**PERSONAS & PERSONA SPECIFIC CARDS** +AMANDA = Duncan R Situation Signature 3 You may not play this card if your opponent is Duncan MacLeod. You may make 3 card Exertions to make Power Blocks. If you make a successful Power Block, you do not take any damage. Escape Route UC Event Reserved You have an escape plan already prepared. Play this card to discard any one Location in play or to search your Endurance for any one Location and put it into play. Nick UC Event Signature 3 You may not play this card if your opponent is Nick Wolfe. You may make an extra attack this turn as long as it is a ranged attack. You may play this attack even if you have not played a Back Away. Thiefs Plan UC Edge Reserved 3 Play in conjunction with Steal if the first card drawn is Immortal specific card. Place Steal and Master Thief back into your hand. + ANNIE DEVLIN = Master Fury R Situation Signature 2 You may play an additional attack for each attack played by your opponent during his last turn. "No, thanks. Last time I had a drink with a girl I woke up handcuffed to a strange bed." - Richie + GRAHAM ASHE = Persona R Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal. "I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood...just plain evil. And you don't talk to evil, you destroy it!" - Duncan MacLeod Any non-Special attack you play may be considered a Slash. It does only one damage and cannot be a power blow. You may use two card titles from Ramirez and Duncan MacLeod as if they were your own. You cannot increase the number restriction on those cards. You may use up to 5 Master Cards. Leg Slice R Attack (Bottom Row) Reserved 3 This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. Lightning Strike UC Edge Reserved 2 Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be blocked. You may play an additional Slash this turn. Lightning Strike UC Edge Reserved 2 Play in conjunction with a Slash. If your previous attack was a Slash, it cannot be dodged. You may play an additional Slash this turn. Master Block R Block (Full Grid) Signature 2 This defense will block consecutive attacks even if there is a card in play that would prevent it. You may attack normally after this defense. Masters Advantage R Situation Signature 2 You may ignore your opponent's Immortal power during your turn. "Killing doesn't bring peace. When you kill, it haunts you for the rest of your life." - Duncan Masters Disarm R Event Reserved 2 Play in place of a non-ranged attack. You have a 2 in 6 chance of disarming your opponent. You may discard Weapon's Training from play to increase your chances by 1 in 6 for each two attacks under Weapon's Training. Premium VR Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal. "I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood...just plain evil. And you don't talk to evil, you destroy it!" - Duncan MacLeod Play this card before the game begins in conjunction with the Graham Ashe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P Graham Ashe was among the oldest living Immortals when he met Duncan MacLeod. He decided to train this young Immortal as he had trained Juan Villa Lobo Ramirez many many centuries before, long before Ramirez took this name. Ashe taught few but necessary lessons before his death by the hand of Haresh Clay. Beyond courage and swordfighting, his main lesson was that you couldn't afford any distraction against another Immortal. "I don't need a reason to talk to him, Richie. Some people are evil. Not bad, not misunderstood...just plain evil. And you don't talk to evil, you destroy it!" - Duncan MacLeod Play this card before the game begins in conjunction with the Graham Ashe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. Prime Block R Block (empty grid) Reserved 2 This defense covers any two grid squares. It may block non-ranged unblockable attacks. Your next Combat Trick cannot be dodged. Weapons Training R Situation Signature 3 For each successful Slash, you decide to have it do 0 damage and put it under Weapon's Training and discard the top 2 cards from your opponent's Endurance. You discard Weapon's Training to prevent one damage from an attack for each attack that is under this card. + CLAN MACLEOD = Are You A Demon ? UC Situation Signature 2 Your opponent must make an attack a Power Blow next turn. If he does not, you may randomly take one card from his hand and place it into his discard pile. "I cannot just ride away!" - Duncan Glenfinnan UC Location Signature While Glenfinnan is in play, each player using a Clan MacLeod Persona may ignore all Events that do direct damage to them if they are played by an opponent. Masters Trick R Special Attack (UC) Signature 2 This attack may not be dodged from an Exertion. If your opponent is at 3 Ability or less, it cannot be Blocked. This attack cannot be a Power Blow, unless played in conjunction with a Head Shot. + CONNOR MACLEOD = Duncan R Situation Reserved 2 You may not play this card if your opponent is Duncan MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play. + OTAVIO CONSONE = Persona Back R Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle." The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again. ÒYou were born a pig farmer, youÕll always be a pig farmer, and youÕll die a pig farmer.Ó - Consone You may begin the game with a The Circle Location already in play. You may make an additional attack each turn if you have two Weapons Of Choice in play. You may make this additional attack even if there are cards in play that would normally prevent you from doing so. You may have up to 6 Master Cards. Back Away C Dodge (Full Grid) This defense will avoid all non-ranged attacks. You may make only ranged attacks this turn. Best You Can Do? UC Block (UR,UL,MC,LR,LL) Reserved 3 You play this Block if you have two Weapons of Choice in play. You may attack as normal. "I'll meditate when I retire." - Joe Duck UC Dodge (Upper Row) Your next attack this turn may be hidden. "There are people who watch and people who do." - Duncan Evade (Left) UC Dodge (UL,MC,LL) You skillfully avoid your opponent's attack. "And whenever you lie you do this thing with your face." - Methos Evade (Right) UC Dodge (UR,MC,LR) You skillfully avoid your opponent's attack. "And whenever you lie you do this thing with your face." - Methos Master Of The Technique R Situation Reserved 3 While The Circle is in play, Consone may make an additional attack each turn for each Master Of The Technique in play. Ignore the effects of any card that would prevent this additional attack from being made. Master's Block R Block (Full Grid) Reserved 2 You may attack normally after this defense. Your next Combat Trick cannot be blocked. Master's Dodge R Dodge (Empty Grid) Signature 4 You may choose any three grid squares for this defense to cover. Your next attack this turn hidden. Master's Swordsman R Attack (Empty Grid) Reserved 3 Choose any three areas on the grid where the attack applies. This attack may not be a power blow. Premium VR Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle." The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again. ÒYou were born a pig farmer, youÕll always be a pig farmer, and youÕll die a pig farmer.Ó - Consone Play this card before the game begins in conjunction with the Consone Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Premium P Otavio Consone is considered one of the greatest swordsman to ever live. Noted for killing his teachers so he will never have to face those who know his weaknesses, only Ramirez himself has escaped. In 1851, Duncan MacLeod sought Consone ought to learn from him the secret of the mysterious "Circle." The two became friends until a woman stole both their hearts. In a duel, Consone defeated Duncan and only spared his life when the senorita agreed to marry Consone. Two years later, in an act of vengeance, Consone killed her for her continuing love of Duncan. This pattern has repeated itself time and again through the years to the present where Duncan and Consone are destined to meet again. ÒYou were born a pig farmer, youÕll always be a pig farmer, and youÕll die a pig farmer.Ó - Consone Play this card before the game begins in conjunction with the Otavio Consone Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. Raphaels Only The First Cut R Special Attack (UC) Signature 2 If this is the first card played in this game and you do not play a Special card, this attack is considered a Head Shot. Otherwise this attack may not be a Power Blow. Seduce R Event Reserved 4 You may take possession of any Situation Ally your opponent has in play. Treat the effects of the Situation Ally as if you had played the it. If the Situation Ally is removed from play, return it to your opponent's discard pile. Vengeful Spite UC Event Reserved 3 Discard any one Situation or Object your opponent has in play. You may play this card even if there are cards in play that would prevent you from playing a Special card. "I didn't know you believed in ghosts." - Richie Weapon Bind R Event Reserved 3 Play this card in conjunction with a Basic Block. You lose one attack this turn. Your next offensive card cannot be blocked. + CORDA & RENO = Dual Attack R Situation Reserved 2 If your opponent is prone, he cannot make an Exertion to increase his chances to regain his feet. "Hee-Hee!" - Reno Flying Machine UC Object Reserved 2 Hoverboard : You may use your Persona power on any Situation : Ally. If Hoverboard leaves play, you lose one Ability. "Get them before they get you!" - Duncan Flying Machine R Object Reserved 2 Wings : Each time your opponent plays a block against one of your non-Ranged Special Attacks, he has a one in six chance of becoming Prone. If Wings leaves play, you lose one ability. "Hee-Hee!" - Reno Maniacal Laugh C Combat Trick (UC) Reserved 3 If successful, your opponent must discard four cards at random. "There is no justice, just mercy." - Duncan MacLeod Leg Sweep UC Combat Trick (Bottom Row) Reserved 2 If successful, your opponent has a 2 in 6 chance of becoming Prone. "This is beginning to be fun!" - Duncan Pummel C Combat Trick (MC) Reserved 2 If successful, at the end of his turn your opponent must discard one defense for each defense or attack card played during his turn. + CRACKER BOB = Persona R A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Travelling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand. If you do not play a Special card this turn , you may make a Power Blow without an Exertion. If you do play a Special card, your opponent must discard the top card of his Endurance for each block he wishes to play. You may include up to 4 Master Cards. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. "I say...let friendship thrive." - Methos Blind Faith R Edge Reserved 4 Your opponent may not make a Hidden attack next turn if you make a Power Blow this turn. Combination UC Event Play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. "I'm sorry I killed your friend." - Richie to Duncan Cracked Up Laugh C Event Your opponent may not play any Combat Trick next turn. "I was married once, you know...Well, come to think of it, I was married sixty-seven...no sixty-eight times." - Methos Crackers Madness R Event Signature 4 Make an Exertion. All non-special attacks you play this turn may be considered Power Blows. Dodges will not stop consecutive blows. This will allow you to make more than one Power Blow this turn. You lose 1 Ability. Impressive Face R Combat Trick (UC,MC) Reserved 3 If successful, your opponent cannot make a Power Block this turn. "I don't believe this. What have I been busting my butt for?" - Richie Masters Kill R Special Attack (UC) Signature 2 You may not play this card if your opponent is Kell. If you do not play any other card this turn, this attack is considered a Head Shot. No Finesse UC Event Reserved 4 You may make an extra attack this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow a turn. Premium VR A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Travelling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand. Play this card before the game begins in conjunction with the Cracker Bob Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. Premium P A colorful, explosive character, Cracker Bob, first met Jacob Kell in 1922 Georgia. Travelling through the South, Kell immediately recognized Bob as a fellow immortal in the bar of the small town hotel he had stopped in. Although he could have easily lopped off Bob's head at that moment, Kell was amused by his heavy-handed directness, and took him on as the second member of his posse after Jin Ke. Under Kell's guidance, Bob has come to understand what it means to be an Immortal; however, despite his fellow posse members' best efforts at teaching him the fundamentals of swordsmanship and sophisticated combat, Bob still enjoys the feel of a blunt instrument in his hand. Play this card before the game begins in conjunction with the Cracker Bob Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. Scrambler R Object Reserved 2 While Scrambler is in play, your opponent may not play a Back Away to avoid your attacks. If Scrambler leaves play, you lose one Ability. Swing UC Attack (UR,UC,UL,MR,ML,LR,LC,LL) Reserved 3 This attack may not be a Power Blow. If successful, your opponent has 1 in 6 chance of becoming Prone. "Sometime Immortality sucks!" - Amanda Swing Away R Situation Reserved 2 You may play this card only if you are using the Nail Studded Bat Weapon of Choice. If you play a successful block during your turn, your opponent cannot play a dodge against your first attack next turn. +DARIUS = Persona R "Fifteen hundred years ago, Darius could have lead his armies across Europe and ruled for a thousand years. But he turned his armies back...The legend has it that Darius killed a Holy Man at the gates Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." - Duncan You may play up to two Persona cards as additional PreGame cards if each Immortal has less than 6 Master cards. You may include in your deck and play Reserved cards from these Personas (even if the PreGame cards are removed from play). You may only play a gridded card from another Persona if you choose not to play a Special. You may not play any Head Shot unless your opponent has less than 2 Ability. You may have up to 7 Master cards. Back Away C Dodge (Full Grid) You may only play ranged attacks this turn. This defense will not avoid ranged attacks. "I wasn't always a priest you know." - Darius Battle Rage R Event Reserved 3 All basic attacks you play this turn are considered power blows. This will allow you to make more than power blow this turn. You lose one ability. Combination Edge Signiture 2 You may play an additional attack this turn. If you do not play a Special card this turn you may play this card, blocks will not defend against consecutive attacks next turn. "You are back at last my old friend." - Darius Duck UC Dodge (Upper Row) Reserved 2 Nullify any card that would prevent you from playing this card. "Watch your back Duncan." - Darius Fury UC Event Reserved 3 You make a power blow without an exertion this turn. Your opponent cannot play a defense from an exertion against this attack. Master's Attack R Attack (Middle Column) Signature 2 This attack may not be a Head Shot. "Weapons have no dominion over the souls of men." - Darius Master's Chronicles R Object Signature 2 Discard this card from play when you wish to do any of the following : You may discard a Special card from your hand to counter a master or signature card as it is played. If you do not play a Special card from your hand this turn, you discard a Special card from your hand to discard a Master card in play. Master's Trick R Situation Reserved 2 If you made a power blow last turn, you may look at your opponent's next attack. "One day, you will understand, Richie." - Darius Old Time Swordsman R Special Attack/Defense (Empty Grid) Signature 2 This attack may cover any one grid square. It may be a power block or power blow without an exertion. Premium VR "Fifteen hundred years ago, Darius could have lead his armies across Europe and ruled for a thousand years. But he turned his armies back...The legend has it that Darius killed a Holy Man at the gates Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." - Duncan Play this card before the game begins in conjunction with the Darius Persona. You begin the game with +1 Ability. This card modifies you Persona and may not be removed from play. Premium P "Fifteen hundred years ago, Darius could have lead his armies across Europe and ruled for a thousand years. But he turned his armies back...The legend has it that Darius killed a Holy Man at the gates Paris, the oldest living Immortal at the time. And suddenly he changed. He turned his back on war." - Duncan Play this card before the game begins in conjunction with the Darius Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game. Prime Block UC Block (Middle Column) Reserved 2 You may block non-ranged unblockable attacks with this defense. "A long time ago, Darius was probably the most feared Immortal." - Duncan + DUNCAN MACLEOD = Connor R Situation Signature You may not play this card if your opponent is Connor MacLeod. While this card is in play you may make an extra non-special attack each turn. You may make this attack even if there are cards in play limiting the number of attacks you may play. + FAITH = Persona R Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer. Once per turn, you may discard a Special card from you hand to take any Reserved card in your opponent's discard pile. You may play this card this turn. The card returns to your opponent's discard pile after being swept, discarded, or removed from the game, or if you do not play it this turn. You may have up to 4 Master cards. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. Low Blow R Combat Trick (MC,LC) Reserved 2 If this combat trick is successful, your next attack this turn cannot be dodged and your opponent has a 3 in 6 chance of becoming Prone. You may play this card even if Disarmed. Master Seductress R Event Signature 3 Your next Combat Trick cannot be blocked or dodged. "You belong to me, Duncan." - Faith Premium VR Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer. Play this PreGame in conjunction with the Faith persona. You may begin the game with +1 Ability. You may have one additional Master card. This card modifies your Persona and may not be removed from the game. Premium P Known as Catherine Mary Devaney or simply "Kate" served as a seamstress to a noblewoman in 18th century Ireland. Rescued by Duncan & Conner MacLeod from Lachlan and his band of highwaymen, Duncan found himself instantly in love with her. However, unlike Duncan or Conner, Kate has found her Immortality meaningless & empty. Bitter, she turned to Jacob Kell, who shares her contempt for life. As a new millennium begins, the world knows her as now as Faith, a glamorous & successful fashion designer. Play this card before the game begins in conjunction with the Faith Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Seduce UC Edge Signature 3 You seduce your opponent. You may look at your opponent's Endurance and choose to reshuffle it. Stunning Beauty UC Edge 4 Play this Edge with a Combat Trick. You may play an additional Combat Trick this turn. Underestimated R Event Reserved 3 Your opponent may not play a defense against your next attack unless this defense comes from an exertion. + GENERIC IMMORTAL = Master Of Something R Situation Signature All Immortals must be a Master of something. While this card is in play, you gain +2 Ability. You may only have one Master of Something in play. "There's a lot of evil out there, Richie. It's up to people who can stop it to do so. If we don't...if we do nothing...then evil wins." - Duncan + JIN KE = Persona R Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers. Instead of playing a Special card , you may discard a Special Card to make an extra attack this turn. You may discard an Edge card to play an additional Combat Trick this turn, up to two extra Combat Tricks. You may have up to 5 Master Cards. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. High Kick R Special Attack (UC,MC) Reserved 3 If this is the only attack you play during your turn, your opponent cannot make an Exertion for a defense during his next turn. If this attack is successful, both players lose all standing defenses. This attack cannot be a power blow. Jump UC Dodge (Middle Row, Bottom Row) You may not play lower attacks this turn. Your next attack this turn may be Hidden. Lightning Fast R Edge Reserved Play in conjunction with a dodge. If the last defense you play this turn was a dodge, all offensive cards you play this turn may be Hidden. Man Of Honor UC Situation Signature 3 While Man Of Honor is in play, no player may become disarmed or have his weapon broken. No cards that would disarm a player or break his weapon may be played. Master's Attack R Special Attack (Upper Row, MC) Signature 2 This attack does 3 damage. Master's Dodge R Dodge (Full Grid) Signature 3 After playing this defense you may attack as normal. Your next attack may be blocked, but it may not be dodged. Premium VR Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers. Play this PreGame in conjunction with the Jin Ke persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P Born during the 3rd century BC, Jin Ke served as a soldier for the Chinese emperor Qin, defending the workers building the Great Wall of China from attacking Nomads. Repulsed by the emperor's bloodthirsty ways, Jin found himself in the midst of a conspiracy to assassinate the ruler. Before their plan could be carried out, the conspiracy was discovered. Put to death with the other conspirators, Jin revived as an Immortal with the belief that he had been given the opportunity to atone for his failure. Determined to live the rest of his life with honor, Jin has wandered the Earth looking for causes to take up & fight evil. In 19th century China, Jin met Jacob Kell, who convinced Jin that honor existed only in victory. Swayed by Kell's word, Jin chose to become the first of his followers. Play this card before the game begins in conjunction with the Jin Ke Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Side Step UC Dodge (Left Column, Center Column) Your next attack must be to the right side. You next attack this turn may be Hidden. Side Step UC Dodge (Right Column, Center Column) Your next attack must be to the left side. You next attack this turn may be Hidden. Supreme Fighter R Situation Reserved 3 If you are disarmed, you may still use basic attacks and blocks as normal. Your basic attacks do only one damage. You must put the top card of your Endurance in your discard pile for each basic block played. + KALAS = Distinctive Voice R Event Signature 4 Your opponent may not play a dodge against your next attack. "I was married once, you know...Well, come to think of it, I was married sixty-seven...no sixty-eight times." - Methos Eiffel Tower Location While the Eiffel Tower is in play, no block that cover more than four Grid Squares may be played. "If he takes me, he'll take you too." - Duncan Leg Sweep UC Combat Trick (MC,LC) Reserved 3 If this Combat Trick is successful, your opponent has a 4 in 6 chance of becoming Prone. "No Immortal ever died of a chill." - Duncan Nino R Event Reserved 2 You have a psychopath in your employee. Do 1 point of damage to your opponent. Your opponent loses any standing defenses. Only The Best UC Situation Signature 3 You may play this card if your opponent has a Master Card limit of 6 or more. Discard this card to counter a Master or Signature card as it is played. Religious Doctrine Edge Reserved 3 If your opponent played a Holy Ground last turn, he must discard from his hand all Special Cards at the beginning of his next turn. Stolen Files UC Edge Reserved 4 You may look at your opponent's hand for 15 seconds. "You know, I never know when you're kidding." - Duncan "Part of my charm." - Methos + JACOB KELL = Persona (Euro Version - English) R Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. If you do not play a Special Card this turn, you may draw one card at random from your opponent's hand. You may play this card as if it was one of your own Immortal Reserved cards. You may not play Signature cards from your opponent's hand. You may use up to 6 Master cards. Persona (Euro-Version - French) R Same as Euro-Version English, except translated for French Persona (US Version) R Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. For each Quickening you include in a PreGame slot, you may gain an additional Pregame slot, up to five. These additional slots may only be used for Quickenings. Should a Quickening in a regular slot be removed from the game, you must remove the added Quickening as well. You may use up to 6 Master cards. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. Posse Member UC Situation : Carlos Signature 2 You may not play this card if your opponent is Carlos. You may make Ranged Attacks even if you have two hand icons in play. There may only be one Carlos in play. Posse Member R Situation : Cracker Bob Signature 2 You may not play this card if your opponent is Cracker Bob. You may make Power Blows without an Exertion. There may only be one Cracker Bob in play. Dagger R Object Reserved 1 1 Hand Icon While Dagger is in play, you may make an additional basic attack. This attack will do only one damage. You may ignore any card in play that would prevent you from making this attack. Posse Member R Situation : Faith Reserved 2 You may not play this card if your opponent is Faith. Instead of playing a Special Card you may look at your opponent's Endurance and choose to reshuffle it. They may only be one Faith in play. Intimidate R Event Reserved 4 Your opponent may not make any Exertion during his next turn. Posse Member UC Situation : Jin Ke Reserved 2 You may not play this card if your opponent is Jin Ke. If you do not play a Special Card this turn you may make an additional Combat Trick. They may only be one Jin Ke in play. Jump UC Dodge (Middle Row, Bottom Row) Your next attack this turn may be Hidden. You may not play a lower attack this turn. Posse Member R Situation : Manny Signature 2 You may not play this card if your opponent is Manny. Remove one Ally from the game for every Posse Member you remove from the game. They may only be one Manny in play. Master Headshot R Event Signature 2 Play any number of basic upper attacks from your hand. These attacks now form a single Special Attack that is considered to be a Head Shot. You may play this card even if you cannot play a Special Card. Masters Block R Block (Full Grid) Reserved 2 After playing this block, you may still attack normally to any area. You may play an additional Combat Trick this turn. Ordained R Situation Reserved 2 Discard from play to counter any card that would prevent damage or avoid attacks. Premium VR Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. Play this PreGame in conjunction with the Jacob Kell persona. You may begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P Born in the 16th century, Conner & Jacob were friends. Raised by the local priest, when Conner was revealed as an Immortal & driven out of Glenfinnan, it created a breach between them that never healed. Kell's life then became ever more associated with Father Rainey, now Glenfinnan's inquisitor. 400 years later, Kell is a supremely powerful, evil & unbeatable Immortal, disregarding every rule of the Game. His Quickenings have reached large numbers, his posse of lackey Immortals are eager to do his bidding and he intends to toy with Conner up to the very last second before he claims The Prize. Play this card before the game begins in conjunction with the Jacob Kell Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Rally The Troops UC Event 3 You may search your Endurance for any Posse Member and put it into play. Scare UC Edge Reserved Ignore the effect or any one Ally, Bystander or Pedestrian Situation this turn or remove any one Ally, Bystander or Pedestrian Situation from play. Stalk R Special Attack (UC,MC) Signature 2 If your opponent played any card that avoided an attack or damage last turn other than a defense, than this attack may not be blocked or dodged. This attack may not be a Power Blow. Posse Member R Situation : Winston Signature 2 You may not play this card if your opponent is Winston. If you do not play a Special Card this turn, your opponent may not play a Special Card this turn.. They may only be one Winston in play. +KENNY = Persona R Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous. Your opponent must discard a defense for each offensive card he wishes to play beyond the first. You are physically the weakest of all Immortals. You may not make Power Blocks or Power Blows unless they are to defend or make a Head Shot. You may have up to 5 Master Cards. Ambush R Event Reserved 3 You take your opponent unaware. You next attack this turn may only be blocked from an Exertion. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. Duck UC Dodge (Upper Row, Middle Row) Your next attack this turn is Hidden. "Everyone can die, one way or another!" - Duncan He Is Evil! R Special Attack (MC,LC) Signature 2 Another Immortal is in search of Kenny. This attack does 3 damage. You may play this attack as an additional attack. Innocent Lamb R Event Reserved 3 Your opponent cannot believe you are evil. Your opponent may not make an attack next turn. Master's Training UC Situation Signature 2 Amanda taught you well in the art of lies and deception. Gain +1 Ability for each Master's Training you have in play. Master's Headshot R Event Signature 2 You may play any two basic upper attacks. These attacks now form a single Special Attack that is considered a Head Shot. You may play this card even if there is a card in play that prevents you from playing Special Cards. Partner In Revenge R Situation Reserved 2 While this card is in play, Kenny may make Power Blocks as normal. "You're walking. How many times have you been killed?" - Methos Partner In Revenge UC Situation Reserved 3 While this card is in play, Kenny may make Power Blows as normal. "You're walking. How many times have you been killed?" - Methos Premium VR Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous. Play this card before the game begins in conjunction with the Kenny Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P Perhaps the most devious and deadly of Immortals. First killed at the age of ten, Kenny is forever doomed to be a child, even though he over 800 years old. First discovered by Amanda, Kenny learned to survive by pretending to be a new Immortal and finding other Immortals that would protect. Then, when their guard was lowered around this "innocent child", Kenny would behead his protectors. Never to be the strongest or quickest, Kenny may in fact be one of the most dangerous. Play this card before the game begins in conjunction with the Kenny Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Stalk R Edge Reserved 4 Look at the top 7 cards of your opponent's Endurance. You may replace these cards in any order. + PAUL KINMAN = Master's Taunt R Situation Signature 2 If you do not play a Special Card, you may make one of your attacks Hidden. "Get your eyes back in your sockets Romeo! Behave yourself." - Duncan to Richie + ANDRE KORDA = Persona R Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground. During your turn, you may ignore the effects of any one Situation in play. You may have 5 Master Cards. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. Deadly Fan R Object Signature 2 1 Hand Icon While Fan is in play, any basic attack you make may be extended to one adjoining grid square. This attack may not be a power blow. The attack is now considered a slash and does one damage. Hawks Eat Sparrows R Situation Reserved 3 Once this card is in play, you place any one Ally card beneath it. You may discard this card and remove the Ally from the game at avoid all damage from an attack or from an Event this turn. Henchmen R Event Reserved 2 You may play this card if your opponent did a successful attack against you this turn. The Event does one damage to this opponent. Leg Slice R Attack (Bottom Row) Reserved 3 This attack does one damage and cannot be a power blow. If successful, your opponent has a 2 in 6 chance of becoming Prone. Mysterious Face UC Combat Trick (Center Column) Reserved 3 If successful, your next Slash does an additional damage. You may play this card in conjunction with Mysterious Technique. It does not count towards your three cards limit. Mysterious Technique R Attack (MC) Signature 3 You may play this card face down along with two other attacks. These attacks are not considered Hidden. Your opponent must choose one of the three cards. If he does not choose this card, then the chosen attack cannot be blocked or dodged, and return the other two cards to your hand. If your opponent chooses this card, then discard the other two attacks. Premium VR Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground. Play this card before the game begins in conjunction with the Andre Korda Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P Andre Korda first encountered Amanda in 1907, during which he trained in a martial art that involves combat with of all things, a fan as a weapon. Korda believes wholeheartedly that Immortals are hawks and mortals are sparrows, and their only use is to "feed" Immortals. Korda aims to destroy any sparrows that resist him. In the here and now, Korda owns a few nightclubs, strategically situated on Holy Ground. Play this card before the game begins in conjunction with the Andre Korda Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Welcome To My Club UC Edge Reserved 2 Play this card in conjunction with a Holy Ground card. You may play this Special Card even if there is card in play that prevents you from playing it. + NICK WOLFE = Persona R A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal. Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later become a police officer. His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals - In the end, there can be only one! You must begin the game unarmed. Nick may start the game with a Weapon Of Choice in a Pre Game slot. However, it must be payed face down to indicate being disarmed. You may once per turn designate a basic Attack in your hand to be a one point damage Ranaged Attack. When played, it is played as a Ranged Attack with all conditions of a Ranged Attack. You must discard a Special Card from your hand in order to play this Ranged Attack. You may play this attack even if you are disarmed. You may only become armed once Learn Fast is in play. You may have up to 4 Master cards. Expert Marksman R Situation Signature 3 While Expert Marksman is in play, your opponent must discard the top card of their Endurance for each dodge they wish to play against a Ranged Attack you make. "But locks are my specialty." - Amanda Holster R Object Reserved 2 After using a basic attack, instead of discading it you place it underneath Holster. You may make an Exertion to remove Holster from the game and reshuffle all the cards under Holster back into your Endurance. Back Away C Dodge (Full Grid) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. "I just love it when you're angry, it's great!" - Duncan Brute Force UC Event Reserved 4 You may make an extra attack you make this turn a Power Blow without an Exertion. This card allows you to make more than one Power Blow this turn. Learn Fast UC Situation Reserved 3 You may now become armed. "She called me a cheap whore and thief! I was never cheap!" - Amanda Left Side Step UC Dodge (Left Column, Center Column) Your next attack this turn must be to the right side. "Well, I'm a...kinda fond of the little vixen myself." - Methos Noble Sacrifice R Event Reserved 2 A mortal gives up his life to protect you. Remove this card from the game to avoid all attacks this turn. Off The Force UC Situation Reserved While Off The Force is in play, no Police cards that affect Wolfe or his cards may be played. "You really expect me to steal, don't you?" - Amanda Pane Of Glass R Object Signature 1 Discard this card after you have made an Upper Pistol Ranged attack and your opponent is prone. This attack is now considered a Head Shot. You may play no Edge cards or any other modifiers with this attack. Police Contacts UC Edge Reserved Search through your opponents Endurance for any Police card. You may play this card immediately as if it was your own. Premium VR A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal. Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later become a police officer. His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals - In the end, there can be only one! Play this card before the game begins in conjunction with the Nick Wolfe Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P A living contradiction. A former police officer who partners with a career thief. A man who uses a gun in a world of swords. A mortal who is now Immortal. Nick Wolfe was born in 1966 and lived his life for the law. Wolfe attended law school and later become a police officer. His universe made sense until the Immortal thief Amanda entered his world. Now Nick finds that the laws and rules he knew before are secondary to the first law of Immortals - In the end, there can be only one! Play this card before the game begins in conjunction with the Nick Wolfe Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game Reload UC Event Reserved 4 Search through your Endurance and take back into your hand any two non-Special attack cards. "You know me, I like surprises." - Amanda Right Side Step UC Dodge (Right Column, Center Column) Your next attack this turn must be to the left side. "Well, I'm a...kinda fond of the little vixen myself." - Methos Roll UC Dodge (Upper Row, MR,ML) You are now considered Prone. If this defense is successful you have a 4 in 6 chance of regaining your feet. Semi-Automatic R Special Attack (Empty Grid) Signature 2 When you play this card, choose any one area on the grid where the attack applies. Semi-Automatic is a 2 point Ranged Attack. You may only play this attack after you play a Back Away. + RICHIE RYAN = Mac R Edge Signature You may not play this card if your opponent is Duncan MacLeod. You may include Clan MacLeod cards in your deck and you may play them as long as the card is played in conjunction with Mac. "I understand I am supposed to face an Immortal and you want me to cut and run." - Richie --------------------------------------------------------------------------------------------------------------------- **PRE-GAME CARDS** + AHRIMAN = PreGame R Absolute evil. That is Ahirman. A Zaoristan demon of unknown age. He appears every thousand years to try and usher in a new age of darkness. When he arrives, he can take any form. Each time, a Champion must come forth to defeat it. How can only be discovered by the one who is called forth. If the Champion does not, a reign of terror shall blanket the earth. "I am Set, I am Ahriman, I am everything your people call demons and devils" - Ahriman You may play Ahriman in conjunction with your Immortal Persona PreGame. Ahriman modifies your Persona and may not be removed from the game. You may place Nemesis cards underneath Ahriman. At any time, you may remove a Nemesis card from underneath Ahriman and put it into play. Each two Nemesis cards put under Ahriman beyond the first will reduce your Master card limit by 1. Horton Demon C Situation Signature 2 Your opponent must discard all cards with Watcher in their title from play. As long as this card is in play no new Watcher cards may be played. Kronos Demon R Situation Signature 2 While Kronos Demon is in play, your opponent must discard a card from his hand for each card they drew before their draw/discard phase. Possession C Edge Signature Look at your opponent's hand. You may take any one Ally card there and play it as your own. Red Mist UC Event Signature All attacks you make this turn may be Hidden. Richie Demon R Event Signature 3 Your opponent may not play any Immortal Specific cards next turn. You Cannot Beat Me C Event Signature 1 One attack your opponent played last turn does zero damage. You Killed Richie! C Situation Signature 2 While this card is in play your opponent must make a 5 card Exertion for any Head Shot he wants to play. + HIGHLANDERS = Premium UR Pregame "We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod." Play this card before the game begins in conjunction with both a Duncan MacLeod and Connor MacLeod Persona. These cards now form a single Persona. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You may include up to 7 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. Premium VR "We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod." Play this card before the game begins in conjunction with the Highlanders Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P "We are MacLeods, of the Clan MacLeod. We are the Highlander. Born 400 years ago in the Highlands of Scotland..and we are still alive. We cannot die, unless an enemy takes our head...and with it, our power. In the end, their can be only one. May it be a MacLeod." Play this card before the game begins in conjunction with the Highlanders Faction Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game + RAMIREZ = Premium Back UR "There is great power in the Quickening, but nature hasn't given us equal shares." - Juan Sanchez Villa Lobos Ramirez You may play this card as a Non-Persona PreGame. This card modifies your Persona and may not be removed from play. You may use the top two cards of your Endurance as if they were in your hand. You may play this card as your Immortal Persona PreGame. When constructing your deck you may use one Immortal specific card from each Persona or you may use Master cards from all Immortals. You may use up to 8 Master Cards. Premium VR "There is great power in the Quickening, but nature hasn't given us equal shares." - Juan Sanchez Villa Lobos Ramirez Play this card before the game begins in conjunction with the Ramirez Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium P "There is great power in the Quickening, but nature hasn't given us equal shares." - Juan Sanchez Villa Lobos Ramirez Play this card before the game begins in conjunction with the Ramirez Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards cannot be countered or removed from the game ================================================================== **WEAPONS OF CHOICE** + NAIL-STUDDED BAT = Weapon R Two Hand Icons The tool used in the all-American past time has a dark side. Designed as a rounded, often wooden club, wider and heavier at the hitting end and tapering at the handle, used to strike a ball. But in the hands of a madman and with the addition of a few railroad spikes, the Nail-Studded Bat can be used to strike more than just a baseball out of the park. You may make any non-special attack a Power Blow without an Exertion. You may not make standard Head Shots with Nail-Studded Bat. Circular Block UC Block (Upper Row, ML,MR) 2 You play this defense if you don't play any Edge cards this turn. You may attack normally after this defense. Hooked C Event 3 Your opponent is hooked to the bat. His first defense next turn may not be a dodge unless the dodge comes from an Exertion. Impale C Attack (ML,MC) This attack does 3 damage. "You've killed. You believe there are things worth killing for." - Piton Impale C Attack (MR,MC) This attack does 3 damage. "You've killed. You believe there are things worth killing for." - Piton Knee Crush UC Attack (MC,LC) 2 If successful, your opponent has a 1 in 6 chance of becoming Prone. You may not play any block during your next turn. Swing For The Fences! R Special Attack (UC) 3 If you do not play a Special Card during your turn, and the attack is successful, your opponent loses his head. This is not considered a standard Head Shot. + CIMETERRE / SCIMITAR = Weapon R One Hand Icon A variation of the saber, the Cimeterre (or Scimitar) itself was first designed in Asia. It is a curved sword with its sharpened edge on the convex side. As it evolved it came to be used chiefly by the Arabs and Turks of the day. Any turn you do not play a Special Card, you may extend to one adjoining grid square any Basic Attack. This attack now covers two grid squares and may not be a Power Blow. Hack (Left) C Attack (ML,LC) You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. Hack C Attack (MR,LC) You may play this attack if you do not play any Edge or Special card this turn. This attack cannot be blocked unless the block comes from an Exertion. It does one damage and may not be a Power Blow. High Guard C Block (Upper Row) 2 This is a Standing Defense. You may attack normally after this defense. Low Guard C Block (Bottom Row) 2 This is a Standing Defense. You may attack normally after this defense. Middle Guard C Block (Middle Row) 2 This is a Standing Defense. You may attack normally after this defense. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// **GENERIC CARDS** Abandoned Field C Location While on the Abandoned Field, no player may become disarmed or have his weapon broken. All The Time In The World UC Situation Discard this card to prevent your opponent from removing any one card of your from the game. Backflip UC Dodge (Upper Row) Your next Combat Trick this turn cannot be blocked. You cannot play any block card next turn. Ballroom R Location Each player may play an additional Combat Trick for each defense he has played during the defense phase. Battlefield R Unexpected Location For each successful Combat Trick, any player may take one card back from his discard pile. Captured C Event You are betrayed by the Watchers. Play this card to remove any Watcher card from the game (including PreGames). Center Block C Block (Middle Column) Basic Block Closed Quarters C Unexpected Situation No block that covers more than four grid squares can be played. Collateral Damage UC Combat Trick (Middle Row) If successful, you may remove one Object in play from the game. "Another time MacLeod." - Kurgan Combat Training C Combat Trick (LC) If successful, you may make your opponent discard one dodge at random." "Let's try this again." - Duncan Cross Block UC Block (UC,MR,MC,ML,LC) You may play this card if you have two weapons of choice in play. You must discard two cards at random from your hand when you play this defense. Don't Follow The Rules R Situation For each successful combat tricks, you may remove the top card of your opponent's Endurance from the game. Endgame C Situation : Plot I Don't Care About The Rules Endgame C Situation : Plot I Don't Care About The Game! - You must have I Don't Care About The Rules in play to play this card. Endgame C Event : Plot Endgame - You must have I Don't Care About The Rules and I Don't Care About The Game in play to play this card. Discard all three cards. You may search your opponent's discard pile and remove any three Master or Signature cards from the game. Explosion C Unexpected Event All players lose one Ability. All players loses Standing Defenses they have in play. Fall Back C Unexpected Event Each player must discard one Situation from play. Final Slice R Special Attack (Middle Center Row) You may play this attack only if your opponent has 3 Ability or less. This attack can not be blocked. If it is successful, your opponent is prone and your next basic upper attack this turn is considered a Head Shot. Focused Strike C Edge Play in conjunction with a Combat Trick. This Combat Trick cannot be blocked unless the block comes from an Exertion. Focused Strike C Edge Play in conjunction with a Combat Trick. This Combat Trick cannot be dodged unless the dodge comes from an Exertion. Forced Back R Unexpected Situation No edge card can be played. Nullify any card that prevents players from playing Special cards. Foresee The Unexpected C Situation There may be up to two Unexpected Situations in play at the same time. If another Unexpected Situation enters play, you may choose which one you want to discard. "Don't expect anything from me." - Methos Further Goal C Combat Trick (MC) If successful, you discard up to two situations in play. Holy Ground UC Unexpected Event Both players shuffle their discard pile back into their Endurance. Hop UC Dodge (Bottom Row) Even if this is not the last defense you play this turn, you may not play any dodge card during your next turn. Your opponent may play an additional combat trick next turn. Impressive Face C Combat Trick (UC) If successful, you may make opponent discard one block at random. "Let's try this again." - Duncan Inside Information UC Edge Look at your opponent's Endurance for 30 seconds. After doing so, you may choose to reshuffle his Endurance. You may only play one inside Information a turn. "I didn't change. You did." - Grayson Kata Move C Combat Trick (MC) If successful, you can make your opponent discard two defenses at random. Kip Up C Combat Trick (Upper Row) If successful, your opponent may not play any upper attacks this turn. Lost The Edge UC Unexpected Event At the beginning of his next turn, each player must remove all Edge cards from his hand and reshuffle them into his Endurance. Middle Block C Block (Middle Row) Basic Block Move And Strike C Attack (ML,MC) If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack. "Who's next?" - Darius Move And Strike C Attack (MC,MR) If the previous offensive card you played this turn was a Combat Trick, then this attack is considered a basic attack. "Who's next?" - Darius Never Forget UC Situation You have sworn to never forget past atrocities. On your turn, instead of playing a Special card, you may discard this card to search through your discard pile and return any one Situation to play. No Sanctuary C Unexpected Situation No Special card or Edge card that prevents damage or avoid attack can be played. Old Forest R Location While Old Forest is in play, no Allies maybe removed from play. Open Area C Unexpected Situation No dodge that covers more than six grid squares may be played. Power Surge UC Unexpected Situation Each player must discard one card at random at the beginning of his turn. Quickening Interrupted UC Edge Nullify any Quickening PreGame this turn and during your opponent's next turn. "The legend has it that Darius killed a Holy Man at the gates Paris, the oldest living Immortal at the time. And suddenly he changed. he turned his back on war." - Duncan Reborn C Situation : Plot The Raven - When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. Reborn C Situation : Plot The Warrior - You must have The Raven in play to play this card. When this card enters play search through your Endurance for any one Reborn, reveal it to your opponent and place it into your hand. Reshuffle your Endurance. Reborn C Event : Plot Returned Light To The World - You must have The Raven and The Warrior in play to play this card. Discard all three cards. You may search your discard pile for any three cards and return them to your hand. "This isn't poetry. It's a fight to the death. Why do you want to give him an edge you don't need to?" - Richie Remembrance C Combat Trick (UC) If successful, your next attack cannot be blocked unless the block comes from an exertion. Remembrance C Combat Trick (LC) If successful, your next attack cannot be dodged unless the dodge comes from an exertion. Roll UC Dodge (Upper Row, ML,MR) You are considered prone. You have a 3 in 6 chance of regaining your feet this defense was successful. Sanctuary C Location You have chosen to enter Sanctuary and remove yourself from the game. You forfeit your current game but you keep your head. Scissor Kick UC Combat Trick (LL,LR) You may only play this Combat Trick if you are Prone. You do not have to discard another Combat Trick to play this card. If successful, there is a 4 in 6 chance your opponent will become prone. Secret Identity UC Unexpected Event Put the top Immortal specific card from your discard pile into your hand. Shackled C Situation While this card is in play, no Event that do damage may be played. Shadowy Past C Unexpected Situation 2 While Shadowy Past is in play, your opponent may not look at your hand or Endurance. Shoulder Shove C Combat Trick (UC,ML) If successful, your opponent must discard all Slashes from his hand. Shoulder Shove C Combat Trick (UC,MR) If successful, your opponent must discard all Special Attacks from his hand. Smirk C Combat Trick (ML,MR) If successful, you may ignore all cards that would prevent you from making multiple attacks during your next turn. Sneer UC Combat Trick (Middle Row) If successful, no Special card can be played until the beginning of your next turn. No Special card can be played until this defense has been resolved. Strange Feeling C Unexpected Event Put the top card from your discard pile into your Endurance. Superior Tactics UC Combat Trick 2 (MC) No Edge card may be played until this Combat Trick has been resolved. If successful your opponent cannot play any Edge cards his turn. Sword Pommel Punch C Combat Trick (UC) If successful, your opponent loses his first attack next turn and may only make ranged attacks. "Still soft hearted MacLeod?" - Kane Teachers Castle R Unexpected Location No gold grided cards can be played while Teachers Castle is in play. Teachers Field UC Unexpected Event Both players must make an Exertion. "Would it please you to destroy me that much?" - Darius The End Of Time R Unexpected Situation Any defense put into the discard pile is removed from the game instead. The End Of Time R Unexpected Situation Any Edge card put into the discard pile is removed from the game instead. The End Of Time R Unexpected Situation Any non-grided generic card put into the discard pile is removed from the game instead. The End Of Time R Unexpected Situation Any Immortal specific card put into the discard pile is removed from the game instead. Thought We Were Friends? UC Edge 1 If you played a Head Shot card last turn that was unsuccessful, you may retrieve the attack and head shot card from your discard pile and play them again immediately this turn. You may only play this Edge card if you did not play a Thought We Were Friends? last turn. Unforeseen Plot Device C Unexpected Event All players must discard all Situations from their hands. Unknown Place UC Combat Trick (Middle Row) If successful you may remove any location in play from the game. "Look outside your cloister, Darius. What has changed? The means of destruction only." - Grayson Unplanned Situation C Unexpected Event Both players must take the top Situation from their Endurance and place it into play. Weighted Blade UC Combat Trick (MC,LC) If successful remove the top 5 cards from your opponent's deck from the game. Where Are We? UC Unexpected Event Both players must name a Location. They must then remove any named Location cards from their Endurance and place them into their discard pile. "To deny what I was is to deny what I am." - Darius Whirl UC Dodge (Right Column, Left Column) Even if it is not your last defense this turn, you may not play any dodge during your next turn. Your opponent may play two additional attacks next turn. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ZEIST CARDS = Halloween Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. During the Halloween night, The Immortals are masquerading as imaginary planet Zeist warriors, exiled on Earth to fight until there is only one left. Thanksgiving Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Thanksgiving day on the imaginary planet Zeist, and Immortals are masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Christmas Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Christmas day on the imaginary planet Zeist. The Immortals are masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. New Year's 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is New Year's day on the imaginary planet Zeist, and Immortals are masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Origins Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Origins 2001 on the imaginary planet Zeist, and Immortals are masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. GenCon Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is GenCon 2001 on the imaginary planet Zeist, and Immortals are masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. ****************************************************************************** PROMO PLAN CARDS = Nemesis There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not play any Immortal Reserved cards. You may only have one Nemesis in play. Nemesis There Are Rules : You may play this card if your opponent is Jacob Kell. While this card is in play, Jacob Kell may not use any Quickening power. You may only have one Nemesis in play. Nemesis Kate : You may play this card if your opponent is Faith. While this card is in play, Faith may not duplicate any Immortal reserved special cards from her opponent's discard pile. You may only have one Nemesis in play. Nemesis Unsophisticated : You may play this card if your opponent is Cracker Bob. While this card is in play, Cracker Bob may not make or play any attack that is considered a Power Blow. You may only have one Nemesis in play. Nemesis Slow Down : You may play this card if your opponent is Jin Ke. While this card is in play, may only make either one Combat Trick or Attack per turn. You may only have one Nemesis in play. Nemesis All Out Of Bullets : You may play this card if your opponent is Nick Wolfe. While this card is in play, Nick Wolfe may not make Ranged Attacks. You may only have one Nemesis in play. Nemesis Don't I Know You? : You may play this card if your opponent is Andre Korda. While this card is in play, Andre Korda must discard a block for each Situation he wishes to nullify. You may only have one Nemesis in play. Nemesis Oh My God! : You may play this card if your opponent is Kenny. While this card is in play, Kenny must discard an offense card for each defense he wishes to play beyond the first. You may only have one Nemesis in play. Nemesis Cloistered Life : You may play this card if your opponent is Darius. While this card is in play, Darius may not play any Immortal specific card that is not specific to Darius. You may only have one Nemesis in play. Nemesis Beg For Your Life : You may play this card if your opponent is Graham Ashe. While this card is in play, Graham Ashe may not play Slashes. You may only have one Nemesis in play. Nemesis Outside The Box : You may play this card if your opponent is Otavio Consone. While this card is in play, Otavio Consone must discard a dodge for each attack he wishes to play. You may only have one Nemesis in play. Nemesis Strutting Peacock : You may play this card if your opponent is Ramirez. While this card is in play, Ramirez may not play any Master cards. You may only have one Nemesis in play.