MLE 6.5 ======= JOHN GARRICK ============ John Garrick (Persona) Pregame You may begin the game with Vision in play, but must reduce your Starting Ability by 1 if you do so. At any time during your turn, you may place 2 cards from your hand into your discard pile in order to draw one card from your Endurance. You may have up to 4 Master cards. JOHN GARRICK (+1) Pregame Play this card before the game begins in conjunction with the John Garrick Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the game. JOHN GARRICK (MCBC) Pregame Play this card before the game begins in conjunction with the John Garrick Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona and may not be removed from the game. BACK AWAY Dodge 6 [XXX/XXX/XXX] This defense dodges all non-Ranged Attacks. You may make only Ranged Attacks this turn. CONTINUITY Situation R4 You may play this card if Vision is in play. Your next 3 Blocks may be Power Blocks without an Exertion. Remove this card from play after the third Block is played. This is a Standing Defense. DUCK Dodge 2 [XXX/---/---] You may only play this card if you have Vision in play. Your next attack this turn may not be an Upper attack. EVADE Dodge 6 [X--/X--/X--] You may only play this card if you have Vision in play. Your next attack this turn may not be a Left attack. EVADE Dodge 6 [--X/--X/--X] You may only play this card if you have Vision in play. Your next attack this turn may not be a Right attack. FEAR Edge S3 You may ony play this card if you have Shadowy Figure in play. Play in conjunction with an attack. Your opponent cannot play a Block from his hand against this attack. All other Edge cards you play this turn are nullified. GARGOYLE (V1) Object S2 Discard a this card from play to take any Persona-specific card from your discard pile and place it in your hand. GARGOYLE (V2) Object R2 As long as Gargoyle is in play, you may draw a card at the end of your draw/discard phase for each Gargoyle you have in play. ILLUSORY ATTACK Unexpected Combat Trick S3 [---/---/---] This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, discard this card without effect. Choose a grid for this Combat Trick. If this Combat Trick is successful, your opponent may not play any attacks from his hand that cover this grid or any adjoining grids during his next Attack Phase. ILLUSORY DEATH Unexpected Event S1 This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, discard this card without effect. Your opponent must discard his entire hand. He may choose to keep cards in his hand, but for each card he wishes to keep, he takes 1 damage. ILLUSORY WOUND Unexpected Situation S2 This card may only enter play if Shadowy Figure is in play. If Shadowy Figure is not in play when this card is drawn, or leaves play when this card is in play, discard this card without effect. For his next 3 turns, your opponent must discard 2 cards at random from his hand before his defense phase. Discard this card from play after your opponent's third turn. JUMP Dodge 2 [---/---/XXX] You may only play this card if Vision is in play. Your next attack this turn may not be a Lower attack. MASTER OF INSANITY Situation S2 At the beginning of your Attack Phase, you may discard any number of attacks from your hand and make an Exertion. For each attack discarded, you may take a card with Illusory in the title from your discard pile and reshuffle it into your Endurance. You may only have one Master of Insanity in play. PUBLIC DISPLAY Edge S2 You may only play this card if you have Shadowy Figure in play. Play this card in conjunction with a Police card. If the Police card is successful, there is a 2 in 6 chance that your opponent is disarmed at the end of his Defense Phase. REAR BLOCK Block 2 [XXX/---/---] If your opponent played a Hidden attack last turn, this Block will block a Power Blow without an Exertion. SHADOWY FIGURE Situation R3 You may only play this card if you have Vision in play. At the beginning of your Defense Phase, you must draw 1 card from the bottom of your Endurance. You may only have one Shadowy Figure in play. TERROR Edge S3 You may only play this card if you have Shadowy Figure in play. Play in conjunction with an attack. Your opponent cannot play a dodge from his hand against this attack. All other Edge cards you play this turn are nullified. VISION Situation S4 At the beginning of your turn, you may draw one card from the top of your Endurance. You may only have one Vision in play. WITCHCRAFT Unexpected Situation S2 If you draw a Vision or Shadowy Figure card while this card is in play, you may immediately discard this card from play to put that Vision or Shadowy Figure card directly into play. GENERIC ======= NEMESIS Situation 6 Burned At The Stake: You may only play this card if your opponent is John Garrick. John Garrick may not play any Vision or Shadowy Figure cards. When this card enters play, all Vision and Shadowy Figure cards your opponent has in play are immediately discarded. You may only have one Nemesis in play. QUICKENING (John Garrick) Play this card before the game begins. If you lose your head, your opponent takes this card. At any time during your turn you may place 2 cards from your hand into your discard pile to draw 1 card from your Endurance. RULES OF THE GAME (Clean Fight) Situation 6 While this card is in play, any player that plays a Dirty Trick loses 1 Ability. Discard this card any time another Rules of the Game is played.