Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HS1 | 001 | Upper Left Attack (R ) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 002 | Upper Center Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 003 | Upper Right Attack (T) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 004 | Middle Left Attack (S) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 005 | Thrust (A) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage | ||||||||
HS1 | 006 | Middle Right Attack (R ) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 007 | Lower Left Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 008 | Lower Center Attack (T) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 009 | Lower Right Attack (S) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS1 | 010 | Upper Left Block (A) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 011 | Upper Center Block (R ) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 012 | Upper Right Block (E) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 013 | Lower Left Block (T) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 014 | Lower Center Block (S) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 015 | Lower Right Block (A) | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | ||||||||
HS1 | 016 | Focus | F | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn you may ignore the effects of that situation. | ||||||||
HS1 | 017 | Investigation | F | Event | 1 | Remove a Plot from play. | ||||||||
HS1 | 018 | Police (Remove Sit) | F | Event | 1 | Remove a Situation from play. | ||||||||
HS1 | 019 | Darius | F | Event | Immortal Ally | 1 | You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card. | |||||||
HS1 | 020 | Season One: The Gathering | F | Plot | 1 | The Gathering: Discard three cards from your hand when you play this card. | ||||||||
HS1 | 021 | Season One: Eyewitness | F | Plot | 1 | Eyewitness: You must have Season One: The Gathering in play to play this card. When this card comes into play, look at your opponent's hand. | ||||||||
HS1 | 022 | Season One: The Hunters | F | Plot | 1 | The Hunters: You must have Season One: The Gathering and Season One: Eyewitness in play to play this card. Your opponent must discard their hand at the beginning of their next turn and redraw. Remove all cards titled Season One you control from play. | ||||||||
HS1 | 023 | Head Shot | F | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. | ||||||||
HS1 | 024 | Misfortune | F | Event | 1 | Remove an Object from play. | ||||||||
HS1 | 025 | Lean and Mean | F | Edge | Your minimum deck size is decreased by one. Draw a card. | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 026 | Alertness (Block) | C | Edge | 1 | Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. | ||||||||
HS1 | 027 | Alertness (Dodge) | C | Edge | 1 | Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged. | ||||||||
HS1 | 028 | Always the Last Place You Look | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. | ||||||||
HS1 | 029 | Antique Shop | U | Location | 1 | Discard an Object from your hand to retrieve one Object from your Discard and put it in your hand. | ||||||||
HS1 | 030 | Carl's Forest | U | Location | 1 | Both players must make a Hard Exertion to play a Special Card. | ||||||||
HS1 | 031 | Challenge | C | Event | 1 | No Dodges may be played until the end of your next turn. | ||||||||
HS1 | 032 | Detective Thomas Powell | R | Situation | Mortal Ally | 1 | MORTAL ALLY - Your opponent must discard a Plot to play a Plot. | |||||||
HS1 | 033 | Dirty Trick: Shove | C | Attack | 1 | Shove: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may only play Ranged Attacks during their next turn. | ||||||||
HS1 | 034 | Dirty Trick: Tackle | C | Attack | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must makea Soft-Exertion for or they are now Prone. | ||||||||
HS1 | 035 | Dr Paul Wilder | C | Event | Mortal Ally | 1 | MORTAL ALLY - If your opponent gained Ability last turn, they lose two Ability. | |||||||
HS1 | 036 | Feint | C | Edge | 1 | Play in conjunction with a Block defending a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn. | ||||||||
HS1 | 037 | Foiled | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. | ||||||||
HS1 | 038 | Get Away From It All | C | Event | 1 | Remove a Location from play. | ||||||||
HS1 | 039 | Guard (Lower) | C | Block | 1 | This is a Standing Defense. | ||||||||
HS1 | 040 | Guard (Upper) | C | Block | 1 | This is a Standing Defense. | ||||||||
HS1 | 041 | Guillotine | Text | C | Object | 1 | Discard this card from play to search your Discard for one card titled Head Shot and put it in your hand. | |||||||
HS1 | 042 | Henry the Lion Tamer | R | Event | Mortal Ally | 1 | MORTAL ALLY - You may only play this card if your opponent looked at your hand during their last turn. Reshuffle your hand into your Endurance and draw up to your Ability. You may play another Special Card this turn. | |||||||
HS1 | 043 | Holy Ground | R | 3 | Event | 1 | Avoid all attacks this turn. Skip your Attack Phase. You lose two Ability. | |||||||
HS1 | 044 | Irish Pub | U | Location | 1 | Before making an Exertion, announce one Attribute to become another Attribute until the end of that Exertion. | ||||||||
HS1 | 045 | James Horton | Type, Subtype | R | 2 | Situation | Mortal Ally | 1 | Name an Attribute. Your opponent takes three damage. They may make a Soft Exertion to prevent one damage for each of that Attribute found. | |||||
HS1 | 046 | Lucky Block (Middle) | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | ||||||||
HS1 | 047 | Master Swordsman | R | Special Attack/Block | 1 1 1 | This card may be played as an Attack or Block. If played as a Block, it can be used from an Exertion. Choose one area on the attack grid for this to cover. This may be a Power Blow or Power Block without an Exertion. | ||||||||
HS1 | 048 | Master's Dodge | R | 2 | Dodge | 1 2 | You cannot make a Power Blow this turn. | |||||||
HS1 | 049 | Master's Domain | R | 2 | Event | 1 2 | Search your Endurance or Discard for a Location and put it into play. | |||||||
HS1 | 050 | Master's Endurance | R | 2 | Situation | 1 1 1 | You may increase or decrease the size of your Hard Exertions by two. | |||||||
HS1 | 051 | Pistol (MC) | Hands, Text | C | 2 | Ranged Attack | 1 | This attack may be played even if disarmed. This attack does 1 damage. | ||||||
HS1 | 052 | Quality Blade | U | 1 | Object | Hilt | 1 | Your maximum Ability is increased by one. Gain one ability. | ||||||
HS1 | 053 | Reconnaissance | C | Edge | 1 | Play during you May Do/Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. | ||||||||
HS1 | 054 | Riposte | U | Edge | 1 | Play in conjunction with a Block. Your first attack this turn may be played Hidden. | ||||||||
HS1 | 055 | Sacrifice | U | Edge | 1 | If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand during thier turn, they lose one Ability. | ||||||||
HS1 | 056 | Slash (Lower) | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | ||||||||
HS1 | 057 | Slash (Center) | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | ||||||||
HS1 | 058 | Slash (Upper) | U | 2 | Attack | 1 | This attack cannot be a Power Blow. | |||||||
HS1 | 059 | Sulphur Plant | U | Location | 1 | If a player makes an Exertion for a Power Blow or Power Block and there is no in that Exertion, that player is Prone. | ||||||||
HS1 | 060 | The Circus | U | Location | 1 | During their May Do/Must Do Phase, each player may make a Soft Exertion for . If successful, they may retrieve one Dodge from their Discard and place it in their hand. | ||||||||
HS1 | 061 | Dawn of Time | R | Event | 1 1 1 1 1 1 | This card's Attributes do not count toward your deck construction limit. You may discard up to three cards from your hand. | ||||||||
HS1 | 062 | The Scalper | U | 2 | Situation | Mortal Ally | 1 | During your May Do/Must Do Phase, you must remove one Situation: Ally from play | ||||||
HS1 | 063 | The Sea Witch | U | Location | 1 | During each player's May Do/Must Do Phase, they must drop all Standing Defenses. | ||||||||
HS1 | 064 | Up And At 'Em | C | Event | 1 | You may only play this card if you are Prone. You regain your feet. | ||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 065 | Cleave (Middle) | Great Sword | U | Special Attack | 1 | This attack may be played after an Evade: Back Away. | |||||||
HS1 | 066 | Cleave (Center) | Great Sword | U | Special Attack | 1 | This attack may be played after an Evade: Back Away. | |||||||
HS1 | 067 | Collateral Damage | Great Sword | R | Event | 1 | Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play. | |||||||
HS1 | 068 | Hack (MC-MR) | Great Sword | C | Attack | 1 | ||||||||
HS1 | 069 | Hack (ML-MC) | Great Sword | C | Attack | 1 | ||||||||
HS1 | 070 | Master of the Great Sword | Great Sword | R | 2 | Situation | 1 2 | If you play a Power Blow, your opponent may not make a free hidden attack on their next turn. This is a Standing Defense. | ||||||
HS1 | 071 | Sweeping Block (Left) | Great Sword | C | Block | 1 | This defense may be a Power Block without an Exertion. | |||||||
HS1 | 072 | Sweeping Block (Right) | Great Sword | C | Block | 1 | This defense may be a Power Block without an Exertion. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 073 | Two-Handed Stance | Katana | U | Situation | 1 | You may make a 0-card Hard Exertion to make a Basic Block a Power Block. This is a Standing Defense. | |||||||
HS1 | 074 | Combination | Katana | U | Event | 1 | You may play an additional attack this turn. If that attack is a Slash, it does an additional point of damage. | |||||||
HS1 | 075 | Lightning Strike | Katana | R | 4 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Your opponent may not play a dodge from their hand to defend against this attack. | ||||||
HS1 | 076 | Guard (Lower) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | |||||||
HS1 | 077 | Master of the Katana | Katana | R | 2 | Situation | 1 1 1 | You may attack to areas covered by a Guard you have in play without dropping the Guard. This is a Standing Defense. | ||||||
HS1 | 078 | Guard (Upper) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | |||||||
HS1 | 079 | Slash (UL-LR) | Katana | C | 2 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | ||||||
HS1 | 080 | Slash (LL-UR) | Katana | C | 2 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 081 | Bleeding Wound | Kris | U | 2 | Situation | 1 | You may only play this card if you played a successful attack last turn. Your opponent cannot draw any cards during their turn. Remove this card if your opponent has five or fewer cards left in their Hand. | ||||||
HS1 | 082 | Expert Thrust | Kris | R | 2 | Special Attack | 1 | This attack cannot be blocked or dodged. This attack does one damage. | ||||||
HS1 | 083 | Internal Bleeding | Kris | U | 2 | Situation | 1 | You may only playthis card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet. | ||||||
HS1 | 084 | Master of the Kris | Kris | U | 2 | Situation | 1 2 | If the Last defense you played this turn was a successful Block and your first attack played this turn is a Stab, choose one: That Stab cannot be blocked; or that Stab cannot be dodged. This is a Standing Defense. | ||||||
HS1 | 085 | Parry (Left) | Kris | Type | C | Block | 1 | You may attack to areas you just blocked this turn. | ||||||
HS1 | 086 | Parry (Right) | Kris | Type | C | Block | 1 | You may attack to areas you just blocked this turn. | ||||||
HS1 | 087 | Stab (ML) | Kris | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged. | |||||||
