Set | # | Title | Subtitle | Orig | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
_ | _ | Duncan vs Xavier | ||||||||||||
TS1 | 001 | Upper Left Attack (R ) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 002 | Upper Center Attack (E) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 003 | Upper Right Attack (T) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 004 | Middle Left Attack (S) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 005 | Thrust (A) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage | |||||||
TS1 | 006 | Middle Right Attack (R ) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 007 | Lower Left Attack (E) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 008 | Lower Center Attack (T) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 009 | Lower Right Attack (S) | HS1 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS1 | 010 | Upper Left Block (A) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 011 | Upper Center Block (R ) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 012 | Upper Right Block (E) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 013 | Lower Left Block (T) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 014 | Lower Center Block (S) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 015 | Lower Right Block (A) | HS1 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS1 | 016 | Head Shot | HS1 | F | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. | |||||||
TS1 | 017 | Investigation | HS1 | F | Event | 1 | Remove a Plot from play. | |||||||
TS1 | 018 | Police (Remove Sit) | HS1 | F | Event | 1 | Remove a Situation from play. | |||||||
TS1 | 019 | Clan Priest | Clan MacLeod | HtQ | R | 2 | Event | 1 | You may only play this card if your opponent played a Special Card that did damage to you during their last turn. You take no damage from that card. Gain Ability equal to the damage you would have received from that card. Remove this card from the game after use. | |||||
TS1 | 020 | The Highlander | Clan MacLeod | HS1 | R | 2 | Plot | 1 | At the beginning of your turn, you may draw two cards. | |||||
TS1 | 021 | Ducan MacLeod Persona | Duncan MacLeod | HS1 | PG | Persona | 6 5 5 5 5 5 | You may discard one to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion). | ||||||
TS1 | 022 | Alliance | Duncan MacLeod | NEW | R | 2 | Plot | 1 | You may only include this card in your deck if you are using Joe Dawson as your Watcher. Whenever you play a Watcher, you may retrieve one watcher from your Discard and shuffle it into your Endurance. | |||||
TS1 | 023 | Blade Whip | Duncan MacLeod | NEW | U | Special Attack | 1 | This attack does 0 damage. Your opponent cannot play a dodge from their hand to defend against this attack. If thiss attack is successful, your opponent is Prone. | ||||||
TS1 | 024 | Charlie DeSalvo | Duncan MacLeod | NEW | U | 4 | Situation | Mortal Ally | 1 | Your Special Attacks do an additional point of damage. | ||||
TS1 | 025 | Counter: Duck | Duncan MacLeod | HS1 | U | Dodge | Duck | 1 | You may play Special Attacks from an Exertion this turn. | |||||
TS1 | 026 | Darius | Duncan MacLeod | NEW | U | 2 | Situation | Immortal Ally | 1 | Whenever you make an attribute check, add one to the result. | ||||
TS1 | 027 | Evade | Duncan MacLeod | HS1 | C | Dodge | 1 | You lose one attack this turn. | ||||||
TS1 | 028 | Kick | Duncan MacLeod | HS2 | U | Special Attack | 1 | You may play this attack even if you are disarmed. This attack cannot beblocked. This attack does one damage. If this attack is successful, your next attack this turn cannot be blocked. You may play an additional attack this turn. | ||||||
TS1 | 029 | Leg Sweep | Duncan MacLeod | HS1 | C | Special Attack | 1 | You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. | ||||||
TS1 | 030 | Master's Block | Duncan MacLeod | HS1 | R | 2 | Block | 1 2 | Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn. | |||||
TS1 | 031 | Master's Head Shot | Duncan MacLeod | HS1 | R | 2 | Attack | 1 2 | If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot. | |||||
TS1 | 032 | Pommel | Duncan MacLeod | NEW | U | Special Attack | 1 | You may play this as an additional attack if the last defense you played this turn was an Evade: Escape. You may play this attack even if you are disarmed. This attack cannot be blocked. This attack does 0 damage. You may play an additional attack this turn. | ||||||
TS1 | 033 | Tessa Noel | Duncan MacLeod | New Pic | R | 2 | Situation | Mortal Ally | 1 | You may make a Soft Exertion for . If successful, gain one ability. If Tessa Noel leaves play, lose one Ability. | ||||
TS1 | 034 | Trip | Duncan MacLeod | HS1 | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | ||||||
TS1 | 035 | Alertness (Dodge) | HS1 | C | Edge | 1 | Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged. | |||||||
TS1 | 036 | ???? | ||||||||||||
TS1 | 037 | James Horton | NEW | PG | Pre-Game | You must be Xavier St Cloud to use this Hunter. Your Allies are now considered Hunters and are no longer considered Allies. Your Hunters that deal damage do an additional point of damage. You may include Hunter cards in your deck. | ||||||||
TS1 | 038 | Hunter (1 Dmg) | HS2 | U | Event | 1 | Your opponent must discard a block and a Dodge from their hand. If they do not, they take one damage. | |||||||
TS1 | 039 | ???? | ||||||||||||
TS1 | 040 | Hunter (2 Dmg) | HS2 | R! | 2 | Event | 1 | Your opponent takes two damage. | ||||||
TS1 | 041 | Hunter | Hunter | HS2e | U | Situation | 1 | If you are Prone or Disarmed during your opponent's May Do/Must Phase, they lose one Ability. | ||||||
TS1 | 042 | Unholy | Xavier St Cloud | NEW | R | 2 | Plot | 1 | You may only include this card in your deck if you are using James Horton as your Hunter. Whenever you play a Hunter, you may retrieve one Hunter from your Discard and shuffle it into your Endurance. | |||||
TS1 | 043 | Joe Dawson | NEW | PG | Pre-Game | You must be Duncan MacLeod to use this Watcher. Your Watcher cards are now also considered Allies. You maymake a Hard Exertion to retrieve any Watcher Cards from your Discard and place them at the bottom of your Endurance. You may include Watcher cards in your deck. | ||||||||
TS1 | 044 | Watcher (Gain Two) | HS2 | R | 2 | Event | 1 | Gain two Ability. | ||||||
TS1 | 045 | Watcher (Remove) | HS2 | C | Event | 1 | Remove any one Hunter card from play. | |||||||
TS1 | 046 | Watcher (Soft Exertion) | HS2 | U | 2 | Event | 1 | Name an Attribute. Make a Soft-Exertion. Prevent one damage this turn for each of that Attribute found. | ||||||
TS1 | 047 | Xavier Saint Cloud Persona | Xavier St. Cloud | HS1 | PG | Persona | 6 5 4 4 4 8 | You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand. | ||||||
TS1 | 048 | Evade: Back Away | Xavier St. Cloud | HS1 | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
TS1 | 049 | For Tomorrow We Die | Xavier St. Cloud | HS1 | R | 2 | Plot | 1 | Your maximum hand size is increased by one for each Plot you have in play. | |||||
TS1 | 050 | Gas Cannister | Xavier St. Cloud | HS1 | C | Ranged Attack | 1 | This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand. | ||||||
TS1 | 051 | The Master Plan | Xavier St. Cloud | HS1 | R | 4 | Edge | 1 2 | Play in conjunction with a Plot. You may play an additional Plot this turn. | |||||
TS1 | 052 | Master Tactician | Xavier St. Cloud | HS1 | R | 2 | Situation | 1 2 | During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play. | |||||
TS1 | 053 | Mercenary Henchmen | Xavier St. Cloud | HS1 | R | 2 | Event | Mortal Ally? | 1 | Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every or found in that Exertion. | ||||
TS1 | 054 | Plan Ahead | Xavier St. Cloud | HS1 | U | Situation | 1 | Discard this card to remove a Situation or Plot from play. | ||||||
TS1 | 055 | Poison Gas: Gas Mask | Xavier St. Cloud | HS1 | U | Plot | 1 | Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play. | ||||||
TS1 | 056 | Poison Gas: Mustard Gas | Xavier St. Cloud | HS1 | U | Plot | 1 | Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage. | ||||||
TS1 | 057 | Poison Gas: Recon Work | Xavier St. Cloud | HS1 | U | Plot | 1 | Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play. | ||||||
TS1 | 058 | Necessary Evil: Joining Forces | Xavier St. Cloud | NEW | U | Plot | 1 | Joining Forces: When this card enters play, you may search your endurance for any one Hunter card and put it into your Hand. | ||||||
TS1 | 059 | Necessary Evil: Cover Fire | Xavier St. Cloud | NEW | U | Plot | 1 | Cover Fire: You must have Necessary Evil: Joinging Forces in play to play this card card. You may play an additional Special Card this turn if that card is a Hunter. | ||||||
TS1 | 060 | Necessary Evil: Timely Escape | Xavier St. Cloud | NEW | U | Plot | 1 | Timely Escape: You must have Necessary Evil: Joing Forces and Cover Fire in play to play this card. You may only play this card during your Defense Phase. Avoid all attacks this turn. Skip your Attack Phase this turn. Remove all cards titled Necessary Evil that you control from play. | ||||||
TS1 | 061 | Stalk | Xavier St. Cloud | NEW | U | 2 | Special Attack | 1 | This attack cannot be blocked or dodged | |||||
Set | # | Title | Subtitle | Orig | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
_ | _ | Connor vs Kurgan | ||||||||||||
TS2 | 1 | Upper Left Attack (T) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 2 | Upper Center Attack (S) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 3 | Upper Right Attack (E) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 4 | Middle Left Attack (A) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 5 | Thrust (R ) | HtG | F | Basic Attack | 1 | This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 6 | Middle Right Attack (T) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 7 | Lower Left Attack (S) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 8 | Lower Center Attack (E) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 9 | Lower Right Attack (A) | HtG | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS2 | 10 | Upper Left Block (R ) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 11 | Upper Center Block (T) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 12 | Upper Right Block (S) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 13 | Lower Left Block (E) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 14 | Lower Center Block (A) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 15 | Lower Right Block (R ) | HtG | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS2 | 16 | Misfortune | HtG | F | Event | 1 | Remove an Object from play. | |||||||
TS2 | 17 | Police | New Pic | F | Event | 1 | Remove a Situation from play. | |||||||
TS2 | 18 | Connor MacLeod Persona | Connor MacLeod | HtG | PG | Persona | 6 5 5 5 5 5 | You may discard one to ignore the effects of any card played by your opponent that would force you to discard cards from your hand. You may increase or decrease the size of a Hard Exertion made by your opponent by one for every Ally you have in play (to a maximum of three). | ||||||
TS2 | 19 | Brenda Wyatt | Connor MacLeod | NEW | R | 2 | Situation | 1 | If you are forced to discard cards from your Endurance, you may place them under this card. You may discard this card from play to place all cards under it at the bottom of your Endurance. | |||||
TS2 | 20 | Heather MacLeod | Connor MacLeod | HtG | U | 2 | Situation | Mortal Ally | 1 | You may make a Soft Exertion for . If successful, retrieve one card from your Discard and shuffle it into your Endurance. If Heather MacLeod leaves play, lose one Ability. | ||||
TS2 | 21 | I Am Connor MacLeod | Connor MacLeod | HtG | R | 2 | Event | 1 | Search your Endurance for any three Connor MacLeod or Clan MacLeod immortal specific cards and place them in your hand. Remove this card from the game after use. | |||||
TS2 | 22 | Lion-Head Hilt | Connor MacLeod | HtG | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. If you do not play a Special Card during your turn, you may make a Hard Exertion to make an Upper Basic Attack you play a Head Shot. | ||||
TS2 | 23 | Master's Block | Connor MacLeod | HtG | R | 2 | Block | 1 2 | Your first attack this turn cannot be blocked. You may attack to areas you just blocked this turn. | |||||
TS2 | 24 | Ramirez | Connor MacLeod | HtG | R | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Ramirez. At the beginning of your turn, you may place one card from your hand under this card. Discard this card to place all cards underneath it on top of your Endurance. | |||||
TS2 | 25 | Scottish Fortitude | Clan Macleod?? | NEW | U | Edge | 1 | Play before making a 0-card Hard Exertion. If this is your first Exertion this turn, you may make an additional Hard Exertion this turn. Otherwise, you may make this Exertion as an additional Hard Exertion. | ||||||
TS2 | 26 | Slash | Connor MacLeod | HtG | U | 4 | Basic Attack | 1 | You may include this card in your deck in place of a Basic Attack. You do not need to include this card in your deck to satisfy your Basic Attack requirements. | |||||
TS2 | 27 | Spirit of the Stag | Connor MacLeod | NEW | U | Edge | Play before making an Attribute Check to add one to the result. If this card is found in an Attribute Check, add one to the result. | |||||||
TS2 | 28 | Basset | HtG | U | 2 | Event | Mortal Ally | 1 | You may play an additional Basic Attack this turn for every Ally you have in play. | |||||
TS2 | 29 | Battlefield | HtG | U | Location | 1 | At the beginning of each player's turn, they must discard a defense from their hand. If that player does not discard a defense, they take one damage. | |||||||
TS2 | 30 | Dueling Grounds | HtG | U | Location | 1 | You may play an additional attack. You may ignore the effects of any cards your opponent has in play that prevent you from playing attacks or that add a cost to play an attack. | |||||||
TS2 | 31 | Guard (Right) | HtG | C | Block | 1 | This is a Standing Defense. | |||||||
TS2 | 32 | Guard (Lower) | HS1 | C | Block | 1 | This is a Standing Defense. | |||||||
TS2 | 33 | Guard (Left) | HtG | C | Block | 1 | This is a Standing Defense. | |||||||
TS2 | 34 | Guard (Upper) | HS1 | C | Block | 1 | This is a Standing Defense. | |||||||
TS2 | 35 | Hotchkiss | HtG | U | 2 | Event | Mortal Ally | 1 | You may play this card in conjunction with Basset. Dodges will not avoid multiple attacks you play this turn. | |||||
TS2 | 36 | War Banner | HtG | U | Object | 1 | Your opponent must make a Hard exertion to play an Ally | |||||||
TS2 | 37 | Katana (Connor's) | Katana | NEW | PG | WoC | You must be Connor MacLeod to use this Weapon of Choice. You may attack to areas you just blocked. | |||||||
TS2 | 38 | Two-Handed Stance A | Katana | HtG | U | Situation | 1 | You may make a 0-card Hard Exertion to make a Basic Attack a Power Blow. This is a Standing Defense. | ||||||
TS2 | 39 | Balanced Blade | Katana | HS1 | R | 2 | Edge | 1 | Play in conjunction with a Guard. That Guard can defend attacks that cannot be blocked. You may ignore any effects your opponent has in play that prevent that Guard from defending multiple attacks this turn or that prevent you from playing that Guard from your hand. | |||||
TS2 | 40 | Focused Block | Katana | NEW | U | Block | 1 | Choose one area or this defense to defend. You may make a 0-card Hard Exertion to make this a Power Block. | ||||||
TS2 | 41 | Focused Strike (Left) | Katana | HtG | C | Attack | 1 | This attack may be a Power Blow with a 0-card hard Exertion. | ||||||
TS2 | 42 | Focused Strike (Right) | Katana | HtG | C | Attack | 1 | This attack may be a Power Blow with a 0-card hard Exertion. | ||||||
TS2 | 43 | Lunge | Katana | HtG | R | Edge | 1 | Play in conjunction with a Basic Attack. Your opponent cannot play a dodge from their hand against that attack. | ||||||
TS2 | 44 | Master of the Katana | Katana | HtG | R | 2 | Situation | 1 1 1 | Your opponent cannot Power Block your Power Blows. This is a Standing Defense. | |||||
TS2 | 45 | The Kurgan Persona | The Kurgan | HtG | PG | Persona | 7 5 8 6 2 4 | Your Non-Ranged attacks do an additional point of damage. During your May Do/Must Do Phase, you may discard one from your hand to ignore a Location in play for the remainder of your turn. | ||||||
TS2 | 46 | Ambush | The Kurgan | NEW | R | 2 | Event | 1 | Play in conjunction with a Basic Attack. That attack cannot be blocked or dodged. If your opponent successfully defends that attack, their first attack played during their next turn cannot be blocked or dodged. | |||||
TS2 | 47 | Brute Strength | The Kurgan | HtQ | U | Edge | 1 | Play in conjunction with a Power Blow. Your opponent cannot play a Standing Defense next turn. | ||||||
TS2 | 48 | Counter: Duck | The Kurgan | HtG | U | Dodge | Duck | 1 | You may make a 0-card Hard Exertion to make your next attack this turn a power blow. | |||||
TS2 | 49 | Custom Broadsword | The Kurgan | HtG | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Two-Handed Broadsword Weapon of Choice. When making a Power Blow, you may make an additional three card Hard-Exertion. If you do and your opponent dodges that attack you may remove one Location, Object, Plot, or Situation from play. | ||||
TS2 | 50 | Dirty Trick (Lead Pipe) | The Kurgan | NEW | U | Attack | 1 | Lead Pipe: This attack cannot be blocked. This attack does 0 damage. This attack cannot be a Power Blow. If this attack is successful, you may look at your opponent's Hand and remove one card found there from the game. | ||||||
TS2 | 51 | Evade: Back Away | The Kurgan | HtG | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
