Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HtQ | 198 | Cat and Mouse (Attack) | C | Plot | 1 | Attack: When this card enters play, your opponent must discard an attack from their hand for each Cat and Mouse you have in play. You may have multiple cat and Mouse: Attack in play. | ||||||||
HtQ | 199 | Cat and Mouse (Special) | C | Plot | 1 | Special: When this card enters play, your opponent must discard a Special Card from their hand for each Cat and Mouse you have in play. You may have multiple cat and Mouse: SPECIAL in play. | ||||||||
HtQ | 200 | David Blake | R | 2 | Situation | Mortal Ally | 1 | Discard this card from play to ignore the effects of any one Event that is not played in conjunction with an attack or block, or in place of an attack. Lose one ability. | ||||||
HtQ | 201 | Dirty Trick - Choke | C | Attack | 1 | Choke: This attask cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must discard all attacks from their hand at the beginning of their Attack Phase. | ||||||||
HtQ | 202 | Disgruntled Mortal | U | Situation | 1 | Your opponent must discard the top card of their Endurance during each of their May Do/Must Do Phases. This is a cumulative effect. | ||||||||
HtQ | 203 | Dr Alan Neyman | U | Event | Mortal Ally | 1 | Return one of your cards that have been removed from the game to your Discard. Remove this card from the game after use. | |||||||
HtQ | 204 | Dr Sonny Jackson | U | Event | Mortal Ally | 1 | Prevent one damage this turn. You may play another Dr. Sonny Jackson this turn | |||||||
HtQ | 205 | Inner Strength (Add) | C | Edge | 1 | Play before making an Exertion. Add two to the Exertion size. You may only play one Inner Strength this turn. | ||||||||
HtQ | 206 | Inner Strength (Subtract) | C | Edge | 1 | Play before making an Exertion. Subtract two from the Exertion size. You may only play one Inner Strength this turn. | ||||||||
HtQ | 207 | Louise Marcus | R | 2 | Situation | Mortal Ally | 1 | Discard this card from play during your May Do/Must Do Phase. Choose one Location, Object, Plot, or Situation in play. You may ignore the effects of that card for the remainder of your turn. | ||||||
HtQ | 208 | Lucky Block Lower | C | Block | 1 | If this block is played from an Exertion, it may be a Power Block without an Exertion. | ||||||||
HtQ | 209 | Lucky Block Middle | C | Block | 1 | If this block is played from an Exertion, it may be a Power Block without an Exertion. | ||||||||
HtQ | 210 | Lucky Block Upper | C | Block | 1 | If this block is played from an Exertion, it may be a Power Block without an Exertion. | ||||||||
HtQ | 211 | MAX Detention Center | U | Location | 1 | Any Allies removed from play or swept during the Sweep Phase are removed from the game. | ||||||||
HtQ | 212 | Satellite | U | Object | 1 | Your opponent's maximum handsize is reduced by one. This is a cumulative effect. | ||||||||
HtQ | 213 | Time Portal | R | 2 | Event | 1 | Play only during your Attack Phase. Search your Discard for one card and put it in your hand. Lose two ability. Remove this card from the game after use. | |||||||
HtQ | 214 | TSC Headquarters | U | Location | 1 | No Locations may be put into play. | ||||||||
HtQ | 215 | TSC Troopers | U | Situation | 1 | Play on an opponent's Situation in play. Keep TSC Troopers with that Situation. You may ignore the effects of that Situation. | ||||||||
HtQ | 216 | Who Wants To Live Forever | C | Event | 1 | All Players lose one Ability. | ||||||||
HtQ | 217 | Guard | Shield | U | Edge | 1 | Play in conjunction with a Basic Block. Keep this card in play with the block. The block is now a Guard and is a Standing Defense. | |||||||
HtQ | 218 | Lower Left Block | Shield | C | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. | |||||||
HtQ | 219 | Lower Right Block | Shield | C | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. | |||||||
HtQ | 220 | Ricochet | Shield | U | Edge | 1 | Play in conjunction with a block that is defending against a Ranged Attack. If that block is successful, you may remove one Situation, Object, or Ally from play. | |||||||
HtQ | 221 | Shield Bash (UL) | Shield | R | 2 | Special Attack | 1 | This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone. | ||||||
HtQ | 222 | Shield Bash (UR) | Shield | R | 2 | Special Attack | 1 | This attack may only be blocked by a Basic Block. This attack does one damage. If this attack is successful, your opponent is Prone. | ||||||
HtQ | 223 | Upper Left Block | Shield | C | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. | |||||||
HtQ | 224 | Upper Right Block | Shield | C | Basic Block | 1 | You may include this card in your deck in place of a Basic Block. You do not need to include this card in your deck to satisfy your Basic Block Requirements. You may ignore any effects played by your opponent that prevent this defense from blocking multiple attacks. | |||||||
HtQ | 225 | Block and Strike (Edge) | Short Sword | R | 4 | Edge | 1 | Play in conjunction with a non-Guard block used as your last defense during your turn. That block becomes a Special Attack that is your first attack during your attack Phase this turn. You may attack to areas you just blocked this turn. | ||||||
HtQ | 226 | Block and Strike (LL) | Short Sword | Type | C | Special Attack/Block | 1 | If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. | ||||||
HtQ | 227 | Block and Strike (LR) | Short Sword | Type | C | Special Attack/Block | 1 | If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. | ||||||
HtQ | 228 | Block and Strike (UL) | Short Sword | Type | C | Special Attack/Block | 1 | If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. | ||||||
HtQ | 229 | Block and Strike (UR) | Short Sword | Type | C | Special Attack/Block | 1 | If this is the last defense played on your turn, it becomes your first attack during your Attack Phase this turn. You may attack to areas you just blocked this turn. | ||||||
HtQ | 230 | Cover | Short Sword | U | Edge | 1 | Play in conjunction with a Basic Block. Choose one additional adjacent grid for that defense to cover. | |||||||
HtQ | 231 | Fury Strike | Short Sword | U | Event | 1 | You may play up to three Basic Attacks from your hand. These attacks form one Special Attack that does two damage. | |||||||
HtQ | 232 | Master of the Short Sword | Short Sword | R | 2 | Situation | 1 1 1 | You may play Basic Blocks as Special Attacks. This is a standing defense. | ||||||
HtQ | 233 | Corda's Dodge | Corda/Reno | U | Dodge | 1 | You may play this in conjunction with Reno's Dodge. | |||||||
HtQ | 234 | Death From Above | Corda/Reno | U | Edge | 1 | You may only play this card if you have a Flying Machine in play. Play in conjunction with an attack. All attacks you play this turn may be played hidden. | |||||||
HtQ | 235 | Evade (Escape) | Corda/Reno | C | Dodge | Escape | 1 | You lose one attack this turn. If playing with both Corda and Reno Personas, you may switch hands. | ||||||
HtQ | 236 | Equalizer | Corda/Reno | C | Ranged Attack | 1 | This attack does one damage. | |||||||
HtQ | 237 | Extra Shot | Corda/Reno | C | Event | 1 | You may play an additional attack this turn. If playing with both Corda and Reno Personas, you may switch hands. | |||||||
HtQ | 238 | Flying Machine (Hoverboard) | Corda/Reno | R | 2 | Object | Hoverboard | 1 | You may ignore the ffects of any Location in play. You may only have one Flying Machine: Hoverboard in play. | |||||
HtQ | 239 | Flying Machine (Wings) | Corda/Reno | R | 2 | Object | Wings | 1 | Your opponent must make an Exertion to play an attack from their hand. You may only have one Flying Machine: Wings in play. | |||||
HtQ | 240 | Master of Zeist | Corda/Reno | R | 4 | Event | 1 2 | Make a Hard Exertion. If there is no in that Exertion, you may remove a Situation from play. If there is no in that Exertion, you may remove a Plot from play. | ||||||
HtQ | 241 | Outnumber | Corda/Reno | R | 1 | Event | 1 | You may only play this card if you are using both Corda and Reno Personas. Your opponent must discard one Special Card from their hand. If they do not, they must discard the top five cards of their Endurance. You may play another Special Card this turn. If this card is in play during your Sweep Phase, you may return it to your hand. | ||||||
HtQ | 242 | Reno's Dodge | Corda/Reno | U | Dodge | 1 | You may play this in conjunctions with Corda's Dodge. | |||||||
HtQ | 243 | Space Goggles (Top 5) | Corda/Reno | R | 2 | Object | 1 | Once per turn, you may discard an attack from your hand to look at the top five cards of any endurance. | ||||||
