text P       Pre-Game         You may remove this card from the game to play defenses against multiple attacks, even if there are cards preventing you from doing so.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtG   Checklist Fixed                      
HtG   Checklist Generic                      
HtG   Checklist Katana/Scimitar                      
HtG   Checklist 2H Broadsword/Wakizashi                      
HtG   Checklist Connor MacLeod                      
HtG   Checklist Iman Fasil                      
HtG   Checklist Sunda Kastigir                      
HtG   Checklist Ramirez                      
HtG   Checklist The Kurgan                      
HtG   Checklist Yung Dol Kim                      
HtG   Checklist Pre-Game                      
HtG   Checklist Foils                      
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text