Spoiler List

S1 - Beta Set 1 (Dec 2006)


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Amanda Persona Amanda U     2E Persona   M6 A9 S2 T2 E6 R6     During your May Do/Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand.
S1 Amanda Premium Amanda P     2E Pre-Game         Play in conjunction with the Amanda Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Charm Amanda U Res     Event   1E     You may only play this card if your opponent did not play an attack last turn. While this card is in play, your opponent is Prone.
S1 Counter: Duck Amanda U     2E Dodge Duck 1A   Grid Your next attack this turn may be played Hidden.
S1 Counter: Jump Amanda U     2E Dodge Jump 1A   Grid Your next attack this turn may be played Hidden.
S1 Distract Amanda R Res   2E Dodge   1E   Grid  
S1 Evade: Escape Amanda C     2E Dodge Escape 1A   Grid You lose one attack this turn.
S1 Extra Shot Amanda C       Event   1E     You may play an additional attack this turn. Your opponent must discard a card from their hand for each attack you play this turn.
S1 Lady And… Amanda R Sig 2   Plot   1R     Whenever you discard an attack from your hand, you may draw a card.
S1 Master Thief Amanda R Res 4   Event   1M 1A 1E     Name a card. All opponents must discard any card with that title from their hand.
S1 Master's Dodge Amanda R Sig 1   Dodge   1M 2A   Grid You may play this card from your Discard as if it were from your Hand. If you do, remove this card from the game during your next Sweep Phase.
S1 Pickpocket Amanda C       Special Attack   1A   Grid This attack cannot be blocked and does 0 damage. If successful, you may look at your opponent's hand and discard one card found there. If that card is an Object, you may instead put it into play under your control.
S1 Seduce Amanda R Res 3 2E Event   1E     Play in conjunction with an attack. That attack cannot be blocked or dodged.
S1 St Anne's Broadsword Amanda R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Your Pommel Blows do an additional point of damage.
S1 Steal Amanda U Res   2E Event   1R     Look at your opponent's hand and discard one card found there.
S1 Trip Amanda C       Event   1A     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Honor Bound Clan MacLeod U Sig 4   Event   1E     You may only play this card if your opponent did not play an attack last turn. Retrieve up to three Basic Attacks or Basic Blocks from your Discard and place them into your hand. You may not attack this turn.
S1 The Highlander Clan MacLeod R Sig 2   Plot   1R     At the beginning of your turn, you may draw two cards.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Ducan MacLeod Persona Duncan MacLeod U     2E Persona   M6 A5 S5 T5 E5 R5     You may discard one E to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion).
S1 Duncan Macleod Premium Duncan MacLeod P     2E Pre-Game         Play in conjunction with the Duncan MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Combination Duncan MacLeod C       Event   1E     You may play an additional attack this turn for each Ally you have in play.
S1 Counter: Duck Duncan MacLeod U     2E Dodge Duck 1A   Grid You may play Special Attacks from an Exertion this turn.
S1 Dragon-Head Hilt Duncan MacLeod R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Katana Weapon of Choice. Your Non-Special Attacks that cover more than one grid do an additional point of damage.
S1 Evade Duncan MacLeod C     2E Dodge   1A     You lose one attack this turn.
S1 Hugh Fitzcairn Duncan MacLeod U Res 4   Situation Immortal Ally 1E     You may not play this card if your opponent is Hugh Fitzcairn. If your opponent played an Event that prevented damage or avoided and attack during their last turn, you may return one attack you have in play to your hand before your Sweep Phase this turn.
S1 Killer Precision Duncan MacLeod R Res 1 2E Special Attack   1S   Grid This attack cannot be blocked or dodged. This attack does three damage.
S1 Leg Sweep Duncan MacLeod C       Special Attack   1A   Grid You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged.
S1 Master's Block Duncan MacLeod R Res 2 2E Block   1M 2T   Grid Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn.
S1 Master's Head Shot Duncan MacLeod R Sig 2 2E Attack   1M 2S   Grid If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot.
S1 Richie Ryan Duncan MacLeod U Res 4 2E Situation Mortal Ally 1E     You may not play this card if your opponent is Richie Ryan. Your opponent may not remove any of your other Mortal Allies. If your opponent removes this card from play, search your Endurance for an Immortal Ally titled Richie Ryan and put it into play. You may only have one Richie Ryan in play.
S1 Tessa Noel Duncan MacLeod R Res 2 2E Situation Mortal Ally 1E     You may make a Soft Exertion for E E. If successful, gain one ability. If Tessa Noel leaves play, lose one Ability.
S1 Trip Duncan MacLeod C       Event   1A     Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Grayson Persona Grayson U       Persona   M6 A4 S5 T6 E3 R7     You only lose three Ability when exhausting. If your opponent took damage during their last turn, during your May Do/Must Do Phase you may remove one card from your opponent's Discard from the game.
S1 Grayson Premium Grayson P       Pre-Game         Play in conjunction with the Grayson Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Band of Brothers Grayson R Sig 2   Plot   1R     Your opponent cannot retrieve cards from their Discard or reshuffle their Discard into their Endurance unless they Exhaust.
S1 Counter: Duck Grayson U       Dodge Duck 1A   Grid You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.
S1 Evade: Back Away Grayson C       Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
S1 Extra Shot Grayson C       Event   1S     You may play an additional attack this turn. Your opponent must discard a a card off the top of their Endurance for each attack you play this turn.
S1 Gothic Warlord Grayson R Res 4   Event   1S     Your Opponent takes one damage. Your opponent must discard all Allies from their hand.
S1 Master's Attack Grayson R Sig 3   Special Attack   1M 2S   Grid Choose one area on the attack grid for this to cover. You may make your opponent discard the top three cards of his Endurance. If you do so, this attack is a Power Blow.
S1 Master's Block Grayson R Sig 3   Block   1M 2T   Grid You may make your opponent discard the top three cards of their Endurance. If you do so, this defense is a Power Block. You may attack to areas you just blocked this turn.
S1 Risk Management: ATTACK Grayson U Res 2   Situation   1R     ATTACK: Whenever your opponent plays an attack from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: ATTACK in play.
S1 Risk Management: DEFENSE Grayson U Res 2   Situation   1R     DEFENSE: Whenever your opponent plays a defense from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: DEFENSE in play.
S1 Risk Management: SPECIAL Grayson U Res 2   Situation   1R     SPECIAL: Whenever your opponent plays a Special Card, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: SPECIAL in play.
S1 Sinuous Blade Grayson R Sig 2 2E Object Hilt 1T     You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever your opponent makes a Soft Exertion, they must place the cards used in that Exertion in their Discard.
S1 Stalk Grayson R Sig 2   Special Attack   1E   Grid This attack cannot be dodged. If your opponent has an Immortal Ally in play, this attack cannot be blocked. This attack may be made a Head Shot.
S1 Thrown Dagger Grayson C       Ranged Attack   1A Hand Grid This attack does one damage. Your opponent may make a Hard Exertion to take no damage from this attack.
S1 Trip Grayson C       Event   1S     Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Hugh Fitzcairn Hugh Fitzcairn U     2E Persona   M5 A5 S3 T3 E9 R5     Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each E found (to a maximum of two).
S1 Hugh Fitzcairn Premium Hugh Fitzcairn P     2E Pre-Game         Play in conjunction with the Hugh Fitzcairn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Cavalier Hat Hugh Fitzcairn R Res 2 2E Object   1E     Whenever you make a Hard Exertion, you may draw one E card found in that Exertion into your hand.
S1 Combination Hugh Fitzcairn C     2E Event   1A     You may play an additional attack this turn. This additional attack does an additional point of damage for every E you have in play.
S1 Counter: Duck Hugh Fitzcairn U       Dodge Duck 1A   Grid You may retrieve one card from your Discard and shuffle it into your Endurance.
S1 Darius Hugh Fitzcairn U       Situation Immortal ally 1E     Discard to prevent all damage from an Event played by your opponent.
S1 Duncan MacLeod Hugh Fitzcairn U       Situation Immortal Ally 1E     You may not play this card if your opponent is Duncan MacLeod. Discard this card to remove one Plot from play.
S1 Evade: Escape Hugh Fitzcairn C     2E Dodge Escape 1A   Grid You lose one attack this turn.
S1 Golden-Wire Hilt Hugh Fitzcairn R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Rapier Weapon of Choice. During your May Do/Must Do Phase, you may discard a card from your hand for each defense your opponent played during their last turn.
S1 Lunge Hugh Fitzcairn C     2E Special Attack   1S   Grid This attack does one damage. Your opponent cannot play a defense from his hand against this attack unless that defense contains at least one E.
S1 Master's Block Hugh Fitzcairn R Res 2 2E Block   1M 2T   Grid Your next attack this turn may be played Hidden. You may attack to areas you just blocked this turn.
S1 Master's Wit Hugh Fitzcairn R Sig 2 2E Event   1M 2E     Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn.
S1 The Hunters Hugh Fitzcairn R Sig 2   Plot   1E     Your opponent may not counter any Ally Event you play or remove any Ally Situation you control from play.
S1 Trip Hugh Fitzcairn C       Event   1A     Remove all Standing Defenses your opponent has in play. You may retrieve one card from your Discard and shuffle it into your Endurance.
S1 Who? Hugh Fitzcairn R Res 2   Situation   1E     During your May Do/Must Do Phase, select one Situation or Plot in play. For the remainder of your turn, you may ignore the effects of that Situation or Plot.
S1 Witty Remark Hugh Fitzcairn U Res     Event   1E     Your opponent loses one attack next turn.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Slan Quince Persona Slan Quince U     2E Persona   M5 A2 S8 T8 E2 R5     You do not need to make an Exertion to make your attacks Power Blows.
S1 Slan Quince Premium Slan Quince P     2E Pre-Game         Play in conjunction with the Slan Quince Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Berserk Slan Quince R Sig 2 2E Event   1S     You may only play this card if you have five or less Ability. Play in place of an attack. You may make a ten-card Hard Exertion. You may play all Non-Special Attacks found in that Exertion. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose One Ability.
S1 Ciao Baby! Slan Quince U Res 4   Event   1R     Search your Discard for a Location and put it into play.
S1 Evade: Back Away Slan Quince C     2E Dodge Back Away 1A   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
S1 Face Mask Slan Quince U Res 4 2E Object   1T     Your opponent's upper attacks do one less damage. You may only have one Face Mask in play.
S1 Follow Up Slan Quince C       Event   1S     You may play an additional attack this turn. If you have less Ability than your opponent, this addition attack cannot be dodged.
S1 Master's Attack Slan Quince R Res 2 2E Special Attack   1M 2S   Grid When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional S in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow.
S1 Over-Extended Attack Slan Quince C       Special Attack   1S   Grid Your opponent must discard a Dodge to play a Dodge from their hand against this attack. Your opponent's first attack during their next turn cannot be dodged. You may play this attack after playing an Evade: Back Away.
S1 Run Through Slan Quince U Res 4 2E Event   1T     You may only play this card if your opponent played a successful attack last turn. Your first attack this turn cannot be blocked.
S1 Shooting Blade Slan Quince R Res 1 2E Ranged Attack   1R   Grid This attack does four damage.
S1 Taunt Slan Quince U Res     Event   1T     Your opponent cannot play any Special Cards during their next turn.
S1 The Cat Slan Quince R Res     Event   1R     Remove an Ally from play. Your opponent loses one Ability for each of their Allies you removed from play this turn. You may play another The Cat this turn.
S1 The Gathering Slan Quince R Sig 2   Plot   1T     Your opponent cannot play any Special Cards that avoid attacks or prevent damage.
S1 Trip Slan Quince C       Event   1S     Remove all Standing Defenses your opponent has in play. Your opponent must discard a dodge from their hand.
S1 Weapon of a Blacksmith Slan Quince R Sig 2   Object Hilt 1T     You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Your Power Blows do an additional point of damage.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Xavier Saint Cloud Persona Xavier St. Cloud U     2E Persona   M6 A5 S4 T4 E4 R8     You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand.
S1 Xavier Saint Cloud Premium Xavier St. Cloud P     2E Pre-Game         Play in conjunction with the Xavier Saint Cloud Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S1 Evade: Escape Xavier St. Cloud C     2E Dodge Escape 1A   Grid You lose one attack this turn.
S1 Evade: Back Away (Not Printed) Xavier St. Cloud C     2E Dodge Back Away 1R   Grid This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.
S1 For Tomorrow We Die Xavier St. Cloud R Sig 2   Plot   1R     Your maximum hand size is increased by one for each Plot you have in play.
S1 Forethought Xavier St. Cloud R Res 2   Situation   1R     Play in conjunction with a Plot. That Plot cannot be removed with Investigation. Discard this card if the Plot it was played in conjunction with is removed from play.
S1 Gas Cannister Xavier St. Cloud C       Ranged Attack   1S Hand Grid This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand.
S1 Master Tactician Xavier St. Cloud R Res 2 2E Situation   1M 2R     During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play.
S1 Mercenary Henchmen Xavier St. Cloud R Res 2 2E Event Mortal Ally 1E     Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every A or R found in that Exertion.
S1 Plan Ahead Xavier St. Cloud U Res     Situation   1R     Discard this card to remove a Situation or Plot from play.
S1 Poison Gas: Gas Mask Xavier St. Cloud U Res     Plot   1R     Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play.
S1 Poison Gas: Mustard Gas Xavier St. Cloud U Res     Plot   1R     Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage.
S1 Poison Gas: Recon Work Xavier St. Cloud U Res     Plot   1R     Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play.
S1 Tactician's Hilt Xavier St. Cloud R Sig 2   Object Hilt 1S     You may only include this card in your deck if you are using the Katana Weapon of Choice. When you play an attack, you may discard a Plot you have in play to add one damage to that attack (to a maximum of three).
S1 The Master Plan Xavier St. Cloud R Sig 4   Edge   1M 2R     Play in conjunction with a Plot. You may play an additional Plot this turn.
S1 Trip Xavier St. Cloud C       Event   1A     Remove all Standing Defenses you opponent has in play. Your opponent must discard all Standing Defenses from their hand.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Katana Katana U       Pre-Game     Hand   You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage.
S1 Combination Katana U       Event   1R     You may play an additional attack this turn. If that attack is a Slash, it does an additional point of damage.
S1 Guard (Lower) Katana C     2E Block   1T Hand Grid You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
S1 Guard (Upper) Katana C     2E Block   1T Hand Grid You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense.
S1 Lightning Strike Katana R   4   Attack   1T Hand Grid This attack does one damage. This attack cannot be a Power Blow. Your opponent may not play a dodge from their hand to defend against this attack.
S1 Master of the Katana Katana R   2   Situation   1M 1T 1R     You may attack to areas covered by a Guard you have in play without dropping the Guard. This is a Standing Defense.
S1 Slash (LL-UR) Katana C   2   Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
S1 Slash (UL-LR) Katana C   2   Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
S1 Two-Handed Stance Katana U       Situation   1S Hand   You may make a 0-card Hard Exertion to make a Basic Block a Power Block. This is a Standing Defense.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Kris Kris U       Pre-Game     Hand   During your Attack Phase, you may make a three-card Hard Exertion to remove one Standing Defense your opponent has from play. You may not include attacks in your deck that cover more than one grid.
S1 Bleeding Wound Kris U   2   Situation   1S     You may only play this card if you played a successful attack last turn. Your opponent cannot draw any cards during their turn. Remove this card if your opponent has five or fewer cards left in their Hand.
S1 Expert Thrust Kris R   2   Special Attack   1S   Grid This attack cannot be blocked or dodged. This attack does one damage.
S1 Internal Bleeding Kris U   2   Situation   1S     You may only playthis card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet.
S1 Master of the Kris Kris U   2   Situation   1M 2T     If the Last defense you played this turn was a successful Block and your first attack played this turn is a Stab, choose one: That Stab cannot be blocked; or that Stab cannot be dodged. This is a Standing Defense.
S1 Parry (Left) Kris C       Block   1T   Grid You may attack to areas you just blocked this turn.
S1 Parry (Right) Kris C       Block   1T   Grid You may attack to areas you just blocked this turn.
S1 Stab (ML) Kris C       Attack   1S   Grid This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged.
S1 Stab (MR) Kris C       Attack   1S   Grid This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Rapier Rapier U       Pre-Game     Hand   You may play an additional Non-Special attack during your turn. Your Non-Special Attacks do one less damage (to a minimum of one).
S1 Combination Rapier U       Event   1A     You may play an additional attack this turn. All Basic Attacks you play this turn deal an additional point of damage.
S1 Flashing Blades Rapier R   4   Event   1A     You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn.
S1 Master of Rapier Rapier R   2   Situation   1M 1A 1R     Dodges will not avoid multiple attacks you play. This is a standing Defense.
S1 Quick Parry (LL) Rapier C       Block   1A   Grid Retrieve one Basic Attack from your Discard and put it in your Hand.
S1 Quick Parry (LR) Rapier C       Block   1A   Grid Retrieve one Basic Attack from your Discard and put it in your Hand.
S1 Slice (UL-MC) Rapier C       Attack   1A   Grid If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow.
S1 Slice (UR-MC) Rapier C       Attack   1A   Grid If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow.
S1 Swashbuckler Rapier U     2E Situation   1A     If the last defense you played this turn was a Dodge, you may play and additional attack this turn. This is a Standing Defense.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Single-Handed Broadsword Single-Handed Broadsword U       Pre-Game     Hand   If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and 1 damage when Power Blocking a Power Blow.
S1 Counter Attack (ML) Single-Handed Broadsword C       Attack   1A   Grid If your opponent played a Power Blow last turn, this attack does an additional point of damage.
S1 Counter Attack (MR) Single-Handed Broadsword C       Attack   1A   Grid If your opponent played a Power Blow last turn, this attack does an additional point of damage.
S1 Master of the Broadsword Single-Handed Broadsword R   2 2E Situation   1M 1T 1R     Neither player may play Power Blows. Both Players must make a Hard Exertion to play an Evade from their hand. This is a Standing Defense.
S1 Pommel Blow (UL) Single-Handed Broadsword U   2   Special Attack   1R   Grid This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand.
S1 Pommel Blow (UR) Single-Handed Broadsword U   2   Special Attack   1R   Grid This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand.
S1 Quick Parry (UL) Single-Handed Broadsword C       Block   1A   Grid Retrieve one Basic Attack from your Discard and put it in your Hand.
S1 Quick Parry (UR) Single-Handed Broadsword C       Block   1A   Grid Retrieve one Basic Attack from your Discard and put it in your Hand.
S1 Weapon Lock Single-Handed Broadsword R   4   Edge   1A     Play in conjunction with a Block. Retrieve up to three Basic Attacks from your Discard and put them in your hand. You may not play any attacks this turn.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Alertness (Block)   C       Edge   1S     Play in conjunction with a Block. That defense can now block attacks that cannot be blocked.
S1 Alertness (Dodge)   C       Edge   1A     Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged.
S1 Always the Last Place You Look   C       Edge   1R     Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object.
S1 Dawn of Time   R     2E Event   1M 1A 1S 1T 1E 1R     This card's Attributes do not count toward your deck construction limit. You may discard up to three cards from your hand.
S1 Dirty Trick: Shove   C       Attack   1S   Grid Shove: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may only play Ranged Attacks during their next turn.
S1 Guard (Lower)   C     2E Block   1T   Grid This is a Standing Defense.
S1 Guard (Upper)   C     2E Block   1T   Grid This is a Standing Defense.
S1 Holy Ground   R   3   Event   1R     Avoid all attacks this turn. Skip your Attack Phase. You lose two Ability.
S1 Irish Pub   U     2E Location   1E     Before making an Exertion, announce one Attribute to become another Attribute until the end of that Exertion.
S1 James Horton   R   2 2E Event Mortal Ally - Watcher 1E     Name an Attribute. Your opponent takes three damage. They may make a Soft Exertion to prevent one damage for each of that Attribute found.
S1 Master Swordsman   R       Special Attack/Block   1M 1S 1T   Grid This card may be played as an Attack or Block. If played as a Block, it can be used from an Exertion. Choose one area on the attack grid for this to cover. This may be a Power Blow or Power Block without an Exertion.
S1 Master's Dodge   R   2   Dodge   1M 2A   Grid You cannot make a Power Blow this turn.
S1 Master's Endurance   R   2   Situation   1M 1S 1T     You may increase or decrease the size of your Hard Exertions by two.
S1 Pistol (MC)   C   2   Ranged Attack   1R Hand Grid This attack does one damage.
S1 Quality Blade   U   1 2E Object Hilt 1T     Your maximum Ability is increased by one. Gain one ability.
S1 Reconnaissance   C       Edge   1R     Play during you May Do/Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location.
S1 Riposte   U       Edge   1T     Play in conjunction with a Block. Your first attack this turn may be played Hidden.
S1 Slash (Lower)   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
S1 Slash (Upper)   U   2   Attack   1S   Grid This attack cannot be a Power Blow.
S1 Slash (Vertical)   C       Attack   1A   Grid This attack does one damage. This attack cannot be a Power Blow.
S1 Sulphur Plant   U     2E Location   1T     If a player makes an Exertion for a Power Blow or Power Block and there is no T in that Exertion, that player is Prone.
S1 The Circus   U     2E Location   1A     During their May Do/Must Do Phase, each player may make a Soft Exertion for AAA. If successful, they may retrieve one Dodge from their Discard and place it in their hand.
S1 The Scalper   R   2   Situation Mortal Ally 1E     During your May Do/Must Do Phase, you must remove one Situation: Ally from play
S1 The Sea Witch   U       Location   1T     During each player's May Do/Must Do Phase, they must drop all Standing Defenses.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Darius   F       Event Immortal Ally 1E     You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card.
S1 Focus   F       Edge   1E     Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn you may ignore the effects of that situation.
S1 Head Shot   F       Event   1S     Play in conjunction with an upper attack. That attack is now a Head Shot.
S1 Investigation   F       Event   1R     Remove a Plot from play.
S1 Lean and Mean   F       Edge         Your minimum deck size is decreased by one. Draw a card.
S1 Lower Center Attack   F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Lower Center Block   F       Basic Block   1S   Grid You may make a Hard Exertion to make this block a Power Block
S1 Lower Left Attack   F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Lower Left Block   F       Basic Block   1T   Grid You may make a Hard Exertion to make this block a Power Block
S1 Lower Right Attack   F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Lower Right Block   F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
S1 Middle Left Attack   F       Basic Attack   1S   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Middle Right Attack   F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Misfortune   F       Event   1R     Remove an Object from play.
S1 Police   F       Event   1E     Remove a Situation from play.
S1 Season One: Eyewitness   F       Plot   1R     Eyewitness: You must have Season One: The Gathering in play to play this card. When this card comes into play, look at your opponent's hand.
S1 Season One: The Gathering   F       Plot   1T     The Gathering: Discard three cards from your hand when you play this card.
S1 Season One: The Hunters   F       Plot   1S     The Hunters: You must have Season One: The Gathering and Season One: Eyewitness in play to play this card. Your opponent must discard their hand at the beginning of their next turn and redraw. Remove all cards titled Season One you control from play.
S1 Thrust   F       Basic Attack   1A   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage
S1 Upper Center Attack   F       Basic Attack   1E   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Upper Center Block   F       Basic Block   1R   Grid You may make a Hard Exertion to make this block a Power Block
S1 Upper Left Attack   F       Basic Attack   1R   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Upper Left Block   F       Basic Block   1A   Grid You may make a Hard Exertion to make this block a Power Block
S1 Upper Right Attack   F       Basic Attack   1T   Grid If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow.
S1 Upper Right Block   F       Basic Block   1E   Grid You may make a Hard Exertion to make this block a Power Block
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S1 Arms & Tactics (Alertness)   P     2E Pre-Game         Alertness: You may remove this card from the game before playing a defense. That defense may now block attacks that cannot be blocked or dodge attacks that cannot be dodged.
S1 Crystal (Clio)   P     2E Pre-Game         CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
S1 Crystal (Erato)   P     2E Pre-Game         ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
S1 Crystal (Melpomene)   P     2E Pre-Game         MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
S1 Darius (Masters)   P     2E Pre-Game         Masters: During Deck construction, you may include an additional M in your deck.
S1 The Prize   P     2E Pre-Game         Restart: You may remove this card from the game to shuffle your Hand into your Endurance and redraw.
S1 There Can Be Only One   P     2E Pre-Game         Head Shot: If you do not play a Special Card during your turn, you may remove this card from the game before playing an upper attack. That attack is now a Head Shot.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text