TS2 | 52 | I Am But A Worm | The Kurgan | NEW | U | 4 | Event | 1 | You may only play this card during your Attack Phase. If your current Ability is les than your opponent's, search your Endurance for one card and put it in your hand. Remove this card from the game after use. | |||||
TS2 | 53 | Kidnap | The Kurgan | HtG | U | 4 | Situation | 1 | Take control of one Situation: Ally your opponent has in play. During your opponent's Draw/Discard Phase they must choose to either lose one Ability or draw no cards. If the Ally leaves play, remove Kidnap from the game. | |||||
TS2 | 54 | Master of the Game | The Kurgan | HtG | R | 2 | Situation | 1 2 | Before making a hard exertion, name an Attribute. You may pull one card with that Attribute from the Exertion into your hand. | |||||
TS2 | 55 | Master's Head Shot | The Kurgan | HtG | R | 3 | Special Attack | 1 2 | This attack may be played after an Evade: Back Away. This attack is a Power Blow. If you did not play a Special Card this turn, this attack is a Head Shot. | |||||
TS2 | 56 | Skull Helmet | The Kurgan | HtG | U | 2 | Object | Helmet | 1 | Your opponent must discard an attack to play an attack from their hand. | ||||
TS2 | 57 | Strongest of All Immortals | The Kurgan | HtG | R | Edge | 1 | Play in conjunction with a Non-Special Attack. That attack is now a Power Blow. OR; Play in conjunction with a Block. That defense is now a Power Block. | ||||||
TS2 | 58 | Two-Handed Broadsword | Two-Handed Broadsword | NEW | PG | WoC | You must be The Kurgan to use this Weapon of Choice. You may make an additional Exertion during your turn if that Exertion is used for a Power Blow or Power Block. Your Exertions for Power Blows and Power Blocks may be 3 or 5 card Exertions. You loase an additional Ability when Exhausting. | |||||||
TS2 | 59 | Chop Block (Left) | Two-Handed Broadsword | HtG | C | Block | 1 | If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. | ||||||
TS2 | 60 | Chop Block (Right) | Two-Handed Broadsword | HtG | C | Block | 1 | If you make an Exertion to make this defense a Power Block, you may pull one card from that Exertion to your hand. | ||||||
TS2 | 61 | Defensive Stance | Two-Handed Broadsword | NEW | R | 2 | Situation | 1 | ||||||
TS2 | 62 | Hack (Lower) | Two-Handed Broadsword | HtG | C | Attack | 1 | If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. | ||||||
TS2 | 63 | Hack (Upper) | Two-Handed Broadsword | HtG | C | Attack | 1 | If you make an Exertion to make this attack a Power Blow, you may pull one card from that Exertion to your hand. This attack may not be a Head Shot. | ||||||
TS2 | 64 | Hammer Blow | Two-Handed Broadsword | NEW | U | Edge | 1 | |||||||
TS2 | 65 | Heavy Blade | Two-Handed Broadsword | HtG | R | Edge | 1 | Play before making a Hard Exertion. You may take any two cards from that Exertion and place them beneath your Endurance. | ||||||
TS2 | 66 | Master of the Broadsword | Two-Handed Broadsword | HtG | R | 2 | Situation | 1 2 | Your opponent cannot alter the size of your Exertions or force you to discard cards from your Endurance. This is a Standing Defense. | |||||
Set | # | Title | Subtitle | Orig | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
_ | _ | Methos vs Kalas | ||||||||||||
TS3 | 1 | Upper Left Attack (A) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 2 | Upper Center Attack (T) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 3 | Upper Right Attack (S) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 4 | Middle Left Attack (R) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 5 | Thrust (E) | HS3 | F | Basic Attack | 1 | This attack does an additional point of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 6 | Middle Right Attack (A) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 7 | Lower Left Attack (T) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 8 | Lower Center Attack (S) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 9 | Lower Right Attack (R) | HS3 | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
TS3 | 10 | Upper Left Block (E) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 11 | Upper Center Block (A) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 12 | Upper Right Block (T) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 13 | Lower Left Block (S) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 14 | Lower Center Block (R) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 15 | Lower Right Block (E) | HS3 | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
TS3 | 16 | Darius | HS3 | F | Event | Immortal Ally | 1 | You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card. | ||||||
TS3 | 17 | Focus | HS3 | F | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn you may ignore the effects of that situation. | |||||||
TS3 | 18 | Head Shot | HS3 | F | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. | |||||||
TS3 | 19 | Investigation | HS3 | F | Event | 1 | Remove a Plot from play. | |||||||
TS3 | 20 | Lean And Mean | HS3 | F | Edge | Your minimum deck size is decreased by one. Draw a card. | ||||||||
TS3 | 21 | Police (Remove Sit) | HS3 | F | Event | 1 | Remove a Situation from play. | |||||||
TS3 | 22 | Season Three: Rite of Passage | HS3 | F | Plot | 1 | Rite of Passage: Ignore the effects of any one Situation, Location, or Object in play for the remainder of your turn. | |||||||
TS3 | 23 | Season Three: Star-Crossed | HS3 | F | Plot | 1 | Star-Crossed: You may only play this card if you have Season Three: Rite of Passage in play. Nullify the Effects of any one situation, Location, or Object in play while this card is in play. If that card leaves play, you must remove this card also. | |||||||
TS3 | 24 | Season Three: Finale | HS3 | F | Plot | 1 | Finale: You may only play this card if you have Season Three: Rite of Passage and Star-Crossed in play. Remove all Situtions, Objects, or Locations from play. | |||||||
TS3 | 25 | Dark Warrior | Garrick | HS1 | U | Event | 1 | You may make a Hard Exertion by discarding five cards from your hand. Treat those cards as if they were revealed from an Exertion. | ||||||
TS3 | 26 | Alertness (Block) | HS1 | C | Edge | 1 | Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. | |||||||
TS3 | 27 | Challenge | HS1 | C | Event | 1 | No Dodges may be played until the end of your next turn. | |||||||
TS3 | 28 | Dirty Trick (Boot to the Head) | HS3 | C | Attack | 1 | Boot to the Head: This attack cannot be blocked. This attack cannot be a Power Blow. This attack does no damage. You may play this attack even if you are Disarmed. If this attack is successful, you may randomly discard 3 cards from your opponent's hand during your next May Do/Must Do Phase. | |||||||
TS3 | 29 | Disarm (R) | HS2 | U | Event | Attribute Challenge | 1 | Play in conjunction with a Block. Both players must immediately make an Attribute Check for if this block is successful. If your check is greater than your opponent's, they are now Disarmed. | ||||||
TS3 | 30 | Expert Thrust (Block) | HS3 | C | Special Attack | 1 | This attack does one damage. This attack cannot be blocked. | |||||||
TS3 | 31 | Expert Thrust (Dodge) | HS3 | C | Special Attack | 1 | This attack does one damage. This attack cannot be dodged. | |||||||
TS3 | 32 | Guard (Upper) | HS1 | C | Block | 1 | This is a Standing Defense. | |||||||
TS3 | 33 | Off-Hand Block (Upper) | HS3 | C | Block | 1 | You may play this block even if you are disarmed. | |||||||
TS3 | 34 | Hunter (1 Dmg) | HS2 | U | Event | 1 | Your opponent must discard a Block and a Didge from their hand. If they do not, they take one damage. | |||||||
TS3 | 35 | Careful Planning | Kalas | HS3 | R | 4 | Edge | 1 | Play in conjunction with an Event. You may ignore that Event. | |||||
TS3 | 36 | Disarm | Kalas | HS3 | U | Edge | 1 | Play in conjunction with an Event titled Disarm. Add two to the result of your Attribute Check. | ||||||
TS3 | 37 | Evade: Back Away | Kalas | HS3 | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
TS3 | 38 | Extra Shot | Kalas | HS3 | C | Edge | 1 | Play in conjunction with a Back Away. You may attack normally this turn. | ||||||
TS3 | 39 | Immortal Research | Kalas | HS3 | U | 4 | Event | 1 | Look at your opponent's hand. You may play any one Watcher or Hunter card found there, even if it is a Special Card. | |||||
TS3 | 40 | Intimidate | Kalas | HS3 | U | Situation | 1 | If you do not make a Hard Exertion this turn, you may discard this card from play. If you do, your opponent cannot make a Hard Exertion during their next turn. The turn you discard this card you may only make one attack and that attack cannot be a Head SHot. | ||||||
TS3 | 41 | Long Experience | Kalas | HS3 | U | Situation | 1 | Whenever you successfully take damage or ability loss from an attack or Event played by your opponent, you may place that attack or Event under this card. During your Defense Phase, you may discard a card from under this card that shares a title with a card played by your opponent last turn. Prevent all damage or ability loss from that card this turn. | ||||||
TS3 | 42 | Master's Attack | Kalas | HS3 | R | 4 | Special Attack | 1 2 | If the last defense you played was a successful block, this attack cannot be blocked. This attack may be made a Head Shot. | |||||
TS3 | 43 | Trip | Kalas | HS3 | C | Event | 1 | Remove all Standing Defenses your opponent has in play. At the end of their next Draw/Discard Phase, your opponent must discard a card from their hand. | ||||||
TS3 | 44 | Watcher Database | HS3 | U | Event | 1 | You may include one Watcher or Hunter card in your deck, even if you are not using a Watcher or Hunter Pre-Game. You may only play that card or put that card into play in conjunction with this card. You may play an additional Special Card if it is played in conjunction with this card. | |||||||
TS3 | 45 | Benefit of Experience | Methos | HS3 | R | 9 | Edge | You may include one Master Card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. | ||||||
TS3 | 46 | Counter Attack (unblock) | Methos | HS3 | U | Situation | 1 | If the last defense you played this turn was a successful dodge, your first attack this turn cannot be blocked. If you play a block, remove this card from play. This is a Standing Defense. | ||||||
TS3 | 47 | Counter Attack (undodge) | Methos | HS3 | U | Situation | 1 | If the last defense you played this turn was a successful block, your first attack this turn cannot be dodged. If you play a dodge, remove this card from play. This is a Standing Defense. | ||||||
TS3 | 48 | Evade: Escape | Methos | HS3 | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
TS3 | 49 | Extra Shot | Methos | HS3 | C | Event | 1 | You may play an additional attack this turn. To defend this attack, your opponent must play a new defense. | ||||||
TS3 | 50 | Fight Another Day | Methos | HS3 | R | 4 | Event | 1 | You may only play this card if you prevented or avoided attacks with a Special Card last turn. Search your Endurance or Discard for one card and put it in your hand. Remove this card from the game after use. | |||||
TS3 | 51 | Oldest Among Us | Methos | HS3 | U | Edge | 1 | Play before making an Attribute Check to add one to the result. You may play this card before exerting for an Attribute Challenge initiated by your opponent. You may only play one Oldest Among Us per Attribute Check. | ||||||
TS3 | 52 | Pressed Advantage | Methos | HS3 | U | 4 | Edge | 1 | Play in conjunction with an additional attack. If the attack played before it cannot be dodged, then this attack cannot be dodged. If the attack played before it cannot be blocked, then this attack cannot be blocked. This attack cannot be a Head Shot. | |||||
TS3 | 53 | Trip | Methos | HS3 | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may play an additional Special Card this turn if that Special Card is a Standing Defense. | ||||||
TS3 | 54 | Pampered | Michael Christian | HS3 | U | Event | 1 | Shuffle your hand into your Endurance and redraw. | ||||||
TS3 | 55 | Watcher (Re-arm) | Watcher | HS3 | U | Situation | 1 | If you are Disarmed, you immediately regain your weapon. | ||||||
TS3 | 56 | Watcher (Prevent) | Watcher | HS3 | U | 2 | Event | 1 | Name an Attribute. Make a Soft Exertion. Prevent one damage this turn for each of that attribute found. | |||||
TS3 | 57 | Master's Attack | Yung Dol Kim | HtG | R | 4 | Special Attack | 1 1 1 | This attack cannot be a Power Blow. | |||||
TS3 | 58 | Adam Pierson | NEW | PG | Watcher | You must be Methos to play this Watcher. You may make a 0-card Hard Exertion to remove any Watcher or Hunter card from play. You may include Watcher cards in your deck. | ||||||||
TS3 | 59 | Kalas | Kalas | HS3 | PG | Persona | 6 4 5 5 3 8 | At the end of your opponent's Draw/Discard Phase, they must discard a card for each point of damage they took during their turn. | ||||||
TS3 | 60 | Methos | Methos | HS3 | PG | Persona | 8 x x x x x | During your May Do/Must Do Phase, you may discard up to two cards to draw a card for each card discarded in this way. During deck construction, you may assign your Attributes (each must be between 3 and 9). The total cannot exceed 25. | ||||||
TS3 | 61 | Roger Harris | NEW | PG | Watcher | You must be Kalas to play this Watcher. Whenever a Watcher or Hunter card enters a Discard, remove it from the game. | ||||||||
Set | # | Title | Subtitle | Orig | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |