THE DARK DUNCAN Dark Duncan Persona "It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening. Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time? Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." - Joe Dawson, Adjunct Professor Watcher Training Academy During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn. You may have up to 6 Master Cards. Dark Duncan +1 Premium "It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening. Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time? Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." - Joe Dawson, Adjunct Professor Watcher Training Academy Play this card before the game begins in conjunction with the Dark Duncan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. Dark Ducan MCBC Premium "It has always been asked by Immortal and Watcher alike. We know in the Quickening, they gain their strength, knowledge, skills, even some of their habits. We have even seen what happens when a truly good and noble Immortal dies and an evil one takes his Quickening. Darius renounced the sword and became a man of peace. But what happens to all of the evil of an Immortal if he loses his head? Would any one person be strong enough to withstand such an influx? Or would this be something that could build up over time? Could an Immortal reach a breaking point where they would just overfill on all the hate and turn against what they believe? God, it could be a nightmare..." - Joe Dawson, Adjunct Professor Watcher Training Academy Play this card before the game begins in conjunction with the Dark Duncan Persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game. The Dark Quickening "What we always feared possible has happened. We have seen it twice already. But who knows when the next Immortal will fall prey to a Dark Quickening?" - Adam Pierson, Watcher Research, Methos Project Play this card before the game begins in conjunction with your Persona card. During your draw/discard phase, instead of drawing cards from your Endurance, you may take X number of cards from your discard pile and reshuffle them into your Endurance, where X = to the number of cards what you would have drawn from your Endurance during the draw/discard phase of your turn. You're Nothing Situation S3 While this card is in play, all attacks played by your opponent that are successful will do only one damage after all modifiers have been applied. If your opponent is Duncan MacLeod, while You're Nothing is in play, the text on all attacks played by Duncan MacLeod are considered to be blank and has no affect. That's As Good A Reason As Any Situation S3 While this card is in play, the text on any Event card played by your opponent is considered to be blank and has no affect. If your opponent is Richie Ryan, while That's As Good A Reason As Any is in play, the text on all special cards played by Richie Ryan are considered to be blank and have no affect. "Is it because there can be only one?" - Richie Ryan Pick Apart Event S2 You may play up to five attacks from your hand this turn. If 3 or more of these attacks are successful, your opponent is considered to be prone at the end of their defense phase. Noooooooo!!! Event S3 You may play Noooooooo!!! if you played at least two attacks last turn. If all of the attacks you played were successful, you may remove any one of your opponent's Situations from play. If your opponent is Methos, and if all of the attacks you played last turn were successful, all of Situations Methos has in play are removed from play. Flamboyant Bow Edge R4 Play Flamboyant Bow in conjunction with an attack. If this attack is successful, your opponent must discard a special card from their hand for each attack they wish to play next turn. Do You Smell That Dawson? Event S4 Play in conjunction with an attack. That attack may now target any Ally your opponent has in their discard pile. If this attack is successful, the attack does no damage and your opponent's Ally is removed from the game. "It's death." - Dark Duncan Evil Laugh Edge R6 Play Evil Laugh in conjunction with an attack. This attack may not be dodged, though it may be blocked. This attack may not be a power blow. You may play only one Evil Laugh per turn. "Mmmwhahaha" - Dark Duncan Evil Laugh Edge R6 Play Evil Laugh in conjunction with an attack. This attack may not be blocked, though it may be dodged. This attack may not be a power blow. You may play only one Evil Laugh per turn. "Bwwahahaha" - Dark Duncan Kiss Of Death Attack (Upper Center) S1 You may play this attack if your opponent is below 5 ability. It may be a power blow without an exertion. If your opponent is below 5 ability and prone, this attack is considered a Head Shot. Master's Thrust Special Attack (MC) R3 This attack may not be blocked, though it may be dodged. Master's Block Block (Full Grid) R3 If this is the last defense you play this turn, you may attack as normal. Your first attack this turn may be a power blow without an exertion. Master's Headshot Attack (Top Row) S2 If you do not play a Special Card this turn, this attack is considered a Head Shot. If the last defense you played this turn was a Duck, then this attack cannot be dodged. Duck Dodge (Top Two Rows) Your first attack this turn may be Hidden. Back Away Dodge (Full Grid) You avoid your opponents attack. You may only make ranged attacks this turn. Dodge Dodge (Full Grid) You lose your first attack this turn. Seduce Event S4 You may play this card if your opponent's Persona is female. Play this card in conjunction with an attack. This attack may not be blocked or dodged. Help Me Event S4 Your opponent must skip their attack phase next turn. Cross Block Block (UC,ML,MC,MR,LC) S3 You may play this block against non-Ranged Attacks that may not be blocked. Cleave Attack (ML,UC) R3 This attack may not be a Head Shot. Cleave Attack (MR,UC) R3 This attack may not be a Head Shot. Nemesis - "I Am Duncan MacLeod of the Clan MacLeod" Situation You may play this card if your opponent is The Dark Duncan. While this card is in play, all cards that enter The Dark Duncan's discard pile are removed from the game. You may only have one Nemesis in play.