HS1 | 088 | Stab (MR) | Kris | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 089 | Combination | Rapier | U | Event | 1 | You may play an additional attack this turn. All Basic Attacks you play this turn deal an additional point of damage. | |||||||
HS1 | 090 | Flashing Blades | Rapier | R | 4 | Event | 1 | You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. | ||||||
HS1 | 091 | Master of Rapier | Rapier | R | 2 | Situation | 1 1 1 | Dodges will not avoid multiple attacks you play. This is a standing Defense. | ||||||
HS1 | 092 | Quick Parry (LL) | Rapier | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | |||||||
HS1 | 093 | Quick Parry (LR) | Rapier | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | |||||||
HS1 | 094 | Slice (UL-MC) | Rapier | C | Attack | 1 | If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. | |||||||
HS1 | 095 | Slice (UR-MC) | Rapier | C | Attack | 1 | If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. | |||||||
HS1 | 096 | Swashbuckler | Rapier | U | Situation | 1 | If the last defense you played this turn was a Dodge, you may play and additional attack this turn. This is a Standing Defense. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 097 | Combination | Sabre | U | Event | 1 | You may play an additional attack this turn. This additional attack may be played hidden. | |||||||
HS1 | 098 | Cutting Edge | Sabre | U | Edge | 1 | Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all cards from their hand with the same title as the block they used to defend this attack. | |||||||
HS1 | 099 | Fleche | Sabre | R | 4 | Attack | 1 | This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged. | ||||||
HS1 | 100 | Master of the Sabre | Sabre | R | 2 | Situation | 1 2 | If your opponent successfully defends one of your hidden attacks, you may return one of that attack to your hand during your next Sweep Phase. This is a Standing Defense. | ||||||
HS1 | 101 | Riposte (UL) | Sabre | C | Block | 1 | Your first attack this turn may be played hidden. | |||||||
HS1 | 102 | Riposte (UR) | Sabre | C | Block | 1 | Your first attack this turn may be played hidden. | |||||||
HS1 | 103 | Slash (Left) | Sabre | C | Attack | 1 | This attack cannot be a Power Blow. | |||||||
HS1 | 104 | Slash (Right) | Sabre | C | Attack | 1 | This attack cannot be a Power Blow. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 105 | Counter Attack (ML) | Single-Handed Broadsword | C | Attack | 1 | If your opponent played a Power Blow last turn, this attack does an additional point of damage. | |||||||
HS1 | 106 | Counter Attack (MR) | Single-Handed Broadsword | C | Attack | 1 | If your opponent played a Power Blow last turn, this attack does an additional point of damage. | |||||||
HS1 | 107 | Master of the Broadsword | Single-Handed Broadsword | R | 2 | Situation | 1 1 1 | Neither player may play Power Blows. Both Players must make a Hard Exertion to play an Evade from their hand. This is a Standing Defense. | ||||||
HS1 | 108 | Pommel Blow (UR) | Single-Handed Broadsword | U | 2 | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand. | ||||||
HS1 | 109 | Pommel Blow (UL) | Single-Handed Broadsword | U | 2 | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand. | ||||||
HS1 | 110 | Quick Parry (UL) | Single-Handed Broadsword | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | |||||||
HS1 | 111 | Quick Parry (UR) | Single-Handed Broadsword | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | |||||||
HS1 | 112 | Weapon Lock | Single-Handed Broadsword | Type | R | 4 | Edge | 1 | Play in conjunction with a Block. Retrieve up to three Basic Attacks from your Discard and put them in your hand. You may not play any attacks this turn. | |||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 113 | St Anne's Broadsword | Amanda | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Your Pommel Blows do an additional point of damage. | |||||
HS1 | 114 | Charm | Amanda | U | Event | 1 | You may only play this card if your opponent did not play an attack last turn. While this card is in play, your opponent is Prone. | |||||||
HS1 | 115 | Counter: Jump | Amanda | U | Dodge | Jump | 1 | Your next attack this turn may be played Hidden. | ||||||
HS1 | 116 | Counter: Duck | Amanda | U | Dodge | Duck | 1 | Your next attack this turn may be played Hidden. | ||||||
HS1 | 117 | Distract | Amanda | R | Dodge | 1 | ||||||||
HS1 | 118 | Evade: Escape | Amanda | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS1 | 119 | Extra Shot | Amanda | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a card from their hand for each attack you play this turn. | |||||||
HS1 | 120 | Lady And . . . | Amanda | R | 2 | Plot | 1 | Whenever you discard an attack from your hand, you may draw a card. | ||||||
HS1 | 121 | Master Thief | Amanda | R | 4 | Event | 1 1 1 | Name a card. All opponents must discard any card with that title from their hand. | ||||||
HS1 | 122 | Master's Dodge | Amanda | R | 1 | Dodge | 1 2 | You may play this card from your Discard as if it were from your Hand. If you do, remove this card from the game during your next Sweep Phase. | ||||||
HS1 | 123 | Pickpocket | Amanda | C | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If successful, you may look at your opponent's hand and discard one card found there. If that card is an Object, you may instead put it into play under your control. | |||||||
HS1 | 124 | Seduce | Amanda | R | 3 | Event | 1 | Play in conjunction with an attack. That attack cannot be blocked or dodged. | ||||||
HS1 | 125 | Steal | Amanda | U | Event | 1 | Look at your opponent's hand and discard one card found there. | |||||||
