Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S2 | Felice Martin Persona | Felice Martin | R | Persona | 5 5 4 4 7 5 | If you do not play a Special Card during your turn, you may discard one from your hand to look at your opponent's hand | ||||||
S2 | Felice Martin Premium | Felice Martin | P | Pre-Game | Play in conjunction with the Felice Martin Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S2 | Blackheart | Felice Martin | U | Edge | 1 | If you do not look at your opponent's hand during your turn, play in conjunction with an attack. If that attack is successful, your opponent cannot draw any cards during their next Draw/Discard Phase. | ||||||
S2 | Evade: Duck | Felice Martin | U | Dodge | Duck | 1 | You may not play an upper attack this turn. | |||||
S2 | Evade: Escape | Felice Martin | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
S2 | Extra Shot | Felice Martin | C | Event | 1 | You may play an additional attack this turn. Before playing that attack, you may look at your opponent's hand. | ||||||
S2 | Forgery | Felice Martin | R | 2 | Object | 1 | During your May Do/Must Do Phase, choose an Object in play. Forgery duplicates the title, text, and effects of that Object until the beginning of your next turn. You may only have one Forgery in play. | |||||
S2 | Free Fall | Felice Martin | R | 2 | Plot | 1 | Your opponent cannot draw any cards before their Draw/Discard Phase. | |||||
S2 | Masamune | Felice Martin | R | 2 | Object | Hilt | 1 | You may include this card in your deck if you are using the Katana Weapon of Choice. Once per turn, before playing a nonhidden Basic Attack, you may discard a defense from your hand to add an additional adjoining grid to that attack. | ||||
S2 | Master Seductress | Felice Martin | R | 2 | Event | 1 2 | Look at your opponent's hand. You may play one Ally found there even is that Ally is a Special Card. | |||||
S2 | Master's Advice | Felice Martin | R | 2 | Situation | 1 2 | Your maximum ability is increased by two. While this card is in play, your current Ability is increased by two. You may only have one Master's Advice in play. | |||||
S2 | Master's Deception | Felice Martin | R | 2 | Event | 1 1 1 | Choose a card type. Your opponent must discard all cards that match the chosen card type. | |||||
S2 | Over-Aggressive Maneuver | Felice Martin | C | Special Attack | 1 | Discard a defense from your hand. Choose one area on the attack grid for this attack to cover. | ||||||
S2 | Power Trip: Lure | Felice Martin | U | Plot | 1 | You may play an additional attack this turn. You may have multiple Power Trip: Lure's in play. | ||||||
S2 | Power Trip: True Colors | Felice Martin | U | Plot | 1 | You must have Power Trip: Lure in play to play this cards. During your opponent's next May Do/Must Do Phase, your opponent loses one Ability for each Power Trip removed from play this turn. Remove all cards titled Power Trip from play. | ||||||
S2 | Trip | Felice Martin | C | Event | 1 | Remove all Standing Defenses your opponent has in play. You may look at your opponent's hand. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Zachary Blaine Persona | Zachary Blaine | U | Persona | 5 8 4 4 3 6 | If you do not play a Special Card during your turn, you may make one attack you play this turn hidden. | ||||||
S2 | Zachary Blaine Premium | Zachary Blaine | P | Pre-Game | Play in conjunction with the Zachary Blaine Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||
S2 | Acrobat | Zachary Blaine | U | Edge | 1 | Play in conjunction with a Dodge. All your attacks you play this turn may be played hidden. | ||||||
S2 | Ambush | Zachary Blaine | R | 4 | Event | 1 | Play in place of an attack. You may play up to threee Non-Special Attacks from your hand. These attacks may be played Hidden. Dodges will not avoid multiple attacks you play this turn. | |||||
S2 | And the Tiger | Zachary Blaine | R | 2 | Plot | 1 | Your opponent must discard a Dodge in order to play a Dodge from their hand. | |||||
S2 | Combination | Zachary Blaine | C | Event | 1 | You may play an additional attack this turn. This additional attack may be played hidden. | ||||||
S2 | Counter: Duck | Zachary Blaine | U | Dodge | Duck | 1 | Your next attack this turn may be played hidden. | |||||
S2 | Damascus Blade | Zachary Blaine | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Sabre Weapon of Choice. Your Hidden attacks do an additional point of damage. | ||||
S2 | Escape Artist | Zachary Blaine | R | 4 | Situation | 1 | You do not lose an attack after playing Evade: ESCAPE. | |||||
S2 | Evade: Escape | Zachary Blaine | C | Dodge | Escape | 1 | You lose one attack this turn. | |||||
S2 | Improvised Weapon | Zachary Blaine | C | Special Attack | 1 | You may play this attack even if you are Disarmed. This attack does 0 damage. This attack cannot be blocked. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged. | ||||||
S2 | Master Thief | Zachary Blaine | R | 2 | Event | 1 2 | Discard any number of cards from your hand. Your opponent must discard an equal number of cards from their hand. | |||||
S2 | Master's Dodge | Zachary Blaine | R | 4 | Dodge | 1 2 | If your first attack this turn is Hidden, it cannot be dodged. | |||||
S2 | Pistol | Zachary Blaine | U | 2 | Ranged Attack | 1 | This attack does one damage. If this attack is successful, name an area on the attack grid (except middle center). Your opponent must discard all defenses from their hand that cover that area. | |||||
S2 | Steal | Zachary Blaine | U | Event | 1 | Look at your opponent's hand and discard one card found there. | ||||||
S2 | Trip | Zachary Blaine | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your next attack this turn may be played hidden. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Stolen Quickening | Amanda | R | 2 | Situation | 1 | When this card enters play choose a Quickening in your opponent's Pre-Game. This card duplicates the effects of that Quickening. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Different Vintage | Clan MacLeod | R | 2 | Situation | 1 | If you are Duncan MacLeod, you may increase or decrease the size of a Hard Exertion your opponent makes by one for each Ally you have in play (to a maximum of three). If you are Connor MacLeod, you may increase or decrease the size of a Hard Exertion you make by one for each Ally you have in play. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Duncan MacLeod | Connor MacLeod | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan MacLeod. You may discard one to play a Basic Block againnst an attack that cannot be blocked. | ||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Connor MacLeod | Duncan MacLeod | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Connor MacLeod. If your opponent forces you to discard cards from your hand, you may discard one to ignore that effect. | ||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Business as Usual | Grayson | U | Event | 1 | Search your Endurance for a card titled Risk Management and put it into your hand. | ||||||
S2 | Hired Thugs | Grayson | U | 2 | Event | Mortal Ally | 1 | MORTAL ALLY - Name a Mortal Ally your opponent has in play. During your opponent's next May Do/Must Do Phase, they must make a Soft-Exertion for or remove that Ally from the game. | ||||
S2 | Unlimited Resources | Grayson | R | 2 | Edge | 1 | Play in conjunction with Risk Management. You may play an additional Risk Management this turn. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Charm | Hugh Fitzcairn | R | 4 | Event | 1 | Take control of one Situation: Ally your opponent has in play. If that Ally is removed from play, return it to its original owner's Discard. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Blotting Out The Sun | Slan Quince | U | Situation | 1 | If your opponent blocks a Power Blow with a Standing Defense, they must drop that defense at the end of their Defense Phase. | ||||||
S2 | Master's Strength | Slan Quince | R | 2 | Situation | 1 2 | During your Ability Adjustment Phase, if your opponent played a successful attack this turn and you played no defenses, reduce the amount of damage you take this turn by one (to a minimum of one). | |||||
S2 | Overpower | Slan Quince | U | 2 | Special Attack | 1 | This attack cannot be blocked. If this attack is successful, your opponent is Prone. | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Confession | Xavier St Cloud | R | 2 | Situation | 1 | When this card enters play, place five cards from your hand underneath it. You may play cards underneath Confession as though they were from your hand. Your maximum hand size is reduced by one for each card underneath Confession. If Confession is removed from play, return all cards underneath it to your hand | |||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Great Sword | Great Sword | U | Pre-Game | Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks. | |||||||
S2 | Cleave (horizontal) | Great Sword | U | Special Attack | 1 | This attack may be played after an Evade: Back Away. | ||||||
S2 | Cleave (Vertical) | Great Sword | U | Special Attack | 1 | This attack may be played after an Evade: Back Away. | ||||||
S2 | Collateral Damage | Great Sword | R | Event | 1 | Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play. | ||||||
S2 | Hack (MC-MR) | Great Sword | C | Attack | 1 | |||||||
S2 | Hack (ML-MC) | Great Sword | C | Attack | 1 | |||||||
S2 | Master of the Great Sword | Great Sword | R | 2 | Situation | 1 2 | If you play a Power Blow, your opponent may not make a free hidden attack on their next turn. This is a Standing Defense. | |||||
S2 | Sweeping Block (Left) | Great Sword | C | Block | 1 | This defense may be a Power Block without an Exertion. | ||||||
S2 | Sweeping Block (Right) | Great Sword | C | Block | 1 | This defense may be a Power Block without an Exertion. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Sabre | Sabre | U | Pre-Game | If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack. You must discard an attack to play a Non-Basic Attack from your hand. | |||||||
S2 | Combination | Sabre | U | Event | 1 | You may play an additional attack this turn. This additional attack may be played hidden. | ||||||
S2 | Cutting Edge | Sabre | U | Edge | 1 | Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all cards from their hand with the same title as the block they used to defend this attack. | ||||||
S2 | Fleche | Sabre | R | 4 | Attack | 1 | This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged. | |||||
S2 | Master of the Sabre | Sabre | R | 2 | Situation | 1 2 | If your opponent successfully defends one of your hidden attacks, you may return one of that attack to your hand during your next Sweep Phase. This is a Standing Defense. | |||||
S2 | Riposte UL | Sabre | C | Block | 1 | Your first attack this turn may be played hidden. | ||||||
S2 | Riposte UR | Sabre | C | Block | 1 | Your first attack this turn may be played hidden. | ||||||
S2 | Slash (Left) | Sabre | C | Attack | 1 | This attack cannot be a Power Blow. | ||||||
S2 | Slash (Right) | Sabre | C | Attack | 1 | This attack cannot be a Power Blow. | ||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | Antique Shop | U | Location | 1 | Discard an Object from your hand to retrieve one Object from your Discard and put it in your hand. | |||||||
S2 | Carl's Forest | U | Location | 1 | Both players must make a Hard Exertion to play a Special Card. | |||||||
S2 | Challenge | C | Event | 1 | No Dodges may be played until the end of your next turn. | |||||||
S2 | Detective Thomas Powell | R | Situation | Mortal Ally | 1 | MORTAL ALLY - Your opponent must discard a Plot to play a Plot. | ||||||
S2 | Dirty Trick (Tackle) | C | Attack | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must makea Soft-Exertion for or they are now Prone. | |||||||
S2 | Dr Paul Wilder | C | Event | Mortal Ally | 1 | MORTAL ALLY - If your opponent gained Ability last turn, they lose two Ability. | ||||||
S2 | Feint | C | Edge | 1 | Play in conjunction with a Block defending a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
S2 | Foiled | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot. | |||||||
S2 | Get Away From It All | C | Event | 1 | Remove a Location from play. | |||||||
S2 | Guillotine | C | Object | 1 | Discard this card from play to search your Discard for one Head Shot and out it in your hand. | |||||||
S2 | Henry the Lion Tamer | R | Event | Mortal Ally | 1 | MORTAL ALLY - You may only play this card if your opponent looked at your hand during their last turn. Reshuffle your hand into your Endurance and draw up to your Ability. You may play another Event this turn. | ||||||
S2 | Lucky Block | C | Block | 1 | If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn. | |||||||
S2 | Master's Domain | R | 2 | Event | 1 2 | Search your Endurance or Discard for a Location and put it into play. | ||||||
S2 | Sacrifice | U | Edge | 1 | If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand during thier turn, they lose one Ability. | |||||||
S2 | Up And At 'Em | C | Event | 1 | You may only play this card if you are Prone. You regain your feet. | |||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
S2 | The Gathering (Remove Object) | P | Pre-Game | Object: If you do not play a Special Card during your turn, you may remove this card from the game to remove an Object from play. | ||||||||
S2 | The Gathering (Find Object) | P | Pre-Game | Object: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for an Object and put it into play. | ||||||||
S2 | Crystal (Erato) | P | Pre-Game | ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
S2 | Crystal (Clio) | P | Pre-Game | CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
S2 | Crystal (Melpomene) | P | Pre-Game | MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | ||||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |