===================================== Wheel of Time Collectible Card Game ===================================== Missing Link Expansion I A Sign of Hope ===================================== Check out the lastest version of this spoiler list on the WoT-MLE site : http://membres.lycos.fr/wotmleteam/ ===================================== 2002/05/05 : A couple of bad spelling have been fixed. 2002/04/25 : Some cards have been altered to help to promote the "Players Second Edition". Check out the PSE set on HLX's website : http://xueyam.50megs.com/sets/anewbeginning/main.htm - Some of these cards have been replaced or modified to be different from their PSE equivalent. - Three cards are still available as an advertisement of the PSE, but no longer contain any game text or attribute : Rodrivar Tihera, Owein - Four cards have been removed from ASH : Wolf Pack, Tear Fleet, Cairhien Royal Guard and Shadowkiller. - Four cards have been added to ASH : Forest Pack, Tear Traders, Cairhien Escort, The Dragon Reborn. - Three card texts have been modified : Foxhead Medallion, Blacksmith's Hammer, Toram su Riatin Rie. ===================================== ************ ADVANTAGES ************ *** Aes Sedai Tar Valon Banner Advantage, Character Restricted to Aes Sedai. Rotate and pay P or I to target a Mercenary character or troop. The target loses the Mercenary allegiance and permanently gains +1 Politics or +1 Combat, and the Aes Sedai allegiance. Cost : P OP *** Aiel *** Andor Andor Banner Advantage, Character Restricted to Andor. Rotate and pay P or I to target a Mercenary character or troop. The target loses the Mercenary allegiance and permanently gains +1 Politics or +1 Combat, and the Andor allegiance. Cost : P P Two Rivers Bow Advantage, Character Restricted to Andor or Tave'ren. Weapon. Target character gains First Strike. Cost : I C *** Asha'man The Farm Advantage, World Contested Advantage. Characters and troops that do not have the Asha'man allegiance, may not participating in The Farm Contested Advantage challenge. If you control the Farm, all [O] with the Asha'man allegiance may be converted into [Pol] or [In] or [Co]. These symbols may only be used for paying the cost of Events. If you control the Farm by three or more, rotate The Farm and pay [O O] with the Asha'man allegiance as a limited event to target a troop participating in a challenge against an Asha'man character. Rotate the target for no effect. The Black Tower Advantage, Character While you control The Farm by 5 or more, if any Asha'man is participating in a challenge, and if a participant controlled by an opponent whose highest ability is four or more receives 1 or more damage, it takes an additional damage at the end of the Challenge Resolution Round. Black Coat Advantage, Character Restricted to Asha'man. Target character additionally generates [Int Sup Op] while participating in the Pattern challenge. Discard this card from play to remove up to two damage from the target. Cost : I Silver Sword Pin Advantage, Character Restricted to Asha'man. Target a character with a permanent Combat ability of three or more. The target additionally generates [Com Op] while participating in the Pattern challenge. If you discard this card from play, the target may roll two additional Combat dice when it rolls its dice until end of turn. Cost : C Gold Dragon Pin Advantage, Character Restricted to Asha'man. Target a character with a permanent One Power ability of three or more. Target character additionally generates [O] while participating in the Pattern challenge. If you discard this card from play, the target may roll two additional One Power dice when it rolls its dice until end of turn. Cost : O *** Atha'an Miere The Aryth Ocean Advantage, World Constested Advantage. Characters and troops that do not have the Atha'an Miere or Seanchan allegiance may not participate in The Aryth Ocean contested advantage challenge. If you control The Aryth Ocean, you may rotate any character or troop you control participating in a challenge to have them cease participating in that challenge. If you control The Aryth Ocean by three or more all Rakers, Fleet, Ship, Runners and Skiff troops you control may roll an additional Politics die when they roll their dice. The Sea of Storms Advantage, Player If you control The Aryth Ocean by five or more, you may rotate The Sea of Storms and target one character or troop you control participating in a challenge, and one non-starting character or troop your opponent controls participating in the same challenge. Put one damage token on both targets. Sea Folk Tattoo Advantage, Character Restricted to Atha'an Miere. If the target of Sea Folk Tattoo is participating in a card-based or contested advantage challenge, you may rotate Sea Folk Tattoo to remove two [Dam] tokens from your opponent's character damage pool. Cost : I Gold Ear Ring Advantage, Character Restricted to Atha'an Miere. Rotate Gold Ear Ring to add [P] to your pool. This symbol has the Atha'an Miere allegiance or one allegiance from your starting character. Cost : P Gold Nose Chain Advantage, Character Restricted to Atha'an Miere. Rotate Gold Ear Ring to add [I] to your pool. This symbol has the Atha'an Miere allegiance or one allegiance from your starting character. Cost : I *** Cairhien Cairhien Banner Advantage, Character Restricted to Cairhien. Rotate and pay I or C to target a Mercenary character or troop. The target loses the Mercenary allegiance and permanently gains +1 Intrigue or +1 Combat, and the Cairhien allegiance. Cost : P I Distractions Advantage, Player Restricted to Cairhien Rotate and pay P P I I to target a non-starting character or advantage card participating in a challenge. The target is rotated for no effect and its effect text is blanked until end of turn. Cost : P P I I *** Children of the Light Forethought Advantage, Player Restricted to Children of the Light. Discard and remove Forethought from the game to cancel an event as it is played. This event has no effect. Cost : P C Wormwood Advantage, Character Target Padan Fain. He may recruit and participate in challenges as if he had the Children of the Light allegiance. If you control Toram su Riatin Rie, Fain gains +1 Politics. *** Dark One The Bard Advantage Restricted to Asmodean. When The Bard enters play, you may pay I to search your deck for Jasin Natael and put it into your hand. Asmodean gains +2 Politics or +1 One Power permanently. Rotate the Bard and pay I generated by Asmodean to blank the effect text of any non-Forsaken non-starting character until end of turn. Trolloc Leader Horn Advantage, Character Restricted to Trolloc. Rotate to put a morale counter on any trolloc. Remove a morale counter on any trolloc to give reinforcement to up to three trollocs that have at least one morale counter. Cost : I C Betrayer of Hope Advantage, Character Target Ishamael if he is your starting character. He gains +1 Intrigue and the Dreamwalker trait. When recruiting characters, you may ignore the Light Nature cost penalty. As a limited event, discard this card from play to rotate the Dragon Reborn for no effect. Thakan'dar Blade Advantage, Character Restricted to Myrdraal Put a wound token on any character that took damage from the target. During each Ready Round, all characters take one damage for each wound token on them. Remove all wound tokens from a character if he is completely healed. "Trolloc weapons are made at the forges in the Valley called Thakan'dar... Thos tainted blades make wound that will not heal unaided. Cost : I C King Gaebril Advantage, Character Target Rahvin if he is your starting character and if he is the target of Lord Gaebril. He gains +2 Politics. The Light Nature trait do not cause any cost penalty when recruiting Andor characters or troops. Whenever participating in a challenge, Rahvin may roll an additional Politics dice for each two Dark Nature Andor card you control. Netweaver Advantage Character Target Be'lal if he is your starting character and if he is the target or High Lord Samon. He gains +1 Politics and +1 Intrigue. If you only recruit cards with the Tear allegiance in a given turn, you may recruit any number of characters or troops. Be'lal may pay [I I] he rolled in a challenge to generate [Sup Op]. *** Dragon Precarious Balance Event If the cost of this card is paid entirely by ability symbols with the dragon allegiance, it is reduced by I C. If any player has as many characters as troops participating in a non-Last Battle challenge, all his characters may roll an additional Politics or Combat dice during the Opening Moves step of that challenge. Cost : I I C Blacksmith's Hammer Advantage, Character Restricted to Perrin. Perrin gains the Andor and the Saldaea allegiance. Perrin may roll Politics or Intrigue dice instead of his Combat dice during the Action Round. Shuffle this card from your hand into your deck to search your deck for Perrin Aybara and place him in your hand, or to cancel an event with [C] in its cost. Foxhead Medallion Advantage, Character Restricted to Mat. Mat may not be the target of any event or effect that requires [OP]. Rotate Foxhead Medallion to target a non-starting character with the One Power ability participating in the same challenge as Mat. Rotate the target for no effect. Shuffle this card from your hand into your deck to search your deck for Mat Cauthon and place him in your hand, or to cancel an event with [OP] in its cost or effect text. *** Illian Illian Banner Advantage, Character Restricted to Illian. Rotate and pay P or C to target a Mercenary character or troop. The target loses the Mercenary allegiance and permanently gains +1 Politics or +1 Intrigue, and the Illian allegiance. Cost : P C No Bar to my Call Advantage, World No [Sup] or [Op] may be added to the Horn of Valere challenge unless they have been rolled normally. No control token may be added to the Horn of Valere unless they have been added by the normal [Sup Sup] during the challenge. If an Illian character or troop is mortally wounded while participating to the Horn of Valere challenge, it controller may add two [Sup Op] to the challenge. If any player controls a gleeman and the Horn of Valere during the Last Battle, the gleeman generates five [Sup Op] when he rolls his dice. Cost : I *** Mercenary War Knowledge Advantage, Player Restricted to Mercenary. Rotate and pay P C C to target a Terrain card in any discard pile. You may play it once this turn as if it were in your hand. Remove it from the game at the end of turn. Cost : I C Shadar Logoth Doom Advantage, Player Prophecy. Requirements : Control three mercenary characters whose highest permanent ability is two or less, and three Mercenary troops whose highest ability is two or less. Benefits : If a character rolls three or more dice in one ability while participating in a challenge, put a corruption token on him. If a character has more corruption tokens on him than his highest ability, put it in its owner's killed pile. *** Saldaea Saldaea Advantage, World Nation Contested Advantage. If you control Saldaea by three or more, as long any Saldaea character is standing down in the battleground, no character or troop can be moved to the battleground from any homefront. Maradon Capital of Saldaea. If you control Saldaea by five or more, rotate Maradon as a limited event to target a non-starting character with a Combat ability lower than 4 participating in a challenge against a character with the Saldaea allegiance you control. Choose any ability. The target character may not roll any dice in that ability during the Challenge Resolution Round. Saldaea Banner Advantage, Player Restricted to Saldaea. Rotate and pay P or I to target a Saldaea character or troop. The target loses the Mercenary allegiance and permanently gains +1 Politics or +1 Combat, and the Saldaea allegiance. Cost : P P A Taste for Battle Advantage, Character Restricted to Saldaea. Rotate and pay PI and shuffle a challenge into your deck to search your deck for any challenge. This challenge may neither create more than one Pattern token nor add damage on a character. Cost : I C Saldaea Horse. Advantage, Character The cost of Saldaea Horse must be paid with ability symbols with the Saldaea allegiance. The target of Saldaea Horse gains Reinforcement. Discard this card from play to have the target of Saldaea Horse cease participating in any challenge. Cost : P *** Tear The Heart of the stone Advantage, Player Restricted to Tear. Put an influence token on this card if your opponent recruits a character or troop. Remove an influence token from this card as a limited event to target character or troop participating to a challenge. The target may not roll more than two dice in each ability this turn. Tear Banner Advantage, Character Restricted to Tear. Rotate and pay P or C to target a Mercenary character or troop. The target loses the Mercenary allegiance and permanently gains +1 Politics or +1 Combat, and the Tear allegiance. Cost : P C *** Multi-Allegiance Hiding in Shadows Advantage, World Restricted to Dragon or Dark One. Characters may not roll more than two dice in each ability during the Action round. Any play may rotate and kill a character whose highest ability is four or more to shuffle this card into its owner's deck. Cost : I I C C Daes Dae'mar Advantage, Player Restricted to Cairhien, Andor, Tear. Put an Intrigue token on Daes Dae'mar if your opponent puts a card from his deck or from his discard pile to his hand, or if he draws a card before his next Draw round. Remove an Intrigue token from Daes Dae'mar as a limited event to rotate any character or troop for no effect or to put one damage token on any undamaged non-Taveren non-starting character or troop. Cost : P I Planned Ahead Advantage, Player You may play this card if your characters and troops have at least three different allegiances. Discard and remove Planned Ahead from the game to cancel a non-restricted event as it is played. This event has no effect. Cost : I C Crossroads of Twilight Advantage, Player If any player has at least 5 more Pattern token than his opponent, his opponent's first participant to any non Last Battle challenge generates an additional five [Sup Opp]. If any player has at least five more characters or troops than his opponent, this opponent may reveal the top cards of his deck until he finds two characters or troops and he may put these two cards directly in play in his homefront. If any player has played four or more cards during a turn, his opponent may draw three cards. Cost : P I O C *** Generic The Last Battle Advantage, Player No [Sup] or [Opp] may be added to the Last Battle challenge unless they have been rolled normally. Cards that specifically target the Last Battle challenge are not affected by this card. Cost : P C Pattern Threads Advantage, Player Starting Advantage You may play this card if you had only one copy of each card in your deck at the beginning of the game. Rotate to reduce the cost of the next card you play this turn by one symbol. The cost may not be reduced to zero. Unpredictable Events Advantage, Player Starting Advantage You may play this card if you had at least 80 cards in your deck at the beginning of the game. You may not search any card in your deck as long as Unpredictable Events is in play. Rotate to add [Sup Sup Op Op Dam] to any challenge or add three [Sup Op] during the Last Battle challenge. If you had only one copy of each card in your deck at the beginning of the game, you may rotate this card as a limited action to remove all damage from a character or troop. *** Thematic Gleeman's Cloak Advantage, Character Restricted to Gleeman. Rotate to add a control token on a contested advantage controlled by your opponent. If you opponent or to add [Sup Op] to a challenge. Cost : I Search for the Horn Advantage, Character You may only play this card on a Hunter of the Horn or on a Hero of the Horn unless you control the Horn of Valere by five or more. Rotate this card as limited action while participating in a challenge, and target another challenge. The target of Search for the Horn is now participating to the new challenge. Cost : P Sword of Fire Advantage, Character Weapon. Target a male character with a non-zero One Power and Combat ability. The target gains +1 Combat. When participating in a challenge, the target may pay [O] to generate [Dam]. Cost : O C The Bowl of the Wind Advantage, World Constested Advantage. While you control The Bowl of the Wind, you may target any non-Last Battle challenge with weather events. ******* EVENTS ******* *** Aes Sedai *** Aiel *** Andor Royal Line of Andor Event, Limited Restricted to Andor. Target and discard a player or non-contested world advantage with a cost of three symbols or less. Cost : P C C *** Asha'man Asha'man. Kill ! Event Restricted to Asha'man. Target a challenge. Each [O] you roll while participating in the challenge is converted into a [dam]. Cost : O O Surprise Attack Event, Limited Restricted to Asha'man. Target a challenge and a character or troop with the Asha'man allegiance you control. The target is now participating in that challenge. You may target an additional character or troop with the Asha'man allegiance you control for each [O] you pay in addition to the cost of this card. Cost : O C *** Cairhien Plots and Plans Event, Limited Restricted to Cairhien. Target and discard a non-world non-player advantage with a cost of three symbols or less. Cost : I C C *** Children of the Light Walk in the Light Event Restricted to Children of the Light. Target a character participating in a challenge with at least three other characters. This character may not be the target by any other effect this turn and may not be assigned any damage until end of turn. Cost : P C *** Dark One Shards of Evil Event Restricted to Dark One. Target a non-starting non-Ta'veren character with at least one damage. The target takes one damage. This damage may not be healed until end of turn. Cost : O *** Dragon Dragon Tattoo Event Restricted to the Dragon Reborn. Target Rand if you win a card-based challenge in which Rand is participating. He permanently gains the Car'a'carn trait and +1 Politics. Put one damage on up to two aiel characters or troops your opponent controls. Cost : O C *** Illian Strong in Defense Event Restricted to Illian. Target a card-based challenge in which three or more of your characters and troops are participating. If you lose this challenge by three or more, you may put five support tokens on your starting character. You may remove a support token from your starting character as a limited action to rotate a character or troop participating in a challenge for no effect. Cost : P C C *** Mercenary Neutrality Event Restricted to Mercenary. Name a non-Dragon non Dark One allegiance. All characters and troops lose that allegiance and gain the Mercenary allegiance until end of turn. Cost : P I *** Saldaea Rebuild Event If the cost of this card is paid entirely by ability symbols with the Saldaea allegiance, it is reduced by P P I. Target a non-Last Battle challenge. If you lose this challenge by two or more, you may reveal the top two cards of your deck for each character and troop you control that is participating in this challenge and that is mortally wounded. If any cards revealed are characters or troops, you may put them directly into play in your homefront. Discard the others. Cost : P P P I C *** Tear The Stone Defenders Event You may play this card during the Opening Moves or Coming to Grips steps of a non-Last Battle challenge in which a Tear High Lord or Lady is participating. Remove a [Sup] or [Op] you rolled in this challenge to remove a [Dam] token from your opponent's character or troop damage pool. For each two [Dam] removed this way, you may add a [Dam] damage to your character or troop damage pool. Cost : P I C *** Multi-Allegiance Eyes and Ears Event Restricted to Dragon or Aes Sedai or Dark One. Rotate a character whose highest ability is three or more to play this card. Name a non-character, non-troop card. Your opponent must discard all copies of the named card from his hand. Cost : P I I The Dark One's Own Luck Event Restricted to Dragon or Dark One. Target a character participating in a challenge and roll his dice. You may replace his original dice result by this result. The original result is ignored. You may not play this card if any symbol from the original result has been converted or used. Cost : I *** Generic Calm Before the Storm Event Rotate your starting character at the beginning of the Action round to play this card . No character or troop may be recruited this turn. No damage may be removed from a character or troop or from any damage pool until the end of turn. If you control at least four more characters or troops than your opponent, this card has no effect. The Price of Strength Event Non-starting Characters that have rolled four or more dice in one ability this turn take one damage. Characters that have rolled five or more dice in one ability this turn take one additional damage. Troops that have rolled six or more dice this turn take two damage. Cost : P I C The Flame and the Void Target a character with a printed Combat ability. Whenever the target character rolls his dice, he may roll an equal amount of additional Combat dice, up to a maximum of two extra dice from this advantage. Discard this card from play to prevent up to two damage that would be assigned to the target character. Cost : C C Snakes and Foxes Event Roll 4 dice of your choice. If you roll at least a (Politics), target opponent discards the top 3 cards from his deck. If you roll at least a (Intrigue), target opponent discards a card of his choice from his hand. If you roll at least a (One Power), your starting character immediately generates a (Politics), (Intrigue), or (Combat). If you roll at least a (Combat), target opponent draws no cards during the Draw Round this turn. *** Terrain / Weather Jangai Pass Event Terrain. Target a card-based Challenge. Only one terrain event may target each challenge. All players must target up to 3 character and 3 troop they control. All other participants to the challenge are rotated for no effect and must stand down. At the beginning of the resolution round, if any player controls a character whose highest ability is 4 or more or a troop whose highest ability is 6 or more, his opponent may add [Dam-Dam] to his character or troop damage pool. Tarwin's Gap Event Terrain. Target a card-based Challenge. Only one terrain event may target each challenge. If any player has at least three more troops than characters participating to the challenge, he must target one troop for each of his characters participating to the challenge. All his other troops are rotated and must stand down. If any player has at least three more characters than troops participating to the challenge, he must target one character for each of his troops participating to the challenge. All his other characters are rotated and must stand down. Barren Landscape Event Terrain. Target a card-based Challenge. Only one terrain event may target each challenge. All ability symbols generated while participating in this challenge are ignored. Fog Event, Limited Weather. Target a card-based Challenge. Only one weather event may target each challenge. Each player must roll an Intrigue die for each participant he controls in this challenge, if he doesn't roll a [Sup], the participant may not rotate to roll his dice this turn. Sand Storm Event, Limited Weather. Target a card-based Challenge. Only one weather event may target each challenge. Each player must roll a Combat die before rotating a character or troop participating in this challenge. If he rolls a [Dam], put a damage token on the character or troop. Freezing Cold Event, Limited Weather. Target a card-based Challenge. Only one weather event may target each challenge. If any character or troop participating in this challenge is rotated, it does not ready next turn. Suffocating Heat Event, Limited Weather. Target a card-based Challenge. Only one weather event may target each challenge. Characters participating in this challenge may not roll Politics or Intrigue dice. Sea Storm Event, Limited Weather. Target a card-based Challenge. Only one weather event may target each challenge. Each player may target a non-starting non-Ta'veren character or troop participating in this challenge his opponent controls. If the target rotates to roll his dice, put it into his owner's killed pile at the end of the Challenge Resolution Round. Snow Event Weather. Target a card-based Challenge. Only one weather event may target each challenge. Characters participating in this challenge may not roll Combat dice. Heavy Rain Event Weather. Target a card-based Challenge. Only one weather event may target each challenge. Characters whose highest ability is two or less may not rotate to roll their dice while participating in this challenge. Troops whose highest ability is three or less may not rotate to roll their dice while participating in this challenge. *********** Challenges *********** Tales of Legend Challenge If you succeed, you may gain one Pattern and this card becomes a player advantage with the following text : rotate and pay C to target a Hunter of the Horn, or a Hero of the Horn or a Ta'veren or a Forsaken or a gleeman. The target may roll one additional dice in each non-zero ability until end of turn. Unexpected Encounter Challenge No more than four characters and four troops may participate in this challenge. If you succeed, gain a Pattern token. If you do not succeed, your opponent mayremove one neutral Pattern token from the game. Unexpected Encounter Challenge Characters and troops may not roll more than four dice in this challenge. If you succeed, gain a Pattern token. If you do not succeed, your opponent may remove one neutral Pattern token from the game. Unexpected Encounter Challenge No more than four characters and four troops may participate in this challenge. If you succeed, move two neutral Pattern tokens to your section of the Pattern. If you succeed, your opponent may gain one Pattern token. Negotiations Challenge You may not initiate this challenge if you control at least four more characters than your opponent. Combat dice may not be rolled in this challenge. If you succeed, put a control token on any Nation Contested Advantage. If you succeed by three or more, move a neutral Pattern token to your section of the Pattern. Plots Challenge You may not initiate this challenge if you control at least three more troops than your opponent. Combat dice may not be rolled in this challenge. No card may reinforce this challenge. If you succeed, draw two cards. If you succeed by three or more, move a neutral Pattern token to your section of the Pattern. Dangerous Training Challenge You may not initiate this challenge if you have at least three more Pattern tokens than your opponent. Politics and Intrigue dice may not be rolled in this challenge. No card may reinforce this challenge. If you succeed, this card becomes a character advantage with the text : Target character gains +1 Combat. You may convert any [Com] the target rolled into [Sup Op Dam]. Search for the Coramoor Challenge Combat dice may not be rolled in this challenge. If you succeed by three or more, Search for the Coramoor becomes a player advantage targetting you with the text : As an event, pay P with the Atha'an Miere allegiance to generate C. This symbol has the Atha'an Miere allegiance. Rotate the Search for the Coramoor advantage and pay [I] with the Atha'an Miere allegiance to search your deck for the Dragon Reborn and to put it into you hand. Shuffle your deck afterwards. *********** Characters *********** *** Aes Sedai Siuan Sanche Character, Aes Sedai 3430 Starting Character. Amyrlin Seat. While Siuan Sanche is in your Homefront, you may pay II she rolled to play your next character or troop advantage face down instead of face up. You must reveal the face down card as soon as the character or troop it targets rolls its dice. Falion Sedai Character, Aes Sedai 0320 Dark Nature. White Ajah. Black Ajah. You may pay [I I O] rolled by Falion Sedai to place the top card of any player's deck in his discard pile. Cost : I I O Temail Sedai Character, Aes Sedai 2220 Dark Nature. Gray Ajah. Black Ajah. While participating in a challenge, Temail may pay [O] to generate [Dam]. Cost : I O O Ivhon Character, Aes Sedai 0103 Light Nature. Warder. Bonded to Alanna. Ihvon generates an additional [Dam Sup Op] while participating in a challenge against characters or troops with the Children of the Light allegiance. Cost : I C Owein Character, Aes Sedai Card to be released in the Players Second Edition set. For more info on this set please visit : http://xueyam.50megs.com/sets/anewbeginning/main.htm or http://pub73.ezboard.com/fwheeloftime94962frm1 Cadsuane Sedai Character, Sedai 3330 Green Ajah. You must have at least three Pattern to recruit Cadsuane Sedai. When Cadsuane Sedai rolls at least [P I I O], you may draw one card. You must then discard one card from your hand. Rotate Cadusane Sedai to give your starting character +2 Politics and +2 Intrigue until end of turn. Cost : P P P O O Hammar Character, Aes Sedai 1204 Warder. Each turn, you may target a character you control with the Aes Sedai allegiance. Rotate the target and roll its dice. If the target generates a number of [Com] greater than or equal to 1 less than his current Combat ability (minimum 1), he gains +1 Combat permanently. Cost : P P O O Egwene Sedai Character, Aes Sedai 3230 Light Nature. Blue Ajah. You may recruit Egwene if you have at least 3 Pattern tokens on your section of the Pattern. While participating in a card-based challenge or a contested advantage challenge, Egwene Sedai additionally generates [Sup Sup Sup] when she rolls her dice. Cost : P P I O O Nynaeve Sedai Character, Aes Sedai 1340 Light Nature. Yellow Ajah. You may recruit Nynaeve if you have at least 4 Pattern tokens on your section of the Pattern. While Nynaeve Sedai is participating in a challenge, you may pay [O] generated by Nynaeve Sedai to remove a damage token from any character participating in the same challenge. Cost : P P O O O *** Aiel *** Andor Morgase Trakand Character, Andor 4300 Starting Character. Queen of Andor. Morgase may convert any [P] she rolled into [C]. All Andor troops gain +1 Politics. At the beginning of the Ready round, you may name an event card with a cost of two symbols or less. No player may play this event this turn. Daved Hanlon Character, Andor 1203 Dark Nature. Mercenary. At the start of the Resolution Round, put one damage on Light Nature characters you control participating in the same challenge as Daved Hanlon. Daved Hanlon may participate in challenges with monsters. Dark Nature characters with the Andor allegiance and participating in the same challenge as Daved Hanlon may pay [P C] to remove a [Dam] from your opponent's character damage pool. Cost : I I C Lord Culhan Character, Andor 2101 Lord Culhan generates an additional [Sup Sup Op Op] while participating in a challenge against characters or troops with the Aes Sedai allegiance. Cost : P P Barim Halle Character, Andor 0103 Light Nature. Barim Halle may pay [Com] he rolled, to add [Sup Op Dam] to your pools. If you control Gareth Bryne, the cost of this card is reduce by [P I]. Cost : P I C C Abell Cauthon Character, Andor 1103 Light Nature. First Strike. There is no allegiance penalty to recruit Abell Cauthon if the cost is paid by Ta'veren characters. Abell Cauthon may not gain the Dark One allegiance. As long as Abell Cauthon is in play, the player controlling Tam al'Thor may decide not to shuffle him back into his deck. If you control only one Ta'veren or less, Abell Cauthon gains reinforcement. Cost : P I I C Two Rivers Archer Character, Andor 0102 Multiple. First Strike. This troop gains +1 combat while participating in a challenge against Monsters or Children of the Light characters or troops. Cost : P Elite Guard Character, Andor 1002 Multiple. All [Dam] generated by Elite Guard may be added to the Troop damage pool instead of the character pool. *** Asha'man Mazrim Taim Character, Asha'man 2141 Dark Nature. You must have at least four Pattern to recruit Mazrim Taim. Rotate and target a character you control with the Asha'man allegiance. Rotate the target character and roll his dice. If the target character generates a number of [O] greater than or equal to 1 less than his current One Power ability (minimum 1), he gains +1 One Power permanently. Cost : I I O O O Androl Genhald Character, Asha'man 1121 Tarabon. If any damage generated by Androl Genhald is assigned to a Multiple character, that character must be put into his owner's killed pile at the end of turn. Cost : O O Canler Character, Asha'man 1121 Andor. As an event, pay [Dam Dam] generated by Eben Hopwil to add [Dam] to your troop damage pool. Cost : O C Charl Gedwyn Character, Asha'man 1032 Dark Nature. Tsorovan'm'hael. If Padan Fain is participating in the same challenge as Charl Gedwyn, put two damage tokens on Charl Gedwyn at the end of the Challenge Resolution Round. Name an event when you recruit Charl Gedwyn. No copy of this event may be played as long as Charl Gedwyn is in play. If any player discards a copy of this event, he may ignore this effect until end of turn. Cost : P O O C Damer Flinn Character, Asha'man 1023 Bonded to Corele Hovian. While participating in a challenge, Damer Flinn pay [O] he rolled to remove one damage from a character participating in the same challenge. If you control Corele Hovian, Damer Flinn gains the Warder trait and the Aes Sedai allegiance. Cost : P P O Eben Hopwil Character, Asha'man 2121 Bonded to Daigian Moseneillin. If you control Daigian Moseneillin, Eben Hopwil gains Warder trait and the Aes Sedai allegiance. As an event, pay [Dam] generated by Eben Hopwil to add [Dam] to your troop damage pool. Cost : P O C Fedwin Morr Character, Asha'man 0013 As an event, you may pay [Dam Dam] generated by Fedwin Morr to add [Dam] to your troop damage pool. All damage generated by Fedwin Morr must be assigned to a single opposing character. Cost : O C Jahar Narishma Character, Asha'man 1231 Light Nature. If you control Merise, Jahar Narishma gains Warder trait and the Aes Sedai allegiance. Jahar Narishma additionally generates [Sup Sup] in the Callandor challenge, and may be the target of Callandor instead of your starting character. Cost : O O O Jur Grady Character, Asha'man 2110 Light Nature. If Jur Grady participates in a challenge with Perrin or The Prophet, he additionally generates [Sup Sup Op Op]. All [Sup] generated by Jur Grady may be converted into [Opp]. Rotate Jur Grady to reduce the cost of the next card you recruit this turn with the Asha'man allegiance by one ability symbol of yor choice. Cost : P P O Manel Rochaid Character, Asha'man 0122 Dark Nature. Baijan'm'hael. If Manel Rochaid participates in a challenge against the Dragon Reborn, put one damage on the Dragon Reborn at the end of the Challenge Resolution Round. Cost : I O C Raefar Kisman Character, Ash'man 1012 Dark Nature. If Padan Fain is participating in the same challenge as Raefar Kisman, put two damage tokens on Raefar Kisman at the end of the Challenge Resolution Round. For each [Dam] rolled by Raefar Kisman, add a [Dam] to your troop damage pool. Cost : I O Soldier Character, Asha'man 0001 Multiple. If your opponent won a Pattern token this turn, Soldier gains +1 Combat at the beginning of the Draw Round, up to a maximum of four. Cost : C Dedicated Character, Asha'man 0022 Multiple. This card may not participate in challenges until there are at least four tokens on your section of the Pattern. Cost : O *** Atha'an Miere Caire din Gelyn Character, Atha'an Miere 2120 Wavemistress. Caire din Gelyn additionally generates [Sup Sup Sup] while participating in The Bowl of the Wind contested advantage challenge. Rotate Caire din Gelyn to search your deck for The Bowl of the Wind and put it into play. Shuffle your deck afterwards. Cost : P P Baroc Character, Atha'an Miere 2102 Master of the Blades. For each [Dam] rolled by Baroc, add a [Dam] to your troop damage pool. Cost : P I C Coine din Jubai Character, Atha'an Miere 2201 Sailmistress. Rotate Coine din Jubai to cancel a weather card as it is played. Cost : P P Harine din Togara Character, Atha'an Miere 3111 Wavemistress. You may pay [P I] with the Dragon allegiance to give Harine din Togara the Dragon allegiance permanently. Cost : P I I Jorin din Jubai Character, Atha'an Miere 1121 Windfinder. Rotate and pay O with the Atha'an Miere allegiance to search your deck for a weather event. Cost : P O C Malin din Toral Character, Atha'an Miere 1302 Sailmistress. For each [Dam] rolled by Malin din Toral while participating in a challenge, add a [Sup Opp] to that challenge. Cost : P C C Moad Character, Atha'an Miere 0203 Master of the Blades. All damage generated by Moad must be assigned to a single opposing character. Cost : C C Nestelle din Sakura Character, Atha'an Miere 0021 Windfinder. Damane. Nestelle din Sakura may be recruited by Mat without any allegiance penalty. Pay any ability symbol rolled by Mat to give Nestelle din Sakura one of Mat's allegiances permanently. Nestelle din Sakura additionally generates [Dam Dam Op Op] while participating in challenges against characters or troops with the Seanchan allegiance. Mishael Character, Atha'an Miere 1101 As an event, pay any ability symbol rolled by Mishael to generate [Sup Op]. Cost : P C *** Cairhien Galldrian su Riatin Rie Character, Cairhien 2401 Starting Character. King of Cairhien. Galldrian may roll Combat dice instead of Politics or Intrigue dice. You may pay II rolled by Galldrian to recruit your next character or troop face down instead of face up. You must reveal the face down card as soon as it rolls its dice. If a Cairhien character or troop is the target of an advantage with a non-zero cost, it gains +1 Intrigue. Toram su Riatin Rie Character, Cairhien 0204 Dark Nature. If you control Ordeth, or Jharal Mordeth Toram su Riatin Rie gains +2 Intrigue. Rotate Toram su Riatin Rie to search your deck for Padan Fain and put it in your hand. All [C] rolled by Toram su Riatin Rie are converted into [Dam]. Cost : I I C C Treekiller Character, Cairhien 0202 Multiple. If Treekiller is participating in a challenge against any Aiel, he generates an additional [Dam Dam Dam]. Treekiller may convert any [Dam] he rolled into [Sup Op]. Cost : I C C Elite Guard Character, Cairhien 1002 Multiple. All [Dam] generated by Elite Guard may be added to the Troop damage pool instead of the character pool. *** Children of the Light Whitecloak Zealot Character, Children of the Light 0202 Reinforcement. Multiple. You may recruit this character into the Battleground. If this character is killed in a challenge, you may convert one of your opponent's Pattern tokens into a neutral token. Cost : I I C Child Farran Character, Children of the Light 1103 Child Farran generates an additional [Dam] while participating in a challenge. Child Farran generates an additional [Dam Dam] while participating in a challenge against Dark Nature characters or troops. Cost : P C C Einor Saren Character, Children of the Light 2201 Inquisitor. Rotate Einor Saren to look at a random card from your opponent's hand. If that card is not a challenge card and has a cost of one ability symbol or less, you may pay [P I] with the Children of the Light allegiance to discard it. Cost : P I I Pedron Niall Character, Children of the Light 3303 Starting Character. As a limited event, pay [C] generated by Pedron Niall to move a card with the Children of the Light cost from your Homefront to the Battleground. As a limited event, pay [P] generated by Pedron Niall to give +1 Combat to a troop with the Children of the Light allegiance. As a limited event, pay [I] generated by Pedron Niall to remove a non-One Power symbol of your choice from your opponent's pool. *** Dark One Aginor 0341 Character, Dark One Starting Villain. Forsaken. While Aginor is participating in a non-Last Battle challenge you initiated, all Monster characters you control participating in the same challenge roll an additional Intrigue die when they roll their Intrigue dice. While Aginor is participating in a non-Last Battle challenge you did not initiate, all Monster characters you control participating in the same challenge roll an additional Combat die when they roll their Combat dice. Balthamel Character, Dark One 0332 Forsaken. Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. You may target a character which is participating against Balthamel in a challenge. During the Coming to Grips phase, place a damage token on the target. As a limited event, if Balthamel is not in play take a non-starting Forsaken you control into your hand, and place Balthamel directly into play under your control at your homefront for no cost. Cost : O O O Asmodean Character, Dark One 1240 Forsaken. Only ability symbols generated by a Forsaken may be used to recruit this character. Symbols generated by this character may not be used to recruit. As a limited event, you may pay [O O] rolled by Asmodean to look at the top three cards of you opponent's deck and put them back in any order. As an event, discard this card from your hand to have your opponent discard two cards at random from his hand. Cost : O O O O Trolloc Leader Character, Dark One 0202 Monster. Trolloc. Rotate Trolloc Leader to put a morale counter on one trolloc participating in a challenge. Remove a morale counter on any trolloc to give him +1 Intrigue or +1 Combat permanently, up to a maximum of three in each ability. Cost : P I C Trolloc Chief Character, Dark One 2102 Multiple. Monster. Once per turn, you may pay I I and rotate Trolloc Chief to ready a Trolloc character. Cost : I I C Galina Sedai Character, Dark One 3220 Dark Nature. Aes Sedai. Red Ajah. Black Ajah. When Galina rolls her dice in a challenge, if she rolls exactly [Op Op], she generates an additional [Op]. During a Last Battle challenge, you may target one Black Ajah for each three tokens on your section of the Pattern. The target characters may roll Intrigue dice instead of Politics dice in this challenge. Cost : P I O O Soulless Character, Dark One 0202 All non-Damage symbols rolled by Soulless are ignored. Soulless abilities may not be increased. Soulless may not roll additional dice. When this character is recruited, target a non-starting character your opponent controls. Soulless may be moved to the Battleground and may reinforce any challenge in which the target is participating. All damage rolled by Soulless must be applied to the target. If Soulless has less than 2 damage on him at the start of the Draw round, shuffle him back into your deck. Cost : C Neverborn 0102 Character, Dark One Monster. Multiple. Myrddraal. Symbols generated by this character may not be used to recruit troops. Cost : I I *** Dragon Rand al'Thor 2022 Character, Dragon Starting Hero. Dragon Reborn. Ta'veren. Andor. Once per game, the Dragon Reborn may pay (OP) to permanently gain +1 One Power. One per turn, the Dragon Reborn may pay (OP) to generate (Politics, Politics). Perrin Aybara 3103 Character, Dragon Starting Hero. Wolfbrother. Ta'veren. If Faile is in play, Perrin Aybara gains the Saldaea allegiance. When applying his damage while participating in a challenge, Perrin can choose which applicable character any damage he has generated is applied to, after all other damage have been assigned. Mat Cauthon 2302 Character, Dragon Starting Hero. Ta'veren. Band of the Red Hand. Pay any symbol rolled by Mat Cauthon to move a Band of the Red Hand character or troop from your Homefront to the Battleground. At the beginning of the game, you may search your deck for The Dark One's Own Luck or The Bowl of the Wind and put it into your hand. Shuffle your deck afterwards. The Dragon Reborn Character, Dragon 0221 Ta'veren. You may recruit The Dragon Reborn if you have at least two tokens on your section of the Pattern. The first time this character rolls [O O], he gains +1 One Power permanently. Rotate a character whose highest ability is four or more to permanently give The Dragon Reborn one allegiance from that character. Rotate and discard The Dragon Reborn to target a character whose highest ability is three or less. This character is shuffled into its owner's deck. Cost : P C C C The Hunter Character, Dragon 0133 Dragon Reborn. Ta'veren. The first time this character rolls [O O], he gains +1 One Power permanently. Symbols generated by The Hunter may not be used to recruit. All damage generated by Rand The Hunter must be assigned to a Dark One character if possible. If The Hunter is participating in a challenge against a non-starting Forsaken. All damage generated by The Hunter must be assigned to a Forsaken. Cost : I C C C Dragonsworn Fanatic Character, Dragon 1002 Dragonsworn Fanatic's abilities may not be increased by any effect. If any character takes damage from Dragonsworn Fanatic and if this damage is not healed by the end of turn, put that character into its owner's killed pile. Cost : O C *** Illian Bili Character, Illian 1003 While participating in a non-Last Battle challenge, you may target two characters controlled by your opponent and participating in the same challenge. All [Dam] rolled by Bili this turn must be applied on the target characters and all damage rolled by the target characters must be placed on Bili. Cost : P C C Illian Noble Character, Illian 1201 Multiple. Add [Dam Dam] to your troop damage pool, and add [Dam] to you character damage pool if Illian Noble is participating in a challenge against any character or troop with the Tear allegiance. Cost : P I Elite Guard Character, Illian 1002 Multiple. All [Dam] generated by Elite Guard may be added to the Troop damage pool instead of the character pool. *** Mercenary Padan Fain Character, Mercenary 1301 Starting Villain. All mercenaries you control roll an additional Intrigue die when they roll their dice. You may play the Ruby Dagger on Padan Fain for no cost. Padan Fain gains +1 Combat while he is the target of the Ruby Dagger. As a limited event, Padan Fain may pay [I] he rolled to generate [P] or [C]. Any card which replaces this card keeps all of this character's effect text. Jharal Mordeth Character, Mercenary 2402 Replaces a card that replaced Padan Fain. This card keeps all the effect text of Padan Fain, and of the card that replaced Padan Fain. You may target and put a corruption token on a character you control. rotate the target and Mordeth recruit and participate in challenges as if he had all of the target's allegiances. Hunter of the Horn Character, Mercenary 1101 When Hunter of the Horn enters play, he may gain +1 in any non-One Power ability. If the Horn of Valere is controlled by your opponent, Hunter of the Horn gains +1 Combat. If you control the Horn of Valere, Hunter of the Horn gains +1 Politics or +1 Intrigue. Cost : P I Assassin 0201 Character, Mercenary During the Ready round, Assassin may target a non-starting non-Ta'veren character controlled by your opponent whose highest ability is three or more. If the target doesn't participate in any challenge this turn, you may rotate assassin as a limited action to add 2 damage to the target. Cost : I I C Gleeman 1201 Character, Mercenary Multiple. Ability symbols generated by this character have all allegiances for recruiting purposes. If you control two or more Gleeman, this character generates an additional [Sup Op] while participating in any challenge. Cost : P P Half Tail 0003 Character, Mercenary Wolf. Reinforcement. You must control a Wolfbrother to bring Half Tail into play. Half Tail may not be the target of advantages. Ability symbols generated by Half Tail may only be used to recruit Wolf cards. When Half Tail is recruited you may immediately move him any other Wolf or Wolfbrother to the Battleground. "... the hill where a sour male named Half Tail had his pack feeding on a deer..." Cost : P C Burn Character, Mercenary Card to be released in the Players Second Edition set. For more info on this set please visit : http://xueyam.50megs.com/sets/anewbeginning/main.htm or http://pub73.ezboard.com/fwheeloftime94962frm1 Sebban Balwer 1401 Character, Mercenary When Balwer comes into play, target a character you control. Balwer loses the Mercenary allegiance and gains one allegiance from that character. Each turn Sebban Balwer is in the Battleground, put a Spy counter on him. Remove a Spy counter from Sebban Balwer during the Challenge Round to force your opponent to target one of his cards in the Battleground. He must announce in which challenge this card will participate this turn. Cost : P I I I C Mili Skane 1202 Character, Mercenary Dark Nature. Pay [OP] to give Mili Skane the Dark One allegiance permanently. If Mili Skane pays any of the cost to recruit a Mercenary character with the Dark Nature trait, you may reduce the cost by an ability symbol of your choice. Once per game, you may search your deck for a Concealed Dagger and play it on Mili Skane for no cost. Cost : I I C *** Saldaea Tenobia Kazadi Character, Saldaea 3302 Queen of Saldaea You may recruit Tenobia Kazadi if you have at least three tokens on your section of the Pattern. All multiple characters with the Saldaea allegiance you control gain +1 Combat. If you succeed in a card-based challenge you initiated, rotate a character you control to draw one card. Cost : P P P C C Davram Bashere Character, Saldaea 2203 Light Nature. Ability symbols generated by the Perrin personality to not cause any allegiance penalty to recruit Davram Bashere. Davram Bashere gains the Dragon allegiance and +1 Intrigue if Faile is in play. Davram Bashere gains +1 Politics if Tenobia Kazadi is in play. Davram Bashere gains +1 Combat if Deira Bashere is in play. Rotate Davram Bashere and target a troop you control and choose an allegiance of Davram Bashere. The target gains that allegiance permanently. Cost : P P I C C Deira Bashere Character, Saldaea 1201 As an event, rotate to generate [P C]. These symbols have the Saldaea allegiance. Deira Bashere gains the Dragon allegiance and +1 Intrigue if Faile is in play. Rotate Deira Bashere and target Davram Bashere if he is controlled by your opponent. Rotate him for no effect. Cost : P P I Maedin Bashere Character, Saldaea 1202 Maedin Bashere additionaly generates [Sup Opp Dam Dam] while participating in a challenge against monsters. If a character is assigned damage generated by Maedin Bashere, he does not ready next turn. Cost : I C Vilnar Barada Character, Saldaea 1102 If Terayne is in play under your control at the beginning of the ready round, Vilnar Barada permanently gains +1 Politics or +1 Combat, up to a maximum of three in both ability. Cost : C C Teodra Kadere Character, Saldaea 2200 Light Nature. As long as Teodra Kadere is in play, you may recruit Hadnan Kadere with no dark nature penalty and he gains the Saldaea allegiance. If Hadnan Kadere is in play, you may recruit Teodra Kadere with no allegiance or light nature penalty. If Hadnan Kadere and Teodra Kadere are in play under your control, they gain +1 Politics and +1 Intrigue. Kill Teodra Kadere if Hadnan Kadere gains the Dark One allegiance. Cost : P I I Terayne Character, Saldaea 1100 During the Ready Round, put a seduction token on Terayne for each three male Saldaea characters in play. As a limited event, remove up to two seduction tokens from Terayne to give her +1 in all non-One Power abilities until the end of the Challenge Resolution Round. Cost : P I Eran Character, Saldaea 1203 Reinforcement. First Strike. All [Com] generated by Eran may be converted into [Dam] or [Sup Op]. As long as Eran is in play, Faile gains +1 Combat. If Faile is in play, Eran gains +1 Politics. Cost : P P C C Musar Character, Saldaea 2201 Reinforcement. Cost : P I C Hamad Character, Saldaea 2102 First Strike. Characters and troops that reinforce a challenge in which Hamad is participating immediately take one damage. Cost : P C C Tumad Ahzkar Character, Saldaea 1202 Reinforcement. Characters and troops that reinforce a challenge in which Tumad Ahzkar is participating do not ready next turn. Cost : P P C Elite Guard Character, Saldaea 1002 Multiple. All [Dam] generated by Elite Guard may be added to the Troop damage pool instead of the character pool. *** Tear High Lord Tedosian Character, Tear 2101 Dark Nature. There is no cost to recruit High Lady Alteima if you control High Lord Tedosian. High Lord Tedosian gain +1 Intrigue if you control High Lady Alteima. Whenever your opponent shuffles his deck, you may look at the top card of your deck. You may return this card to the top of your deck, or shuffle it into your deck instead. If your opponent controls at least four more characters than you, you pay put this card into your hand instead. Cost : P I I Lord Nalesean Aldiaya Character, Tear 2102 Light Nature. Band of the Red Hand. Symbols generated by Mat don't cause allegiance penalties when recruiting this card. This card may reinforce any challenge in which a Band of the Red Hand card is participating. Cost : P C C Rodrivar Tihera Character, Tear Card to be released in the Players Second Edition set. For more info on this set please visit : http://xueyam.50megs.com/sets/anewbeginning/main.htm or http://pub73.ezboard.com/fwheeloftime94962frm1 High Lord Astoril Character, Tear 2103 As an event, pay [Com] generated by High Lord Astoril and target a troop with the Tear allegiance in your Homefront. This troop is moved to the Battleground and gains reinforcement until end of turn. Cost : P C C Elite Guard Character, Tear 1002 Multiple. All [Dam] generated by Elite Guard may be added to the Troop damage pool instead of the character pool. Majhere Character, Tear 1002 Multiple. When Majhere rotates to heal, you may remove one damage token from up to two multiple characters or troops with the Tear allegiance. Cost : P *** Multi-Allegiance High Lady Fionnda Character, Tear 1201 Cairhien. For every three Tairen High Lords or Lady you control, High Lady Fionnda may roll an additional dice of your choice when participating in a challenge. Cost : P I C Mesaana 2430 Character, Dark One Starting Villain. Aes Sedai. Forsaken. When you have at least three cards in your hand, you may rotate Mesaana and discard your entire hand to draw two cards. As an event, rotate to have Mesaana cease participating in a challenge. Any [Int] rolled by Mesaana may be converted into [Com] or [Dam]. Spy Character, Mercenary 0201 The cost of this card must be paid only with symbols with the Dark One or Aes Sedai or Children of the Light allegiance. Pay [I I] rolled by Spy to take a Spying or Hidden Spies or Rumors and Lies or Secret Aid or Local Aid event from your discard pile and to put it into your hand. Cost : I I Spymaster Character, Mercenary 1301 The cost of this card must be paid only with symbols with the Dark One or Aes Sedai or Children of the Light allegiance. Pay [P I I] rolled by Spymaster and discard one card from your hand to target an event in your discard pile. You may play this event as if it were in your hand. Remove it from the game if you do so. Cost : P I I Ingtar Shinowa Character, Dark One 2103 Light Nature. Shienar. You may pay [O] in addition to Ingtar Shinowa's cost to recruit him as a Dragon character instead of a Dark One character. Cost : I I C Uno Nomesta Character, Dragon 0203 Shienar. If you control Nynaeve, you may [O] in addition to Uno Nomesta's cost to recruit him as an Aes Sedai character instead of a Dragon character. Remove one point of damage from Uno Nomesta at the beginning of the Challenge Resolution Round. Cost : P P C C Alviarin Freidhen 3120 Character, Aes Sedai White Ajah. You may pay [IO] in addition to Alviarin Freidhen 's cost to recruit her as a Dark One character with the Black Ajah trait. If you succeed in a card-based challenge you initiated, you may rotate Alviarin Freidhen to target a player advantage with a printed cost your opponent controls. Return it to its owner's hand. Cost : P P O O ******* Troops ******* *** Aes Sedai Aes Sedai Vanguard Troop, Aes Sedai 1035 Green Ajah. Warder. Cost : P P O O C Warder Band Troop, Aes Sedai 0004 Multiple. As a limited event, you may rotate Warder Band and roll its dice. Ability symbols rolled may be used to recruit troops with the Aes Sedai allegiance. Cost : P C C *** Aiel *** Andor Andor Archers Troop, Andor 1003 Multiple. First Strike. Cost : P C *** Asha'man Dumai's Well Veterans Troop, Asha'man 1125 Reinforcement. Remove one point of damage from this troop at the end of the Challenge Resolution Round. If any damage generated by Asha'man Squadron is assigned to a troop with a Combat ability of 6 or more, that troop must be put into its owner's killed pile at the end of turn. Cost : O O C C Asha'man Elite Guard Troop, Asha'man 0024 This troop may be recruited with symbols the Dragon Reborn trait without any allegiance penalty. When this troop rotates to heal, you may reveal up to three cards with the Asha'man allegiance. For each card revealed, you may remove an additional point of damage from this troop. Cost : O O C Soldier Squadron Troop, Asha'man 0003 Multiple. If this troop is participating in a challenge against no character or troop with the One Power ability, it generates an additional [Sup Opp]. This troop gain +1 Combat if you control two or more Asha'man Squadrons. Cost : O Dedicated Squadron Troop, Asha'man 0004 Reinforcement. If any damage generated by Dedicated Squadron is assigned to a non-Multiple troop, that troop must be put into its owner's killed pile at the end of turn. This troop gains the Multiple trait if you control two or more Soldier Squadrons. Cost : O O Asha'man Squadron Troop, Asha'man 0014 Multiple. Reinforcement. If any damage generated by Asha'man Squadron is assigned to a troop with a Combat ability of 6 or more, that troop must be put into its owner's killed pile at the end of turn. Cost : P O C Asha'man Guard Troop, Asha'man 1013 First Strike. Once per turn, you may target a character or troop with at least one allegiance in common with your starting character. Rotate Asha'man Guard as a limited event to move up to three damage from the target to Asha'man Guard. This troop gain +1 Combat if you control Asha'man Elite Guard. Cost : P P O Asha'man Scouts Troop, Asha'man 0013 Multiple. Reinforcement. All Events with no cost played by your opponent have an additional cost of P.P or I.I. All Events with a cost of one ability symbol played by your opponent have an additional cost of P or I. Rotate to target a troop you control. The target gains first strike or reinforcement until end of turn. Cost : O C *** Atha'an Miere Wavedancer Troop, Atha'an Miere 2103 Raker. All Events with no cost played by your opponent have an additional cost of P.P or I.I. All Events with a cost of one ability symbol played by your opponent have an additional cost of P or I. Cost : P P White Spray Troop, Atha'an Miere 3003 Raker. No troop may reinforce a challenge White Spray is participating in unless its owner pays [C C]. Cost : P P C Wind Runner Troop, Atha'an Miere 0203 Ship. As an event, rotate and kill Wind Runner to target up to two troops participating in a challenge against Wind Runner. Rotate the target for no effect. Cost : P C C Atha'an Miere Raker Troop, Atha'an Miere 1103 Multiple. If Atha'an Miere Raker is participating in a card-based or contested advantage challenge, you may remove two [Dam] tokens from your opponent's troop damage pool. Cost : I C Atha'an Miere Runner Troop, Atha'an Miere 2101 Multiple. Once per turn, you may target a character or troop with the Atha'an Miere allegiance. Rotate Atha'an Miere Runner to remove up to two damage from the target. Cost : O Atha'an Miere Fleet Troop, Atha'an Miere 3205 If Atha'an Miere Fleet was participating in a card-based or contested advantage challenge won by your opponent, look at the top card of your deck. If your opponent won the challenge by three or more, you may look at another card from the top of your deck. You may then shuffle your deck. If your opponent has at least 5 more Pattern tokens than you, you may put those cards into your hand instead. Cost : P O C C *** Cairhien Aiel War Veterans Troop, Cairhien 0104 Multiple. If this troop is participating in a challenge against any Aiel, it generates an additional [Dam Dam Dam] and gains +2 Combat. If you control at least two contested advantages, this troop gains the multiple trait. Cost : I C C Cairhien Escort Troop, Cairhien 2004 During the Ready Round, you may target a non-Ta'veren, non-Starting character. Any damage that would be assigned to this character until end of turn may be assigned to Cairhien Escort instead. Discard Cairhien Escort if your characters and troops have at least four different allegiances. Cost : P P C *** Children of the Light *** Dark One Darkfriend Traitors Troop, Dark One 0004 As limited event, rotate this troop to search your deck for a Darkfriend advantage and put it into your hand. Cost : I C Darkhounds Troop, Dark One 0003 Monster This troop may not be the target of Advantages. Darkhounds' abilities may not be increased by any effect. If any troop takes damage from Darkhounds and if this damage is not healed by the end of turn, put that troop into its owner's killed pile. Cost : O O C *** Dragon Mayene Lancers 1004 Troop, Dragon First Strike. This troop has all the allegiances of Berelain. If Berelain is in play, the cost of this card is reduced by [P C]. You may rotate this troop to remove up to three damage from Berelain. Cost : P P C Dragonsworn Zealots Troop, Dragon 0003 This troop may not be the target of Advantages. Dragonsworn Zealots' abilities may not be increased by any effect. If any troop takes damage from Dragonsworn Zealots and if this damage is not healed by the end of turn, put that troop into its owner's killed pile. Cost : O O C *** Illian *** Mercenary Forest Pack 0005 Troop, Mercenary Wolf. Reinforcement. First Strike. You must control a Wolfbrother to bring Forest Pack into play. This troop may not be the target of advantages. You must discard Forest Pack if you do not control a Wolfbrother. Cost : C C C Footmen Troop, Mercenary 0003 Multiple. This troop generates an additional [Dam] when participating in a challenge against troops with Reinforcement. All damage generated by Footmen must be placed on troops with Reinforcement if possible. This troop gains +1 Combat for each three troops with Reinforcement you control. Cost : P C Loose Horde Troop, Mercenary 0006 Loose Horde may not be healed by any means. When participating in a challenge, this troop must always be assigned at least one damage. Whenever Loose Horde is assigned any damage, you may assign an equal amount of damage to an opponent's troop participating in the same challenge. "A large force stormed down from the Plains of Arad Doman. They were lany, but untrained, and broke at the first sign of real battle." Cost : C C C *** Saldaea Saldaea Infantry Troop, Saldaea 0004 Multiple. If this troop is participating in a challenge against any monster, it generates an additional [Sup Opp Dam Dam]. Cost : C C Saldaea Cavalry Troop, Saldaea 0004 Multiple. Reinforcement. If this troop is participating in a challenge against no troop with reinforcement, it additionally generates [Sup Opp Dam]. Cost : P C C Saldaea Veterans Troop, Saldaea 0004 Reinforcement. First Strike. If this troop is participating in a challenge against any monster, it generates an additional [Sup Opp Dam Dam]. Any troop damaged by Saldaea Veterans does not ready next turn. Cost : P C C Saldaea Skirmishers Troop, Saldaea 0003 Multiple. First Strike. If this troop is participating in a challenge against no troop with reinforcement, it generates an additional [Dam Dam]. Any troop damaged by Saldaea Skirmishers does not ready next turn. Cost : P C Saldaea Scouts Troop, Saldaea 0003 Multiple. Reinforcement. All Events with no cost played by your opponent have an additional cost of P.P or I.I. All Events with a cost of one ability symbol played by your opponent have an additional cost of P or I. Rotate to target a troop you control. The target gains first strike or reinforcement until end of turn. Cost : P C The Saldaean Horse Troop, Saldaea 0004 Reinforcement. For each [Dam] this troop rolls while participating in a challenge, target one troop controlled by your opponent participating in the same challenge. The target do not Ready next turn. Cost : P C C *** Tear Tear Skiff Troop, Tear 0002 Multiple. Reinforcement. Tear Skiff gains +1 Combat for each other Tear Skiff in play. Cost : P Tear Traders Troop, Tear 4001 Multiple. Multiple. Rotate Tear Traders to target up to two Multiple troops with the Illian allegiance, participating in the same challenge as Tear Traders. Rotate the targets for no effect. Cost : P P I Tear High Ships Troop, Tear 2004 You must control at least one High Lord or Lady to recruit Tairen High Ships. If you control three High Lords or Ladies, this troop gains [Multiple]. While participating in a challenge you initiated, this troop gains +1 Combat. Cost : P P C C