HtQ | 244 | Space Goggles (Hand) | Corda/Reno | R | 2 | Object | 1 | Once per turn, you may discard a defense from your hand to look at your opponent's hand. | ||||||
HtQ | 245 | Teamwork | Corda/Reno | U | Event | 1 | You may only play this card if you are using both Corda and Reno Personas. You may exchange up to three cards between each hand. You may play another special card this turn. | |||||||
HtQ | 246 | Trip | Corda/Reno | C | Event | 1 | Remove all Standing Defenses your opponent has in play. If playing with both Corda and Reno Personas, you may switch hands. | |||||||
HtQ | 247 | A Master's Rage | General Katana | R | Edge | 1 1 1 | Play this card before making an Exertion to use your Persona Ability. You may play Special Cards normally for the remainder of your turn. | |||||||
HtQ | 248 | Corda | General Katana | U | 2 | Situation | Immortal Ally | 1 | If you do not play a Special card during your turn, you may play an additional attack. You may discard this card from play to avoid one attack. If you do, remove this card from the game. | |||||
HtQ | 249 | Dirty Trick (Pommel) | General Katana | C | Attack | 1 | Pommel: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, your opponent is prone. | |||||||
HtQ | 250 | Do It Yourself | General Katana | R | 2 | Event | 1 | You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card and your opponent takes the damage instead. Remove this card from the game after use. | ||||||
HtQ | 251 | Evade (Back Away) | General Katana | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HtQ | 252 | Extended Blade | General Katana | Text | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. You may play Non-Special Attacks after playing a Back Away. | ||||
HtQ | 253 | Follow Up | General Katana | C | Event | 1 | You may play an additional attack this turn. This additional attack may be a Power Blow with a 0-card Hard Exertion. | |||||||
HtQ | 254 | Ironside | General Katana | U | Edge | 1 | You may discard this card from your hand to draw a card. When making an Exertion, you may stop revealing cards immediately after revealing an Ironside. If your oponent forces you to discard cards from your Endurance, you may stop discarding cards immediately after discarding an Ironside. | |||||||
HtQ | 255 | Master's Attack | General Katana | R | 2 | Special Attack | 1 2 | If your opponent has a Plot in play, this attack cannot be blocked. If your opponent has a Situation in play, this attack cannot be dodged. This attack may be a Head Shot. | ||||||
HtQ | 256 | Renegade | General Katana | R | 2 | Plot | 1 | You may reduce the size of your Hard Exertions by one for each Plot in play. | ||||||
HtQ | 257 | Reno | General Katana | U | 2 | Situation | Immortal Ally | 1 | If you do not play an attack during your turn and do not play a Special Card that is not an Event, you may play two Events during your turn. You may discard this card from play to avoid one attack. If youd, remove this card from the game. | |||||
HtQ | 258 | Taunt | General Katana | U | 4 | Event | 1 | Play in conjunction with an attack. Your opponent cannot play a defense fromtheir hand to defend that attack. | ||||||
HtQ | 259 | Toadies | General Katana | R | 2 | Event | 1 | Your opponent takes three damage. Your opponent may make a Hard Exertion and prevent one point of damagefor each defense found in that Exertion. | ||||||
HtQ | 260 | Trip | General Katana | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand. | |||||||
HtQ | 261 | Brute Strength | The Kurgan | U | Edge | 1 | Play in conjunction with a Power Blow. Your opponent cannot play a Standing Defense next turn. | |||||||
HtQ | 262 | Chinese Broadsword | Sunda Kastagir | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Scimitar Weapon of Choice. Guards you play may ignore the effects of any card your opponent has in play which prevents them from defending multiple attacks. | |||||
HtQ | 263 | Clan Priest | Clan MacLeod | R | 2 | Event | 1 | You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use. | ||||||
HtQ | 264 | Flask | Sunda Kastagir | U | 2 | Object | 1 | Discard this card from play. If you do so, all players gain one Ability. | ||||||
HtQ | 265 | Frenzy | Yung Dol Kim | R | 2 | Situation | 1 | You may play an additional Basic attack during your turn for each Frenzy you have in play. You may discard Frenzy from play during your Attack Phase. If you do, blocks will not avoid multiple attacks you play this turn. | ||||||
HtQ | 266 | Master's Advantage | Iman Fasil | R | 2 | Situation | 1 2 | Whenever your opponent makes an Attribute Check to regain their Weapon, you may name the Attribute that they must search for. | ||||||
HtQ | 267 | Master's Dodge | Ramirez | R | 3 | Dodge | 1 2 | If your next attack played this turn is a Slash, it does an additional point of damage. | ||||||
HtQ | 268 | Measure of Life | Ramirez | U | 4 | Situation | 1 | At the end of your Draw/Discard Phase, place the bottom card of your Discard on the bottom of your endurance. This is a cumulative effect. | ||||||
HtQ | 269 | Relentless Pursuit | Iman Fasil | U | 4 | Situation | 1 | If your opponent is Disarmed, you may discard this card from play. If you do, your opponent is Prone. | ||||||
HtQ | 270 | Remembrance | Clan MacLeod | U | Event | 1 | You may retrieve one Situation Ally from your Discard or Endurance and put it in your hand. | |||||||
HtQ | 271 | Second Wind | Yung Dol Kim | U | 2 | Event | 1 | Shuffle your Discard into your Endurance. Lose 3 ability. Remove this card from the game after use. | ||||||
HtQ | 272 | War Horse | The Kurgan | R | 2 | Object | 1 | You may ignore the effects of any card your opponent has in play that forces you to discard a defense from your hand. You may ignore any effect your opponent has in play that forces you to discard a defense to play a defense. You may not be made Prone. If War Horse leaves play, you lose one ability. | ||||||
HtQ | 273 | Corda | PG | Persona | 2 3 3 5 1 0 | You may play this Persona in conjunction with Reno. During your May Do/Must Do Phase, you may draw a card. When playing with Reno, each Persona keeps their own ability and Hand. At the end of your Draw/Discard Phase, you may switch hands. Place the hand you are not using under its respective persona. Corda begins the game with 8 Ability. | ||||||||
HtQ | 274 | General Katana | PG | Persona | 6 5 8 8 2 2 | If you do not play a special card during your turn, you may make a Hard Exertion. If there is no in that Exertion, you may remove a Situation from play. If there is no in that Exertion, you may remove a Plot from play. This is not an Attribute Check. | ||||||||
HtQ | 275 | Reno | PG | Persona | 2 4 4 3 0 1 | You may play this Persona in conjunction with Corda. You may make a 3-card Hard Exertion to remove an ally from play. When playing with Corda, each Persona keeps their own ability and Hand. At the end of your Draw/Discard Phase, you may switch hands. Place the hand you are not using under its respective persona. Reno begins the game with 8 Ability. | ||||||||
HtQ | 276 | Shield | PG | WoC | You may play this Weapon of Choice with another One-Handed Weapon of Choice. You must use two Weapon of Choice. You may play blocks against Ranged Attacks. Your first attack cannot be played to areas you blocked this turn, regardless of any other effects. | |||||||||
HtQ | 277 | Short Sword | PG | WoC | Your opponent must discard a Block to play a non-Basic Block against your attacks. You cannot include attacks in your deck that cover more than two grids. You may only play one attack per turn. | |||||||||
HtQ | 278 | Corda and Reno (Premium) | P | Pre-Game | Play in conjunction with the Corda and Reno Personas. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HtQ | 279 | The Gathering (Remove Sit) | P | Pre-Game | If you do not play a Special Card during your turn, you may remove this card from the game to remove one Situation from play. | |||||||||
HtQ | 280 | The Gathering (Find Sit) | P | Pre-Game | If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for any one Situation and put it in play. | |||||||||
HtQ | 281 | General Katana (Premium) | P | Pre-Game | Play in conjunction with the General Katana Persona. You being the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtQ | CL1 | Checklist 1 | Generic | |||||||||||
HtQ | CL2 | Checklist 2 | Shield | |||||||||||
HtQ | CL3 | Checklist 3 | Short Sword | |||||||||||
HtQ | CL4 | Checklist 4 | Corda/Reno | |||||||||||
HtQ | CL5 | Checklist 5 | General Katana | |||||||||||
HtQ | CL6 | Checklist 6 | Legacy | |||||||||||
HtQ | CL7 | Checklist 7 | Pre-Game | |||||||||||
HtQ | CL8 | Checklist 8 | Premium | |||||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |