MLE6 - Heroines & Holy Men ========================== ========================== New personas ============ Alex Raven ---------- Persona Pregame You may increase your hand size by one for each Situation:Ally you have in play. You may have up to 5 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Alex Raven Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Alex Raven Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Alias Situation,S2 Alexis: You may increase any attempt to disarm your opponent by 2 in 6. You may only have one Alias in play. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Cameron Event,R3 Draw a card from your Endurance for every Ally in play. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Duncan MacLeod Situation,S2 You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to avoid one Ranged attack. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. Hogg Object,R4 Discard this card from play to make a Place Active. I'll Protect You Situation,S3 Once per turn, irrespective of whose turn it is, you may discard a Special card from your hand to prevent one Situation:Ally from being removed from play. Intimidate Event,R4 Your opponent may not play an attack from his hand next turn. Max Leiner Situation,S2 At the beginning of his turn, your opponent must discard a card from his hand for every Object he has in play. If this card leaves play, you lose 1 Ability. No Mercy Event,S3 Your opponent may not play a Special card from his hand next turn unless he discards an attack at random from his hand. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Spin Kick (UL) Combat Trick,R3 [X--/---/---] If successful, your opponent must discard all Ranged attacks from his hand. Spin Kick (UR) Combat Trick,R3 [--X/---/---] If successful, your opponent must discard all Special Attacks from his hand. Swift Vengeance Edge,S2 If you play no other Special or Edge card this turn, one Basic Attack you play this turn is considered unblockable and undodgeable. This attack may not be a Power Blow. Callestina ---------- Persona Pregame If your opponent has an Ability higher than your own, you may discard a Special card from your hand at the beginning of your turn to prevent your opponent from playing non-gridded Immortal Specific cards from their hand on his next turn. You may have up to 6 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Callestina Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Callestina Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. A Lover's Rage Event,S2 Make an 8 card Exertion. You may play all non-Ranged non-Special attacks found in the Exertion and from your hand. Lose 1 Ability for every two attacks played this turn. If your opponent is Darius, these attacks may be Power Blows without an Exertion. This will allow you to make more than one Power Blow this turn. Assassination Event,S3 Remove one Ally card your opponent has in play from the game. Back Away Dodge [XXX/XXX/XXX] This defense dodges all non-Ranged attacks. You may make only Ranged attacks this turn. Claudianus Situation,S2 You may not play this card if your opponent is Grayson. If you played a successful block this turn, your opponent must discard a dodge to play a dodge against your first attack this turn. If your opponent is Darius, he must additionally discard a block to play a dodge against your first attack this turn.You may only have one Claudianus in play. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Drop Of Blood Object You may only play this card if your opponent successfully attacked this turn. When this card enters play, gain 1 Ability. You may play another Object this turn. Extra Shot Event You may make an additional attack this turn. Defenses you opponent plays will not block or avoid multiple attacks you play this turn. First Death Event,R1 You may only play this card if your opponent attacked you this turn. Do not play a defense against your opponent's last attack. The attack succeeds, but does 0 damage. Great Mother (Skuld) Situation,S3 Skuld: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. You may make an additional attack each turn for each Great Mother you have in play. You may only have one Skuld in play. Great Mother (Urd) Situation,S3 Urd: You may only play this card if you have Silver Bowl, Honeyed Wine and Drop of Blood in play. You may make one block played per turn a Power Block without an Exertion for each Great Mother you have in play. You may only have one Urd in play. Great Mother (Verdandi) Situation,S3 Verdandi: You may only play this card in you have Silver Bowl, Honeyed Wine and Drop Of Blood in play. At the beginning of your turn, you may draw a card from your Endurance for each Great Mother you have in play. You may only have one Verdandi in play. Honeyed Wine Object You may not play an attack from your hand during the turn this card enters play. You may play another Object this turn. Learned From Masters Edge,S You may include any one reserved card from either Darius or Grayson in your deck. You may only play that card or put that card into play in conjunction with this card. Master's Block Block,R2 [XXX/XXX/XXX] If this is the last defense you play this turn, you may still attack as normal. Master's Lunge Attack,R3 [---/-X-/---] You may discard a Special card at random from your hand to make this attack unblockable. This attack does 3 damage if successful, and may not be a Power Blow unless it is Hidden. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Shatter The Knee! Edge,R2 Play this card in conjunction with Stomp Kick. If Stomp Kick is successful, increase the chance of your opponent becoming Prone due to Stomp Kick by 2 in 6. Silver Bowl Object You may only have one Silver Bowl in play. You may play another Object this turn. Stomp Kick (LL) Combat Trick,R [---/---/X--] If successful, there is a 1 in 6 chance that your opponent is Prone. Stomp Kick (LR) Combat Trick,R [---/---/--X] If successful, there is a 1 in 6 chance that your opponent is Prone. The Visigoths Situation You may only play this card if Alaric The Great is in play. During your turn, for each The Visigoths you have in play, you may play an additional attack. If successful, each additional attack does 1 damage. Woman's Magic Event,S4 Your next attack this turn is unblockable. Derek Worth ----------- Persona Pregame Your hand size is increased by 1 for each Master card your opponent is allowed in excess of your Master card limit. You may use one non_reserved Immortal Specific card from up to 7 Personas. You may have up to 2 Master cards. Premium (+2) Pregame Play this card before the game begins in conjunction with the Derek Worth Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Belief Situation,S3 While this card is in play, you may increase your Ability by 1. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. First Death Event,S1 You may only play this card if you have less than 5 Ability. Gain 3 Ability. When this card is swept from play, remove it from the game. Gospel Choir Situation,R3 You may discard this card from play at the beginning of your defense phase to draw 1 card from your Endurance for each attack your opponent played last turn. Hymn Event,R2 Prevent up to 2 damage from one attack this turn. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Reverend Bell Situation,R2 Discard Reverend Bell from play to make one Basic attack that targets one grid into a Ranged attack. This Ranged attack does 2 damage if successful. Enrique Grimaldo ---------------- Persona Pregame At the beginning of your turn, you may draw 1 card from your Endurance for every card your opponent swept from play last turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card. Premium (+2) Pregame Play this card before the game begins in conjunction with the Enrique Grimaldo Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Belief Situation,S3 While this card is in play, you may increase your Ability by 1. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. Upper Guard (Left) Block,R3 [XXX/X--/X--] Guard Upper Guard (Right) Block,R3 [XXX/--X/--X] Guard Emrys ----- Persona Pregame When constructing your deck, you may not include Special cards in your deck that deal damage directly to your opponent. You may make an Exertion during your turn to play a second Special card. You may have up to 7 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Emrys Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Emrys Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. Master's Attack Special Attack,R3 [---/-X-/---] This attack cannot be dodged. It does 3 damage if successful. Master's Block Block,S2 [XXX/XXX/XXX] If this is the last defense you play this turn, you may attack to any area of the grid. Your next attack this turn may be Hidden. Master's Knowledge Situation,R1 While this card is in play, your Ability is increased by 2. You may only have 1 Master's Knowledge in play. Master's Speed Situation,S2 For each Master's Speed you have in play, you may either make an additional attack, or search your discard pile for 1 defense and shuffle it into your Endurance. Master's Stance Situation,S2 If your opponent attacked this turn, you may make an Exertion to search your Endurance for one block required to defend against the attack, put it into play, and reshuffle your Endurance. This defense can be a Power Block without an Exertion. You may only have one Master's Stance in play. This is a Standing Defense. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. The Holy Man Situation,S4 You may make an Exertion to search your Endurance for one card with the word Priest, Father or Holy in the title, and put it into your hand. Reshuffle your Endurance. Felicia Martins --------------- Persona Pregame At the beginning of your turn, you may look at the top card of your Endurance. If that card is a Situation, you may put this card directly into play, and play another non-Plot Special card this turn. You may have up to 4 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Felicia Martins Persona card. You begin the game with a +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Felicia Martins Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Cherry Bomb Event,S4 Do 1 damage to your opponent. You may play another Cherry Bomb this turn. Collapse Event,S3 All players must place all Situation:Ally cards in their hands directly into play. Correnelli Map Object,R3 Discard this card from play to remove 2 of your opponent's Objects from play. Curving Slash (L-R) Attack,R3 [---/X--/-XX] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn. Curving Slash (R-L) Attack,R3 [---/--X/XX-] This attack does 1 damage if successful. If this attack is successful, you may play an additional attack next turn. Dodge Dodge [XXX/XXX/XXX] You lose your first attack this turn. Drawn To This Place Event,S2 You may either remove one Location from play, or search your Endurance for one Location, put it into play, and reshuffle your Endurance. I Love Rock And Roll Edge,S3 Play an additional attack for every attack your opponent made last turn. You may not play any other Edge cards this turn. Make It A Part Of You Situation,S1 As long as this card is in play, the only way you may be Disarmed is if your weapon is broken. If Make It A Part of You leaves play, you lose 1 Ability. Master's Training Situation,S2 As long as Master's Training is in play, all text on your opponent's Persona is added to your persona. Your Master card limit is not affected by Master's Training. If Master's Training leaves play, you lose 2 Ability and must discard 2 attacks from your hand. Murderous Rage Event,R3 Make an Exertion. For each non-Special Attack found in this Exertion, you may remove one Situation in play from the game. You lose 1 Ability for each Situation removed from the game due to Murderous Rage. Power Blow Event Play in conjunction with an Attack. You do not need to make an Exertion to make this attack a Power Blow. Seduce Event,R4 Your next attack this turn may not be dodged and your opponent loses one attack next turn. Staged Death (Purse) Situation:Plot,S Purse Staged Death (Dress) Situation:Plot,S Dress. You cannot play this card unless Purse is in play. Staged Death (Plummet) Event:Plot,S Plummet. You must have Purse and Dress in play in order to play this card. Discard all 3 cards. Avoid all damage done by your opponent this turn. All Situations are removed from play. Each player loses 1 Ability for each of their Situations that is not titled Staged Death that leaves play. Gavriel Larca ------------- Persona Pregame At the beginning of your turn, you may draw a card for every Disciple you have in play. You may not use the Slade pregame card. You may use one non-Reserved Immortal Specific card from up to 8 Personas. You may have up to 4 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Gavriel Larca Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Gavriel Larca Persona card. This card modifies your Persona card and may not be removed from the game. Your Master cards cannot be countered or removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Disciple (Derek Worth) Situation,S2 Derek Worth: You can not play this if your opponent is Derek Worth. You may increase your hand size by 1 for each Master card in play. You may only have one Derek Worth in play. This card is considered an Ally. Disciple (Enrique Grimaldo) Situation,S2 Enrique Grimaldo: You can not play this if your opponent is Enrique Grimaldo. You may draw 1 card from your Endurance at the end of your sweep phase for every Situation you sweep from play. Your opponent must make an Exertion when playing any card that targets this card. You may only have one Enrique Grimaldo in play. The card is considered an Ally. Disciple (Luke Sarsfield) Situation,S2 Luke Sarsfield: You can not play this if your opponent is Luke Sarsfield. You may draw 1 card from your Endurance at the end of your sweep phase for every Event you sweep from play. You may only have one Luke Sarsfield in play. This card is considered an Ally. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Drugged Wine Event,R4 Your opponent may not play attacks or defenses from his hand next turn. You may not make Power Blows this turn. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. I Am God! Situation,S1 You may discard this card from play at the beginning of your turn. During the turn in which you discard this from play, for every card you do not draw from your Endurance due to your persona power, you gain 1 Ability. This will not allow you to exceed your maximum Ability. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Recruiting Event,R3 You may make an Exertion to take the top Disciple from your Endurance and put it into play. Reshuffle your Endurance when done. Sun God Situation,S2 You may draw 5 cards from your Endurance for each of your opponent's Situation:Ally cards you remove from play. Luke Sarsfield -------------- Persona Pregame At the end of your sweep phase, you may draw 1 card from your Endurance for every card you swept from play this turn. You may use one non-Reserved Immortal Specific card from up to 6 Personas. You may use 1 Master card. Premium (+2) Pregame Play this card before the game begins in conjunction with the Luke Persona card. You begin the game with +2 Ability. This card modifies your Persona and may not be removed from the game. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Belief Situation,S3 While this card is in play, you may increase your Ability by 1. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Slash Attack,R2 [---/XXX/---] If you make a successful Combat Trick this turn, this attack cannot be blocked. Timothy Of Gilliam ------------------ Persona Pregame You may discard one Special card from your hand to counter any Ahriman-specific card as it is played. You may not use Ahriman as a Pre-Game card. You may play an additional attack each turn for every Ahriman card in play. You may have up to 4 Master cards. Premium (+1) Pregame Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Premium (MCBC) Pregame Play this card before the game begins in conjunction with the Timothy Of Gilliam Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game. Alias Situation,S2 Hermit Of Loch Bannoch: You may draw 1 card at the beginning of your turn for every immortal-specific card you have in play. You may only have one Alias in play. Back Away Dodge [XXX/XXX/XXX] This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. Bones Object,S2 You may discard this card from play and make an Exertion. All attacks you make this turn do an additional 1 damage if successful. You may only have one Bones in play. Destiny Situation,S2 Play this card face down. You may turn this card up and discard it from play to counter a Special card as it is played. Dodge Dodge [XXX/XXX/XXX] You lose your next attack this turn. Extra Shot Event You may play an additional attack this turn. If you play more than one attack this turn, your opponent cannot play a new defense card specifically for that attack unless that defense is from an Exertion. Madness Event,S3 Play in place of a Basic Attack. Make a 10-card Exertion. You may play up to 12 non-Special attacks from the Exertion and your hand. All attacks that do damage played due to Madness do 1 damage. No attacks played due to Madness can be a Power Blow. A dodge cannot avoid multiple attacks from Madness. You lose 3 Ability. Name Event,R4 Name one card. Your opponent must discard all cards with that title from his hand. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow. Written In The Wind Situation,S3 You may discard this card from play to take one immortal-specific card from your Discard pile and place it into your hand. Existing personas ================= Ahriman ------- Premium Pregame Play this card in conjunction with the Ahriman Pregame card. If you are using the Richie Ryan or Kronos persona card, or the James Horton pregame card, you may increase your hand size by 2. Black BMW Object,R3 Discard this card from play to make a Place Active. Bleeding Rose Object,S2 Discard this card from play to prevent one Ahriman-specific card from being removed from play by your opponent. Chaos Event,R2 Roll a die for each Situation:Ally in play. There is a 2 in 6 chance that the Situation:Ally is discarded from play without effect. Death Of A Student Situation,S1 You may only play this card if you have Encircled in play. Your opponent may only play Special cards from his hand if they directly target this card. Encircled Situation,S2 You may only play this card if you have Kronos Demon, Horton Demon and Richie Demon in play. If Kronos Demon or Horton Demon leaves play, discard this card. If you played Richie Demon this turn, you may put this card directly into play. While this card is in play, each attack your opponent plays has a 5 in 6 chance of doing 0 damage if successful. Gunshot Special Attack,S2 [---/--X/---] [Ranged] You may only play this card if you have Horton Demon in play. If successful, for his next 3 turns your opponent cannot play any Basic block that covers the middle right grid. Hallucination Edge,S2 Avoid one of your opponent's attacks. Illusion Edge,S Take one unsucessful Basic attack you played last turn from your discard pile and shuffle it into your Endurance. Nightmares Situation,S4 For each Nightmares you have in play, your opponent's hand size is reduced by 1. Spear Special Attack,S1 [---/-X-/---] [Ranged] You may only play this card if the Basra Place is active. This attack may not be dodged. If successful, remove all of your opponent's Ally cards from play. Taunt Event,R4 During his next turn, your opponent must discard a defense from his hand for each defense he wishes to play. Temptation Event,S2 Ignore the effects of all Situation:Ally cards in play. Draw a card from your Endurance for every Ally in play. Watchers Don't Interfere Event,R3 Discard all cards with the word Watcher in the title or subtitle from play without effect. All cards with the word Watcher in the title or subtitle discarded from play this turn are removed from the game. Amanda ------ The Big Score (Casing the joint) Situation:Plot,S Casing the joint The Big Score (Planning) Situation:Plot,S Planning: You may not play this card unless Casing The Joint is already in play. The Big Score (Heist) Situation:Plot,S Heist: You may not play this card unless Casing The Joint and Planning are already in play. Discard Casing The Joint and Planning from play. Your basic attacks now do an additional 1 damage. You may only have one Heist in play. Thievery Event,S2 Your opponent must discard all Objects from his hand. Caleb Cole ---------- Master's Proficiency Situation,R Play this card if you are using the War Axe WoC. You may now use the War Axe as if it were 1-handed. You may only have 1 Master's Proficiency in play. Callestina / Darius ------------------- Alaric The Great Situation,S2 You may play an additional Special card each turn if that Special card is an Object. You can only have one Alaric The Great in play. Darius ------ Darius The Mad Event,S2 You may only play this card if your opponent played an attack last turn, and you do not play a defense. You may make an Exertion to make one Upper attack you play this turn a Head Shot. This Head Shot can be made regardless of your opponent's Ability. Fifth Chronicle Object,S1 Discard this card from play to take 5 immortal-specific cards from your discard pile and return them to your Endurance. Reshuffle your Endurance. When this card is discarded from play, remove it from the game. Gothic Warriors Situation You may only play this card if Alaric The Great is in play. For each Gothic Warriors you have in play, you may play an additional attack. If successful, each additional attack does 1 damage. Hidden Compartment Event,S1 Name an Object card. Reveal one card from the top of your Endurance, and continue to do so until you find the named Object card, and place that Object card into play. If you reveal an Object card with Chronicle in the title whilst searching your Endurance, you may also put that card into play. Reshuffle all remaining revealed cards into your Endurance. Medicines Lost To Modern Doctors Event,S2 When you play this card, you may discard any number of Darius specific cards from your hand. For each 2 cards discarded in this way, you gain 1 Ability. This will not raise your Ability above its maximum. Darius / Grayson ---------------- Mead Event,R4 Draw 3 cards from your Endurance, then discard one card from your hand. Steed Object,R4 You may only have one Steed in play. When you exert to make a Power Block, you may choose to reduce the size of that Exertion by one card. Warrior's Skill (Order) Situation:Plot,R Order Warrior's Skill (Discipline) Situation:Plot,R Discipline: You may only play this card if you have Order in play. Warrior's Skill (Purpose) Event:Plot,R Purpose: You may only play this card if you have Order and Discipline in play. Discard all 3 cards. You may make an additional attack this turn for every Object and Situation you have in play. Duncan MacLeod -------------- Clan Colors Object,S1 Discard this card from play to retrieve a card with Darius in the title from your discard pile and return it to your hand. Daring Rescue Event,S2 If your opponent removed one of your Situation:Ally cards from play last turn, take that Situation:Ally from your discard pile and put it back into play. Take 1 damage. First Quickening Situation,S1 You may only play this card if you have at least one Quickening in play. Target one of your Quickenings. While this card is in play, the targeted Quickening may not be removed from the game. Duncan MacLeod / Hugh Fitzcairn ------------------------------- DARIUUS! Event,S1 You may take all cards with the word Darius in the title from your Discard pile and put them at the bottom of your Endurance. Grayson ------- Cynthia Vandervane Situation,S2 You may not play this card if your opponent is Callestina. Your opponent may not play any non-gridded persona specific cards unless they discard a Special card from their hand. If your opponent is Darius, he also may not play persona specific attacks. You may only have one Cynthia Vandervane in play. Son Of The Wolf Situation,S3 You may play an additional attack each turn. Jacob Kell ---------- Ephemeral Wound Event,R2 Play this card at the beginning of your Defense phase. Reduce all damage from one successful attack to 0. Hidden Magic Edge,R Name a card. Make a 5 card Exertion. If any cards found in these 5 cards matches the card named, you may place them in your hand. Shuffle your Endurance. Unrelenting Edge,S2 Play this card in conjunction with a Combat Trick. A defense cannot avoid multiple Combat Tricks you play this turn. Kane ---- A Great Evil Edge,S2 You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. When you sweep this card from play, remove it from the game. Illusion Situation,S1 Discard this card from play during your defense phase to prevent all damage to you from attacks this turn. When this card is swept from play, remove it from the game. Illusionary Strike Combat Trick,R3 [-X-/-X-/-X-] If successful, your opponent may not play a defense against your next attack unless that defense is from an Exertion. Master Of Divination Edge,S3 Look at the top 3 cards of your opponent's Endurance. You may choose to either discard one of those cards, or you may place all 3 cards on the bottom of his Endurance. Pillage Event,S1 You may only play Pillage if your opponent has a Location in play. Your opponent takes 3 damage. Stalk Attack,R2 [-X-/---/---] This attack may not be blocked. If there is a Location in play, this attack may be played Hidden. The Power Of Illusion Situation,S3 For every attack that you play, there is a 3 in 6 chance that your opponent avoids the attack. All of your successful attacks do an additional 2 points of damage. The Power of Illusion is discarded at the begining of your next turn if you take damage or if you play a successful attack. Rebecca Horne ------------- Close Friends Situation,R2 You may only play this card if your opponent is Amanda or Duncan. While this card is in play, no Master cards may be played by either player. Richie Ryan ----------- Fairground Marksman Situation,S1 If you have a Location in play, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. If this card leaves play you lose 1 Ability. Richie Ryan Headbutt Combat Trick,S2 [-X-/---/---] If successful, there is a 2 in 6 chance that your opponent is knocked Prone. If you have a Object in play with the words Biker's Helmet in the title, this Combat Trick also does 1 damage. Take A Bullet Event,S1 Discard this card from play to counter any one card your opponent plays or has in play that would remove one of your persona-specific cards from play. When this card leaves play, lose 1 Ability. To The Rescue Event,S2 If your opponent removed one of your Situation:Ally cards from play last turn, you may take that card from your discard pile and put it back into play. Xavier St. Cloud ---------------- Against All The Rules Event,S1 Both players must discard any card titled The Game or Rules Of The Game from their hand and from play, including Pregame cards and any cards associated with them. Black Van Object,S2 You may only play this card if you are using The Hunters pregame card. You may not use more than one Hand while this card is in play, but do not require a free Hand in order to make Ranged attacks if you hane Hired Muscle or Planned Kill in play. If you draw this card during your draw/discard phase while using The Hunters pregame card, it immediately enters play. Gunshot Edge,S You may only play this card if you have at least one Planned Kill or Hired Muscle in play. Play this card in conjunction with a Basic attack. You may discard a Special card from your hand to make this Basic attack a Ranged attack, which does 1 damage if successful. You may only play one Gunshot per turn. Hired Muscle (Luc Bergon) Situation,1 Luc Bergon: You may only play this card if you have Black Van in play. The first attack you play each turn does an additional 1 damage if successful for each Hired Muscle you have in play. Hired Muscle (Marc Cluny) Situation,1 Marc Cluny: You may only play this card if you have Black Van in play. You may play an additional attack for each Hired Muscle you have in play each turn, if that additional attack is Ranged. Home Is Where The Head Is Event,S1 You may either play this card with a Basic Upper attack to make it a Head Shot, or you may play this card to counter a Head Shot card your opponent played last turn. Planned Escape Situation,S1 You may discard this card from play to prevent up to 5 Ability loss from a card your opponent played, and may make a Place active. You must skip your attack phase this turn, and any Unholy Alliance cards you have in play are immediately discarded without effect. Planned Kill (Anton Legris) Situation,1 Anton Legris: You may only play this card you have Black Van in play. At the beginning of your turn, you may discard one card from your hand for every Planned Kill you have in play, and draw a card from your Endurance to replace it. Planned Kill (Jason Talbott) Situation,1 Jason Talbott: You may only play this card if you have Black Van in play. Once per turn, you may move any grid targeted by a one grid Ranged attack to an adjoining grid. Rick Davis Situation,1 You may only play this card you have Black Van in play. Discard this card from play to take a card from the Unholy Alliance plot from your Endurance, place it into your hand and reshuffle your Endurance. Generics ======== Anniversary Pregame You may make an Exertion and remove this card from the game. Choose one of your opponent's Pregame cards that is not a persona. For your opponent's next 5 turns, the chosen card (and any card associated with it, or stored beneath it) is considered blank and has no effect. Disciples Of God Pregame Play this card before the game begins in conjunction with the Derek Worth, Enrique Grimaldo and Luke Sarsfield Personas. These cards now form a single Persona. You may place cards from all 3 Personas in your deck during construction. You may use the Persona power and play cards of any character, but you must declare at the beginning of each turn which Persona you will be using. You may use one non-Reserved Immortal Specific card from up to 7 Personas. You may include up to 3 Master Cards in your deck. This card modifies your new Persona, and may not be removed from the game. The Hunters Pregame You may only use this Pregame card if you are using the James Horton Pregame card. When you sweep a Hunter card from play, there is a 1 in 6 chance that it is instead placed on the bottom of your Endurance. You may have up to 12 Hunter cards in your deck. This card may not be removed from play, even if the James Horton Pregame card is removed from play. The Watchers Pregame Play this card in conjunction with a Watcher pregame card. This card does not take a Pregame slot. This card cannot be removed from the game. You may have up to 12 Watcher cards in your deck. Trench Coat Pregame Play this card in conjunction with your Persona card. You may begin the game with any one Object already in play. If that Object is swept from play, remove it from the game. Alfonzo Event,2 Shuffle all vehicle-related cards in your discard pile back into your Endurance. All For One Edge,3 You may only play this card if you have more Ally cards in play than your opponent. For every 2 Ally cards you have in play, you may increase the chance of your opponent taking damage from any Maelstrom card by an additional 1 in 6. Andrew Baines Situation,2 Discard this card from play to make one Ranged attack undodgeable. Archaeologist's Journal Object,2 When this card enters play, your opponent must immediately discard all Ahriman-specific cards from play and from his hand. No Ahriman-specific cards may be played. Beach Location All Trip cards are considered Unexpected. Charles Browning Event,2 Your next attack has a 3 in 6 chance of being unblockable. If your opponent plays an Upper attack next turn, there is a 1 in 6 chance that it becomes a Head Shot. Different Rules Edge,2 Both players may ignore the effects of any card titled The Game or Rules Of The Game until the beginning of your next turn. Divide And Conquer Event,2 You may only play this card if you are using the James Horton pregame card. Your opponent takes 1 damage for every Situation:Ally he has in play. Familiar Face Edge If you have Tessa in play, you may increase the size of any Exertions you make this turn by 1. Father Andre Situation,3 You may play this card if you have a vehicle-related Object in play. If you are required to discard that Object from play, you may instead discard this card from play to meet the same requirements. You may only have one Father Andre in play. Father Robert Beaufort Situation,2 Discard this card from play to counter one Ahriman-specific card as it is played. Focused Strike Edge,2 Increase any chance of your opponent's weapon breaking this turn by 2 in 6. You may not play any other Edge cards this turn. Friends Become Enemies Event,1 Search your opponent's Endurance from the top for the first 3 Watcher cards. Make a 5 card Exertion to remove these cards from the game. Your opponent must then reshuffle his Endurance. Grant Thomas Event,2 You may not play any Edge cards this turn. You may treat all Basic attacks you play this turn as Ranged attacks. Helpless Event,2 Any Exertion your opponent makes next turn is a 0-card Exertion. Hunter (Crossbow) Special Attack,2 [---/-X-/---] Crossbow: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, for each Situation:Ally your opponent has in play there is a 1 in 6 chance it is removed from the game. Hunter (Guillotine) Object,1 Guillotine: You may only play this card if you are using The Hunters pregame card. If this card is still in play after 6 more of your turns, your opponent loses his head. At the beginning of his turn, your opponent may place any number of Special cards under this card. If there are 8 or more cards under it at the beginning of your turn, discard it from play. All cards underneath return to the discard pile. Hunter (Henchman) Situation,3 Henchman: You may only play this card if you are using The Hunters pregame card. If your opponent takes control of this card, remove it from the game. You may play an additional attack each turn if that attack is a Dirty Trick. You may only have one Henchman in play. Hunter (Hunting Knife) Special Attack [-X-/---/---] [1H] Hunting Knife: You may only play this card if you are using The Hunters pregame card. If successful, it does 1 damage and you cannot make upper attacks on your next turn. Hunter (Pete Wilder) Situation,3 Pete Wilder: You may only play this card if you are using the Hunters pregame card. For each Ally card your opponent plays, there is a 1 in 6 chance he takes 1 damage. You may only have one Pete Wilder in play. Hunter (Recon) Edge,2 Recon: You may only play this card if you are using The Hunters pregame card. Your opponent must discard all Location cards from his hand. Hunter (Stanley Barton) Situation,1 Stanley Barton: You may only play this card if you are using The Hunters pregame card. Discard this card to take one Hunter card from your discard pile and place it on the bottom of your Endurance. Hunter (Tazer) Special Attack,1 [---/-X-/---] Tazer: You may only play this card if you are using The Hunters pregame card. If this Ranged attack is successful, your opponent may not play attacks or defenses from his hand next turn. I Believe In You Event,1 Gain 1 Ability for each Situation:Ally you have in play, to a maximum of 3 Ability. This will not allow you to exceed your maximum Ability. I'll Light You A Candle Event,1 Remove one Hunter card your opponent has in play from the game. If your opponent is using the James Horton pregame card, it is also removed from the game. Jason Landry Event,2 Take one Location from your discard pile and put it into play. Land Rover Object,3 You may only play this card if you are using a Watcher pregame card. Discard this card from play to make a Place Active. Lean Fighter Situation,2 When you play Lean Fighter, discard all other Situations you have in play. You may not have any Situations in play other than this card. If your opponent has more Pre-Game cards in play than you do, he must discard the top two cards of his Endurance at the beginning of his Defense Phase. Lisa Millon Edge,2 You may only play this card if you are using The Hunters pregame card. You may make an Exertion to take all cards titles Lisa Halle from your discard pile and reshuffle them into your Endurance. Memorial Of A Lost Friend Event,1 If your opponent removed one of your pregame cards from the game, you may return that card to your pregame slot. When this card is swept from play, remove it from the game. Michel De Bourgoigne Event,1 Ignore one non-Special attack your opponent played last turn. Missing Tattoo Edge Play this card in conjunction with any Situation:Ally that is a Watcher, or on any Situation:Ally that is a Watcher in play. That Situation:Ally is now no longer considered a Watcher and cannot be affected by cards that affect Watchers. If the target of this card leaves play, discard this card from play. Nemesis (Ahriman) Situation Peace: You may only play this card if your opponent is using the Ahriman pregame card. Your opponent may not play any Ahriman-specific cards. If this card is still in play after your opponent's next three turns, turn your opponent's Ahriman pregame card face down, and your opponent may not play any Ahriman-specific cards for the remainder of the game. You may only have one Nemesis in play. Nemesis (Alex Raven) Situation Shot In The Back: You may only play this card if your opponent is Alex Raven. Alex Raven must discard all Situation:Ally cards from play and from her hand. Alex Raven may not play Ally cards. You may only have one Nemesis in play. Nemesis (Callestina) Situation A Winter's Amusement: You may play this card if your opponent is Callestina. While this card is in play, whenever Callestina is ahead in Ability she may not play Immortal specific cards. You may only have one Nemesis card in play. Nemesis (Derek Worth) Situation We're Not Gods: You may only play this card if your opponent is Derek Worth. Derek Worth must decrease his hand size for each Master card his opponent is allowed in excess of Derek Worth's Master card limit. You may only have one Nemesis in play. Nemesis (Duncan MacLeod) Situation Losing It: You may only play this card if your opponent is Duncan MacLeod. Duncan MacLeod may not play persona-specific cards, and for each attack Duncan MacLeod plays there is a 1 in 6 chance it does 0 damage if successful. You may only have one Nemesis in play. Nemesis (Emrys) Situation Vulnerable Opening: You may only play this card if your opponent is Emrys. While this card is in play, Emrys cannot play any Special card that does not have the word 'Police' in the title. When this card enters play, all Master's Speed and Master's Stance cards are discarded. You may only have one Nemesis in play. Nemesis (Enrique Grimaldo) Situation Not My Fight: You may only play this card if your opponent is Enrique Grimaldo. Enrique Grimaldo must discard a card from his hand for every card he draws outside his draw/discard phase. You may only have one Nemesis in play. Nemesis (Felicia Martins) Situation Passata Di Soto: You may play this card if your opponent is Felicia Martins. While this card is in play, Felicia Martins may not play any Situations. If Felicia Martins is Disarmed, her weapon breaks and may not be recovered. You may only have one Nemesis in play. Nemesis (Gavriel Larca) Situation You Look Familiar: You may only play this card if your opponent is Gavriel Larca. Gavriel Larca may not play Disciple cards, and must discard all Disciples from play. You may only have one Nemesis in play. Nemesis (Luke Sarsfield) Situation Unbeliever: You may only play this card if your opponent is Luke Sarsfield. At the end of his sweep phase, Luke Sarsfield must discard the top card of his Endurance for each card swept from play since the end of his last turn. You may only have one Nemesis in play. Nemesis (Timothy Of Gilliam) Situation Self-sacrifice: You may only play this card if your opponent is Timothy Of Gilliam. Timothy Of Gilliam May not choose to discard cards from his hand. If you are using the Duncan MacLeod persona, the first successful Upper attack Duncan MacLeod plays is automatically considered a Head Shot. You may only have one Nemesis in play. Opening The Crypt Event,1 You may play this card if your opponent removed a James Horton card from play or from the game. Return James Horton to either in play or to a pregame slot as appropriate. Paying My Respects Event,3 Discard any Object in play by either player. You may take one Situation:Ally from your discard pile and reshuffle it into your Endurance. Season One Event,2 Discard the top 5 cards from your Endurance. The first two non-Special attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season One per turn. Season Two Event,2 Discard the top 5 cards from your Endurance. The first two non-Power Blow attack cards among these 5 cards enter play regardless of play restrictions. You may only play one Season Two per turn. Season Five Event,2 Discard the top 5 cards from your Endurance. For each Ally found among these 5 cards, you may take one of your ingame cards that has been removed from the game back into your hand. You may only play one Season Five per turn. Shallow Water Situation You may only play this card if the Beach or River Location is in play. For each attack or block played by either player that covers at least one lower grid square, that player loses 1 attack per turn. Neither player may play lower attacks if that player can only make 1 attack per turn. Silver Aston Martin DB6 Object,1 You may only play this card if you are using the James Horton pregame card. Discard this card to retrieve a Place-specific Location from your discard pile and place it in your hand. You may only have one Silver Aston Martin DB6 in play. Time Heals All Wounds Situation,2 During your Ability adjustment phase, you may discard a defense at random from your hand to gain 1 Ability. This will not raise you over maximum Ability. Remove Time Heals All Wounds from the game if you draw a card. You may only have one Time Heals All Wounds in play. Places ====== Basra ----- Place Pregame You may play an additional Special card during your turn if that card is an Object. Tomb Location Once per turn, you may make an Exertion to take one Ahriman-specific card from your discard pile and reshuffle it into your Endurance. Kuala Lumpur ------------ Place Pregame At the beginning of your defense phase, you may draw a card from your Endurance for each Martial Arts card you swept from play this turn. Kampak Monastery Location If you make a successful Combat Trick, you may remove one Situation from play. New York -------- NYPD Headquarters Event,2 Shuffle all Police cards in your discard pile back into your Endurance.