Spoiler List

Highlander: Preconstructed Decks (Aug 2008)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Orig Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
_ _ Duncan vs Xavier                        
TS1 001 Upper Left Attack (R )   HS1 F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 002 Upper Center Attack (E)   HS1 F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 003 Upper Right Attack (T)   HS1 F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 004 Middle Left Attack (S)   HS1 F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 005 Thrust (A)   HS1 F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage
TS1 006 Middle Right Attack (R )   HS1 F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 007 Lower Left Attack (E)   HS1 F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 008 Lower Center Attack (T)   HS1 F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 009 Lower Right Attack (S)   HS1 F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS1 010 Upper Left Block (A)   HS1 F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
TS1 011 Upper Center Block (R )   HS1 F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
TS1 012 Upper Right Block (E)   HS1 F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
TS1 013 Lower Left Block (T)   HS1 F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
TS1 014 Lower Center Block (S)   HS1 F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
TS1 015 Lower Right Block (A)   HS1 F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
TS1 016 Head Shot   HS1 F       Event   1S     Play in conjunction with an upper attack. That attack is now a Head Shot.
TS1 017 Investigation   HS1 F       Event   1R     Remove a Plot from play.
TS1 018 Police (Remove Sit)   HS1 F       Event   1E     Remove a Situation from play.
TS1 019 Clan Priest Clan MacLeod HtQ R Sig 2 2E Event   1E     You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use.
TS1 020 The Highlander Clan MacLeod HS1 R Sig 2   Plot   1R     At the beginning of your turn, you may draw two cards.
TS1 021 Ducan MacLeod Persona Duncan MacLeod HS1 PG     2E Persona   M6 A5 S5 T5 E5 R5     You may discard one E to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
TS1 022 Alliance Duncan MacLeod NEW R Sig 2 Plot   1E     You may only include this card in your deck if you are using Joe Dawson as your Watcher. Whenever you play a Watcher, you may retrieve one watcher from your Discard and shuffle it into your Endurance.
TS1 023 Blade Whip Duncan MacLeod NEW U     Special Attack   1S   Grid This attack does 0 damage. Your opponent cannot play a dodge from their hand to defend against this attack. If thiss attack is successful, your opponent is Prone.
TS1 024 Charlie DeSalvo Duncan MacLeod NEW U Res 4 Situation Mortal Ally 1E     Your Special Attacks do an additional point of damage.
TS1 025 Counter: Duck Duncan MacLeod HS1 U     2E Dodge Duck 1A   Grid You may play Special Attacks from an Exertion this turn.
TS1 026 Darius Duncan MacLeod NEW U Sig 2 2E Situation Immortal Ally 1E     Whenever you make an attribute check, add one to the result.
TS1 027 Evade Duncan MacLeod HS1 C     2E Dodge   1A   Grid You lose one attack this turn.
TS1 028 Kick Duncan MacLeod HS2 U       Special Attack   1S   Grid You may play this attack even if you are disarmed. This attack cannot beblocked. This attack does one damage. If this attack is successful, your next attack this turn cannot be blocked. You may play an additional attack this turn.
TS1 029 Leg Sweep Duncan MacLeod HS1 C       Special Attack   1A   Grid You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged.
TS1 030 Master's Block Duncan MacLeod HS1 R Res 2 2E Block   1M 2T   Grid Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn.
TS1 031 Master's Head Shot Duncan MacLeod HS1 R Sig 2 2E Attack   1M 2S   Grid If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot.
TS1 032 Pommel Duncan MacLeod NEW U     Special Attack   1T   Grid You may play this as an additional attack if the last defense you played this turn was an Evade: Escape. You may play this attack even if you are disarmed. This attack cannot be blocked. This attack does 0 damage. You may play an additional attack this turn.
TS1 033 Tessa Noel Duncan MacLeod New Pic R Res 2 2E Situation Mortal Ally 1E     You may make a Soft Exertion for E E. If successful, gain one ability. If Tessa Noel leaves play, lose one Ability.
TS1 034 Trip Duncan MacLeod HS1 C       Event   1A     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
TS1 035 Alertness (Dodge)   HS1 C       Edge   1A     Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged.
TS1 036 ????                        
TS1 037 James Horton   NEW PG       Pre-Game         You must be Xavier St Cloud to use this Hunter. Your Allies are now considered Hunters and are no longer considered Allies. Your Hunters that deal damage do an additional point of damage. You may include Hunter cards in your deck.
TS1 038 Hunter (1 Dmg)   HS2 U       Event   1T     Your opponent must discard a block and a Dodge from their hand. If they do not, they take one damage.
TS1 039 ????                        
TS1 040 Hunter (2 Dmg)   HS2 R!   2   Event   1R     Your opponent takes two damage.
TS1 041 Hunter Hunter HS2e U       Situation   1T     If you are Prone or Disarmed during your opponent's May Do/Must Phase, they lose one Ability.
TS1 042 Unholy Xavier St Cloud NEW R Sig 2   Plot   1R     You may only include this card in your deck if you are using James Horton as your Hunter. Whenever you play a Hunter, you may retrieve one Hunter from your Discard and shuffle it into your Endurance.
TS1 043 Joe Dawson   NEW PG       Pre-Game         You must be Duncan MacLeod to use this Watcher. Your Watcher cards are now also considered Allies. You maymake a Hard Exertion to retrieve any Watcher Cards from your Discard and place them at the bottom of your Endurance. You may include Watcher cards in your deck.
TS1 044 Watcher (Gain Two)   HS2 R   2   Event   1E     Gain two Ability.
TS1 045 Watcher (Remove)   HS2 C       Event   1S     Remove any one Hunter card from play.
TS1 046 Watcher (Soft Exertion)   HS2 U   2   Event   1T     Name an Attribute. Make a Soft-Exertion. Prevent one damage this turn for each of that Attribute found.
TS1 047 Xavier Saint Cloud Persona Xavier St. Cloud HS1 PG     2E Persona   M6 A5 S4 T4 E4 R8     You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand.
TS1 048 Evade: Back Away Xavier St. Cloud HS1 C     2E Dodge Back Away 1R   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
TS1 049 For Tomorrow We Die Xavier St. Cloud HS1 R Sig 2   Plot   1R     Your maximum hand size is increased by one for each Plot you have in play.
TS1 050 Gas Cannister Xavier St. Cloud HS1 C       Ranged Attack   1S Hand Grid This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand.
TS1 051 The Master Plan Xavier St. Cloud HS1 R Sig 4   Edge   1M 2R     Play in conjunction with a Plot. You may play an additional Plot this turn.
TS1 052 Master Tactician Xavier St. Cloud HS1 R Res 2 2E Situation   1M 2R     During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play.
TS1 053 Mercenary Henchmen Xavier St. Cloud HS1 R Res 2 2E Event Mortal Ally? 1E     Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every A or R found in that Exertion.
TS1 054 Plan Ahead Xavier St. Cloud HS1 U Res     Situation   1R     Discard this card to remove a Situation or Plot from play.
TS1 055 Poison Gas: Gas Mask Xavier St. Cloud HS1 U Res     Plot   1R     Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play.
TS1 056 Poison Gas: Mustard Gas Xavier St. Cloud HS1 U Res     Plot   1R     Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage.
TS1 057 Poison Gas: Recon Work Xavier St. Cloud HS1 U Res     Plot   1R     Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play.
TS1 058 Necessary Evil: Joining Forces Xavier St. Cloud NEW U Res     Plot   1E     Joining Forces: When this card enters play, you may search your endurance for any one Hunter card and put it into your Hand.
TS1 059 Necessary Evil: Cover Fire Xavier St. Cloud NEW U Res     Plot   1T     Cover Fire: You must have Necessary Evil: Joinging Forces in play to play this card card. You may play an additional Special Card this turn if that card is a Hunter.
TS1 060 Necessary Evil: Timely Escape Xavier St. Cloud NEW U Res     Plot   1T     Timely Escape: You must have Necessary Evil: Joing Forces and Cover Fire in play to play this card. You may only play this card during your Defense Phase. Avoid all attacks this turn. Skip your Attack Phase this turn. Remove all cards titled Necessary Evil that you control from play.
TS1 061 Stalk Xavier St. Cloud NEW U Res 2   Special Attack   1E   Grid This attack cannot be blocked or dodged
 
Set # Title Subtitle Orig Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
_ _ Connor vs Kurgan                        
TS2 1 Upper Left Attack (T)   HtG F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 2 Upper Center Attack (S)   HtG F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 3 Upper Right Attack (E)   HtG F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 4 Middle Left Attack (A)   HtG F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 5 Thrust (R )   HtG F       Basic Attack   1R   Grid This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 6 Middle Right Attack (T)   HtG F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 7 Lower Left Attack (S)   HtG F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 8 Lower Center Attack (E)   HtG F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 9 Lower Right Attack (A)   HtG F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS2 10 Upper Left Block (R )   HtG F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
TS2 11 Upper Center Block (T)   HtG F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
TS2 12 Upper Right Block (S)   HtG F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
TS2 13 Lower Left Block (E)   HtG F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
TS2 14 Lower Center Block (A)   HtG F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
TS2 15 Lower Right Block (R )   HtG F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
TS2 16 Misfortune   HtG F       Event   1R     Remove an Object from play.
TS2 17 Police   New Pic F       Event   1R     Remove a Situation from play.
TS2 18 Connor MacLeod Persona Connor MacLeod HtG PG     2E Persona   6M 5A 5S 5T 5E 5R     You may discard one E to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of three).
TS2 19 Brenda Wyatt Connor MacLeod NEW R Res 2   Situation   1E     If you are forced to discard cards from your Endurance, you may place them under this card. You may discard this card from play to place all cards under it at the bottom of your Endurance.
TS2 20 Heather MacLeod Connor MacLeod HtG U Res 2 2E Situation Mortal Ally 1E     You may make a Soft Exertion for EE. If successful, retrieve one card from your Discard and shuffle it into your Endurance. If Heather MacLeod leaves play, lose one Ability.
TS2 21 I Am Connor MacLeod Connor MacLeod HtG R Res 2   Event   1R     Search your Endurance for any three Connor MacLeod or Clan MacLeod immortal specific cards and place them in your hand. Remove this card from the game after use.
TS2 22 Lion-Head Hilt Connor MacLeod HtG R Sig 2   Object Hilt 1S     You may only include this card in your deck if you are using the Katana Weapon of Choice. If you do not play a Special Card during your turn, you may make a Hard Exertion to make an Upper Basic Attack you play a Head Shot.
TS2 23 Master's Block Connor MacLeod HtG R Res 2   Block   1M 2T   Grid Your first attack this turn cannot be blocked. You may attack to areas you just blocked this turn.
TS2 24 Ramirez Connor MacLeod HtG R Res     Situation Immortal Ally 1E     You may not play this card if your opponent is Ramirez. At the beginning of your turn, you may place one card from your hand under this card. Discard this card to place all cards underneath it on top of your Endurance.
TS2 25 Scottish Fortitude Clan Macleod?? NEW U Sig     Edge   1S     Play before making a 0-card Hard Exertion. If this is your first Exertion this turn, you may make an additional Hard Exertion this turn. Otherwise, you may make this Exertion as an additional Hard Exertion.
TS2 26 Slash Connor MacLeod HtG U Res 4   Basic Attack   1S   Grid You may include this card in your deck in place of a Basic Attack. You do not need to include this card in your deck to satisfy your Basic Attack requirements.
TS2 27 Spirit of the Stag Connor MacLeod NEW U     2E Edge         Play before making an Attribute Check to add one to the result. If this card is found in an Attribute Check, add one to the result.
TS2 28 Basset   HtG U   2   Event Mortal Ally 1E     You may play an additional Basic Attack this turn for every Ally you have in play.
TS2 29 Battlefield   HtG U       Location   1T     At the beginning of each player's turn, they must discard a defense from their hand. If that player does not discard a defense, they take one damage.
TS2 30 Dueling Grounds   HtG U       Location   1A     You may play an additional attack. You may ignore the effects of any cards your opponent has in play that prevent you from playing attacks or that add a cost to play an attack.
TS2 31 Guard (Right)   HtG C       Block   1T   Grid This is a Standing Defense.
TS2 32 Guard (Lower)   HS1 C     2E Block   1T   Grid This is a Standing Defense.
TS2 33 Guard (Left)   HtG C       Block   1T   Grid This is a Standing Defense.
TS2 34 Guard (Upper)   HS1 C     2E Block   1T   Grid This is a Standing Defense.
TS2 35 Hotchkiss   HtG U   2   Event Mortal Ally 1E     You may play this card in conjunction with Basset. Dodges will not avoid multiple attacks you play this turn.
TS2 36 War Banner   HtG U       Object   1E     Your opponent must make a Hard exertion to play an Ally
TS2 37 Katana (Connor's) Katana NEW PG       WoC     Hand   You must be Connor MacLeod to use this Weapon of Choice. You may attack to areas you just blocked.
TS2 38 Two-Handed Stance A Katana HtG U       Situation   1S Hand   You may make a 0-card Hard Exertion to make a Basic Attack a Power Blow. This is a Standing Defense.
TS2 39 Balanced Blade Katana HS1 R   2   Edge   1T     Play in conjunction with a Guard. That Guard can defend attacks that cannot be blocked. You may ignore any effects your opponent has in play that prevent that Guard from defending multiple attacks this turn or that prevent you from playing that Guard from your hand.
TS2 40 Focused Block Katana NEW U       Block   1T   Grid Choose one area or this defense to defend. You may make a 0-card Hard Exertion to make this a Power Block.
TS2 41 Focused Strike (Left) Katana HtG C       Attack   1S   Grid This attack may be a Power Blow with a 0-card hard Exertion.
TS2 42 Focused Strike (Right) Katana HtG C       Attack   1S   Grid This attack may be a Power Blow with a 0-card hard Exertion.
TS2 43 Lunge Katana HtG R       Edge   1R     Play in conjunction with a Basic Attack. Your opponent cannot play a dodge from their hand against that attack.
TS2 44 Master of the Katana Katana HtG R   2   Situation   1M 1S 1R     Your opponent cannot Power Block your Power Blows. This is a Standing Defense.
TS2 45 The Kurgan Persona The Kurgan HtG PG     2E Persona   7M 5A 8S 6T 2E 4R     Your Non-Ranged attacks do an additional point of damage. During your May Do/Must Do Phase, you may discard one S from your hand to ignore a Location in play for the remainder of your turn.
TS2 46 Ambush The Kurgan NEW R Res 2   Event   1S     Play in conjunction with a Basic Attack. That attack cannot be blocked or dodged. If your opponent successfully defends that attack, their first attack played during their next turn cannot be blocked or dodged.
TS2 47 Brute Strength The Kurgan HtQ U       Edge   1S     Play in conjunction with a Power Blow. Your opponent cannot play a Standing Defense next turn.
TS2 48 Counter: Duck The Kurgan HtG U       Dodge Duck 1A   Grid You may make a 0-card Hard Exertion to make your next attack this turn a power blow.
TS2 49 Custom Broadsword The Kurgan HtG R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. When making a Power Blow, you may make an additional three card Hard-Exertion. If you do and your opponent dodges that attack you may remove one Location, Object, Plot, or Situation from play.
TS2 50 Dirty Trick (Lead Pipe) The Kurgan NEW U Res     Attack   1S   Grid Lead Pipe: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, you may look at your opponent's Hand and remove one card found there from the game.
TS2 51 Evade: Back Away The Kurgan HtG C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
TS2 52 I Am But A Worm The Kurgan NEW U Res 4   Event   1S     You may only play this card during your Attack Phase. If your current Ability is les than your opponent's, search your Endurance for one card and put it in your hand. Remove this card from the game after use.
TS2 53 Kidnap The Kurgan HtG U Res 4   Situation   1R     Take control of one Situation: Ally your opponent has in play. During your opponent's Draw/Discard Phase they must choose to either lose one Ability or draw no cards. If the Ally leaves play, remove Kidnap from the game.
TS2 54 Master of the Game The Kurgan HtG R Res 2 2E Situation   1M 2R     Before making a hard exertion, name an Attribute. You may pull one card with that Attribute from the Exertion into your hand.
TS2 55 Master's Head Shot The Kurgan HtG R Res 3   Special Attack   1M 2S   Grid This attack may be played after an Evade: Back Away. This attack is a Power Blow. If you did not play a Special Card this turn, this attack is a Head Shot.
TS2 56 Skull Helmet The Kurgan HtG U Res 2   Object Helmet 1T     Your opponent must discard an attack to play an attack from their hand.
TS2 57 Strongest of All Immortals The Kurgan HtG R Res     Edge   1S     Play in conjunction with a Non-Special Attack. That attack is now a Power Blow. OR; Play in conjunction with a Block. That defense is now a Power Block.
TS2 58 Two-Handed Broadsword Two-Handed Broadsword NEW PG       WoC     HandHand   You must be The Kurgan to use this Weapon of Choice. You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. Your Exertions for Power Blows and Power Blocks may be 3 or 5 card Exertions. You loase an additional Ability when Exhausting.
TS2 59 Chop Block (Left) Two-Handed Broadsword HtG C       Block   1T   Grid If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand.
TS2 60 Chop Block (Right) Two-Handed Broadsword HtG C       Block   1T   Grid If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand.
TS2 61 Defensive Stance Two-Handed Broadsword NEW R   2   Situation   1S   Grid  
TS2 62 Hack (Lower) Two-Handed Broadsword HtG C       Attack   1S   Grid If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand.
TS2 63 Hack (Upper) Two-Handed Broadsword HtG C       Attack   1S   Grid If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. This attack may not be a Head Shot.
TS2 64 Hammer Blow Two-Handed Broadsword NEW U       Edge   1S   Grid  
TS2 65 Heavy Blade Two-Handed Broadsword HtG R       Edge   1S     Play before making a Hard Exertion. You may take any two cards from that Exertion and place them beneath your Endurance.
TS2 66 Master of the Broadsword Two-Handed Broadsword HtG R   2   Situation   1M 2T     Your opponent cannot alter the size of your Exertions or force you to discard cards from your Endurance. This is a Standing Defense.
 
Set # Title Subtitle Orig Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
_ _ Methos vs Kalas                        
TS3 1 Upper Left Attack (A)   HS3 F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 2 Upper Center Attack (T)   HS3 F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 3 Upper Right Attack (S)   HS3 F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 4 Middle Left Attack (R)   HS3 F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 5 Thrust (E)   HS3 F       Basic Attack   1E   Grid This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 6 Middle Right Attack (A)   HS3 F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 7 Lower Left Attack (T)   HS3 F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 8 Lower Center Attack (S)   HS3 F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 9 Lower Right Attack (R)   HS3 F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
TS3 10 Upper Left Block (E)   HS3 F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
TS3 11 Upper Center Block (A)   HS3 F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
TS3 12 Upper Right Block (T)   HS3 F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
TS3 13 Lower Left Block (S)   HS3 F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
TS3 14 Lower Center Block (R)   HS3 F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
TS3 15 Lower Right Block (E)   HS3 F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
TS3 16 Darius   HS3 F       Event Immortal Ally 1E     You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card.
TS3 17 Focus   HS3 F       Edge   1E     Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn you may ignore the effects of that situation.
TS3 18 Head Shot   HS3 F       Event   1R     Play in conjunction with an upper attack. That attack is now a Head Shot.
TS3 19 Investigation   HS3 F       Event   1R     Remove a Plot from play.
TS3 20 Lean And Mean   HS3 F       Edge         Your minimum deck size is decreased by one. Draw a card.
TS3 21 Police (Remove Sit)   HS3 F       Event   1E     Remove a Situation from play.
TS3 22 Season Three: Rite of Passage   HS3 F       Plot   1T     Rite of Passage: Ignore the effects of any one Situation, Location, or Object in play for the remainder of your turn.
TS3 23 Season Three: Star-Crossed   HS3 F       Plot   1T     Star-Crossed: You may only play this card if you have Season Three: Rite of Passage in play. Nullify the Effects of any one situation, Location, or Object in play while this card is in play. If that card leaves play, you must remove this card also.
TS3 24 Season Three: Finale   HS3 F       Plot   1T     Finale: You may only play this card if you have Season Three: Rite of Passage and Star-Crossed in play. Remove all Situtions, Objects, or Locations from play.
TS3 25 Dark Warrior Garrick HS1 U Res     Event   1S     You may make a Hard Exertion by discarding five cards from your hand. Treat those cards as if they were revealed from an Exertion.
TS3 26 Alertness (Block)   HS1 C       Edge   1S     Play in conjunction with a Block. That defense can now block attacks that cannot be blocked.
TS3 27 Challenge   HS1 C       Event   1T     No Dodges may be played until the end of your next turn.
TS3 28 Dirty Trick (Boot to the Head)   HS3 C       Attack   1S   Grid Boot to the Head: This attack cannot be blocked. This attack cannot be a Power Blow. This attack does no damage. You may play this attack even if you are Disarmed. If this attack is successful, you may randomly discard 3 cards from your opponent's hand during your next May Do/Must Do Phase.
TS3 29 Disarm (R)   HS2 U       Event Attribute Challenge 1R     Play in conjunction with a Block. Both players must immediately make an Attribute Check for R if this block is successful. If your check is greater than your opponent's, they are now Disarmed.
TS3 30 Expert Thrust (Block)   HS3 C       Special Attack   1A   Grid This attack does one damage. This attack cannot be blocked.
TS3 31 Expert Thrust (Dodge)   HS3 C       Special Attack   1A   Grid This attack does one damage. This attack cannot be dodged.
TS3 32 Guard (Upper)   HS1 C       Block   1T   Grid This is a Standing Defense.
TS3 33 Off-Hand Block (Upper)   HS3 C       Block   1T Hand Grid You may play this block even if you are disarmed.
TS3 34 Hunter (1 Dmg)   HS2 U       Event   1T     Your opponent must discard a Block and a Didge from their hand. If they do not, they take one damage.
TS3 35 Careful Planning Kalas HS3 R Sig 4   Edge   1R     Play in conjunction with an Event. You may ignore that Event.
TS3 36 Disarm Kalas HS3 U Res     Edge   1A     Play in conjunction with an Event titled Disarm. Add two to the result of your Attribute Check.
TS3 37 Evade: Back Away Kalas HS3 C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
TS3 38 Extra Shot Kalas HS3 C       Edge   1T     Play in conjunction with a Back Away. You may attack normally this turn.
TS3 39 Immortal Research Kalas HS3 U Res 4   Event   1R     Look at your opponent's hand. You may play any one Watcher or Hunter card found there, even if it is a Special Card.
TS3 40 Intimidate Kalas HS3 U Res     Situation   1S     If you do not make a Hard Exertion this turn, you may discard this card from play. If you do, your opponent cannot make a Hard Exertion during their next turn. The turn you discard this card you may only make one attack and that attack cannot be a Head SHot.
TS3 41 Long Experience Kalas HS3 U Res     Situation   1R     Whenever you successfully take damage or ability loss from an attack or Event played by your opponent, you may place that attack or Event under this card. During your Defense Phase, you may discard a card from under this card that shares a title with a card played by your opponent last turn. Prevent all damage or ability loss from that card this turn.
TS3 42 Master's Attack Kalas HS3 R Sig 4   Special Attack   1M 2S   Grid If the last defense you played was a successful block, this attack cannot be blocked. This attack may be made a Head Shot.
TS3 43 Trip Kalas HS3 C       Event   1S     Remove all Standing Defenses your opponent has in play. At the end of their next Draw/Discard Phase, your opponent must discard a card from their hand.
TS3 44 Watcher Database   HS3 U       Event   1R     You may include one Watcher or Hunter card in your deck, even if you are not using a Watcher or Hunter Pre-Game. You may only play that card or put that card into play in conjunction with this card. You may play an additional Special Card if it is played in conjunction with this card.
TS3 45 Benefit of Experience Methos HS3 R Sig 9   Edge         You may include one Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card.
TS3 46 Counter Attack (unblock) Methos HS3 U Res     Situation   1A     If the last defense you played this turn was a successful dodge, your first attack this turn cannot be blocked. If you play a block, remove this card from play. This is a Standing Defense.
TS3 47 Counter Attack (undodge) Methos HS3 U Res     Situation   1T     If the last defense you played this turn was a successful block, your first attack this turn cannot be dodged. If you play a dodge, remove this card from play. This is a Standing Defense.
TS3 48 Evade: Escape Methos HS3 C       Dodge Escape 1A   Grid You lose one attack this turn.
TS3 49 Extra Shot Methos HS3 C       Event   1T     You may play an additional attack this turn. To defend this attack, your opponent must play a new defense.
TS3 50 Fight Another Day Methos HS3 R Res 4   Event   1R     You may only play this card if you prevented or avoided attacks with a Special Card last turn. Search your Endurance or Discard for one card and put it in your hand. Remove this card from the game after use.
TS3 51 Oldest Among Us Methos HS3 U Res   2E Edge   1E     Play before making an Attribute Check to add one to the result. You may play this card before exerting for an Attribute Challenge initiated by your opponent. You may only play one Oldest Among Us per Attribute Check.
TS3 52 Pressed Advantage Methos HS3 U Res 4   Edge   1A     Play in conjunction with an additional attack. If the attack played before it cannot be dodged, then this attack cannot be dodged. If the attack played before it cannot be blocked, then this attack cannot be blocked. This attack cannot be a Head Shot.
TS3 53 Trip Methos HS3 C       Event   1T     Remove all Standing Defenses your opponent has in play. You may play an additional Special Card this turn if that Special Card is a Standing Defense.
TS3 54 Pampered Michael Christian HS3 U Res     Event   1T     Shuffle your hand into your Endurance and redraw.
TS3 55 Watcher (Re-arm) Watcher HS3 U       Situation   1T     If you are Disarmed, you immediately regain your weapon.
TS3 56 Watcher (Prevent) Watcher HS3 U   2   Event   1T     Name an Attribute. Make a Soft Exertion. Prevent one damage this turn for each of that attribute found.
TS3 57 Master's Attack Yung Dol Kim HtG R Res 4   Special Attack   1M 1A 1S   Grid This attack cannot be a Power Blow.
TS3 58 Adam Pierson   NEW PG       Watcher         You must be Methos to play this Watcher. You may make a 0-card Hard Exertion to remove any Watcher or Hunter card from play. You may include Watcher cards in your deck.
TS3 59 Kalas Kalas HS3 PG       Persona   6M 4A 5S 5T 3E 8R     At the end of your opponent's Draw/Discard Phase, they must discard a card for each point of damage they took during their turn.
TS3 60 Methos Methos HS3 PG       Persona   8M xA xS xT xE xR     During your May Do/Must Do Phase, you may discard up to two cards to draw a card for each card discarded in this way. During deck construction, you may assign your Attributes (each must be between 3 and 9). The total cannot exceed 25.
TS3 61 Roger Harris   NEW PG       Watcher         You must be Kalas to play this Watcher. Whenever a Watcher or Hunter card enters a Discard, remove it from the game.
 
Set # Title Subtitle Orig Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text