Spoiler List

HtG - Highlander: The Quickening (Expansion for The Gathering) (Feb 2008)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtQ 198 Cat and Mouse (Attack)     C       Plot   1R     Attack: When this card enters play, your opponent must discard an attack from their hand for each Cat and Mouse you have in play. You may have multiple cat and Mouse: Attack in play.
HtQ 199 Cat and Mouse (Special)     C       Plot   1R     Special: When this card enters play, your opponent must discard a Special Card from their hand for each Cat and Mouse you have in play. You may have multiple cat and Mouse: SPECIAL in play.
HtQ 200 David Blake     R   2   Situation Mortal Ally 1E     Discard this card from play to ignore the effects of any one Event that is not played in conjunction with an attack or block, or in place of an attack. Lose one ability.
HtQ 201 Dirty Trick - Choke     C       Attack   1R Hand Grid Choke: This attask cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard all attacks from their hand at the beginning of their Attack Phase.
HtQ 202 Disgruntled Mortal     U       Situation   1T     Your opponent must discard the top card of their Endurance during each of their May Do/Must Do Phases. This is a cumulative effect.
HtQ 203 Dr Alan Neyman     U       Event Mortal Ally 1E     Return one of your cards that have been removed from the game to your Discard. Remove this card from the game after use.
HtQ 204 Dr Sonny Jackson     U       Event Mortal Ally 1E     Prevent one damage this turn. You may play another Dr. Sonny Jackson this turn
HtQ 205 Inner Strength (Add)     C       Edge   1T     Play before making an Exertion. Add two to the Exertion size. You may only play one Inner Strength this turn.
HtQ 206 Inner Strength (Subtract)     C       Edge   1T     Play before making an Exertion. Subtract two from the Exertion size. You may only play one Inner Strength this turn.
HtQ 207 Louise Marcus     R   2   Situation Mortal Ally 1E     Discard this card from play during your May Do/Must Do Phase. Choose one Location, Object, Plot, or Situation in play. You may ignore the effects of that card for the remainder of your turn.
HtQ 208 Lucky Block Lower     C       Block   1T     If this block is played from an Exertion, it may be a Power Block without an Exertion.
HtQ 209 Lucky Block Middle     C       Block   1T     If this block is played from an Exertion, it may be a Power Block without an Exertion.
HtQ 210 Lucky Block Upper     C       Block   1T     If this block is played from an Exertion, it may be a Power Block without an Exertion.
HtQ 211 MAX Detention Center     U       Location   1S     Any Allies removed from play or swept during the Sweep Phase are removed from the game.
HtQ 212 Satellite     U       Object   1R     Your opponent's maximum handsize is reduced by one. This is a cumulative effect.
HtQ 213 Time Portal     R   2   Event   1R     Play only during your Attack Phase. Search your Discard for one card and put it in your hand. Lose two ability. Remove this card from the game after use.
HtQ 214 TSC Headquarters     U       Location   1S     No Locations may be put into play.
HtQ 215 TSC Troopers     U       Situation   1S     Play on an opponent's Situation in play. Keep TSC Troopers with that Situation. You may ignore the effects of that Situation.
HtQ 216 Who Wants To Live Forever     C       Event   1S     All Players lose one Ability.
HtQ 217 Guard Shield   U       Edge   1T     Play in conjunction with a Basic Block. Keep this card in play with the block. The block is now a Guard and is a Standing Defense.
HtQ 218 Lower Left Block Shield   C       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks.
HtQ 219 Lower Right Block Shield   C       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks.
HtQ 220 Ricochet Shield   U       Edge   1R     Play in conjunction with a block that is defending against a Ranged Attack. If that block is successful, you may remove one Situation, Object, or Ally from play.
HtQ 221 Shield Bash (UL) Shield   R   2   Special Attack   1S   Grid This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone.
HtQ 222 Shield Bash (UR) Shield   R   2   Special Attack   1S   Grid This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone.
HtQ 223 Upper Left Block Shield   C       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks.
HtQ 224 Upper Right Block Shield   C       Basic Block   1T   Grid You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks.
HtQ 225 Block and Strike (Edge) Short Sword   R   4   Edge   1S     Play in conjunction with a non-Guard block used as your last defense during your turn. That block becomes a Special Attack that is your first attack during your attack Phase this turn. You may attack to areas you just blocked this turn.
HtQ 226 Block and Strike (LL) Short Sword Type C       Special Attack/Block   1S   Grid If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn.
HtQ 227 Block and Strike (LR) Short Sword Type C       Special Attack/Block   1S   Grid If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn.
HtQ 228 Block and Strike (UL) Short Sword Type C       Special Attack/Block   1S   Grid If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn.
HtQ 229 Block and Strike (UR) Short Sword Type C       Special Attack/Block   1S   Grid If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn.
HtQ 230 Cover Short Sword   U       Edge   1T     Play in conjunction with a Basic Block. Choose one additional adjacent grid for that defense to cover.
HtQ 231 Fury Strike Short Sword   U       Event   1S     You may play up to three Basic Attacks from your hand. These attacks form one Special Attack that does two damage.
HtQ 232 Master of the Short Sword Short Sword   R   2   Situation   1M 1S 1T     You may play Basic Blocks as Special Attacks. This is a standing defense.
HtQ 233 Corda's Dodge Corda/Reno   U       Dodge   1A   Grid You may play this in conjunction with Reno's Dodge.
HtQ 234 Death From Above Corda/Reno   U Res     Edge   1S     You may only play this card if you have a Flying Machine in play. Play in conjunction with an attack. All attacks you play this turn may be played hidden.
HtQ 235 Evade (Escape) Corda/Reno   C     2E Dodge Escape 1A   Grid You lose one attack this turn. If playing with both Corda and Reno Personas, you may switch hands.
HtQ 236 Equalizer Corda/Reno   C       Ranged Attack   1S   Grid This attack does one damage.
HtQ 237 Extra Shot Corda/Reno   C     2E Event   1A     You may play an additional attack this turn. If playing with both Corda and Reno Personas, you may switch hands.
HtQ 238 Flying Machine (Hoverboard) Corda/Reno   R Sig 2 2E Object Hoverboard 1T     You may ignore the ffects of any Location in play. You may only have one Flying Machine: Hoverboard in play.
HtQ 239 Flying Machine (Wings) Corda/Reno   R Sig 2 2E Object Wings 1T     Your opponent must make an Exertion to play an attack from their hand. You may only have one Flying Machine: Wings in play.
HtQ 240 Master of Zeist Corda/Reno   R Res 4 2E Event   1M 2S     Make a Hard Exertion. If there is no E in that Exertion, you may remove a Situation from play. If there is no R in that Exertion, you may remove a Plot from play.
HtQ 241 Outnumber Corda/Reno   R Res 1 2E Event   1S     You may only play this card if you are using both Corda and Reno Personas. Your opponent must discard one Special Card from their hand. If they do not, they must discard the top five cards of their Endurance. You may play another Special Card this turn. If this card is in play during your Sweep Phase, you may return it to your hand.
HtQ 242 Reno's Dodge Corda/Reno   U       Dodge   1A   Grid You may play this in conjunctions with Corda's Dodge.
HtQ 243 Space Goggles (Top 5) Corda/Reno   R Sig 2   Object   1T     Once per turn, you may discard an attack from your hand to look at the top five cards of any endurance.
HtQ 244 Space Goggles (Hand) Corda/Reno   R Sig 2   Object   1T     Once per turn, you may discard a defense from your hand to look at your opponent's hand.
HtQ 245 Teamwork Corda/Reno   U Res   2E Event   1T     You may only play this card if you are using both Corda and Reno Personas. You may exchange up to three cards between each hand. You may play another special card this turn.
HtQ 246 Trip Corda/Reno   C     2E Event   1T     Remove all Standing Defenses your opponent has in play. If playing with both Corda and Reno Personas, you may switch hands.
HtQ 247 A Master's Rage General Katana   R Res     Edge   1M 1T 1S     Play this card before making an Exertion to use your Persona Ability. You may play Special Cards normally for the remainder of your turn.
HtQ 248 Corda General Katana   U Res 2   Situation Immortal Ally 1E     If you do not play a Special card during your turn, you may play an additional attack. You may discard this card from play to avoid one attack. If you do, remove this card from the game.
HtQ 249 Dirty Trick (Pommel) General Katana   C       Attack   1S   Grid Pommel: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, your opponent is prone.
HtQ 250 Do It Yourself General Katana   R Res 2   Event   1R     You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card and your opponent takes the damage instead. Remove this card from the game after use.
HtQ 251 Evade (Back Away) General Katana   C     2E Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
HtQ 252 Extended Blade General Katana Text R Sig 2   Object Hilt 1S     You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. You may play Non-Special Attacks after playing a Back Away.
HtQ 253 Follow Up General Katana   C       Event   1S     You may play an additional attack this turn. This additional attack may be a Power Blow with a 0-card Hard Exertion.
HtQ 254 Ironside General Katana   U Res     Edge   1T     You may discard this card from your hand to draw a card. When making an Exertion, you may stop revealing cards immediately after revealing an Ironside. If your oponent forces you to discard cards from your Endurance, you may stop discarding cards immediately after discarding an Ironside.
HtQ 255 Master's Attack General Katana   R Res 2   Special Attack   1M 2S   Grid If your opponent has a Plot in play, this attack cannot be blocked. If your opponent has a Situation in play, this attack cannot be dodged. This attack may be a Head Shot.
HtQ 256 Renegade General Katana   R Sig 2   Plot   1T     You may reduce the size of your Hard Exertions by one for each Plot in play.
HtQ 257 Reno General Katana   U Res 2   Situation Immortal Ally 1E     If you do not play an attack during your turn and do not play a Special Card that is not an Event, you may play two Events during your turn. You may discard this card from play to avoid one attack. If youd, remove this card from the game.
HtQ 258 Taunt General Katana   U Res 4 2E Event   1S     Play in conjunction with an attack. Your opponent cannot play a defense fromtheir hand to defend that attack.
HtQ 259 Toadies General Katana   R Res 2   Event   1R     Your opponent takes three damage. Your opponent may make a Hard Exertion and prevent one point of damagefor each defense found in that Exertion.
HtQ 260 Trip General Katana   C       Event   1S     Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand.
HtQ 261 Brute Strength The Kurgan   U       Edge   1S     Play in conjunction with a Power Blow. Your opponent cannot play a Standing Defense next turn.
HtQ 262 Chinese Broadsword Sunda Kastagir   R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Scimitar Weapon of Choice. Guards you play may ignore the effects of any card your opponent has in play which prevents them from defending multiple attacks.
HtQ 263 Clan Priest Clan MacLeod   R Sig 2 2E Event   1E     You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use.
HtQ 264 Flask Sunda Kastagir   U Res 2   Object   1R     Discard this card from play. If you do so, all players gain one Ability.
HtQ 265 Frenzy Yung Dol Kim   R Res 2   Situation   1A     You may play an additional Basic attack during your turn for each Frenzy you have in play. You may discard Frenzy from play during your Attack Phase. If you do, blocks will not avoid multiple attacks you play this turn.
HtQ 266 Master's Advantage Iman Fasil   R Res 2 2E Situation   1M 2R     Whenever your opponent makes an Attribute Check to regain their Weapon, you may name the Attribute that they must search for.
HtQ 267 Master's Dodge Ramirez   R Res 3   Dodge   1M 2A   Grid If your next attack played this turn is a Slash, it does an additional point of damage.
HtQ 268 Measure of Life Ramirez   U Res 4   Situation   1R     At the end of your Draw/Discard Phase, place the bottom card of your Discard on the bottom of your endurance. This is a cumulative effect.
HtQ 269 Relentless Pursuit Iman Fasil   U Res 4   Situation   1R     If your opponent is Disarmed, you may discard this card from play. If you do, your opponent is Prone.
HtQ 270 Remembrance Clan MacLeod   U Sig     Event   1R     You may retrieve one Situation Ally from your Discard or Endurance and put it in your hand.
HtQ 271 Second Wind Yung Dol Kim   U Res 2   Event   1T     Shuffle your Discard into your Endurance. Lose 3 ability. Remove this card from the game after use.
HtQ 272 War Horse The Kurgan   R Res 2   Object   1S     You may ignore the effects of any card your opponent has in play that forces you to discard a defense from your hand. You may ignore any effect your opponent has in play that forces you to discard a defense to play a defense. You may not be made Prone. If War Horse leaves play, you lose one ability.
HtQ 273 Corda     PG     2E Persona   2M 3A 3S 5T 1E 0R     You may play this Persona in conjunction with Reno. During your May Do/Must Do Phase, you may draw a card. When playing with Reno, each Persona keeps their own ability and Hand. At the end of your Draw/Discard Phase, you may switch hands. Place the hand you are not using under its respective persona. Corda begins the game with 8 Ability.
HtQ 274 General Katana     PG     2E Persona   6M 5A 8S 8T 2E 2R     If you do not play a special card during your turn, you may make a Hard Exertion. If there is no E in that Exertion, you may remove a Situation from play. If there is no R in that Exertion, you may remove a Plot from play. This is not an Attribute Check.
HtQ 275 Reno     PG     2E Persona   2M 4A 4S 3T 0E 1R     You may play this Persona in conjunction with Corda. You may make a 3-card Hard Exertion to remove an ally from play. When playing with Corda, each Persona keeps their own ability and Hand. At the end of your Draw/Discard Phase, you may switch hands. Place the hand you are not using under its respective persona. Reno begins the game with 8 Ability.
HtQ 276 Shield     PG       WoC     Hand   You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. You may play blocks against Ranged Attacks. Your first attack cannot be played to areas you blocked this turn, regardless of any other effects.
HtQ 277 Short Sword     PG       WoC     Hand   Your opponent must discard a Block to play a non-Basic Block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn.
HtQ 278 Corda and Reno (Premium)     P       Pre-Game         Play in conjunction with the Corda and Reno Personas. Your Master Cards cannot be countered or removed from the game by your opponent.
HtQ 279 The Gathering (Remove Sit)     P       Pre-Game         If you do not play a Special Card during your turn, you may remove this card from the game to remove one Situation from play.
HtQ 280 The Gathering (Find Sit)     P       Pre-Game         If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Situation and put it in play.
HtQ 281 General Katana (Premium)     P       Pre-Game         Play in conjunction with the General Katana Persona. You being the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtQ CL1 Checklist 1 Generic                      
HtQ CL2 Checklist 2 Shield                      
HtQ CL3 Checklist 3 Short Sword                      
HtQ CL4 Checklist 4 Corda/Reno                      
HtQ CL5 Checklist 5 General Katana                      
HtQ CL6 Checklist 6 Legacy                      
HtQ CL7 Checklist 7 Pre-Game                      
HtQ CL8 Checklist 8 Premium                      
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text