HS1 | 126 | Stolen Quickening | Amanda | R | 2 | Situation | 1 | When this card enters play choose a Quickening in your opponent's Pre-Game. This card duplicates the effects of that Quickening. | ||||||
HS1 | 127 | Trip | Amanda | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 128 | Different Vintage | Clan MacLeod | R | 2 | Situation | 1 | If you are Duncan MacLeod, you may increase or decrease the size of a Hard Exertion your opponent makes by one for each Ally you have in play (to a maximum of three). If you are Connor MacLeod, you may increase or decrease the size of a Hard Exertion you make by one for each Ally you have in play. | ||||||
HS1 | 129 | Duncan MacLeod | Connor MacLeod | Subtitle | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan MacLeod. You may discard one to play a Basic Block againnst an attack that cannot be blocked. | ||||
HS1 | 130 | Combination | Duncan MacLeod | C | Event | 1 | You may play an additional attack this turn for each Ally you have in play. | |||||||
HS1 | 131 | Connor MacLeod | Duncan MacLeod | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Connor MacLeod. If your opponent forces you to discard cards from your hand, you may discard one to ignore that effect. | |||||
HS1 | 132 | Counter: Duck | Duncan MacLeod | U | Dodge | Duck | 1 | You may play Special Attacks from an Exertion this turn. | ||||||
HS1 | 133 | Dragon-Head Hilt | Duncan MacLeod | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. Your Non-Special Attacks that cover more than one grid do an additional point of damage. | |||||
HS1 | 134 | Evade | Duncan MacLeod | C | Dodge | 1 | You lose one attack this turn. | |||||||
HS1 | 135 | Honor Bound | Clan MacLeod | U | 4 | Event | 1 | You may only play this card if your opponent did not play an attack last turn. Retrieve up to three Basic Attacks or Basic Blocks from your Discard and place them into your hand. You may not attack this turn. | ||||||
HS1 | 136 | Hugh Fitzcairn | Duncan MacLeod | U | 4 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Hugh Fitzcairn. If your opponent played an Event that prevented damage or avoided and attack during their last turn, you may return one attack you have in play to your hand before your Sweep Phase this turn. | |||||
HS1 | 137 | Killer Precision | Duncan MacLeod | R | 1 | Special Attack | 1 | This attack cannot be blocked or dodged. This attack does three damage. | ||||||
HS1 | 138 | Leg Sweep | Duncan MacLeod | C | Special Attack | 1 | You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. | |||||||
HS1 | 139 | Master's Block | Duncan MacLeod | R | 2 | Block | 1 2 | Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn. | ||||||
HS1 | 140 | Master's Head Shot | Duncan MacLeod | R | 2 | Attack | 1 2 | If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot. | ||||||
HS1 | 141 | Richie Ryan | Duncan MacLeod | U | 4 | Situation | Mortal Ally | 1 | You may not play this card if your opponent is Richie Ryan. Your opponent may not remove any of your other Mortal Allies. If your opponent removes this card from play, search your Endurance for an Immortal Ally titled Richie Ryan and put it into play. You may only have one Richie Ryan in play. | |||||
HS1 | 142 | Tessa Noel | Duncan MacLeod | R | 2 | Situation | Mortal Ally | 1 | You may make a Soft Exertion for . If successful, gain one ability. If Tessa Noel leaves play, lose one Ability. | |||||
HS1 | 143 | The Highlander | Clan MacLeod | R | 2 | Plot | 1 | At the beginning of your turn, you may draw two cards. | ||||||
HS1 | 144 | Trip | Duncan MacLeod | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 145 | Blackheart | Felice Martin | U | Edge | 1 | If you do not look at your opponent's hand during your turn, play in conjunction with an attack. If that attack is successful, your opponent cannot draw any cards during their next Draw/Discard Phase. | |||||||
HS1 | 146 | Evade: Duck | Felice Martin | U | Dodge | Duck | 1 | You may not play an upper attack this turn. | ||||||
HS1 | 147 | Evade: Escape | Felice Martin | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS1 | 148 | Extra Shot | Felice Martin | C | Event | 1 | You may play an additional attack this turn. Before playing that attack, you may look at your opponent's hand. | |||||||
HS1 | 149 | Forgery | Felice Martin | R | 2 | Object | 1 | During your May Do/Must Do Phase, choose an Object in play. Forgery duplicates the title, text, and effects of that Object until the beginning of your next turn. You may only have one Forgery in play. | ||||||
HS1 | 150 | Free Fall | Felice Martin | R | 2 | Plot | 1 | Your opponent cannot draw any cards before their Draw/Discard Phase. | ||||||
HS1 | 151 | Masamune | Felice Martin | R | 2 | Object | Hilt | 1 | You may include this card in your deck if you are using the Katana Weapon of Choice. Once per turn, before playing a nonhidden Basic Attack, you may discard a defense from your hand to add an additional adjoining grid to that attack. | |||||
HS1 | 152 | Master Seductress | Felice Martin | R | 2 | Event | 1 2 | Look at your opponent's hand. You may play one Ally found there even is that Ally is a Special Card. | ||||||
HS1 | 153 | Master's Advice | Felice Martin | R | 2 | Situation | 1 2 | Your maximum ability is increased by two. While this card is in play, your current Ability is increased by two. You may only have one Master's Advice in play. | ||||||
HS1 | 154 | Master's Deception | Felice Martin | R | 2 | Event | 1 1 1 | Choose a card type. Your opponent must discard all cards that match the chosen card type. | ||||||
HS1 | 155 | Over-Aggressive Maneuver | Felice Martin | C | Special Attack | 1 | Discard a defense from your hand. Choose one area on the attack grid for this attack to cover. | |||||||
HS1 | 156 | Power Trip: Lure | Felice Martin | U | Plot | 1 | You may play an additional attack this turn. You may have multiple Power Trip: Lure's in play. | |||||||
HS1 | 157 | Power Trip: True Colors | Felice Martin | U | Plot | 1 | You must have Power Trip: Lure in play to play this cards. During your opponent's next May Do/Must Do Phase, your opponent loses one Ability for each Power Trip removed from play this turn. Remove all cards titled Power Trip from play. | |||||||
HS1 | 158 | Trip | Felice Martin | Number | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may look at your opponent's hand. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 159 | Band of Brothers | Grayson | R | 2 | Plot | 1 | Your opponent cannot retrieve cards from their Discard or reshuffle their Discard into their Endurance unless they Exhaust. | ||||||
HS1 | 160 | Business as Usual | Grayson | U | Event | 1 | Search your Endurance for a card titled Risk Management and put it into your hand. | |||||||
HS1 | 161 | Counter: Duck | Grayson | U | Dodge | Duck | 1 | You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. | ||||||
HS1 | 162 | Evade: Back Away | Grayson | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS1 | 163 | Extra Shot | Grayson | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a a card off the top of their Endurance for each attack you play this turn. | |||||||
HS1 | 164 | Gothic Warlord | Grayson | R | 4 | Event | 1 | Your Opponent takes one damage. Your opponent must discard all Allies from their hand. | ||||||
HS1 | 165 | Hired Thugs | Grayson | U | 2 | Event | Mortal Ally | 1 | MORTAL ALLY - Name a Mortal Ally your opponent has in play. During your opponent's next May Do/Must Do Phase, they must make a Soft-Exertion for or remove that Ally from the game. | |||||
HS1 | 166 | Master's Attack | Grayson | R | 3 | Special Attack | 1 2 | Choose one area on the attack grid for this to cover. You may make your opponent discard the top three cards of his Endurance. If you do so, this attack is a Power Blow. | ||||||
HS1 | 167 | Master's Block | Grayson | R | 3 | Block | 1 2 | You may make your opponent discard the top three cards of their Endurance. If you do so, this defense is a Power Block. You may attack to areas you just blocked this turn. | ||||||
HS1 | 168 | Risk Management: ATTACK | Grayson | U | 2 | Situation | 1 | ATTACK: Whenever your opponent plays an attack from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: ATTACK in play. | ||||||
HS1 | 169 | Risk Management: DEFENSE | Grayson | U | 2 | Situation | 1 | DEFENSE: Whenever your opponent plays a defense from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: DEFENSE in play. | ||||||
HS1 | 170 | Risk Management: SPECIAL | Grayson | U | 2 | Situation | 1 | SPECIAL: Whenever your opponent plays a Special Card, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: SPECIAL in play. | ||||||
HS1 | 171 | Sinuous Blade | Grayson | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever your opponent makes a Soft Exertion, they must place the cards used in that Exertion in their Discard. | |||||
HS1 | 172 | Stalk | Grayson | R | 2 | Special Attack | 1 | This attack cannot be dodged. If your opponent has an Immortal Ally in play, this attack cannot be blocked. This attack may be made a Head Shot. | ||||||
HS1 | 173 | Thrown Dagger | Grayson | C | Ranged Attack | 1 | This attack does one damage. Your opponent may make a Hard Exertion to take no damage from this attack. | |||||||
HS1 | 174 | Trip | Grayson | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. | |||||||
HS1 | 175 | Unlimited Resources | Grayson | R | 2 | Edge | 1 | Play in conjunction with Risk Management. You may play an additional Risk Management this turn. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 176 | Cavalier Hat | Hugh Fitzcairn | R | 2 | Object | 1 | Whenever you make a Hard Exertion, you may draw one card found in that Exertion into your hand. | ||||||
HS1 | 177 | Charm | Hugh Fitzcairn | R | 4 | Event | 1 | Take control of one Situation: Ally your opponent has in play. If that Ally is removed from play, return it to its original owner's Discard. | ||||||
HS1 | 178 | Combination | Hugh Fitzcairn | C | Event | 1 | You may play an additional attack this turn. This additional attack does an additional point of damage for every you have in play. | |||||||
HS1 | 179 | Counter: Duck | Hugh Fitzcairn | U | Dodge | Duck | 1 | You may retrieve one card from your Discard and shuffle it into your Endurance. | ||||||
HS1 | 180 | Darius | Hugh Fitzcairn | U | Situation | Immortal ally | 1 | Discard to prevent all damage from an Event played by your opponent. | ||||||
HS1 | 181 | Duncan MacLeod | Hugh Fitzcairn | U | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan MacLeod. Discard this card to remove one Plot from play. | ||||||
HS1 | 182 | Evade: Escape | Hugh Fitzcairn | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS1 | 183 | Golden-Wire Hilt | Hugh Fitzcairn | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Rapier Weapon of Choice. During your May Do/Must Do Phase, you may discard a card from your hand for each defense your opponent played during their last turn. | |||||
HS1 | 184 | Lunge | Hugh Fitzcairn | C | Special Attack | 1 | This attack does one damage. Your opponent cannot play a defense from his hand against this attack unless that defense contains at least one . | |||||||
HS1 | 185 | Master's Block | Hugh Fitzcairn | R | 2 | Block | 1 2 | Your next attack this turn may be played Hidden. You may attack to areas you just blocked this turn. | ||||||
HS1 | 186 | Master's Wit | Hugh Fitzcairn | R | 2 | Event | 1 2 | Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn. | ||||||
HS1 | 187 | The Hunters | Hugh Fitzcairn | R | 2 | Plot | 1 | Your opponent may not counter any Ally Event you play or remove any Ally Situation you control from play. | ||||||
HS1 | 188 | Trip | Hugh Fitzcairn | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may retrieve one card from your Discard and shuffle it into your Endurance. | |||||||
HS1 | 189 | Who? | Hugh Fitzcairn | R | 2 | Situation | 1 | During your May Do/Must Do Phase, select one Situation or Plot in play. For the remainder of your turn, you may ignore the effects of that Situation or Plot. | ||||||
HS1 | 190 | Witty Remark | Hugh Fitzcairn | U | Event | 1 | Your opponent loses one attack next turn. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 191 | Berserk | Slan Quince | Text | R | 2 | Event | 1 | Play in place of an attack. You may make a ten-card Hard Exertion. You may play up to 10 Non-Special attacks from that exertion and your hand. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose Two Ability. | |||||
HS1 | 192 | Blotting Out The Sun | Slan Quince | U | Situation | 1 | If your opponent blocks a Power Blow with a Standing Defense, they must drop that defense at the end of their Defense Phase. | |||||||
HS1 | 193 | Ciao Baby! | Slan Quince | U | 4 | Event | 1 | Search your Discard for a Location and put it into play. | ||||||
HS1 | 194 | Evade: Back Away | Slan Quince | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS1 | 195 | Face Mask | Slan Quince | U | 4 | Object | 1 | Your opponent's upper attacks do one less damage. You may only have one Face Mask in play. | ||||||
HS1 | 196 | Follow Up | Slan Quince | C | Event | 1 | You may play an additional attack this turn. If you have less Ability than your opponent, this addition attack cannot be dodged. | |||||||
HS1 | 197 | Master's Attack | Slan Quince | R | 2 | Special Attack | 1 2 | When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow. | ||||||
HS1 | 198 | Master's Strength | Slan Quince | R | 2 | Situation | 1 2 | During your Ability Adjustment Phase, if your opponent played a successful attack this turn and you played no defenses, reduce the amount of damage you take this turn by one (to a minimum of one). | ||||||
HS1 | 199 | Over-Extended Attack | Slan Quince | C | Special Attack | 1 | Your opponent must discard a Dodge to play a Dodge from their hand against this attack. Your opponent's first attack during their next turn cannot be dodged. You may play this attack after playing an Evade: Back Away. | |||||||
HS1 | 200 | Overpower | Slan Quince | U | 2 | Special Attack | 1 | This attack cannot be blocked. If this attack is successful, your opponent is Prone. | ||||||
HS1 | 201 | Run Through | Slan Quince | U | 4 | Event | 1 | You may only play this card if your opponent played a successful attack last turn. Your first attack this turn cannot be blocked. | ||||||
HS1 | 202 | Shooting Blade | Slan Quince | R | 1 | Ranged Attack | 1 | This attack does four damage. | ||||||
HS1 | 203 | Taunt | Slan Quince | U | Event | 1 | Your opponent cannot play any Special Cards during their next turn. | |||||||
HS1 | 204 | The Cat | Slan Quince | R | Event | 1 | Remove an Ally from play. Your opponent loses one Ability for each of their Allies you removed from play this turn. You may play another The Cat this turn. | |||||||
HS1 | 205 | The Gathering | Slan Quince | R | 2 | Plot | 1 | Your opponent cannot play any Special Cards that avoid attacks or prevent damage. | ||||||
HS1 | 206 | Trip | Slan Quince | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a dodge from their hand. | |||||||
HS1 | 207 | Weapon of a Blacksmith | Slan Quince | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Your Power Blows do an additional point of damage. | |||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 208 | Confession | Xavier St Cloud | R | 2 | Situation | 1 | When this card enters play, place five cards from your hand underneath it. You may play cards underneath Confession as though they were from your hand. Your maximum hand size is reduced by one for each card underneath Confession. If Confession is removed from play, return all cards underneath it to your hand | ||||||
HS1 | 209 | Evade: Back Away | Xavier St. Cloud | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS1 | 210 | Evade: Escape | Xavier St. Cloud | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS1 | 211 | For Tomorrow We Die | Xavier St. Cloud | R | 2 | Plot | 1 | Your maximum hand size is increased by one for each Plot you have in play. | ||||||
HS1 | 212 | Forethought | Xavier St. Cloud | R | 2 | Situation | 1 | Play in conjunction with a Plot. That Plot cannot be removed with Investigation. Discard this card if the Plot it was played in conjunction with is removed from play. | ||||||
HS1 | 213 | Gas Cannister | Xavier St. Cloud | C | Ranged Attack | 1 | This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand. | |||||||
HS1 | 214 | Master Tactician | Xavier St. Cloud | R | 2 | Situation | 1 2 | During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play. | ||||||
HS1 | 215 | Mercenary Henchmen | Xavier St. Cloud | Type | R | 2 | Event | Mortal Ally? | 1 | Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every or found in that Exertion. | ||||
HS1 | 216 | Plan Ahead | Xavier St. Cloud | U | Situation | 1 | Discard this card to remove a Situation or Plot from play. | |||||||
HS1 | 217 | Poison Gas: Gas Mask | Xavier St. Cloud | U | Plot | 1 | Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play. | |||||||
HS1 | 218 | Poison Gas: Mustard Gas | Xavier St. Cloud | U | Plot | 1 | Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage. | |||||||
HS1 | 219 | Poison Gas: Recon Work | Xavier St. Cloud | U | Plot | 1 | Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play. | |||||||
HS1 | 220 | Tactician's Hilt | Xavier St. Cloud | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. When you play an attack, you may discard a Plot you have in play to add one damage to that attack (to a maximum of three). | |||||
HS1 | 221 | The Master Plan | Xavier St. Cloud | R | 4 | Edge | 1 2 | Play in conjunction with a Plot. You may play an additional Plot this turn. | ||||||
HS1 | 222 | Trip | Xavier St. Cloud | C | Event | 1 | Remove all Standing Defenses you opponent has in play. Your opponent must discard all Standing Defenses from their hand. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 223 | Acrobat | Zachary Blaine | U | Edge | 1 | Play in conjunction with a Dodge. All your attacks you play this turn may be played hidden. | |||||||
HS1 | 224 | Ambush | Zachary Blaine | R | 4 | Event | 1 | Play in place of an attack. You may play up to threee Non-Special Attacks from your hand. These attacks may be played Hidden. Dodges will not avoid multiple attacks you play this turn. | ||||||
HS1 | 225 | And the Tiger | Zachary Blaine | R | 2 | Plot | 1 | Your opponent must discard a Dodge in order to play a Dodge from their hand. | ||||||
HS1 | 226 | Combination | Zachary Blaine | C | Event | 1 | You may play an additional attack this turn. This additional attack may be played hidden. | |||||||
HS1 | 227 | Counter: Duck | Zachary Blaine | U | Dodge | Duck | 1 | Your next attack this turn may be played hidden. | ||||||
HS1 | 228 | Damascus Blade | Zachary Blaine | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Sabre Weapon of Choice. Your Hidden attacks do an additional point of damage. | |||||
HS1 | 229 | Escape Artist | Zachary Blaine | R | 4 | Situation | 1 | You do not lose an attack after playing Evade: ESCAPE. | ||||||
HS1 | 230 | Evade: Escape | Zachary Blaine | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS1 | 231 | Improvised Weapon | Zachary Blaine | C | Special Attack | 1 | You may play this attack even if you are Disarmed. This attack does 0 damage. This attack cannot be blocked. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. | |||||||
HS1 | 232 | Master Thief | Zachary Blaine | R-S | R | 2 | Event | 1 2 | Discard any number of cards from your hand. Your opponent must discard an equal number of cards from their hand. | |||||
HS1 | 233 | Master's Dodge | Zachary Blaine | R | 4 | Dodge | 1 2 | If your first attack this turn is Hidden, it cannot be dodged. | ||||||
HS1 | 234 | Pistol | Zachary Blaine | U | 2 | Ranged Attack | 1 | This attack does one damage. If this attack is successful, name an area on the attack grid (except middle center). Your opponent must discard all defenses from their hand that cover that area. | ||||||
HS1 | 235 | Steal | Zachary Blaine | U | Event | 1 | Look at your opponent's hand and discard one card found there. | |||||||
HS1 | 236 | Trip | Zachary Blaine | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your next attack this turn may be played hidden. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 237 | Amanda Persona | Amanda | PG | Persona | 6 9 2 2 6 6 | During your May Do/Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand. | |||||||
HS1 | 238 | Ducan MacLeod Persona | Duncan MacLeod | PG | Persona | 6 5 5 5 5 5 | You may discard one to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion). | |||||||
HS1 | 239 | Felice Martin Persona | Felice Martin | PG | Persona | 5 5 4 4 7 5 | If you do not play a Special Card during your turn, you may discard one from your hand to look at your opponent's hand | |||||||
HS1 | 240 | Grayson Persona | Grayson | PG | Persona | 6 4 5 6 3 7 | You only lose three Ability when exhausting. If your opponent took damage during their last turn, during your May Do/Must Do Phase you may remove one card from your opponent's Discard from the game. | |||||||
HS1 | 241 | Great Sword | Great Sword | PG | Pre-Game | Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks. | ||||||||
HS1 | 242 | Hugh Fitzcairn | Hugh Fitzcairn | PG | Persona | 5 5 3 3 9 5 | Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each found (to a maximum of two). | |||||||
HS1 | 243 | Katana | Katana | PG | Pre-Game | You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage. | ||||||||
HS1 | 244 | Kris | Kris | PG | Pre-Game | During your Attack Phase, you may make a three-card Hard Exertion to remove one Standing Defense your opponent has from play. You may not include attacks in your deck that cover more than one grid. | ||||||||
HS1 | 245 | Rapier | Rapier | PG | Pre-Game | You may play an additional Non-Special attack during your turn. Your Non-Special Attacks do one less damage (to a minimum of one). | ||||||||
HS1 | 246 | Sabre | Sabre | PG | Pre-Game | If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack. You must discard an attack to play a Non-Basic Attack from your hand. | ||||||||
HS1 | 247 | Single-Handed Broadsword | Single-Handed Broadsword | PG | Pre-Game | If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and 1 damage when Power Blocking a Power Blow. | ||||||||
HS1 | 248 | Slan Quince Persona | Slan Quince | PG | Persona | 5 2 8 8 2 5 | You do not need to make an Exertion to make your attacks Power Blows. | |||||||
HS1 | 249 | Xavier Saint Cloud Persona | Xavier St. Cloud | PG | Persona | 6 5 4 4 4 8 | You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand. | |||||||
HS1 | 250 | Zachary Blaine Persona | Zachary Blaine | PG | Persona | 5 8 4 4 3 6 | If you do not play a Special Card during your turn, you may make one attack you play this turn hidden. | |||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | 251 | Amanda Premium | Amanda | Misprint | P | Pre-Game | Play in conjunction with the Amanda Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
HS1 | 252 | Arms & Tactics (Alertness) | P | Pre-Game | Alertness: You may remove this card from the game before playing a defense. That defense may now block attacks that cannot be blocked or dodge attacks that cannot be dodged. | |||||||||
HS1 | 253 | Crystal (Clio) | P | Pre-Game | CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | |||||||||
HS1 | 254 | Crystal (Erato) | P | Pre-Game | ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | |||||||||
HS1 | 255 | Crystal (Melpomene) | P | Pre-Game | MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | |||||||||
HS1 | 256 | Darius (Masters) | P | Pre-Game | Masters: During Deck construction, you may include an additional in your deck. | |||||||||
HS1 | 257 | Duncan Macleod Premium | Duncan MacLeod | P | Pre-Game | Play in conjunction with the Duncan MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 258 | Felice Martin Premium | Felice Martin | P | Pre-Game | Play in conjunction with the Felice Martin Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 259 | Grayson Premium | Grayson | P | Pre-Game | Play in conjunction with the Grayson Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 260 | Hugh Fitzcairn Premium | Hugh Fitzcairn | P | Pre-Game | Play in conjunction with the Hugh Fitzcairn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 261 | Slan Quince Premium | Slan Quince | P | Pre-Game | Play in conjunction with the Slan Quince Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 262 | The Gathering (Find Object) | P | Pre-Game | Object: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for an Object and put it into play. | |||||||||
HS1 | 263 | The Gathering (Remove Object) | P | Pre-Game | Object: If you do not play a Special Card during your turn, you may remove this card from the game to remove an Object from play. | |||||||||
HS1 | 264 | The Prize | P | Pre-Game | Restart: You may remove this card from the game to shuffle your Hand into your Endurance and redraw. | |||||||||
HS1 | 265 | There Can Be Only One | P | Pre-Game | Head Shot: If you do not play a Special Card during your turn, you may remove this card from the game before playing an upper attack. That attack is now a Head Shot. | |||||||||
HS1 | 266 | Xavier Saint Cloud Premium | Xavier St. Cloud | P | Pre-Game | Play in conjunction with the Xavier Saint Cloud Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
HS1 | 267 | Zachary Blaine Premium | Zachary Blaine | P | Pre-Game | Play in conjunction with the Zachary Blaine Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | ||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HtG | 268 | Abandoned Warehouse | U | Location | 1 | Any player may increase or decrease the size of their Hard Exertions by one | ||||||||
HtG | 269 | Bad Day in Building A | U | Event | 1 | Your friends are having a bad day in Building "A". While this card is in play, all Allies have no effect. | ||||||||
HtG | 270 | Crusade Gauntlets | U | 2 | Object | Armor | 1 | If you are forced to discard cards from your hand, you may discard them to the top of your Endurance instead. | ||||||
HtG | 271 | Crusade Helmet | U | 2 | Object | Helmet | 1 | If you are forced to discard cards from the top of your Endurance, you may discard them from your Hand instead. | ||||||
HtG | 272 | Kwanlo Root | U | Object | 1 | You may make free Power Blows and Power Blocks. You lose one Ability whenever making a Power Blow or Power Block. | ||||||||
HtG | 273 | Labyrinth | U | Location | 1 | No player may look at another player's Hand. | ||||||||
HtG | 274 | Lucky Block (Lower) | U | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | ||||||||
HtG | 275 | Lucky Block (Upper) | U | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | ||||||||
HtG | 276 | Mimes | U | Situation | 1 | If you opponent drew cards before their Draw/Discard Phase last turn, you may discard this card from play to draw that many cards during your turn. | ||||||||
HtG | 277 | Opera House | U | Location | 1 | No attacks may be played hidden. | ||||||||
HtG | 278 | Sheriff Howard Crowley | U | Situation | Immortal Ally | 1 | No cards with Police in the title may be played. | |||||||
HtG | 279 | Leo Adkins | U | Situation | Mortal Ally | 1 | If your opponent plays a card that allows them to remove one of your Objects, Plots, or Situations from play, they must instead remove Leo Adkins from play. | |||||||
HtG | 280 | Pistol (MR) | Hands, Text | U | 2 | Ranged Attack | 1 | This attack may played even if disarmed. This attack does 1 damage. | ||||||
HtG | 281 | Pistol (ML) | Hands, Text | U | 2 | Ranged Attack | 1 | This attack may played even if disarmed. This attack does 1 damage. | ||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
HS1 | CL1 | Checklist 1 | Fixed Cards | I | HS1-001 - HS1-025 | |||||||||
HS1 | CL2 | Checklist 2 | Generic | I | HS1-026 - HS1-064 | |||||||||
HS1 | CL3 | Checklist 3 | Great Sword / Katana | I | HS1-065 - HS1-080 | |||||||||
HS1 | CL4 | Checklist 4 | Kris / Rapier | I | HS1-081 - HS1-096 | |||||||||
HS1 | CL5 | Checklist 5 | Sabre / SHBS | I | HS1-097 - HS1-112 | |||||||||
HS1 | CL6 | Checklist 6 | Amanda | I | HS1-113 - HS1-127 | |||||||||
HS1 | CL7 | Checklist 7 | MacLeods | I | HS1-128 - HS1-144 | |||||||||
HS1 | CL8 | Checklist 8 | Felice Martin | I | HS1-145 - HS1-158 | |||||||||
HS1 | CL9 | Checklist 9 | Grayson | I | HS1-159 - HS1-175 | |||||||||
HS1 | CL10 | Checklist 10 | Hugh Fitzcairn | I | HS1-176 - HS1-190 | |||||||||
HS1 | CL11 | Checklist 11 | Slan Quince | I | HS1-191 - HS1-207 | |||||||||
HS1 | CL12 | Checklist 12 | Xavier St Cloud | I | HS1-208 - HS1-222 | |||||||||
HS1 | CL13 | Checklist 13 | Zachary Blaine | I | HS1-223 - HS1-236 | |||||||||
HS1 | CL14 | Checklist 14 | Pre-Game | I | HS1-237 - HS1-250 | |||||||||
HS1 | CL15 | Checklist 15 | Premium | I | HS1-251 - HS1-267 | |||||||||
HS1 | CL16 | Checklist 16 | New Generic | I | HtG-268 - HtG-281 | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |