MLE4 - Brothers In Arms ======================= Amanda / Kalas -------------- Maximum Security Prison Situation,S2 You may only play this card while Prison is in play. No Reconnaissance cards may be played. Basket-Hilted Claymore WoC -------------------------- Pre-Game,[1H] You may play non-Ranged Special Attacks from an Exertion. You must discard a defense from your hand for each Power Blow you make. Cleave (Center) Special Attack,2 (---/XXX/---) Cleave (Middle) Special Attack,2 (-X-/-X-/-X-) Pummel Attack,3 (-X-/---/---) If this attack is successful, your opponent must discard the top 5 cards from their Endurance. This attack may not be a Power Blow. Quality Blade Object When discarding a defense from your hand due to Basket-Hilted Claymore when making a Power Blow, you may instead place that defense at the bottom of your Endurance. You may only have one Quality Blade in play. Broad Bladed Spear ------------------ Quality Blade Object If you play a spinning block, and the first attack you play this turn is a Special Attack, it cannot be blocked. This Special Attack cannot be a Power Blow. Carlos ------ Pre-Game You may make Ranged Attacks even if you have two Hand Icons in play. You may include up to 4 Master cards. +1 Play this card before the game begins in conjunction with the Carlos persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play. MCBC lay this card before the game begins in conjunction with the Carlos persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game. Advantage In Numbers Situation,R3 You may not play this card if your opponent is Kell. Once per turn, you may play an additional non-Special attack. You may play this attack even if there is a card in play that would prevent it. Back Away Dodge This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Continuity Situation You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played. Extra Shot Event You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. M-16 Object,S2 Discard this card as you play a Basic Attack. You may make the Basic Attack even if you are Disarmed. The Basic Attack is now considered a Ranged Attack. This Ranged Attack does 2 damage if successful. You may only have one M-16 in play. Master's Kill Special Attack,R2 (-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot. Master's Recon Situation,S2 Ignore the effects of any Location your opponent has in play. Power Blow Event Play this card in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. Reload Event,R4 You may search through your Discard pile for any one Ranged Attack. Place that Attack back into your Endurance and reshuffle your Endurance. Scout The Field Situation,R4 Discard this card to counter a Location as it is played. Brian Cullen ------------ Pre-Game During your Sweep Phase, you may place any Basic Attacks or Blocks back in your hand rather than into the Discard Pile. You may inlude up to 6 Master cards in your deck. Any cards titles Master Swordsman that are Brian Cullen or non-Persona-specific do not count towards your Master card limit. +1 Play this card before the game begins in conjunction with the Brian Cullen persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from the game. MCBC Play this card before the game begines in conjunction with the Brian Cullen persona card. This card modifies your Persona and may not be removed from the game. Your Master cards may not be countered or removed from the game. Back Away Dodge This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Combination Event Play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. Continuity Situation Your next 3 Defneses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. Dodge Dodge You lose your next Attack this turn. Drug Overdose Event,S3 Play at the beginning of your Defense Phase before any othe rcard. Your Defense Phase ends. You may take your Attack Phase and attack normally this turn, even if there are cards which would prevent you from having an Attack Phase or attacking. Drug-Induced Rage Event,S2 Play in place of an attack. Make a 15 card Exertion. Lose 2 Ability. Play all non-Special attacks from this Exertion. Dodges will not avoid multiple attacks. These attacks may not be Power Blows. Extra Shot Event You may play an additional Attack this turn. If you play more than one Attack, this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. Flashback Event,S4 Search through your Endurance for one defense and place it into your hand. Shuffle your Endurance. Master Slash Attack,S3 (---/XXX/--- ) If your opponent is at 6 or less Ability this attack is undodgeable. If your opponent is at 3 or less Ability this attack is unblockable as well. This attact cannot be a Power Blow. This attack does 3 damage. Master Swordsman Situation,S You may play an additional attack during your turn for each Master Swordsman you have in play. Master's Attack Attack,S3 (---/---/---) Choose any three areas on the grid where the attack applies. This attack may not be a Power Blow. Master's Block Block,R3 (---/---/---) Choose any three areas on the grid where the block applies. Master's Head Shot Attack,S2 (XXX/---/---) If you do not play a Special card this turn, this attack is a Head Shot. If your last defense was a block then this attack is unblockable; if a dodge then undodgeable. This attack is a Power Blow. Master's Lunge Special Attack,R3 (---/-X-/---) This attack does 3 damage. Master's Proficiency Situation,S You may discard any attack or defense card to play a non-Special Attack when using a Saber. Take Your Best Shot Event,R4 Your opponent loses an attack next turn. You may play another Take Your Best Shot this turn. Trip Event Your opponent loses all Standing Defenses he has in play. Your next attack this turn may be Hidden. Generic ------- Bonny Portmore Situation,3 No player may play more than one Edge card per turn. Any card that nullifies Bonny Portmore is countered. Bonny Portmore may not be ignored. Bought Cop Situation,3 Discard to counter an opponent's Police card that removes a Situation from play. Remove one of your opponent's Situations from play. Bulletproof Vest Object,3 Damage to you from all Ranged Attacks is reduced by 1. You may only have 1 Bulletproof Vest in play. Christine Salzer Event,2 You feel betrayed by the Watchers. Play this card to remove any one Watcher Object from the game. Cut Your Losses Event,2 Play this card in conjunction with a defense. Discard 2 cards from your hand. You may immediately draw a card. Duelist (En Garde) Situation En Garde Father Liam Event Choose a card at random from your opponent's hand. You may then look at it and then return the card to your opponent's hand, You may draw one card, or discard one card from your hand. Hans Kershner Event You may include this card in your deck when you have a Weapon Of Choice pre-game card in play. For each Hans Kershner card you have in your deck, you may have one reserved card from another Weapon Of Choice in your deck. Hans Kershner must be played in conjunction with the weapon-specific card. Card restrictions still apply. Heavy Forest Location Before making an Exertion, each player must discard the top 2 cards of their Endurance. Lisa Halle Edge,2 Play in conjunction with an event that does damage. The event does an additional point of damage. If the event is countered, so is Lisa Halle. Yo may only play one Lisa Halle per turn. Mike Barrett Edge,4 Play this card in conjunction with using the Joe Dawson Pre-Game. You may take one Watcher card that doesn't raise Ability from your discard pile and put it on the top of your Endurance. You may only play one Mike Barrett each turn. Nemesis (Carlos) Situation Decap With A Twist: You may play this card if your opponent is Carlos. While this card is in play, Carlos may only play ranged attacks if he has no hand icons in play. You may only have one Nemesis in play. Nemesis (Cullen) Situation Coward: You may only play this card if your opponent is Brian Cullen. While this card is in play, Brian Cullen must skip his Attack Phase each turn. You may only have one Nemesis in play. Nemesis (Kuyler) Situation No One Likes A Mime: You may play this card if your opponent is Kuyler. While this card is in play, Kuyler must play a Special card or take one damage. You may only have one Nemesis in play. Nemesis (Manny) Situation Drug Bust: You may play this card if your opponent is Manny. While this card is play, Manny must make an exertion each turn or lose one point of Ability. You may only have one Nemesis in play. Nemesis (Winston) Situation Cool Runnings, Mon: You may play this card if your opponent is Winston. While this card is in play, if Winston has at least one Katar Weapon of Choice in play, he must discard a defense for each attack he wishes to play. You may only have one Nemesis in play. Run Down Special Attack,2 (---/XXX/XXX) This attack is unblockable and a Power Blow. If this attack is successful, there is a 3 in 6 chance your opponent becomes Prone and you take 2 damage. Sideswipe (Left) Special Attack,2 (X--/X--/X--) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. Sideswipe (Right) Special Attack,2 (--X/--X/--X) This attack may not be blocked. If successful, your opponent has a 3 in 6 chance of being knocked Prone. Sophie Baines Situation Any cards placed or discarded from a player's hand to his Endurance are instead placed in that player's discard pile. Tactics (Object) Event Discard 2 cards at random from your hand to return any Object in play to its owner's hand. Tactics (Situation) Event Discard 2 cards from your hand to return any Situation in play to its owner's hand. Victor Paulus Situation At the beginning of your turn you may draw 3 cards from your Endurance if you are Prone. Gladius ------- Quality Blade Object Your deflects may cover and defend one additional adjacent square. You may only have one Quality Blade in play. Iman Fasil ---------- Sunglasses Object,R2 Once per turn you may reveal a Hidden attack. Sunda Kastagir -------------- Time Has Caught Us (Attacks) Edge,R4 Play this card before making an Exertion. You can play all attacks from the Exertion, ignoring any card in play that prevents you from playing attacks. You cannot play this card if you are Disarmed. Time Has Caught Us (Headshots) Event,S2 Play this card before making an Exertion. All upper Basic attacks played from the Exertion may be Head Shots. This will allow you to make more than one Power Blow this turn. Katana Sword ------------ Quality Blade Object You may make any non-Special Attack you play a Slash. It does 1 damage and cannot be a Power Blow. Kuyler ------ Pre-Game If you do not play a Special card, you may choose to make one non-Special, non-Power Blow attack either unblockable or undodgeable. You may include up to 4 Master cards. +1 Play this card before the game begins in conjunction with the Kuyler persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. MCBC Play this card before the game begins in conjunction with the Kuyler persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game. Absinthe Object,S4 While Absinthe is in play, you can use your persona power on non-Ranged Special attacks. These attacks can not be Power Blows. Absinthe Madness Situation,S2 You may only play this card if Absinthe is in play. While Absinthe Madness is in play, all of your successful non-Special attacks do an additional point of damage. Remove this card from play when Absinthe leaves play. You lose 1 Ability when this card leaves play. This card may not be nullified or ignored while in play. Acrobat Edge,S Play this card in conjunction with any dodge containing 3 or fewer grids. You may add either the center row or the middle column to this dodge. Back Away Dodge This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Continuity Situation You are using your opponent's force against him. Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. Decoy Edge,R3 Play during your Defense Phase. Discard one Mannequin card to avoid one attack. Skip your attack phase this turn. Duck Dodge (XXX/---/---) Evade (Left) Dodge (X--/X--/X--) Evade (Right) Dodge (--X/--X/--X) Flashback Event You may discard up to 5 cards from your hand and draw up to 5 cards to replace them. Henchman (Assassin) Situation,R2 Ally - Remove this card from play to remove one of your opponent's Allies from play or do 1 damage to your opponent. Henchman (Thief) Situation,R2 Ally - Remove this card from play to remove one of your opponent's Objects from play. Inspector Sole Situation,S4 Ally - Discard this card from play to counter the effects of any one Police or Thief card your opponent played on his turn. Jump Dodge (---/---/XXX) Mannequin (v1) Object,R3 You may make your first non-Special attack each turn Hidden. Mannequin (v2) Object,R3 You may make your first non-Special attack each turn Hidden. Mannequin (v3) Object,R3 You may make your first non-Special attack each turn Hidden. Mannequins Cofrad Location,R4 Playing a Mannequin card does not count as playing your Special for the turn. Master Assassin Special Attack,S2 (---/-X-/---) If this attack is successful, you may choose to deal 3 damage to your opponent, or you may remove one of your opponent's Aliies from the game. Master's Dodge Dodge,S3 (---/---/---) This dodge may cover any single row or column. Trip Event Your next attack this turn may be Hidden. Your opponent loses ant standing defenses. Luther ------ Bloodstone Object,R2 After your draw/discard phase you may draw a card for each point of damage taken this turn, even if that damage was prevented. If you prevent damage during your turn, you do not have to discard down to your Ability during your draw/discard phase. Give Me The Crystal Event,R2 You may play this card if your opponent attacked this turn and you do not play a defense, for each Pre-game crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard. Manny ----- Pre-Game If you did not make an Exertion last turn, you may make an Exertion to prevent your opponent from attacking next turn. During your Ability Adjustment Phase you may choose to lose one point of Ability to remove one Ally in play from the game. You may include up to 5 Master cards. +1 Play this card before the game begins in conjunction with the Manny persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. MCBC Play this card before the game begins in conjunction with the Manny persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game. Advantage In Numbers Situation,R3 You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play. Back Away Dodge This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Cartel Connections Edge,R3 You may look at the top 6 cards of your opponent's Endurance. Chain Object,S2 While Chain is in play, once per turn, if you are able to play an additional Attack that comes from a Special card, that Attack may cover an additional adjoining grid square. Continuity Situation You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Discard this card after the third defense is played. Extra Shot Event You may play an additional Attack this turn. If you make more than one Attack this turn, your opponent cannot play a new Defense card for this Attack unless that Defense is from an Exertion. I Want My Money! Event,R2 Your opponent takes 2 damage. Master's Kill Special Attack,R2 (-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot. Need A Fix? Event,R4 You take control of any Situation:Ally your opponent has in play. Treat the effects of this card as if you had played it. Power Blow Event Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. Round Up The Boys Event,R3 At the end of your Draw/Discard Phase, you may search through your Discard Pile and place one Street Punk back in your hand. You may play another Event this turn. The First One's Free Event,R4 Look at the top card of your Endurance. You may play another Special card this turn. Naginata -------- Pre-Game,[2H] If the last defense you played this turn was a Back Away, you may still attack as normal if you discard the top 2 cards of your Endurance. Circular Block (LL) Block (---/X--/XX-) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable. Circular Block (LR) Block (---/--X/-XX) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable. Circular Block (UL) Block (XX-/X--/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable. Circular Block (UR) Block (-XX/--X/---) If this is the last defense you play this turn and the next attack you play is a Hack, it is unblockable. Hack (Center) Special Attack,2 (-X-/-X-/---) Hack (Left) Special Attack,2 (XX-/---/---) Hack (Right) Special Attack,2 (-XX/---/---) Impale Event,3 Play in conjunction with a Special Attack. If the attack is successful, it does an additional 2 points of damage. Quality Blade Object When discarding the top 2 cards of your Endurance due to Naginata, you may place these cards at the bottom of your Endurance. Spin Of The Spear Edge,3 Play in conjunction with a Hack. If the Hack is the first attack played this turn after a Circular Block, the Hack may be played Hidden. The Sorcerer Nakano ------------------- Illusion Technique Martial Arts Situation,S2 Once per turn, you may make a Martial Arts Attack Hidden. Master's Judo Throw Martial Arts Attack,R3,[2H] (XXX/--X/--X) If this attack is successful, you may look through your opponent's hand and discard 4 Special cards to their Discard pile. Whirling Punch Attack,R2,[1H] (---/X-X/---) If this attack is successful, your opponent may only play Basic Attacks next turn. Rebecca's Students ------------------ FACTION Pre-Game Play this card before the game begins in conjunction with a Rebecca Horne persona and any one Persona identified on their card as having been trained by Rebecca Horne. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You have a Master card limit if five for including Master cards in your deck. This card modifies your new Persona, and may not be removed from the game. +1 Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play. MCBC Play this card before the game begins in conjunction with the Rebecca's Students Faction Persona card. This card modifies your Persona and may not be removed from play. Your Master cards may not be countered or removed from the game. Richie Ryan ----------- Bike Object,S2 Instead of playing a Special card during your turn you may search through your Endurance and retrieve one Location, putting it directly into play. Reshuffle your Endurance. Burn Rubber Event,2 You may only play this card if Bike is in play. Discard Bike to avoid all attacks and damage this turn. Hard Charger Edge,4 You may only play this card if Bike is in play. You may make more than one Power Blow this turn. One attack you play this turn may be a Power Blow with no Exertion. Saber ----- Quality Blade Object You do not have to discard a Basic attack to play a Slash. You can have only one Quality Blade in play. Watcher ------- Jaques Vemas Pre-Game While Jacques Vemas is assigned as your Watcher, instead of playing a Special card, you may make an Exertion to search through your Endurance for any one Watcher or Watcher Field Agent that you then place on top of your Endurance. Matthew Hale Pre-Game While Matthew Hale is assigned as your Watcher, any turn you do not play a Special card, you may make a 3-card Exertion to remove one of your opponent's Persona specific cards in their discard pile from the game. This Exertion may not be reduced. Winston ------- Pre-Game If you are using at least one Katar, all of your successful non-Special Attacks do an additional point of damage. If you are using two Katar, you may make an additional attack each turn. You may include up to 5 Master cards. +1 Play this card before the game begins in conjunction with the Winston persona card. You begin the game with +1 Ability. This card modifies your persona and may not be removed from play. MCBC Play this card before the game begins in conjunction with the Winston persona card. This card modifies your persona and may not be removed from play. Your Master cards may not be countered or removed from the game. Advantage In Numbers Situation,R3 You may not play this card if your opponent is Kell. While this card is in play, you may play an additional non-Special attack. You may play this attack even if there are cards in play that would limit the number of attacks you may play. Back Away Dodge This Defense will not avoid Ranged Attacks. You may make only Ranged Attacks this turn. Continuity Situation You are using your opponent's force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. This is a Standing Defense. Dsicard this card after the third defense is played. Evade (Left) Dodge (X--/X--/X--) You narrowly avoid your opponent's attack. Evade (Right) Dodge (--X/--X/--X) You narrowly avoid your opponent's attack. Extra Slash Event,R4 You may play an additional attack this turn if you are using the Katar. You may play another Special this turn if that card is not an Extra Slash. Lash (Left) Attack,R3 (X--/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow. Lash (Right) Attack,R3 (--X/-X-/---) You may play this attack if you are using a Katar. You may ignore Katar attack restrictions to play this attack. This attack may not be a Power Blow. Master's Kill Special Attack,S2 (-X-/---/---) You may not play this card if your opponent is Kell. If you do not play any other card this turn, this Attack is considered a Head Shot. Power Blow Event Play this in conjunction with an attack. You do not need to make an Exertion to make this attack a Power Blow. Whirling Dervish Event,R3 Make a 10-card Exertion. You may play all non-Special attacks from the Exertion and your hand. Lose 2 Ability.