Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S1 | Amanda Persona | Amanda | U | Persona | 6 9 2 2 6 6 | During your May Do/Must Do Phase, you may discard up to three attacks from your hand to randomly discard the same number of cards from your opponent's hand. | ||||||
S1 | Amanda Premium | Amanda | P | Pre-Game | Play in conjunction with the Amanda Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Charm | Amanda | U | Event | 1 | You may only play this card if your opponent did not play an attack last turn. While this card is in play, your opponent is Prone. | ||||||
S1 | Counter: Duck | Amanda | U | Dodge | Duck | 1 | Your next attack this turn may be played Hidden. | |||||
S1 | Counter: Jump | Amanda | U | Dodge | Jump | 1 | Your next attack this turn may be played Hidden. | |||||
S1 | Distract | Amanda | R | Dodge | 1 | |||||||
S1 | Evade: Escape | Amanda | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
S1 | Extra Shot | Amanda | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a card from their hand for each attack you play this turn. | ||||||
S1 | Lady And… | Amanda | R | 2 | Plot | 1 | Whenever you discard an attack from your hand, you may draw a card. | |||||
S1 | Master Thief | Amanda | R | 4 | Event | 1 1 1 | Name a card. All opponents must discard any card with that title from their hand. | |||||
S1 | Master's Dodge | Amanda | R | 1 | Dodge | 1 2 | You may play this card from your Discard as if it were from your Hand. If you do, remove this card from the game during your next Sweep Phase. | |||||
S1 | Pickpocket | Amanda | C | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If successful, you may look at your opponent's hand and discard one card found there. If that card is an Object, you may instead put it into play under your control. | ||||||
S1 | Seduce | Amanda | R | 3 | Event | 1 | Play in conjunction with an attack. That attack cannot be blocked or dodged. | |||||
S1 | St Anne's Broadsword | Amanda | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Single-Handed Broadsword Weapon of Choice. Your Pommel Blows do an additional point of damage. | ||||
S1 | Steal | Amanda | U | Event | 1 | Look at your opponent's hand and discard one card found there. | ||||||
S1 | Trip | Amanda | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Honor Bound | Clan MacLeod | U | 4 | Event | 1 | You may only play this card if your opponent did not play an attack last turn. Retrieve up to three Basic Attacks or Basic Blocks from your Discard and place them into your hand. You may not attack this turn. | |||||
S1 | The Highlander | Clan MacLeod | R | 2 | Plot | 1 | At the beginning of your turn, you may draw two cards. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Ducan MacLeod Persona | Duncan MacLeod | U | Persona | 6 5 5 5 5 5 | You may discard one to play a Basic Block against an attack that cannot be blocked. For Every Ally you have in play, you may increase or decrease the size of a Hard Exertion you make by one (you must announce the size before performing the exertion). | ||||||
S1 | Duncan Macleod Premium | Duncan MacLeod | P | Pre-Game | Play in conjunction with the Duncan MacLeod Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Combination | Duncan MacLeod | C | Event | 1 | You may play an additional attack this turn for each Ally you have in play. | ||||||
S1 | Counter: Duck | Duncan MacLeod | U | Dodge | Duck | 1 | You may play Special Attacks from an Exertion this turn. | |||||
S1 | Dragon-Head Hilt | Duncan MacLeod | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. Your Non-Special Attacks that cover more than one grid do an additional point of damage. | ||||
S1 | Evade | Duncan MacLeod | C | Dodge | 1 | You lose one attack this turn. | ||||||
S1 | Hugh Fitzcairn | Duncan MacLeod | U | 4 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Hugh Fitzcairn. If your opponent played an Event that prevented damage or avoided and attack during their last turn, you may return one attack you have in play to your hand before your Sweep Phase this turn. | ||||
S1 | Killer Precision | Duncan MacLeod | R | 1 | Special Attack | 1 | This attack cannot be blocked or dodged. This attack does three damage. | |||||
S1 | Leg Sweep | Duncan MacLeod | C | Special Attack | 1 | You may play this attack even if you are Disarmed. This attack cannot be blocked and does 0 damage. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. | ||||||
S1 | Master's Block | Duncan MacLeod | R | 2 | Block | 1 2 | Your first attack this turn cannot be dodged. You may attack to areas you just blocked this turn. | |||||
S1 | Master's Head Shot | Duncan MacLeod | R | 2 | Attack | 1 2 | If the last defense you played this turn was a Counter: Jump, this attack cannot be blocked. If you did not play a Special Card this turn, this attack is also a Head Shot. | |||||
S1 | Richie Ryan | Duncan MacLeod | U | 4 | Situation | Mortal Ally | 1 | You may not play this card if your opponent is Richie Ryan. Your opponent may not remove any of your other Mortal Allies. If your opponent removes this card from play, search your Endurance for an Immortal Ally titled Richie Ryan and put it into play. You may only have one Richie Ryan in play. | ||||
S1 | Tessa Noel | Duncan MacLeod | R | 2 | Situation | Mortal Ally | 1 | You may make a Soft Exertion for . If successful, gain one ability. If Tessa Noel leaves play, lose one Ability. | ||||
S1 | Trip | Duncan MacLeod | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Grayson Persona | Grayson | U | Persona | 6 4 5 6 3 7 | You only lose three Ability when exhausting. If your opponent took damage during their last turn, during your May Do/Must Do Phase you may remove one card from your opponent's Discard from the game. | ||||||
S1 | Grayson Premium | Grayson | P | Pre-Game | Play in conjunction with the Grayson Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Band of Brothers | Grayson | R | 2 | Plot | 1 | Your opponent cannot retrieve cards from their Discard or reshuffle their Discard into their Endurance unless they Exhaust. | |||||
S1 | Counter: Duck | Grayson | U | Dodge | Duck | 1 | You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. | |||||
S1 | Evade: Back Away | Grayson | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
S1 | Extra Shot | Grayson | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a a card off the top of their Endurance for each attack you play this turn. | ||||||
S1 | Gothic Warlord | Grayson | R | 4 | Event | 1 | Your Opponent takes one damage. Your opponent must discard all Allies from their hand. | |||||
S1 | Master's Attack | Grayson | R | 3 | Special Attack | 1 2 | Choose one area on the attack grid for this to cover. You may make your opponent discard the top three cards of his Endurance. If you do so, this attack is a Power Blow. | |||||
S1 | Master's Block | Grayson | R | 3 | Block | 1 2 | You may make your opponent discard the top three cards of their Endurance. If you do so, this defense is a Power Block. You may attack to areas you just blocked this turn. | |||||
S1 | Risk Management: ATTACK | Grayson | U | 2 | Situation | 1 | ATTACK: Whenever your opponent plays an attack from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: ATTACK in play. | |||||
S1 | Risk Management: DEFENSE | Grayson | U | 2 | Situation | 1 | DEFENSE: Whenever your opponent plays a defense from their hand, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: DEFENSE in play. | |||||
S1 | Risk Management: SPECIAL | Grayson | U | 2 | Situation | 1 | SPECIAL: Whenever your opponent plays a Special Card, they must discard one card off the top of their Endurance for each Risk Management you have in play. You may only have one Risk Management: SPECIAL in play. | |||||
S1 | Sinuous Blade | Grayson | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Kris Weapon of Choice. Whenever your opponent makes a Soft Exertion, they must place the cards used in that Exertion in their Discard. | ||||
S1 | Stalk | Grayson | R | 2 | Special Attack | 1 | This attack cannot be dodged. If your opponent has an Immortal Ally in play, this attack cannot be blocked. This attack may be made a Head Shot. | |||||
S1 | Thrown Dagger | Grayson | C | Ranged Attack | 1 | This attack does one damage. Your opponent may make a Hard Exertion to take no damage from this attack. | ||||||
S1 | Trip | Grayson | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may make a 0-card Hard Exertion to make your next attack this turn a Power Blow. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Hugh Fitzcairn | Hugh Fitzcairn | U | Persona | 5 5 3 3 9 5 | Once per turn, if you do not play a Special Card, you may make a Hard Exertion to prevent one damage for each found (to a maximum of two). | ||||||
S1 | Hugh Fitzcairn Premium | Hugh Fitzcairn | P | Pre-Game | Play in conjunction with the Hugh Fitzcairn Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Cavalier Hat | Hugh Fitzcairn | R | 2 | Object | 1 | Whenever you make a Hard Exertion, you may draw one card found in that Exertion into your hand. | |||||
S1 | Combination | Hugh Fitzcairn | C | Event | 1 | You may play an additional attack this turn. This additional attack does an additional point of damage for every you have in play. | ||||||
S1 | Counter: Duck | Hugh Fitzcairn | U | Dodge | Duck | 1 | You may retrieve one card from your Discard and shuffle it into your Endurance. | |||||
S1 | Darius | Hugh Fitzcairn | U | Situation | Immortal ally | 1 | Discard to prevent all damage from an Event played by your opponent. | |||||
S1 | Duncan MacLeod | Hugh Fitzcairn | U | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan MacLeod. Discard this card to remove one Plot from play. | |||||
S1 | Evade: Escape | Hugh Fitzcairn | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
S1 | Golden-Wire Hilt | Hugh Fitzcairn | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Rapier Weapon of Choice. During your May Do/Must Do Phase, you may discard a card from your hand for each defense your opponent played during their last turn. | ||||
S1 | Lunge | Hugh Fitzcairn | C | Special Attack | 1 | This attack does one damage. Your opponent cannot play a defense from his hand against this attack unless that defense contains at least one . | ||||||
S1 | Master's Block | Hugh Fitzcairn | R | 2 | Block | 1 2 | Your next attack this turn may be played Hidden. You may attack to areas you just blocked this turn. | |||||
S1 | Master's Wit | Hugh Fitzcairn | R | 2 | Event | 1 2 | Your opponent may not play any attacks, defenses, or Special Cards from their hand next turn. | |||||
S1 | The Hunters | Hugh Fitzcairn | R | 2 | Plot | 1 | Your opponent may not counter any Ally Event you play or remove any Ally Situation you control from play. | |||||
S1 | Trip | Hugh Fitzcairn | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may retrieve one card from your Discard and shuffle it into your Endurance. | ||||||
S1 | Who? | Hugh Fitzcairn | R | 2 | Situation | 1 | During your May Do/Must Do Phase, select one Situation or Plot in play. For the remainder of your turn, you may ignore the effects of that Situation or Plot. | |||||
S1 | Witty Remark | Hugh Fitzcairn | U | Event | 1 | Your opponent loses one attack next turn. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Slan Quince Persona | Slan Quince | U | Persona | 5 2 8 8 2 5 | You do not need to make an Exertion to make your attacks Power Blows. | ||||||
S1 | Slan Quince Premium | Slan Quince | P | Pre-Game | Play in conjunction with the Slan Quince Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Berserk | Slan Quince | R | 2 | Event | 1 | You may only play this card if you have five or less Ability. Play in place of an attack. You may make a ten-card Hard Exertion. You may play all Non-Special Attacks found in that Exertion. You may make multiple Power Blows this turn. Dodges will not avoid multiple attacks you play this turn. Lose One Ability. | |||||
S1 | Ciao Baby! | Slan Quince | U | 4 | Event | 1 | Search your Discard for a Location and put it into play. | |||||
S1 | Evade: Back Away | Slan Quince | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
S1 | Face Mask | Slan Quince | U | 4 | Object | 1 | Your opponent's upper attacks do one less damage. You may only have one Face Mask in play. | |||||
S1 | Follow Up | Slan Quince | C | Event | 1 | You may play an additional attack this turn. If you have less Ability than your opponent, this addition attack cannot be dodged. | ||||||
S1 | Master's Attack | Slan Quince | R | 2 | Special Attack | 1 2 | When you play this attack, you may make a five card Hard Exertion. If you do, this attack does an additional point of damage for each additional in that Exertion (to a maximum of three). This attack cannot be dodged. This attack is a Power Blow. | |||||
S1 | Over-Extended Attack | Slan Quince | C | Special Attack | 1 | Your opponent must discard a Dodge to play a Dodge from their hand against this attack. Your opponent's first attack during their next turn cannot be dodged. You may play this attack after playing an Evade: Back Away. | ||||||
S1 | Run Through | Slan Quince | U | 4 | Event | 1 | You may only play this card if your opponent played a successful attack last turn. Your first attack this turn cannot be blocked. | |||||
S1 | Shooting Blade | Slan Quince | R | 1 | Ranged Attack | 1 | This attack does four damage. | |||||
S1 | Taunt | Slan Quince | U | Event | 1 | Your opponent cannot play any Special Cards during their next turn. | ||||||
S1 | The Cat | Slan Quince | R | Event | 1 | Remove an Ally from play. Your opponent loses one Ability for each of their Allies you removed from play this turn. You may play another The Cat this turn. | ||||||
S1 | The Gathering | Slan Quince | R | 2 | Plot | 1 | Your opponent cannot play any Special Cards that avoid attacks or prevent damage. | |||||
S1 | Trip | Slan Quince | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a dodge from their hand. | ||||||
S1 | Weapon of a Blacksmith | Slan Quince | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Great Sword Weapon of Choice. Your Power Blows do an additional point of damage. | ||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Xavier Saint Cloud Persona | Xavier St. Cloud | U | Persona | 6 5 4 4 4 8 | You may include twice the restriction of any Plots in your deck. Once per turn, you may discard a plot from your hand to search your Endurance or Discard for a Plot with the same title and put it into your hand. | ||||||
S1 | Xavier Saint Cloud Premium | Xavier St. Cloud | P | Pre-Game | Play in conjunction with the Xavier Saint Cloud Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S1 | Evade: Escape | Xavier St. Cloud | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
S1 | Evade: Back Away (Not Printed) | Xavier St. Cloud | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | |||||
S1 | For Tomorrow We Die | Xavier St. Cloud | R | 2 | Plot | 1 | Your maximum hand size is increased by one for each Plot you have in play. | |||||
S1 | Forethought | Xavier St. Cloud | R | 2 | Situation | 1 | Play in conjunction with a Plot. That Plot cannot be removed with Investigation. Discard this card if the Plot it was played in conjunction with is removed from play. | |||||
S1 | Gas Cannister | Xavier St. Cloud | C | Ranged Attack | 1 | This attack does no damage. If this attack is successful, your opponent must discard all generic cards from their hand. | ||||||
S1 | Master Tactician | Xavier St. Cloud | R | 2 | Situation | 1 2 | During your May Do/Must Do Phase choose a situation in play. Master Tactician duplicates the text, title and effects of that Situation until the beginning of your next turn. You may only have one Master Tactician in play. | |||||
S1 | Mercenary Henchmen | Xavier St. Cloud | R | 2 | Event | Mortal Ally | 1 | Your Opponent takes three damage. Your opponent may make a Soft Exertion to prevent one damage for every or found in that Exertion. | ||||
S1 | Plan Ahead | Xavier St. Cloud | U | Situation | 1 | Discard this card to remove a Situation or Plot from play. | ||||||
S1 | Poison Gas: Gas Mask | Xavier St. Cloud | U | Plot | 1 | Gas Mask: You may only play this card if you have Poison Gas: Recon Work and Poison Gas: Mustard Gas in play. Your opponent is Prone. Remove all cards titled Poison Gas from play. | ||||||
S1 | Poison Gas: Mustard Gas | Xavier St. Cloud | U | Plot | 1 | Mustard Gas: You may only play this card if you have Poison Gas: Recon Work in play. When this card enters play, your opponent takes two damage. | ||||||
S1 | Poison Gas: Recon Work | Xavier St. Cloud | U | Plot | 1 | Recon Work: When this card enters play search your Endurance or Discard for a Location and put it into play. | ||||||
S1 | Tactician's Hilt | Xavier St. Cloud | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Katana Weapon of Choice. When you play an attack, you may discard a Plot you have in play to add one damage to that attack (to a maximum of three). | ||||
S1 | The Master Plan | Xavier St. Cloud | R | 4 | Edge | 1 2 | Play in conjunction with a Plot. You may play an additional Plot this turn. | |||||
S1 | Trip | Xavier St. Cloud | C | Event | 1 | Remove all Standing Defenses you opponent has in play. Your opponent must discard all Standing Defenses from their hand. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Katana | Katana | U | Pre-Game | You may attack to areas you just blocked. Your Non-Special Attacks that cover only one grid do one less damage. | |||||||
S1 | Combination | Katana | U | Event | 1 | You may play an additional attack this turn. If that attack is a Slash, it does an additional point of damage. | ||||||
S1 | Guard (Lower) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | ||||||
S1 | Guard (Upper) | Katana | C | Block | 1 | You may play this defense in conjunction with another Guard. If you do, they form one defense. During your May Do/Must Do Phase, you must discard two defenses from your hand or drop this Guard. This is a Standing Defense. | ||||||
S1 | Lightning Strike | Katana | R | 4 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Your opponent may not play a dodge from their hand to defend against this attack. | |||||
S1 | Master of the Katana | Katana | R | 2 | Situation | 1 1 1 | You may attack to areas covered by a Guard you have in play without dropping the Guard. This is a Standing Defense. | |||||
S1 | Slash (LL-UR) | Katana | C | 2 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||
S1 | Slash (UL-LR) | Katana | C | 2 | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||
S1 | Two-Handed Stance | Katana | U | Situation | 1 | You may make a 0-card Hard Exertion to make a Basic Block a Power Block. This is a Standing Defense. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Kris | Kris | U | Pre-Game | During your Attack Phase, you may make a three-card Hard Exertion to remove one Standing Defense your opponent has from play. You may not include attacks in your deck that cover more than one grid. | |||||||
S1 | Bleeding Wound | Kris | U | 2 | Situation | 1 | You may only play this card if you played a successful attack last turn. Your opponent cannot draw any cards during their turn. Remove this card if your opponent has five or fewer cards left in their Hand. | |||||
S1 | Expert Thrust | Kris | R | 2 | Special Attack | 1 | This attack cannot be blocked or dodged. This attack does one damage. | |||||
S1 | Internal Bleeding | Kris | U | 2 | Situation | 1 | You may only playthis card if you played a successful attack last turn. Your opponent is Prone. If this card is removed from play, your opponent regains their feet. Remove this card from play if your opponent successfully regains their feet. | |||||
S1 | Master of the Kris | Kris | U | 2 | Situation | 1 2 | If the Last defense you played this turn was a successful Block and your first attack played this turn is a Stab, choose one: That Stab cannot be blocked; or that Stab cannot be dodged. This is a Standing Defense. | |||||
S1 | Parry (Left) | Kris | C | Block | 1 | You may attack to areas you just blocked this turn. | ||||||
S1 | Parry (Right) | Kris | C | Block | 1 | You may attack to areas you just blocked this turn. | ||||||
S1 | Stab (ML) | Kris | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged. | ||||||
S1 | Stab (MR) | Kris | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. Choose one: this attack cannot be blocked; or this attack cannot be dodged. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Rapier | Rapier | U | Pre-Game | You may play an additional Non-Special attack during your turn. Your Non-Special Attacks do one less damage (to a minimum of one). | |||||||
S1 | Combination | Rapier | U | Event | 1 | You may play an additional attack this turn. All Basic Attacks you play this turn deal an additional point of damage. | ||||||
S1 | Flashing Blades | Rapier | R | 4 | Event | 1 | You may play an additional attack this turn. Defenses will not block or avoid multiple attacks you play this turn. | |||||
S1 | Master of Rapier | Rapier | R | 2 | Situation | 1 1 1 | Dodges will not avoid multiple attacks you play. This is a standing Defense. | |||||
S1 | Quick Parry (LL) | Rapier | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | ||||||
S1 | Quick Parry (LR) | Rapier | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | ||||||
S1 | Slice (UL-MC) | Rapier | C | Attack | 1 | If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. | ||||||
S1 | Slice (UR-MC) | Rapier | C | Attack | 1 | If the next attack you play this turn is a Slice, that attack cannot be dodged. This attack cannot be a Power Blow. | ||||||
S1 | Swashbuckler | Rapier | U | Situation | 1 | If the last defense you played this turn was a Dodge, you may play and additional attack this turn. This is a Standing Defense. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Single-Handed Broadsword | Single-Handed Broadsword | U | Pre-Game | If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and 1 damage when Power Blocking a Power Blow. | |||||||
S1 | Counter Attack (ML) | Single-Handed Broadsword | C | Attack | 1 | If your opponent played a Power Blow last turn, this attack does an additional point of damage. | ||||||
S1 | Counter Attack (MR) | Single-Handed Broadsword | C | Attack | 1 | If your opponent played a Power Blow last turn, this attack does an additional point of damage. | ||||||
S1 | Master of the Broadsword | Single-Handed Broadsword | R | 2 | Situation | 1 1 1 | Neither player may play Power Blows. Both Players must make a Hard Exertion to play an Evade from their hand. This is a Standing Defense. | |||||
S1 | Pommel Blow (UL) | Single-Handed Broadsword | U | 2 | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand. | |||||
S1 | Pommel Blow (UR) | Single-Handed Broadsword | U | 2 | Special Attack | 1 | This attack cannot be blocked and does 0 damage. If this attack is successful, your opponent must discard three cards from their hand. | |||||
S1 | Quick Parry (UL) | Single-Handed Broadsword | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | ||||||
S1 | Quick Parry (UR) | Single-Handed Broadsword | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your Hand. | ||||||
S1 | Weapon Lock | Single-Handed Broadsword | R | 4 | Edge | 1 | Play in conjunction with a Block. Retrieve up to three Basic Attacks from your Discard and put them in your hand. You may not play any attacks this turn. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Alertness (Block) | C | Edge | 1 | Play in conjunction with a Block. That defense can now block attacks that cannot be blocked. | |||||||
S1 | Alertness (Dodge) | C | Edge | 1 | Play in conjunction with a Dodge. That defense can now dodge attacks that cannot be dodged. | |||||||
S1 | Always the Last Place You Look | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose an Object in play. For the remainder of your turn, you may ignore the effects of that Object. | |||||||
S1 | Dawn of Time | R | Event | 1 1 1 1 1 1 | This card's Attributes do not count toward your deck construction limit. You may discard up to three cards from your hand. | |||||||
S1 | Dirty Trick: Shove | C | Attack | 1 | Shove: This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may only play Ranged Attacks during their next turn. | |||||||
S1 | Guard (Lower) | C | Block | 1 | This is a Standing Defense. | |||||||
S1 | Guard (Upper) | C | Block | 1 | This is a Standing Defense. | |||||||
S1 | Holy Ground | R | 3 | Event | 1 | Avoid all attacks this turn. Skip your Attack Phase. You lose two Ability. | ||||||
S1 | Irish Pub | U | Location | 1 | Before making an Exertion, announce one Attribute to become another Attribute until the end of that Exertion. | |||||||
S1 | James Horton | R | 2 | Event | Mortal Ally - Watcher | 1 | Name an Attribute. Your opponent takes three damage. They may make a Soft Exertion to prevent one damage for each of that Attribute found. | |||||
S1 | Master Swordsman | R | Special Attack/Block | 1 1 1 | This card may be played as an Attack or Block. If played as a Block, it can be used from an Exertion. Choose one area on the attack grid for this to cover. This may be a Power Blow or Power Block without an Exertion. | |||||||
S1 | Master's Dodge | R | 2 | Dodge | 1 2 | You cannot make a Power Blow this turn. | ||||||
S1 | Master's Endurance | R | 2 | Situation | 1 1 1 | You may increase or decrease the size of your Hard Exertions by two. | ||||||
S1 | Pistol (MC) | C | 2 | Ranged Attack | 1 | This attack does one damage. | ||||||
S1 | Quality Blade | U | 1 | Object | Hilt | 1 | Your maximum Ability is increased by one. Gain one ability. | |||||
S1 | Reconnaissance | C | Edge | 1 | Play during you May Do/Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. | |||||||
S1 | Riposte | U | Edge | 1 | Play in conjunction with a Block. Your first attack this turn may be played Hidden. | |||||||
S1 | Slash (Lower) | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
S1 | Slash (Upper) | U | 2 | Attack | 1 | This attack cannot be a Power Blow. | ||||||
S1 | Slash (Vertical) | C | Attack | 1 | This attack does one damage. This attack cannot be a Power Blow. | |||||||
S1 | Sulphur Plant | U | Location | 1 | If a player makes an Exertion for a Power Blow or Power Block and there is no in that Exertion, that player is Prone. | |||||||
S1 | The Circus | U | Location | 1 | During their May Do/Must Do Phase, each player may make a Soft Exertion for . If successful, they may retrieve one Dodge from their Discard and place it in their hand. | |||||||
S1 | The Scalper | R | 2 | Situation | Mortal Ally | 1 | During your May Do/Must Do Phase, you must remove one Situation: Ally from play | |||||
S1 | The Sea Witch | U | Location | 1 | During each player's May Do/Must Do Phase, they must drop all Standing Defenses. | |||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Darius | F | Event | Immortal Ally | 1 | You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card. | ||||||
S1 | Focus | F | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Situation in play. For the remainder of your turn you may ignore the effects of that situation. | |||||||
S1 | Head Shot | F | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. | |||||||
S1 | Investigation | F | Event | 1 | Remove a Plot from play. | |||||||
S1 | Lean and Mean | F | Edge | Your minimum deck size is decreased by one. Draw a card. | ||||||||
S1 | Lower Center Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Lower Center Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
S1 | Lower Left Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Lower Left Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
S1 | Lower Right Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Lower Right Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
S1 | Middle Left Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Middle Right Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Misfortune | F | Event | 1 | Remove an Object from play. | |||||||
S1 | Police | F | Event | 1 | Remove a Situation from play. | |||||||
S1 | Season One: Eyewitness | F | Plot | 1 | Eyewitness: You must have Season One: The Gathering in play to play this card. When this card comes into play, look at your opponent's hand. | |||||||
S1 | Season One: The Gathering | F | Plot | 1 | The Gathering: Discard three cards from your hand when you play this card. | |||||||
S1 | Season One: The Hunters | F | Plot | 1 | The Hunters: You must have Season One: The Gathering and Season One: Eyewitness in play to play this card. Your opponent must discard their hand at the beginning of their next turn and redraw. Remove all cards titled Season One you control from play. | |||||||
S1 | Thrust | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage | |||||||
S1 | Upper Center Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Upper Center Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
S1 | Upper Left Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Upper Left Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
S1 | Upper Right Attack | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | |||||||
S1 | Upper Right Block | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S1 | Arms & Tactics (Alertness) | P | Pre-Game | Alertness: You may remove this card from the game before playing a defense. That defense may now block attacks that cannot be blocked or dodge attacks that cannot be dodged. | ||||||||
S1 | Crystal (Clio) | P | Pre-Game | CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
S1 | Crystal (Erato) | P | Pre-Game | ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
S1 | Crystal (Melpomene) | P | Pre-Game | MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
S1 | Darius (Masters) | P | Pre-Game | Masters: During Deck construction, you may include an additional in your deck. | ||||||||
S1 | The Prize | P | Pre-Game | Restart: You may remove this card from the game to shuffle your Hand into your Endurance and redraw. | ||||||||
S1 | There Can Be Only One | P | Pre-Game | Head Shot: If you do not play a Special Card during your turn, you may remove this card from the game before playing an upper attack. That attack is now a Head Shot. | ||||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |