((((((((((((((((((((((((((((((((((((((((((((((((((((()))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) PRE-GAME = ****************************************************************************** **PRE-GAME CARDS** @@SET PREMIUMS@@ The Messenger Pre-Game "After all these years, we have finally located the mysterious Methos. He is exactly as the texts have described him. Big as a bear, with a voice that commands instant loyalty from men, a warrior that stands supreme. However, Methos has chosen to lay down his sword and to preach peace among the Immortals, as Darius himself had done 2000 years before. Only time will tell if this mission can be achieved among the Immortals who have lived with The Game for so long" - Adam Pierson, Watcher - Research You may play The Messenger in conjunction with your Persona. This card modifies your Persona and may not be removed from the game. You may place non-Persona Specific defense cards underneath The Messenger. At any time during your turn, instead of playing a Special card you may remove a defense card from underneath The Messenger and play that card. When sweeping the defense card, instead of placing it in your discard pile, the card is removed from the game. For every two defense cards put under The Messenger beyond the first, your Master card limit is reduced by 1. You may only have a number of defense cards equal to twice your original Master Card limit under The Messenger. Weapon Of Choice >From the dawn of time...etc. Play this card before the game begins in conjunction with a Weapon of Choice card. This card modifies the Weapon and may not be removed from play. You may begin the game with the Quality Blade for that Weapon of Choice already in play. The Game >From the dawn of time...etc. Play this card before the game begins. You may have only one The Game in play. You may play any "Rules Of The Game" or "The Game" card in conjunction with this card, ignoring any other requirements to put it into play. They form a single Pre-Game card that cannot be removed from play. **FACTION PERSONAS** WARRIOR'S OF ZEIST Warrior's Of Zeist Pre-Game Feared through the universe and throughout time, the Warrior of Zeist exist only for war and conquest. Lead by the mercilessly General Katana, the warriors have conquered and killed millions during their campaigns of terror. Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory... Play this card before the game begins in conjunction with a General Katana Persona and a Corda & Reno Persona. These cards now form a single Persona card. You may place cards from both Personas in your deck during construction. You may use the Persona power and play cards of either character, but you must declare at the beginning of each turn which Persona you will be using. You now have a Master Card limit of 4. This card modifies your new Persona, and may not be removed from the game. Warrior's Of Zeist Premium Feared through the universe and throughout time, the Warrior of Zeist exist only for war and conquest. Lead by the mercilessly General Katana, the warriors have conquered and killed millions during their campaigns of terror. Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory... Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Warrior's Of Zeist Premium Feared through the universe and throughout time, the Warrior of Zeist exist only for war and conquest. Lead by the mercilessly General Katana, the warriors have conquered and killed millions during their campaigns of terror. Only a whispered of warrior stands a chance of coming forth and leading the rebels to victory... Play this card before the game begins in conjunction with the Warriors Of Zeist Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Zeist Warriors Of Zeist S1 Duel is delayed. "I always admired a man who could talk to the dead." - Katana **WATCHER CARDS ** Pallin Wolf Play this card before the game begins. This card represents your Watcher and you may only have one such card in play. Your Watcher is Pallin Wolf... Pallin Wolfe was first in his class of 103 in 1984. Unfortunately, he did not live up to the codes he had been taught. He instead joined with James Horton and the Hunters in their drive to exterminate the Immortals. Wolf did his part by luring Immortals to his lair and taking their heads in a sealed room of totally darkness. While Pallin Wolf is assigned as your Watcher, no Persona or Quickening ability can prevent you from making an attack Hidden. Any attack you make that is Hidden may not be revealed by any Persona or Quickening ability. ================================================================== IN-GAME CARDS : GENERIC ****************************************************************************** EDGES : Drunken Stupor Edge 3 You may only play this card if you have Master's Vintage in play. Prevent all ability loss this turn from one Event played by your opponent. ÒBassett? That you?Ó -Connor MacLeod Politics Edge Skip your attack phase this turn. You may play an additional Situation Ally this turn. Media Star Edge 2 Play in conjunction with a Reporter. Your opponent gains no ability from the Reporter. You now only gain +1 Ability from the Reporter. Bad Boys Edge 2 Play this card in conjunction with any Police. When removing a situation or preventing damage from an event, you may instead remove that situation or event from the game. Remove Bad Boys from the game. ÒWhat you gonna do?Ó Taunt Edge 2 If your opponent has any card in play that prevented damage or avoided attacks last turn, this card is removed from the game and you may take back all cards played during your last turn from your discard pile. Discipline Edge 4 If you do not play any special card this turn, you may play an additional attack. Focus Edge 3 Play Focus in conjunction with a non-Ally Situation. You may play another non-Ally Situation this turn. You may not play any other Edges this turn. ****************************************************************************** SITUATIONS : That Which Does Not Kill Us Situation 2 At the end of your draw/discard phase you may draw a card for each point of damage or ability loss taken this turn that was not prevented. This will allow you to have a hand above your current ability. Ò...Makes us stronger.Ó Nietzche ****************************************************************************** EVENTS : Thief Event If you do not play any attacks this turn, you may remove one object in play from the game. You lose one Ability. "Yeah, well thanks for the insight..." - Amanda Dig Me Up Event 2 If you made a successful power block this turn, you may select any card in your discard pile. You may retrieve that card and place it into your Endurance. Reshuffle your Endurance after doing so. Remove Dig Me Up from the game. Immortal Physiology Event 3 You may play this card if you took damage or ability loss during your last turn. Gain 1 ability. The ability gained from this card will not raise your ability over the Maximum. You may only play 1 Immortal Physiology per turn. Lunch Break Event Play this card at the beginning of your defense phase. You may not play any attacks or defenses this turn. For each Lunch Break in play you may randomly select 1 card from your discard pile and reshuffle it into your endurance. You may play another Lunch Break this turn. Holy Ground Event 3 You may play this event during your Defense Phase. You avoid all attacks and all Combat Tricks this turn. Each player must draw three cards then discard three cards at random. Your Defense Phase ends and skip your Attack Phase this turn. ****************************************************************************** OBJECTS : Master's Vintage Object At the beginning of your turn you may look at the top card of your endurance. You may either discard a card from your hand to draw that card, or move that card to the bottom of your endurance. This may only be done once per turn. If Master's Vintage is removed from play reshuffle your endurance. You may only have one Master's Vintage in play. Fixed Cards Object 3 When this card comes into play you may put your entire hand beneath it, and immediately redraw to your ability. On your turn, instead of playing a card from your hand, you may play any cards from beneath Fixed Cards. If Fixed Cards is removed from play, discard all cards beneath Fixed Cards. You may only have one Fixed Cards in play. ****************************************************************************** LOCATIONS : Kell's Temple Location While in Kell's Temple, each player may ignore the effects of up to two Situations their opponent has in play. You are still affected by any Situation you have in play. "When this one is finished you will build another." - Faith Training Camp Location Any edge card played is nullified. Discard Training Camp if you have any card in play that prevents your opponent from playing a special card during his next turn. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% WEAPONS OF CHOICE CLAMSHELL RAPIER Pre-Game 1 Hand Icon A double edged blade, the Clamshell Rapier tappers to sharp point, making the sword ideal for thrusting or cutting your opponent. The blade is also thicker, making the weapon ideal for deflecting the power blows of broadswords which are favored by Immortals. The sword also features a double clam shell full armored pommel that offers protection for the sword hand. Any turn you make more than one attack, you may make an additional attack if that attack is Persona Specific. If you exert for a Power Blow the exertion must be 6 cards and cannot be reduced. Two Handed Swing Attack (ML,MC,MR) 1 Hand Icon 3 This attack does 3 damage and may not be a Power Blow. Pommel Block Block (Middle Center) 2 This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. Pommel Block Block (Upper Center) 2 This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. Pommel Block Block (Lower Center) 2 This block may defend against unblockable non-ranged attacks. You may play this defense in conjunction with another Pommel Block to form one defense. If used in conjunction with another Pommel Block, this block may be a power block without an Exertion. ****************************************************************************** GARCIA DE PAREDES MANDOBLE Pre-Game 1 Hand Icon A popular sword among Immortals, the Garcia De Paredes Mandoble is one of the longer weapons in use. Measuring 48 inches in length, the sword allows users to reach opponents at a distance, as well as to build power when making swinging attacks. Any turn you make more than one attack, after your draw/discard phase you may draw an additional card for each attack played. If you do not attack during a turn and there are no cards in play that prevent you from making some type of attack, you must discard a card for each attack your opponent played after your draw/discard phase. Master's Swing Attack (Upper Left,Middle Left) This attack cannot be a Power Blow unless it is a Head Shot. Master's Swing Attack (Upper Right, Middle Right) This attack cannot be a Power Blow unless it is a Head Shot. ****************************************************************************** HAND AXE Pre-Game 1 Hand Icon A smaller variation of War Axe, the Hand Axe was designed to be used in conjunction with other weapons. The Hand Axe is used to either tie up the opponents weapon while the primary weapon of choice does the damage, or it can used as sneaky extra surprise in the middle of a duel. You may use Hand Axe with or without another one handed Weapon Of Choice. You may have two Hand Axe's in play. You may make a Power Blow with a 3 card Exertion. You must discard a defense from your hand for each Power Block you make. Sling Blade Ranged Attack (Empty Grid) 1 Hand Icon 2 Choose one square on the grid for this attack to affect. If successful, this attack does 2 damage. If Hand Axe is the only Weapon of Choice you have in play, you may not attack next turn and your opponents next attack is unblockable. ****************************************************************************** KATAR Pre-Game 1 Hand Icon The Katar is a form of a "punch dagger" that saw wide use from Persia to India during the 16th to 19th century. Although the average blade is only 10 inches, in the hands of a skilled user, it is capable of penetrating most steel breastplates. You may use the Katar with or without another one handed Weapon Of Choice in Play. You may have two Katar's in play. All of your successful Basic Attacks do an additional 1 point of damage. This damage does not stack with damage from another Weapon of Choice. You may not play attacks that cover more than one grid square with this weapon. Dual Attack Special Attack (UR, LL) You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. Dual Attack Special Attack (UL, LR) You may ignore Katar attack restrictions to play this attack. You may play this card if you have two Katars in play. If this attack is successful, it does an additional point of damage. Your opponent's next attack cannot be blocked. Focused Block Block (Empty Grid) Choose one square on the grid for this defense to effect. This defense may block Power Blows with a 0 card exertion. Punch Special Attack (UC) 2 This attack does 2 damage. Punch Special Attack (MC) 2 This attack does 2 damage. Punch Special Attack (LC) 2 This attack does 2 damage. Twist Edge 3 Play this card in conjunction with Punch. If the attack is successful, it does an additional 1 point of damage for each Twist played in conjunction with Punch. ****************************************************************************** ATTACKS : Wary Strike Attack (MR) This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. Wary Strike Attack (ML) This attack does one damage and cannot be a Power Blow. Your opponent cannot exert for a defense against this attack. Reach Attack (LC) This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. Reach Attack (MC) This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. Reach Attack (UC) This attack can be played even after a Back Away. If the last defense played by your opponent last turn is a non-Back Away dodge, this attack cannot be dodged. This attack cannot be a headshot. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ IMMORTAL SPECIFIC CARDS [INCLUDING PERSONAS] GENERIC IMMORTAL Generic Immortal Pre-Game >From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of The Gathering, when the few who remain will battle to the last. No one has ever known we were among you...until now. Play this card before the game begins in conjunction with a Generic Immortal Persona acrd. This card modifies your Persona and may not be removed from the game. You begin the game with +1 Ability. Generic Immortal Pre-Game >From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of The Gathering, when the few who remain will battle to the last. No one has ever known we were among you...until now. Play this card before the game begins in conjunction with a Generic Immortal Persona acrd. This card modifies your Persona and may not be removed from the game. Your Master Card limit is increased by 2. ****************************************************************************** WILLIAM CULBRAITH William Culbraith Persona Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier. Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer. His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path. "Faith? I don't have any faith." - William Culbraith Instead of playing a Special Card on your turn, you may make a 3 Card Exertion to prevent your opponent from playing any Special Card next turn. This Exertion can not be reduced in any way. You may not have The Messenger as one of your Pre-Game cards. You may have up to 5 Master Cards. William Culbraith Premium Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier. Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer. His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path. "Faith? I don't have any faith." - William Culbraith Play this card before the game begins in conjunction with the William Culbraith Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. William Culbraith Premium Raised in Prussia, the most military of nations of the time, Culbraith's early life formed his later years as a soldier. Killed while falling off a horse in 1835, Culbraith moved on to the USA where he would settle in the South. Joining the Confederacy to defend his home, Culbraith had always been considered a man of decency and duty. That is, until his family was slaughtered for no reason in the Civil War. That one act changed Culbraith to a cold and heartless killer. His only goal now is to win the game and to repay a thousand fold for the pain he feels to those who cross his path. "Faith? I don't have any faith." - William Culbraith Play this card before the game begins in conjunction with the William Culbraith Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Slash Attack (UL,MC,LR) 2 This attack cannot be a power blow. Slash Attack (UR,MC,LL) 2 This attack cannot be a power blow. Prison Camp Location S4 While Prison Camp is in play, all players must make an Exertion in order to play a Special card. The exertion is made after playing the Special card. Murderous Rage Event R4 Make an 8 card exertion. You may play all non-special attacks found in that exertion and from your hand. Dodges will not avoid consecutive attacks. Lose 1 Ability. Rebel Pride Edge R Play in conjunction with a Slash attack. This attack may now be a Power Blow, but it may not be a Head Shot. Son Of The Confederacy Situation S3 While this card is in play, you may choose any basic attacks you play to become a Special attack. They are no longer considered basic attacks This card is not swept by First Blood. My Brother's Keeper Situation R3 When this card enters play, place all of your opponent's Allies that are in play underneath it. Instead of playing a special card, you may discard one of your opponent's Allies from underneath this card to prevent 1 point of damage each turn. If My Brother's Keep is removed from play, return all of the cards underneath to your opponents discard pile. Back Away Dodge (Covers all 9 Squares) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. Jump Dodge (Bottom Row) Your next attack this turn may not be a lower attack. ****************************************************************************** MARCUS CONSTANTINE Marcus Constantine Persona The Warrior. The General. The Preserver. Marcus Constantine has been all during his life. Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time. As the years moved past, Marcus began to realize a higher calling. He began a quest to preserve history, so that later generations might both appreciate it and learn from it. So mistakes that Marcus had lived through and seen once would never have to be repeated again. Instead of playing a Special Card on your turn, you may search through your Endurance for a Location and put it directly into play. Reshuffle your Endurance afterwards. You may have up to 5 Master Cards. Marcus Constantine Pre-Game The Warrior. The General. The Preserver. Marcus Constantine has been all during his life. Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time. As the years moved past, Marcus began to realize a higher calling. He began a quest to preserve history, so that later generations might both appreciate it and learn from it. So mistakes that Marcus had lived through and seen once would never have to be repeated again. Play this card before the game begins in conjunction with the Marcus Constantine Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Marcus Constantine Premium The Warrior. The General. The Preserver. Marcus Constantine has been all during his life. Raised in Rome, Marcus would serve his empire for centuries, defending it against all enemies across the world of the time. As the years moved past, Marcus began to realize a higher calling. He began a quest to preserve history, so that later generations might both appreciate it and learn from it. So mistakes that Marcus had lived through and seen once would never have to be repeated again. Play this card before the game begins in conjunction with the Marcus Constantine Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Seven Hills Of Rome Location S Any player who is using a Gladius Weapon Of Choice may make one of their attacks Hidden each turn if they do not play any Edge cards. Masters Block Block R2 If this is the last defense you play during your turn, you may still attack as normal. Control Of The Battlefield Situation R3 While Control of the Battlefield is in play, no Reconnaissance cards may be played. General Of The Field Situation R2 While General Of The Field is in play, your opponent cannot play any card except a Location to remove your Locations from play. Dodge Dodge (Full Grid) Lose your first attack this turn. Learn From History Event R4 If you played an unsuccessful defense or attack last turn, you may retrieve either a non-Master defense or attack from your discard pile and return it to your hand. Museum Curator Situation R3 Discard this card from play to take control of one of your opponent's Objects. Treat this Object as if you had played it. Roman General Situation R2 You may only play this card if you are using a Gladius Weapon Of Choice. While this card is in play, if you play a successful block then your next attack this turn may be hidden. Tactical Genius Situation R3 You may play this card only if you are using the Gladius Weapon Of Choice. While Tactical Genius is in play, you may choose to discard any other type of card instead of a defense when making a Power Block. Roman Lieutenant Event R You may make an additional attack this turn. This attack may not be blocked. "We who are about to die, salute you!" - Roman Cry Centurion Edge S Play Centurion in conjunction with a Hidden attack. Blocks will not defend against consecutive attacks. Armor Object : Forearm Guards R2 Any basic block you play may cover one additional adjoining Grid square. You must declare which square is affected when the block is played. You may only have one Forearm Guards in play. Back Away Dodge (Covers all 9 Squares) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. ****************************************************************************** KYRA Kyra Persona Found by a female priest and raised in the image of the Huntress, Diana, Kyra always strove to be considered more than just a woman. Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her. Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as superior. More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world. During your turn, if your opponent attacked you and if you do not take damage from an attack, you may make any one of your non-Power Blow, basic attacks undodgeable. You have a Master card limit of 5. Kyra Premium Found by a female priest and raised in the image of the Huntress, Diana, Kyra always strove to be considered more than just a woman. Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her. Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as superior. More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world. Play this card before the game begins in conjunction with the Kyra Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Kyra Premium Found by a female priest and raised in the image of the Huntress, Diana, Kyra always strove to be considered more than just a woman. Even in 425 BC. This drive would result in her death during a foot race when a male opponent would trip her. Since that time, Kyra has lived with the image of having to constantly prove herself to every man she comes across, not just as an equal but as superior. More often than not, she has succeeded. Today, Kyra makes her living as one of the most sought after bodyguards in the world. Play this card before the game begins in conjunction with the Kyra Faction Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Best Any Man Situation S3 If your opponents Persona is male, he may not attack for his next 3 turns unless you deal damage to him. Remove this card from play after your opponent's third turn. "Of course, I'm only a girl..." - Kyra Bodyguard Situation R4 You defend the weak. While this card is in play, your unmodified Situation ally cards may not be removed from play or the game. Any Event or Edge Ally cards may not be removed from the game. Bodyguard may not be modified by any Edge cards. You may have only one Bodyguard in play. Soldier Situation S1 You were a soldier for over 1000 years. Any turn your do not play a Special card, any number of attacks you make this turn may be Power Blows without an Exertion. You may make more than one Power Blow on a turn Lose one Ability for each Power Blow you make beyond the first. Master's Attack Special Attack (ML,MC,MR) Reserved 2 This attack does 3 damage. This attack may not be a Power Blow. Master's Block Block (Covers all 9 Squares) R2 Your teacher taught you this special defense. You may attack as normal after playing this defense. Your next attack this turn is undodgeable. Expert Marksman Edge R2 Play this card in conjunction any one Pistol card. You may immediately move the grid square targeted to any one adjoining grid square. "Mine's a '44." - Kyra Duck Dodge (Covers top 6 Squares) 3 Your next attack this turn may be Hidden. "Of course, I'm only a girl..." - Kyra Evade (Right Side) Dodge (Covers Right 3 Squares) 3 You narrowly avoid your opponents attack. "But the lady can take care of herself." - Kyra Evade (Left Side) Dodge (Covers Left 3 Squares) 3 You narrowly avoid your opponents attack. "What man? All I see are a pair of miserable toads who work for the bastard Richelieu." - Kyra Back Away Dodge (Covers all 9 Squares) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. ****************************************************************************** HARESH CLAY Haresh Clay Persona An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize. Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents. Most would pity any man who had to face Haresh should Carter ever fall. If you only play one attack during your turn, then your opponent must discard a defense for each defense that he wishes to play. You may have up to 6 Master cards. Haresh Clay Premium An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize. Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents. Most would pity any man who had to face Haresh should Carter ever fall. Play this card before the game begins in conjunction with the Haresh Clay Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Haresh Clay Premium An expert swordsman born over a millennia ago, Haresh Clay has spent countless centuries searching out Immortal Grand Masters to challenge them for The Prize. Few who have crossed his path have lived to tell of his incredible skills. For over 900 years, he rode with his squire and companion, Carter Wellan, through 100 campaigns on 5 continents. Most would pity any man who had to face Haresh should Carter ever fall. Play this card before the game begins in conjunction with the Haresh Clay Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Back Away Dodge (Full Grid) This defense will not avoid Ranged attacks. You may only make Ranged attacks this turn. Carter Wellan Situation S2 You may not play this card if your opponent is Carter Wellan. While this card is in play, all of your successful special attacks that cause damage do an additional point of damage. This damage may not be modified by any other card. There may only be one Carter Wellan in play by all players. Combination Event You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. Dodge Dodge (Full Grid) You lose your next attack this turn. Duck Dodge (Upper & Middle Rows) Your next attack this turn may be Hidden. Intimidate Event R Your opponent must make an Exertion to play an attack during his next turn. "I didn't come for your honor, boy. I came for your head." - Haresh Clay Kick Special Attack (Upper Left) R2 You may play this attack even if Disarmed. This attack cannot be blocked. Kick Special Attack (Upper Right) R2 You may play this attack even if Disarmed. This attack cannot be blocked. Master's Block Block (Full Grid) R2 This block may be a Power Block with a zero card Exertion. If this is the last defense you play during your turn, you may still attack as normal. Master's Disarm Event R2 Play this card in your Defense Phase if you have no weapon and your opponent attacks. You take your opponent's weapon. He is now Disarmed and you may attack this turn. Your opponent may roll to recover your lost weapon unless it was broken. Stalk Special Attack (Upper Center) 2 If your opponent removed Carter Wellan from play during his last turn, then this attack cannot be blocked or dodged. This attack cannot be a Power Blow unless it is a Head Shot. "You're a dead man - you hear me? Dead!" - Haresh Clay ****************************************************************************** CARTER WELLAN Carter Wellan Persona Carter Wellan was first killed outside London as he transported goods to market in 1072. Shortly after, he was discovered by Haresh Clay. Haresh become his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together. If one were to die, pity the foe who must face the survivor. At the begining of your turn, you may draw a card for each attack your opponent played against you during his last turn. If you played a successful block this turn and you have the Garcia de Paredes weapon of choice in play, your opponent must discard a block in order to play a block against the first attack you play this turn. You may use up to 5 Master cards. Carter Wellan Premium Carter Wellan was first killed outside London as he transported goods to market in 1072. Shortly after, he was discovered by Haresh Clay. Haresh become his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together. If one were to die, pity the foe who must face the survivor. Play this card before the game begins in conjunction with the Carter Wellan Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Carter Wellan Premium Carter Wellan was first killed outside London as he transported goods to market in 1072. Shortly after, he was discovered by Haresh Clay. Haresh become his teacher, and for the next 900 years the two were inseparable. Through campaigns, war, peace and all that comes with it, Haresh and Carter rode together. If one were to die, pity the foe who must face the survivor. Play this card before the game begins in conjunction with the Carter Wellan Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Haresh Clay Situation S2 You may not play this card if your opponent is Haresh Clay. While this card is in play, all of your successful attacks that cause damage do an additional point of damage. There may only be one Haresh Clay in play by all players. Composure Event R Do not play any attacks this turn. Your opponent must make an exertion to play an attack during his next turn. You may only play one Composure each turn. MasterÕs Attack Special Attack R4 (ML,MC,MR) Your opponent must discard a dodge in order to play a dodge against this attack. This attack may not be a power blow. MasterÕs Block Block R2 (covers entire grid) You may attack to any area after playing this block. "The only head I came in here for was on a beer." - Carter Wellan Attitude Situation R3 Discard this card when an attack you make becomes successful. There is a 2 in 6 chance your opponent is knocked prone. Back Away Dodge (Full Grid) This defense will not avoid ranged attacks. You may only make ranged attacks this turn. Evade Dodge (UL,ML,LL) Evade Dodge (UR,MR,LR) ****************************************************************************** MORGAN D'ESTAING Morgan D'Estaing Persona Morgan D'Estaing was raised a child of privilege, with the understanding that he would eventually inherit the family estate. That is, until his family was blessed with a male heir of their own. On the boys 18th birthday, Morgan was out in the cold. In anger, he attempted to kill his brother, only to be stabbed by his father. When Morgan awakened, he was greeted by his new "father" - Xavier St.Cloud. Xavier molded Morgan into as evil and calculating a killer as he was. However, Morgan has always lacked Xavier's panache. Following Xavier's death at the hands of Duncan MacLeod, Morgan swore to get revenge for his fallen mentor. You were Xavier St. Cloud's student. As such, you know his tricks and tactics. You may use one of each of Xavier's reserved cards. You may have up to 5 Master Cards. Morgan D'Estaing Premium Morgan D'Estaing was raised a child of privilege, with the understanding that he would eventually inherit the family estate. That is, until his family was blessed with a male heir of their own. On the boys 18th birthday, Morgan was out in the cold. In anger, he attempted to kill his brother, only to be stabbed by his father. When Morgan awakened, he was greeted by his new "father" - Xavier St.Cloud. Xavier molded Morgan into as evil and calculating a killer as he was. However, Morgan has always lacked Xavier's panache. Following Xavier's death at the hands of Duncan MacLeod, Morgan swore to get revenge for his fallen mentor. Play this card before the game begins in conjunction with the Morgan D'Estaing Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from the play. Morgan D'Estaing Premium Morgan D'Estaing was raised a child of privilege, with the understanding that he would eventually inherit the family estate. That is, until his family was blessed with a male heir of their own. On the boys 18th birthday, Morgan was out in the cold. In anger, he attempted to kill his brother, only to be stabbed by his father. When Morgan awakened, he was greeted by his new "father" - Xavier St.Cloud. Xavier molded Morgan into as evil and calculating a killer as he was. However, Morgan has always lacked Xavier's panache. Following Xavier's death at the hands of Duncan MacLeod, Morgan swore to get revenge for his fallen mentor. Play this card before the game begins in conjunction with the Morgan D'Estaing Persona card. This card modifies your Persona and may not be removed from the play. Your Master cards may not be countered or removed from the game. Poison Dagger Special Attack - Ranged Attack (MC) R2 Your opponent loses 2 Ability. You may only play this attack after you play a Back Away. Poison Lighter Situation R2 Your opponent loses 2 Ability and you lose 1 Ability. Remove this card from play when you draw a card from your Endurance. Poison Wine Situation R2 You strike at your opponents friends. When Poison Wine enters play, immediately remove 1 of your opponent's Allies from play. While Poison Wine is in play, your opponent may not play any Allies. Remove this card from play after your opponents third turn. Gas Mask Object R2 While Gas Mask is in play, you may ignore the effects of any Poison Gas and Poison Lighter cards. You may only have one Gas Mask in play at a time. Lose 1 Ability if Gas Mask leaves play. Master's Attack Special Attack (MC) R2 Xavier taught you this attack. This attack may not be blocked, though it may be dodged. This attack does 2 damage; it may not be a Power Blow. "You didn't write, you didn't call. I was worried." - Morgan Dodge Dodge (Cover all 9 Squares) You dodge the attack. You lose 1 attack this turn. Back Away Dodge (Covers all 9 Squares) This defense dodges all non-ranged attacks. You may make only ranged attacks this turn. ****************************************************************************** SLAN QUINCE Master Blacksmith Situation R2 Your weapon was forged to be stronger than ordinary weapons. While this card is in play, for every power block that your opponent makes there is a 1 in 6 chance that his weapon breaks. ****************************************************************************** XAVIER ST. CLOUD Master Thief Event R2 Play if your opponent suffered ability loss last turn from any source. Look though your opponents Endurance and remove one card from there and place it into your opponent's discard. Reshuffle your opponent's Endurance. Gas Mask Object S2 While Gas Mask is in play, you may ignore the effects of any Poison Gas and Poison Lighter cards. You may only have one Gas Mask in play at a time. Lose 1 Ability if Gas Mask leaves play. Different Strokes Special Attack (Blank Golden Grid) S3 Choose any area on grid to attack. If successful, opponent takes 2 damage, and must discard a card from his hand for each Situation : Plot you have in play. Ò...for different folks.Ó -Xavier Hook Object S 1 Hand Icon While Hook is in play, any turn you do not play a Special card, you may play an additional non-Special attack from your hand. This additional attack when played is now considered a Hook attack. You may have only one Hook Object in play. Flashing Hook Edge R All Hook attacks played this turn are considered slashes. Fury Edge S2 You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. Hook Situation S2 You may play an additional non-special attack for each Hook card in play. These additional attacks when played are considered Hook attacks. Hook Situation S2 Your Hook attacks may cover an additional and adjacent grid square. Hook Situation S2 For each Master card you have in play, your Hook attacks do one additional point of damage if successful. "You have no code, no rules." - Duncan MacLeod Dirty Trick Attack : Poisoned Hook (UC) S2 If this attack is successful, Poisoned Hook becomes a Situation. At the beginning of each turn your opponent must remove the top card of his endurance from the game. Poison Master Situation R3 For each point of damage done by your Hook attacks, remove the top card of your opponent's endurance from the game. You may play another Situation this turn if that Situation is not Poison Master. ****************************************************************************** KANIS On Him Now! Situation R2 You may only play this if you have 3 hounds in play. Discard this at any time you don't have 3 hounds in play. Instead of playing a special you may make an exertion to make your opponent prone. Your opponent is no longer prone if this leaves play. Heel Boy! Event S2 You may take one situation hound from your discard pile and place it back into play. ****************************************************************************** KERN Rage Edge R4 Discard any number of attacks from your hand. You may increase or decrease the size of an exertion you make by one for each card placed this way. Chopper Object R2 Once each turn you may make one of your attacks a Power Blow or discard a special to prevent your opponent from playing a Back Away next turn. If Chopper is removed from play, you lose one ability. You may only have one Chopper in play. Master Swordsman Block/Special Attack (Full Grid) R4 You may play this card from an exertion as an attack. If it is successful, your opponent loses one attack next turn. "Come on and get me, squaw man!" - Kern Master Proficiency Situation R2 If you do not play a special card this turn, you may remove Master Proficiency from the game after making an Exertion to keep the unused cards from the exertion. Master Proficiency Situation R2 You may remove Master Proficiency from the game to continue playing cards from your hand after an exertion. "Can you believe a white man living with the Indians?" - Kern ****************************************************************************** KANWULF Viking Situation - Ally R6 You may play an additional basic attack for each Viking in play. Raven Object S3 You may discard Raven to prevent your opponent from playing any non-Special attacks next turn. You may only have one Raven in play. Father Liard Edge S2 You may look through your opponent's discard pile for any one Holy Ground card. You may play the card as your own this turn. Return the card to your opponent's discard pile when it is swept or if it is countered. Duck Dodge Upper Row Your first attack this turn may not be an upper attack. Clan Chief Situation - Ally S3 Dodges will not avoid consecutive attacks. You can have only one Clan Chief in play. "Fear Odin's wrath, MacLeod!" - Kanwulf Clan Chief Situation - Ally S3 Blocks will not defend against consecutive attacks. You can have only one Clan Chief in play. "I will not teach you this lesson twice." - Kanwulf War Chief Situation - Ally R6 All basic attacks you play may be considered a slash or a special attack. No edge cards may be played in conjunction with a basic attack that is considered a special attack. Sacrifice Event R3 You may discard an ally from play or from your hand to prevent your opponent from playing a special or edge card next turn. Sacrifice Edge R3 You may discard an ally from play or from your hand to prevent your opponent from playing a dodge from his hand next turn. Nullify all other Edge card you play this turn. Sacrifice Edge R3 You may discard an ally from play or from your hand to prevent your opponent from playing a block from his hand next turn. Nullify all other Edge card you play this turn. ****************************************************************************** KRONOS Pestilence Pre-Game Kronos Persona Text Revelations 6:2 - "And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer." Play this card in conjunction with the Kronos Persona. Anytime during your turn when you are forced by your opponent to discard cards from your hand, your opponent must immediately discard an equal number of cards from their hand. ****************************************************************************** SILAS War Pre-Game Silas Persona Text Revelations 6:4 - "And there went out another horse that was red : and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword." Play this card in conjunction with the Silas Persona. If you make a Power Blow and this is your only attack this turn, your opponent must discard a dodge to play a dodge against this attack. ****************************************************************************** CASPIAN Famine Pre-Game Revelations 6:5 - "And when he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand"; Revelations 6:6 - "And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine." Play this card in conjunction with the Caspian Persona. If you play more than one attack this turn, dodges will not avoid consecutive attacks you play this turn. ****************************************************************************** METHOS Death Pre-Game Methos Persona text. Revelations 6:8 - "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." Play this card in conjunction with the Methos Persona. Your opponent must discard a card from the top of his Endurance for each point of damage you inflict with attacks. Master's Block Block (Full Grid) R2 You may attack to any area after playing this block. "Live, grow stronger, fight another day." - Methos I Need The Crystal! Event R2 You may play this card if your opponent attacked you last turn and you do not play a defense this turn. For each Pre-game Crystal your opponent has in play, they must take the top 2 cards off their Endurance and place them in their discard pile. Hidden Dagger Attack (MC) S3 This attack does 2 damage. If you make this attack as an additional attack, you opponent may not play a new defense for this attack. "Sticks and stones..." - Methos ****************************************************************************** ZEISTS MACE 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is MACE 2001 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Dragon*Con 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Dragon*Con 2001 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. 50,000 Hits Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. 50,000 hits on the imaginary planet Zeist. Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Veterans; Day 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Veterans' Day 2001 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Thanksgiving 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Thanksgiving 2001 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. Christmas 2001 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is Christmas 2001 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. New Years Day 2002 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is New Years Day 2002 on the imaginary planet Zeist, and Immortals are still masquerading as Zeist warriors, exiled on Earth to fight until there is only one left. STELLARCON 2002 Zeist Play this card before the game begins. Discard immediately to counter any virtual Special or Edge card as it is played. Then rip your Zeist card in half and remove it (both pieces) from the game. Delete the corresponding virtual card jpeg file from your hard disk. It is STELLARCON 2002 on the imaginary planet Zeist, and Immortals are stillmasquerading as Zeist warriors, exiled on Earth to fight until there is only one left.