======================== MLE5 - World Without End ======================== Generic ------- Delila Situation At the beginning of your turn, you may make a 3-card Exertion to draw 2 cards from the bottom of your Endurance. Any turn in which you draw cards from the bottom of your Endurance you may not play attacks from your hand. Delila's Pub Location At the beginning of each players turn he must reshuffle his Endurance. Double-Punch Martial Arts Attack,2,[-X-/---/-X-],1H If successful, your opponent cannot attack on his next turn, and has a 2 in 6 chance of becoming Prone. Driver's Licence Situation,2 If you have an Object in play that represents a Vehicle, you may play Vehicle attacks while Disarmed. Evade Dodge,[---/---/---]  You may discard up to 3 Edge cards from your hand when you play this dodge. For each Edge you discard, you may select one grid for this dodge to cover. You may not attack to any areas covered by this dodge this turn. Fake Combat Trick,2,[X--/X--/X--]  If successful, your opponent's next defence may not be to the right. Fake Combat Trick,2,[--X/--X/--X]  If successful, your opponent's next defence may not be to the left. Firing Squad Event,2 Play this card in your defense phase. For each Situation:Ally in play, there is a 3 in 6 chance that it is removed from play. You must skip your attack phase this turn. Focus Edge,3 During your opponent's next turn, his persona is considered to be blank and has no effect. Focus Edge,3 Until the end of your turn, your opponent's persona is considered blank and has no effect. Foiled Edge,3 Play this card onto any Situation your opponent has in play. If your opponent draws a card from his Endurance, discard the Situation from play without effect. Discard this card from play when the Situation leaves play. If this card enters your discard pile, remove it from the game. Footwork Combat Trick,[---/---/XXX]  If successful, your opponent may not play any Combat Tricks on his turn. Full Throttle Edge,2 You may only play this card if you have Lamborghini in play. You may ignore the effects of the active Place this turn. He Who Lives By The Sword Situation,3 You may only play this card if you are using a Weapon of Choice, and are not disarmed. Any time a player plays an Event that does damage, their opponent may play up to 2 additional attacks that turn. Discard this card any time another He Who Lives By The Sword is played. He Who Lives By The Sword Situation,3 If any player using a Weapon of Choice plays an inappropriate defence against a Hidden Attack, they may play another Defence from their hand against that attack. Discard this card any time another He Who Lives By The Sword is played. He Who Lives By The Sword Situation,3 Any player using a Weapon of Choice that represents a sword may make 1 additional Attack per turn. Discard this card any time another He Who Lives By The Sword is played. Le Blues Bar Location At the beginning of your turn, you may search your Endurance for a Watcher Situation and put it into play. Any turn you do so, you may play another Special card. Makeshift Gallows Object,1 Once per turn you may target any Situation: Ally in play. There is a 1 in 6 chance this Ally is placed face down underneath this card, and is nullified. At the beginning of your turn, discard any cards underneath Makeshift Gallows. If Makeshift Gallows is removed from play, all cards underneath are turned face up and are no longer nullified. Master's Reflex Situation,2 If you play an inappropriate defense from your hand against a Hidden attack, you may play a defense from your hand after revealing the attack. You may only have 1 Master's Reflex in play. Master's Reflex Situation You may make Basic attacks to areas that you just bocked with a Basic bock. This attack may not be Hidden or a Power Blow under any circumstance. You may only have one Master's Reflex in play. Mike Situation,2 At the beginning of your turn, you may draw 1 card from your Endurance. You may only have one Mike in play. Mistaken Identity Event,2 Discard a Situation:Ally from play to avoid one attack. When you sweep that Ally and this card, remove them from the game instead. You lose 1 Ability. Nemesis Situation Infighting: You may play this card if your opponent is Caleb Cole. While this card is in play, Caleb Cole must play a Special card each turn or lose 1 Ability. You may only have one Nemesis in play. Nemesis Situation Surrounded by Idiots: You may only play this card if your opponent is Colonel Bellian. All Mercenary cards are immediately nullified. Colonel Bellian may not play Mercenaries. If there are any Mercenaries in play, they are discarded without effect when Nemesis comes into play. You may only have one Nemesis in play. Nemesis Situation Human: You may only play this card if your opponent is Lord Byron. You do not have to make an Exertion to play Head Shots. Any Upper attack you play against Lord Byron may automatically be considered a Head Shot. You may only have one Nemesis in play. Nemesis Situation The One That Got Away: You may only play this card if your opponent is Mako. While this card is in play, Mako cannot play any generic Special cards. You may only have one Nemesis in play. Nemesis Situation Couldn't Hear A Word You Said: You may only play this card if your opponent is Roland Kantos. All Reserved and Signature cards Roland Kantos plays are considered to have blank gametext. All Signature cards Roland Kantos currently has in play are discarded immediately. You may only have one Nemesis in play. Nemesis Situation Righteous Indignation: You may only play this card if your opponent is Walter Reinhardt. Walter Reinhardt must discard all of his Ally cards from play. Walter Reinhardt takes 1 damage for every Ally removed in this fashion. Walter Reinhardt cannot play any Ally cards. You may only have one Nemesis in play. Quickdraw Situation,2 If you draw a Ranged attack during your Draw/Discard phase, you may discard 5 cards from the top of your Endurance to put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. You may only have one Quickdraw in play. Run Like The Wind Situation,2 You may discard this card from play at the beginning of your defense phase if your opponent made a Ranged attack against you last turn. For each Ranged attack, there is a 4 in 6 chance it misses. You may only have one Run Like The Wind in play. Save For A Rainy Day Event,3 Take any one card from your hand and shuffle it into your Endurance. Tracking Event You regain control of one of your Situation:Ally cards. Transportation Edge Play this card in conjunction with a Place-specific Location card. You may play this Location even if another Place is currently active. The currently active Place becomes inactive, and the new Place takes effect. Web Of Death Combat Trick,2,[X-X/-X-/X-X] If successful, your opponent loses one attack on their next turn. Your opponent may counter this effect by discarding an attack from their hand. Martial Arts (Boxing) Pregame All Martial Art Punch attacks you make do 0 damage now, unless specifically stated otherwise on the card. Martial Arts (Tae Kwon Do Back) Pre-Game All Martial Art Kick attacks you make do 0 damage now, unless specifically stated otherwise on the card. Places ~~~~~~ Highlands --------- Pregame Once each turn, each player may extend any dodge to cover one adjoining grid square. Cliffs Of Scotland Location No Evades or Side Steps may be played. Culloden Moor Location The Scottish way of life came to an end with the defeat at Culloden Moor. When this card is played, discard all cards in play with the word 'Clan' in the title. While this card is in play, no cards with the word 'Clan' in the title may be played. Field Of Honor Location Each player must discard a defense for each attack they play. Glenfinnan Location Count all the Persona specific Ally cards that you have in play. For each of these Ally cards, your opponent takes 1 damage each turn, up to a maximum of 3 damage per turn. Your opponent may counter 1 damage from this card for each defense he discards from his hand. Homestead Location Each player must discard an attack for each defense they play. New York -------- Pregame You may play an additional Special card on your turn if that special card is a Pedestrian or Bystander. Church Location Both players must skip their attack phase. During each player's Ability adjustment phase, they gain 2 Ability. This will not raise any player's Ability over their maximum Ability. Remove this card from play at the beginning of your next turn. Madison Square Gardens Location All players must discard all Reporter, Bystander and Pedestrian cards from their hands. All Reporter, Bystander, Pedestrian or Ally cards are treated as Unexpected cards. Silvercup Warehouse Location,3 No player can play a dodge from their hand against a Head Shot. Paris ----- Pregame Anyone playing a Police card may remove a Situation from play. Barge Location No Side-steps or Evades may be played. Catacombs Location Each player must make an Exertion to play an Edge card. Holy Spring Location No pregame or ingame card that moves cards from the discard pile to Endurance may be used. Notre Dame Cathedral Situation,3 Whenever any card is played that would cause a player to gain Ability, that player gains 1 additional point of Ability. Shakespeare & Company Location On each player's turn, that player may choose to look at one card from either their opponent's hand or from the top of their opponent's Endurance. Watcher's Journal Object,2 During your attack phase, if you do not play a Special card this turn, you may discard this card from play to force your opponent to reveal all immortal specific cards in his hand. Seacouver --------- Pregame Non-persona specific Situation:Ally cards are considered Unexpected. Footbridge Location Either player may discard this Location from play to avoid a Head Shot played last turn. Juniper Street Book Store Location Each player may play an additional Special card each turn if that card has Watcher in the title. Noel & MacLeod Antiques Location,4 When Noel & MacLeod Antiques enters play, both players immediately place all Objects in their hands into play. The Cascades ------------ Pregame If you do not play a Special card on your turn, you may discard one Situation you have in play to remove one Situation your opponent has in play, or you may discard one Object you have in play to remove one Object your opponent has in play. Any card you choose to discard from play to do this is discarded without effect. You may not play Plot cards. Cliff's Edge Location During their Defense Phase, any player may choose to discard this card from play to lose 2 Ability and skip their Attack Phase to avoid all damage, effects and Ability loss, except from this card. The Ability loss caused by this card lowers the player's Maximum Ability by 2. If the player who discards this card from play is using a MacLeod persona, his Ability and Maximum Ability are reduced by an additional 1. Rocky Ground Location All players must discard an attack from their hand for each attack they wish to play. Woods Location If you do not play a Special card during your turn, you may make 1 attack Hidden. Places ------ Rule card PLACES: A Place is a pregame card, like a Weapon of Choice, that gives you a particular benefit, as well as allowing you to add cards, typically Locations, specific to that Place to your deck. As with other pregames, you may not include cards specific to other Places in your deck if you are not using the Place card it is specific to. You may have more than one Place in your pregame slots. Place cards may not be removed from the game. At the beginning of the game, all Place cards are turned face down, and are treated as inactive. A Place card cannot be activated unless a player plays a card specific to that purpose (e.g. Transportation). When such a card is played, that person may activate a Place of their choice from their pregame slots. That Place card is turned face up, and any previously active Place card is turned face down. Any cards specific to the previously active Place are now discarded, and any effects resolved before play continues. GENERIC LOCATIONS: A Generic Location can still be played if a Place is active; If a Generic Location is in play, and a Place-specific Location is played, the Generic Location leaves play as usual; If a Place-specific Location is in play, and a Generic Location is played, the Place-specific Location leaves play as normal. Caleb Cole ---------- Persona Pregame Any turn you do not play a Special card, you may discard a Special card from your hand to ignore the effects of 1 Location in play. You may have up to 4 Master cards in your deck. Premium Front Pregame Play this card before the game begins in conjunction with the Caleb Cole Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Caleb Cole Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge,[XXX/XXX/XXX]  This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn. Disarm Event,4 You may play this card if you are using the Hand Axe Weapon of Choice. Play this card in conjunction with a Basic block. If the block is successful, you have a 2 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn. Eddie Doyle Situation,R2 Any disarm attempt you make has an additional 1 in 6 chance of success. Evade Dodge,[XX-/X--/---] Evade Dodge,[-XX/--X/---] Follow Up Event,R Play an additional attack this turn. if you would make more than one attack this turn, this attack may be a Power Blow without an Exertion. Hack Special Attack,R2,[-X-/X--/---]   If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage. Hack Special Attack,R2,[-X-/--X/---]  If this is the only attack you play, it may not be blocked. If this attack is successful, it does an additional point of damage. Hunting Rifle Object,R2 You may only play this card if you have Eddie Doyle in play. Your Ranged attacks do +1 damage if successful. You may only have one Hunting Rifle in play. Joshua Cole Situation,S2 When this card enters play, choose one Situation:Ally your opponent has in play. While this card is in play, you may treat that Situation:Ally as your own. If Joshua Cole leaves play, the Situation:Ally returns to your opponent's control. You may only have one Joshua Cole in play. Kidnap Edge,S2 Look at your opponent's hand. You may play any one Situation: Ally as though it was in your hand. As long as this Ally is in play and under your control, your opponent must make an exertion every turn. Master Tracker Situation,R2 If one of your Locations is removed from play, you may discard Master Tracker from play to return the Location to your hand. Master's Proficiency Situation,R2 You may only play this card if you are using the Hand Axe Weapon of Choice. If you make a successful block, you may draw 2 cards from your Endurance. You may only have 1 Master's Proficiency in play. Raid Event,R2 Play this card to look through your Endurance for any Object. Put that Object directly into play. Reshuffle your Endurance afterwards. You may play another Event this turn. Rifle Object,R,1H  Discard this card from play after playing a Thrust. The Thrust is now considered a 1 point Ranged Attack. You may only have one Rifle in play. River Location,R Any middle row single grid Basic attack you play may be considered a Slash. It does 1 damage, and may be extended to an adjoining middle row grid. The Land Provides Event,R3 Gain 1 Ability. This cannot take you above your maximum Ability. Trip Event,R4 Your opponent loses all standing defenses. There is a 1 in 6 chance your opponent is disarmed. Two-Handed Grip Situation,R3,1H  You may only play this card if you are using the Hand Axe Weapon of Choice. You do not have to discard a defense for making a Power Block. You may discard this card from play at any time. Colonel Bellian --------------- Persona Pregame You may begin the game with any 1 Mercenary card in play. For each two Mercenary cards you have in play, your opponent must discard 1 card at random at the end of his draw/discard phase. If your opponent has an active Place, you may draw 1 card at the beginning of your turn. You may have up to 5 Master cards. Premium Pregame Play this card before the game begins in conjunction with the Colonel Bellian Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Colonel Bellian Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge[XXX/XXX/XXX] This defense will not avoid Ranged attacks. You may make only Ranged attacks this turn. Combination Event Play an additional attack this turn. If you would play more than one attack this turn, this attack may be Hidden. Desert Eagle Object,S1,1H When Desert Eagle comes into play, you may place up to 9 Basic attacks under it. During your turn, if you do not play a Special card, you may play one attack from underneath Desert Eagle. When you play an attack from underneath Desert Eagle, you must burn the top 5 cards of your Endurance. This attack is now a Ranged attack, and does 2 damage if successful. You may choose at any time to discard Desert Eagle from play. If Desert Eagle is removed from play, discard all attacks under it. Give The Word Edge,S2 Discard any Mercenary you have in play. Your opponent may not draw any cards on his next turn. You may only play one Give The Word per turn. Give The Word Event,S2 Discard a Mercenary from play. Your opponent may not play any cards from his hand next turn. You may only play one Give The Word per turn. Honorable Soldier Situation,S2 Neither player may play Ranged attacks. Lori Situation,S2 As long as Lori is in play, your Ability is raised by 2. If your opponent removed Lori from play this turn, you may remove any Situation, Object, or Location in play from the game. You may only have one Lori in play. Master Tactician Situation,R3 For each Mercenary you have in play, you may draw a card at the end of your draw/discard phase. Master's Attack Special Attack,R2,[---/-X-/---] If there is a Location in play, this attack is unblockable. If you have Master's Recon in play, this attack is undodgeable. Master's Recon Situation,S3 When this card enters play, you may choose either any active Place or all Locations in play. Until this card leaves play, you may ignore some or all effects of the chosen cards. Mercenary Situation,R2 You may discard any Mercenary you have in play to counter the effects of an Edge as it is played. Mercenary Situation,R2 You may discard any Mercenary card you have in play to counter an Event as it is played. Mercenary Situation,R2 You may discard any Mercenary you have in play to counter a Situation as it is played. Move Out Event,S2 Skip your attack phase. Search your Endurance for up to 2 Mercenary Cards and place them into your hand. Shuffle your Endurance. Side Step Dodge,4,[XX-/XX-/XX-] Your next attack this turn may be Hidden. Side Step Dodge,4,[-XX/-XX/-XX] Your next attack this turn may be Hidden. Slash Attack,R3,[X--/X--/---] Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow. Slash Attack,R3,[--X/--X/---] Your next Slash this turn does an additional 1 damage if successful. This may not be a Power Blow. Trip Event Your opponent loses all Standing Defenses. Your next attack this turn may be Hidden. Vengence Event,R2 You may play this card only if your opponent removed one or more of your cards from play last turn. Your opponent must discard all but one Situation he has in play. Lord Byron ---------- Pregame Your opponent must make an Exertion to play any attack that is considered a Head Shot. You may have up to 5 Master cards. Premium Pregame Play this card before the game begins in conjunction with the Lord Byron Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Lord Byron Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. BYRON 1 Object,4, When this card enters play, choose one Situation:Ally. While this card is in play, you may ignore that Situation:Ally. Discard Byron 1 to make any Place active. Back Away Dodge,[XXX/XXX/XXX]  This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn. Combination Event Play an additional attack this turn. If you make more than one attack this turn, this attack may be Hidden. Creative Genius Edge,S2 Play this card in your Defense Phase after your opponent has played an attack that may not be either blocked or dodged. You may play a defense against that attack. Debauchery Combat Trick,S4,[-X-/-X-/---]  If successful, your opponent must choose a card in his hand and remove it from the game. Flashback Situation You may discard this card from play after your opponent makes a successful attack against you or removed one of your Ally cards from play. Search your Endurance for any card with the same title as a card in play. Show the card to your opponent and place it in your hand. Reshuffle your Endurance. Geneva, 1816 Situation,R Play in conjunction with a Location. Only 1 Geneva, 1816 may be in play. In order to play a card that removes or replaces the Location that Geneva, 1816 is attached to, a player must make a 5 card Exertion. If the Location is removed from play, discard Geneva, 1816 from play. Lean Dodge,R4,[XXX/XX-/X--]  Your next attack this turn may be Hidden. Lean Dodge,R4,[XXX/-XX/--X]  Your next attack this turn may be Hidden. Master Of Seduction Event,S2 Your opponent can not play a defense from his hand against your next attack and loses his first attack next turn. Master's Charm Event,S3 Choose 1 card at random from your opponent's hand. He must discard that card and all cards of the same type during his next Sweep Phase. No Guts, No Glory Combat Trick,R3,[X--/-X-/---]  If successful, your opponent must discard a block from his hand for each attack he wishes to play on his next turn. No Guts, No Glory Combat Trick,R3,[--X/-X-/---]  If successful, your opponent must discard a dodge from his hand for each attack he wishes to play on his next turn. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Run Through Event,R3 You may play this card after your opponent plays a non-Ranged attack. You cannot play a defense this turn. Your opponent's attacks succeed. Your next attack this turn cannot be blocked. The Modern Prometheus Event,S1 You may play this card if you are at 3 Ability or less. Gain 3 Ability. When you sweep this card, remove it from the game. Trip Event Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses. Mako ==== Persona Pregame At the beginning of your turn you may choose to discard a Special card from your hand. If you do, your opponent may not play any Special or Edge card which would avoid attacks or prevent damage on his next turn. You cannot include cards belonging to other Personas in your deck. You may have up to 5 Master Cards. Premium Pregame Play this card before the game begins in conjunction with the Mako Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Mako Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Always Gets His Man Edge,S4 Play in conjunction with an Event that counters damage. That card can now counter Ability loss as well. Back Away Dodge,[XXX/XXX/XXX] This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn. Combination Event Play an additional attack. If you would make more than one attack this turn, blocks will not block consecutive attacks you play this turn. Continuity Situation Your next 3 defenses may block Power Blows without an Exertion. This is a Standing Defense. Dodge Dodge,[XXX/XXX/XXX] You lose your first attack this turn. Evade Dodge,[XX-/X--/---] Your next attack this turn may be Hidden. Evade Dodge,[-XX/--X/---] Your next attack this turn may be Hidden. Federal Marshal Event,R3 Search through your Endurance for any one Police card and place it in your hand. Shuffle your Endurance. You may play another Special card this turn. Flashback Event Discard up to 5 cards from your hand and draw to replace them. Hard Or Easy Edge,R2 Play in conjunction with a Police card if you are removing a Situation:Ally from play. There is a 3 in 6 chance that the Situation:Ally is removed from the game. Henchman Situation,R4 Discard this card from play to counter one attack. Master's Attack Special Attack,S2,[XXX/XXX/XXX] Master's Block Block,R2,[XXX/XXX/XXX] If this is the last defense you played this turn you may attack to any grid. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Push For Information Event,R2 Roll a die. You may look at that many cards from the top of your opponent's Endurance. You may then choose to discard one of those cards. Replace the remaining cards back on top of your opponent's Endurance in any order. Quickdraw Situation,S1 If you draw a Ranged attack during your Draw/Discard phase, you may put it directly into play, as if it had been played during your Attack phase. You may ignore any restrictions that prevent you from playing this attack. Run Through Event Play after your opponent attacks. Do not play a defense this turn. Your opponent's attack succeeds. Your next attack this turn may not be blocked, but it may be dodged. Trip Event You force your opponent onto rough ground, tripping him. Your opponent loses all Standing Defenses. Your next successful attack this turn does an additional point of damage. Roland Kantos ------------- Persona Pregame At the beginning of any game, before any cards are drawn, name one card title. Both players must search through their entire Endurance and remove all non-defense cards with that title from the game. You may have up to 5 Master cards in your deck. Premium Pregame Play this card before the game begins in conjunction with the Roland Kantos Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Roland Kantos Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge,[XXX/XXX/XXX]  This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Diabolic Plan Event,S1 Play in your defense phase when your opponent has made a successful attack. Your opponent must reveal the top 5 cards of his Endurance. You may remove any 1 of those 5 cards from the game. Put the remaining cards on top of your opponent's Endurance in any order. Dodge Dodge,[XXX/XXX/XXX] You lose your first attack this turn. Enchanted Voice Situation,S3 Your opponent may not play any attacks unless he discards a defense for each Enchanted Voice you have in play. Enchanted Voice Event,S3 Your opponent must discard an attack for each Enchanted Voice you have in play. Hard To Focus Situation,S2 Your opponent must discard a card from his hand in order to play any card with the word Focus in the title. Heavy Sword Combat Trick,S2,[---/XXX/---]  You may only play this card if you have Persuasion in play. If successful, you may increase the chance of any one die roll next turn by 1 in 6. Magical Voice Situation,R2 Weary: Once per turn, you may increase the chance of one attempt to make your opponent Prone by 1 in 6. Magical Voice Situation,R2 Drained: You may only play this card if you have Weary in play. Once per turn, you may increase the chance of one attempt to make your opponent Prone or to Disarm your opponent by 1 in 6. Magical Voice Event,R2 Finished!: You may only play this card if you have Weary and Drained in play. Discard all 3 cards from play. Any attempt to make your opponent Prone or to Disarm your opponent during your next 3 turns has an additional 4 in 6 chance of success. Master's Advice Situation,R2 Cassandra taught you well... At the beginning of your turn, you may discard 1 defense from your hand. If you do, your opponent must choose and discard a defense from his hand. Master's Attack Special Attack,S2,[---/-X-/---]  This attack may not be blocked. If you have an Enchanted Voice in play, this attack may not be blocked or dodged. This attack does 3 damage if successful. Master's Block Block,R2,[XXX/XXX/XXX]  If this is the last defense you played, you may attack to areas that you just blocked this turn. Tell Me! Edge,R3 Name one card. Your opponent must tell you how many cards of that title he has in his hand. Trip Event Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. Walter Reinhardt ---------------- Persona Pregame For each Situation:Ally you have in play, you may play an additional Basic attack each turn. You may chose to discard one Situation:Ally you have in play to reduce all damage from one attack to 0. You may have up to 5 master cards. Premium Pregame Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. MCBC Pregame Play this card before the game begins in conjunction with the Walter Reinhardt Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge,[XXX/XXX/XXX]  This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Continuity Situation Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. Dodge Dodge,[XXX/XXX/XXX] You nimbly avoid your opponent. You lose your next attack this turn. Double Un, Deux, Trois Event,S2,Make a 3 card Exertion. You may play an additional 3 attacks from that Exertion and your hand. Duck Dodge,[XXX/XXX/---] Your next attack this turn may be Hidden. Extra Shot Event You may play an additional Attack this turn. If you play more than one attack this turn, your opponent cannot play a new Defense card specifically for that attack unless that Defense is from an Exertion. Highwayman Event,R2 You may make an Exertion to shuffle all Pistol cards from your discard pile back into your Endurance. When this card is swept from play, remove it from the game. Master's Block And Strike Special Attack/Defense,S2,[---/XX-/XX-]  If this is the last defense you play and is successful, this may also be your first attack and may not be dodged unless that dodge is played from an Exertion. Master's Block And Strike Special Attack/Defense,S2,[XX-/XX-/---]  If this is the last defense you play and is successful, this may also be your first attack and may not be blocked unless that block is played from an Exertion. Master's Dodge Dodge,S2,[XXX/XXX/XXX]  Your next attack this turn may be Hidden. Master's Feint Special Attack,S2,[---/-X-/---] Play this card in conjunction with two non-Special attacks from your hand. Show all three attacks to your opponent, then shuffle them. Your opponent must pick one at random. If he chooses this one, discard all 3 cards, otherwise put the other two back in your hand, and this attack is unblockable and undodgable. Pistol Object,S2,1H  When this card enters play, place two Basic attacks from your hand under Pistol. If you do not play any attacks or Special cards during your turn, you may play one attack from under Pistol as a 2-point Ranged Attack, even if you have two Hand Icons in play or you are disarmed. If there are no attacks under Pistol, discard it from play. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. Rebecca Lord Situation,S2 When Rebecca Lord comes into play, choose a Situation your opponent has in play. The chosen Situation is considered to be blank and has no effect as long as Rebecca Lord is in play. You may discard Rebecca Lord to rearm yourself. You may have only one Rebecca Lord in play. Stab Special Attack,R2,[--X/---/---]  If successful, this attack does 1 damage, and your opponent must skip his next two attack phases if he is using a 2-Handed Weapon of Choice. Trip Event Your next attack this turn is Hidden. Your opponent loses any Standing Defenses. Underhanded Edge,R2 Play this card in conjunction with an attack. If the attack is successful, you may take one Object from your discard pile and put it into play. Unsavory Tactics Event,R2 When Unsavory Tactics is played, choose a Situation:Ally your opponent controls. Your opponent must remove that Ally from play or take 2 damage. Amanda ------ Cape Object,R1,1H  You may make your first attack each turn Hidden. Flirt Combat Trick,R3, [---/-X-/---] You may not play any Seduce cards this turn. If successful, your opponent must discard a defense from their hand for each defense they play on their next turn. Perfect Memory Combat Trick,S2,[-X-/---/---]  If successful, you may retrieve one immortal-specific card from your discard pile into your hand. Annie Devlin ------------ Master's Trick Block,S2,[--X/-XX/-X-]  If this defense is successful and you do not play any Special or Edge cards this turn, you opponent may not play a block from his hand against your next Basic attack this turn. If that attack is an Upper attack, it is considered a Head Shot. Tommy Situation,S2 Discard this card from play to prevent up to 2 damage from any source. Brian Cullen ------------ Master's Disarm Event,R3 Play this at the end of your defense phase if at least one non-Ranged attack your opponent played last turn was successful. Make a 10-card Exertion. If the amount of attacks found in this Exertion is less than the amount of damage you would take from attacks this turn, your opponent is Disarmed. Carl Robinson ------------- Find Us Some Wheels Event,2 You may only play this card if you have Ricky in play. Remove all Locations from play. If you also have a Object in play that represents a vehicle, you may discard that Object from play without effect in order to make an active Place inactive. Officer Kenny Situation,4 Kenny is a good cop, and turns in cops who have strayed. Discard this card from play to counter one Police, Watcher or Bought Cop card as it is played. When either card is swept, remove it from the game. Carter Wellan ------------- Fight For Your Life Situation,S2 You may not play this card if your opponent is Haresh Clay. You may play an additional Basic attack for each defense you played from your hand during your defense phase. Caspian ------- Scent Of Blood Event,S2 You may play an additional Basic attack for each point of damage you did to your opponent last turn. Cassandra --------- Alias Situation,S2 The White Wolf: Any time you look at your opponent's hand, you may discard this card from play to discard up to 3 cards from your opponent's hand. You may only have one Alias in play. Donan Woods Location,S3 You may only play this card if the Highlands Place is active. Whenever any Unexpected card is put into play, it is immediately nullified and swept from play. Forest Hut Location,S2 You may play 2 Basic blocks from your hand against a single attack. The blocks played form a single Basic block. Any turn in which you play more than one block against a single attack, you may not play any Edge cards. Future Sight Situation,S2 Once per turn, you may make an Exertion to remove one Hidden or face down card from play. You may only have one Future Sight in play. Glimpse Of The Future Event,R4 You may look at any one Hidden or face down card. Prophecy Situation,R At the beginning of your turn, you may draw 1 card from your Endurance for every Prophecy in play. Scream Event,S Remove all Enchanted Voice, Persuasion and Magical Voice cards from play. Cassandra/Roland Kantos ----------------------- Persuasion Situation,S2 Discard this card from play to counter one Special card as it is played. You must skip your attack phase this turn. Ceirdwyn -------- Warrior's Spirit Edge,S4 Play in conjunction with Battle Rage. Make a 5-card Exertion. Play all non-Special attacks from the Exertion. You lose 1 Ability. With A Little Help From My Friends Edge,S3 Play this card in conjunction with a Situation:Ally. You may play another Situation:Ally this turn. Clan MacLeod ------------ Homeland Situation,S2 Once per turn, you may discard two Special cards from your hand to search your Endurance for a Highlands Place-specific Location and put it into play. You may only have one Homeland in play. Sword Whirl Combat Trick,R2,[--X/--X/--X]  If successful, you may retrieve one non-Master defense from your discard pile and place it in your hand. Connor MacLeod -------------- A Master's Focus Edge,R3 Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of any number of Situations in play. Turn those Situations face down until the end of your turn as a reminder that they have no effect. Corda & Reno ------------ Explosive Rounds Edge,S2 You may play this card when you discard The Equalizer from play to create a Ranged attack. This Ranged attack now does an additional 1 damage if successful. You may only play one Explosive Rounds per turn. Cracker Bob ----------- A Real Swinger Edge,S3 You may play an additional attack this turn if it is Weapon Of Choice specific. If you are using the Nail Studded Bat Weapon Of Choice, this additional attack cannot be blocked. You may only play one A Real Swinger per turn. Twirl Of The Bat Combat Trick,R2,[XXX/X-X/XXX] You may only play this card if you are using the Cracker Bob persona with the Nail-Studded Bat Weapon of Choice. If successful, your opponent must discard a block at random from his hand. Darius ------ Runes Combat Trick,S2,[XXX/XXX/XXX]  Your opponent may play an inappropriate defense against this Combat Trick. Your opponent must show you one card from his hand at random for each undefended grid square. St. Josephs Chapel Location,S All attacks do no damage. No Power Blows may be made. You may play an additional Special card for each card you discard from your hand, as long as that Special card is a Situation:Ally. Dark Duncan ----------- Homewrecker Edge,S2 Play in conjunction with an attack. If successful, this attack does no damage, and you may remove one of your opponent's Situation:Ally cards from play. Faith ----- Coordination Edge,S4 Play in place of a non-Ranged Attack. You have a 2 in 6 chance of making your opponent Prone. You may play any number of cards in conjunction with Co-ordination that also attempt to make your opponent Prone. Each such card increases your chance by a further 1 in 6. Dedicated Follower Of Fashion Event,S2 Place all Object cards in your hand directly into play. General Katana -------------- Corda Situation,S2You may not play this card if your opponent is Corda & Reno. You may play an additional Basic attack each turn. You may only have one Corda in play. Master Tactician Situation,R1 You may decrease the size of any exertion you make by 1 for each point of damage you did to your opponent last turn. Reno Situation,S2 You may not play this card if your opponent is Corda & Reno. You may discard two cards from your hand to make one attack a Power Blow each turn. You may only have one Reno in play. Generic Immortal ---------------- Aggressive Strike Attack,S3,[---/-X-/---] If you have a higher Ability than your opponent, this attack may not be blocked. If this attack was played from an Exertion, it may not be dodged. Dismember Edge,S1 Play this card in conjunction with an attempt to Disarm your opponent. If successful, your opponent may only use a maximum of 1 Hand icon for the rest of the match. If your opponent was using a 2 handed Weapon of Choice, that Weapon of Choice is removed from the game, and your opponent may only roll to recover a generic 1H weapon. If Dismember is swept from play, remove it from the game. Fool Me Once Special Attack,S2,[-X-/---/---]  If your opponent played an Event that avoided any of your attacks last turn, then this attack may not be blocked or dodged. This attack may not be a Power Blow unless it is a Head Shot. Master's Attack Special Attack,S2,[---/-X-/---]  If your opponent played an attack against you this turn and you did not play a defense against it, your opponent may not play a defense from his hand against this attack. Shock Tactic Event,R2 Play an additional Basic attack this turn. If you discard 3 cards from your hand, this additional attack is now unblockable. Student's Advantage Situation,S2 If you do not play a Master card on your turn, your opponent may not play a Master card on his turn. Subtle Taunt Combat Trick,3,[-X-/-X-/---] If successful, your opponent may only play attacks next turn if those attacks are Power Blows. Graham Ashe ----------- Flamboyant Bow Combat Trick,S2,[-X-/-X-/-X-]  If successful, your opponent cannot attack on his next turn. Master's Proficiency Situation,S2 You may only play this card if you are using the Bastard Sword Weapon Of Choice. Once per turn you may discard a card from your hand to play an additional attack, as long as the additional attack is Weapon Of Choice specific. Plead Situation,S2 Discard this card from play when your opponent playes a Head Shot. There is a 2 in 6 chance the Head Shot is countered. You may only have one Plead in play. Uneven Terrain Combat Trick,S2,[---/---/XXX]  If successful, there is a 3 in 6 chance that your opponent becomes Prone. Grayson ------- Condescension Combat Trick,S2,[-X-/-X-/-X-]  If successful, your opponent must discard a defense from his hand for every attack he wishes to play. Crouch Dodge,R2,[XXX/---/---]  You may not play any Upper attacks this turn. Your next attack is undodgable if it is only the middle center grid. Subtle Reminder Combat Trick,R3,[-X-/---/---]  If successful, your opponent must discard an attack at random from his hand. Subvert Combat Trick,S3,[-X-/-X-/---]  If successful, your opponent loses 1 attack on his next turn. Haresh Clay ----------- Confident Stance Situation,S2 Each time your opponent discards cards from his Endurance, he must discard an additional card from the top of his Endurance. You may only have one Confident Stance in play. Iman Fasil ---------- Follow Up Event,R4 Play an additional attack this turn. If you play more than one attack this turn, this attack cannot be dodged, unless that dodge is from an Exertion. Jacob Kell ---------- Meet The Gang Event,S3 You may only play this card if you have at least 1 Posse Member in play. Remove all Posse Members in play from the game, along with this card. Your opponent takes damage equal to the number of Posse Members you remove from play. Round 'Em Up Edge,S3 Play in conjunction with a Posse Member. You may play another Posse Member this turn. Jin Ke ------ Master Of The Art Situation,S2 You may play an additional attack each turn if it is a Martial Arts attack. Kalas ----- Over Prescribed Event,S2 You may not play any Edges this turn. Your opponent may choose to either take 1 damage for each of his Situation:Ally cards he has in play, or he may discard all of his Situation:Ally cards from play. Kane ---- Gamble Event,S2 Take two cards at random from your opponent's hand. Shuffle those two cards along with this card, and lay all 3 face down. Your opponent picks one card. If he does not pick this card, his two cards are removed from the game. Reveal Edge,S4 Look at your opponents hand and select one card to play this turn as your own. Teleport Event,S2 Play in conjunction with a Place-specific Location. That Location may now be played regardless of what Place is currently active. Keep this card in play with the Location as a reminder. As long as this card remains in play, you may not use your Persona power during your turn. Remove this card from play when the Location is removed from play. Kanis ----- Leash Object,S2 Discard from play to take any Hound from your discard pile and put it into play. Kenny ----- Air Conditioner Unit Special Attack,S1,[XXX/-X-/-X-] If successful, your opponent is now Prone, and can not roll or play a card to regain his feet for 3 turns. School Bus Object,S2 Discard to prevent up to 2 damage from any source. Only 1 School Bus may be in play at a time. Shin Kick Combat Trick,R3,[---/---/X--]  If successful, your opponent must discard a Dodge from their hand. Shin Kick Combat Trick,R3,[---/---/--X]  If successful, your opponent must discard a Block from their hand. Kern ---- Experienced Hunter Edge,S2 Play in conjunction with a Basic attack. This attack now takes the place of a Thrust attack in fulfilling the requirements of Musket. Khabul Khan ----------- I Am Your Shadow Event,S Play this if your opponent played a Location on his turn. You may put any Reconnaissance cards from your Discard Pile into your hand. Discard 1 card from your hand for each Reconnaissance recovered. Kit O'Brady ----------- High Roller Edge,S2 Play in conjunction with any Event that requires a die roll. The chance of success is doubled. Your opponent may counter this by discarding cards from his hand equal to the original chance stated on the Event card. Kronos ------ A Lesson In History Event,S2 If one of your attacks last turn was successful, play in place of an attack. This card duplicates the text, grid and effects of the last successful attack you played last turn. Kuyler ------ Leg Sweep Edge,S3 Play in conjunction with a non-Special Lower attack. This attack cannot be modified by any other Edge cards. Your opponent has a 1 in 6 chance of becoming Prone. For every 3 cards you discard from your hand, you increase this chance by 1. For every 3 cards your opponent discards from his hand on his next turn, before his roll, he increases his chance of regaining his feet by 1. Kyra ---- Take A Hit Special Attack,S2,[---/---/---]  You may only play this card if your opponent played a Ranged attack last turn. The Ranged attack succeeds. This attack now duplicates the text, grid and effects of the Ranged attack. Lachlan ------- Take Down Martial Arts Attack,S2,[X-X/---/---]  If successful, your opponent now Prone. Luther ------ Alternative Strike Attack,S2,[-X-/X--/X--]  This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful. Alternative Strike Attack,S2,[-X-/--X/--X]  This attack may not be a Power Blow. This attack does 1 damage if successful. If using the Scimitar Weapon of Choice, this attack does an additional point of damage if successful. Master Of Crystals Situation,S4 At the beginning of your turn, you may make an Exertion to discard one card from your hand for each Master of Crystals in play, and draw to replace them. Martin Hyde ----------- Selective Event,R2 Play this card at the beginning of your attack phase. Your Attack Phase ends. Discard 2 persona specific cards from your hand to search your Endurance for one persona specific card and place it into your hand. Reshuffle your Endurance. Methos ------ Empty Chamber Combat Trick,R2,[-X-/---/---] If successful, your opponent may not play a Dodge against your next Ranged Attack this turn. Michael Moore / Quentin Barnes ------------------------------ Identity Crisis Situation,S2 If your opponent removes this card from play, lose 1 Ability. If you are currently playing with the Michael Moore persona, discard this card from play to play a Quentin Barnes specific card from your hand. If you are currently playing with the Quentin Barnes persona, discard this card from play to play a Michael Moore specific card from your hand. Morgan D'Estaing ---------------- Master Copycat Situation,S2 You may not play this card if your opponent is Xavier St. Could. You may play an additional Special card each turn if it is Xavier St. Cloud specific. You may only have one Master Copycat in play. Nefertiri --------- Master Of Seduction Situation,S2 You may treat Seduce cards as Edges. You may only have one Master Of Seduction in play. Nicholas Ward ------------- Master Of Deception Situation,S2 Treat all cards with the word Vampire or Vampyre in the title as Unexpected. You may only have one Master Of Deception in play. Nick Wolfe ---------- Fast Response Situation,S2 Treat all cards with the word Police in the title as Edges. White Men Can Jump Dodge,4,[---/---/XXX]  Your next attack must be an Upper attack. It may be a Power Blow without an Exertion. Otavio Consone -------------- Reflexive Strike Event,S2 You may play an additional Basic attack for each attack your opponent played beyond the first during his last turn. Each of these additional attacks does 1 damage. For each point of damage you received from basic attacks this turn, you may make one basic attack undodgeable. Paul Kinman ----------- Flee The Scene Event,S2 Avoid all damage from one attack. All Locations are removed from play. Ramirez ------- Long Haul Event,R2,Remove any Locations from play. The currently active Place becomes inactive. Rebecca Horne ------------- A Lesson To Be Taught Situation,S2 While this card is in play, if you make a successful attack, on your next turn you may make one additional attack. On any turn that you do not play an attack and there are no cards in play by your opponent that prevent attacks from being played, remove A Lesson To Be Taught from the game. Prepared For Battle Edge,S2 You may not play this card if your opponent is Amanda or Duncan MacLeod. All basic attacks you play this turn do 2 damage after all modifiers have been applied. Richie Ryan ----------- Just A Kid Event,S2 At the end of your defense phase, you may discard any number of attacks from your hand. For every two attacks discarded, you may prevent 1 point of damage. Knights Of The Round Table Event,S2 You may play an additional Basic attack for every non-Basic attack that your opponent played last turn. Each of these additional attacks does 1 damage if successful. Laura Daniels Situation,R2 Discard this card from play to counter a Place-specific Location as it is played. Senghi Khan ----------- Well Preserved Situation,S2 Discard this card from play to counter up to 2 points of damage. You may only have one Well Preserved in play. Silas ----- Hammer Blow Edge,S2 Play in conjunction with a Power Blow. If successful, there is a 2 in 6 chance that your opponent is knocked Prone. Slan Quince ----------- An Enthusiastic Opponent Situation,R3 If your opponent made more than one attack during his turn, you may play an additional non-Special attack. Choose The Time And Place Situation,S2 When this card enters play, remove all Locations from play. If either player plays a Location, discard this card immediately. While in play, you may treat all Cat & Mouse cards in your hand as Edge cards. Once played, any Cat & Mouse card remains in play as a Situation. Dirty Trick (Bear Hug) Attack,S1,[X-X/X-X/---] Bear Hug: If successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card, to a maximum of 4 cards per turn. This card remains in play until you draw a card or take damage. When this card leaves play, all cards beneath it are discarded. Leer Combat Trick,R2,[-X-/---/---]  If successful, your opponent must discard all Standing Defenses he has in play. Pummel Combat Trick,S2,[-X-/---/---]  Discard 5 cards from your Endurance to play this card. If successful, your opponent chooses to either play no defenses from his hand next turn, or to become Prone. You Know The Rules Situation,R4 Your opponent may not play cards from a Persona other than their own, for any reason. Sunda Kastagir -------------- Let's Have A Party Event,S2 Play at the beginning of your defense phase. Each of your opponent's attacks has a 2 in 6 chance of missing you, and is discarded without effect. For any remaining attacks, you may continue to defend as normal. The Four Horsemen ----------------- The Gang's All Here Edge,S2 Play in conjunction with a Basic attack. If successful, you may retrieve one card specific to Methos, Kronos, Silas or Caspian from your Endurance for each point of damage done by this attack. Reshuffle your Endurance. The Kurgan ---------- Cadillac Object,R4 You may make a 3 card Exertion to look through you Endurance and put one Location into play. Reshuffle your Endurance. Dirty Trick Attack,R4,[X--/---/---],1H  Backhand Punch: If successful, your opponent may not play a block against your next attack this turn. Dirty Trick Attack,R4,[---/X--/---],1H  Body Blow: If successful, your opponent must discard the top 3 cards from his Endurance. Kick Combat Trick,R4,[---/---/-X-]  If successful, your opponent may not play a dodge against your next attack this turn. Master's Guard Situation,S3 Any block you play may cover 1 additional adjoining grid square. You may play Basic attacks to areas you just blocked. This is a Standing Defense. No Restraint Edge,S2 Play in conjunction with a Bloodlust. You lose an additional 2 Ability. You opponent may not play any Special card which will avoid attacks or prevent damage next turn. Push Combat Trick,R4,[---/X--/---]  If successful, your opponent is knocked back and may only play Ranged Attacks next turn. Push Combat Trick,R4,[---/--X/---]  If successful, your opponent is knocked back and you may increase any chances of your opponent being knocked Prone this turn by 1 in 6. The Perfect Warrior Situation,S4 Your successful attacks do an additional point of damage for each The Perfect Warrior in play. During your sweep phase, if you sweep this card, sweep all The Perfect Warrior from play. Whenever you Sweep any The Perfect Warrior from play, you lose 2 Ability. You may prevent 1 loss of Ability for each defense you discard from your hand. Warriors Of Zeist ----------------- Immortal Artifact Edge,S2 Play in conjunction with Zeist. Put all Object cards in your hand into play. William Culbraith ----------------- Martial Law Event,S2 Discard up to 3 Situations you have in play, or from your hand. For each, you may then discard one of your opponent's Situations from play or randomly from his hand. Xavier St. Cloud ---------------- Civilized Combat Trick,R4,[-X-/---/---]  If successful, your opponent loses one attack slot on his next turn. Nasty Surprise Situation,S2 You may play an additional Special card each turn if that Special card is a Hook. Yung Dol Kim ------------ Hidden Ability Situation,S2 You may make one Basic non-Power Blow attack Hidden per turn. If successful, the Hidden attack does 1 damage. Bastard Sword ------------- Pre-Game 1H Perhaps the heaviest of all swords, the Bastard sword is designed for long swinging attacks at a distance. When the sword is swung properly, it can deliver blows with more force than just about any other handheld weapon. However, due to the weapon's size, it makes for a very powerful close-quarter weapon. If you play a successful block against a Power Blow, your next attack may be to any area. You must discard the top two cards of your endurance when playing a block against any hidden attack. Swing Special Attack,[---/---/XXX],1H This attack may be played after a Back Away. Swing Special Attack,[---/XXX/---],1H This attack may be played after a Back Away. Swing Special Attack,[XXX/---/---],1H This attack may be played after a Back Away. Broad Bladed Spear ------------------ Spear Slash Attack,2,[X--/-X-/--X] If successful, this attack does 1 damage. Your opponent cannot dodge your next attack. Spear Slash Attack,2,[--X/-X-/X--]  If successful, this attack does 1 damage. Your opponent cannot dodge your next attack. Clamshell Rapier ---------------- Quality Blade Object You may play an additional attack each turn if that attack is Weapon Of Choice specific. You may only have one Quality Blade in play. Escutcheon ---------- Dummy Move Event,2 Your next non-Special attack is unblockable, and does 1 damage after all modifiers have been applied. It cannot be a Power Blow. Gothic Sword ------------ Quality Blade Object If you discard the top 2 cards from your Endurance to play an additional non-Special attack, you may discard a further 4 cards from the top of your Endurance to play an additional Basic attack. You may only have one Quality Blade in play. Hand Axe -------- Quality Blade Object While this card is in play, Sling Blade does an additional 2 damage. You may only have one Quality Blade in play. Kris Broadsword --------------- Quality Blade Object If you do not play an attack during your turn, instead of discarding a defense you may instead discard a Special card from your hand to meet the requirements of the Kris Broadsword Weapon Of Choice. You may only have one Quality Blade in play. Naginata -------- Hack Attack,2,[---/-X-/X--]  This may not be a Power Blow. Hack Attack,2,[---/-X-/--X]  This may not be a Power Blow. Nail-Studded Bat ---------------- Nail Edge,3 Play in conjunction with a Basic attack. If successful, the attack does an additional 1 damage. Parrying Blade -------------- Quality Blade Object If your opponent successfully disarms you, and you have two Weapon Of Choice cards in play, you may turn Parrying Blade face down instead of your other Weapon Of Choice. You may only have one Quality Blade in play. Saber ----- Improved Defense Situation,2 You may play Slashes as blocks. These blocks may not be Power Blocks. Scimitar -------- Quality Blade Object You may play an additional attack each turn if that attack is a Slash. You may only have one Quality Blade in play. Shield ------ Time To Recover Event,2 You may only play this card if you have the Shield Quality Blade card in play, and you successfully block an attack this turn. You gain 1 Ability. This will not allow you to exceed your maximum Ability. You may not play an attack this turn.