Spoiler List

S2 - Beta Set Expansion


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Felice Martin Persona Felice Martin R     2E Persona   M5 A5 S4 T4 E7 R5     If you do not play a Special Card during your turn, you may discard one E from your hand to look at your opponent's hand
S2 Felice Martin Premium Felice Martin P       Pre-Game         Play in conjunction with the Felice Martin Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S2 Blackheart Felice Martin U Res     Edge   1E     If you do not look at your opponent's hand during your turn, play in conjunction with an attack. If that attack is successful, your opponent cannot draw any cards during their next Draw/Discard Phase.
S2 Evade: Duck Felice Martin U       Dodge Duck 1E   Grid You may not play an upper attack this turn.
S2 Evade: Escape Felice Martin C       Dodge Escape 1A   Grid You lose one attack this turn.
S2 Extra Shot Felice Martin C       Event   1S     You may play an additional attack this turn. Before playing that attack, you may look at your opponent's hand.
S2 Forgery Felice Martin R Res 2   Object   1R     During your May Do/Must Do Phase, choose an Object in play. Forgery duplicates the title, text, and effects of that Object until the beginning of your next turn. You may only have one Forgery in play.
S2 Free Fall Felice Martin R Sig 2   Plot   1A     Your opponent cannot draw any cards before their Draw/Discard Phase.
S2 Masamune Felice Martin R Sig 2   Object Hilt 1S     You may include this card in your deck if you are using the Katana Weapon of Choice. Once per turn, before playing a nonhidden Basic Attack, you may discard a defense from your hand to add an additional adjoining grid to that attack.
S2 Master Seductress Felice Martin R Res 2   Event   1M 2E     Look at your opponent's hand. You may play one Ally found there even is that Ally is a Special Card.
S2 Master's Advice Felice Martin R Res 2   Situation   1M 2E     Your maximum ability is increased by two. While this card is in play, your current Ability is increased by two. You may only have one Master's Advice in play.
S2 Master's Deception Felice Martin R Res 2   Event   1M 1E 1R     Choose a card type. Your opponent must discard all cards that match the chosen card type.
S2 Over-Aggressive Maneuver Felice Martin C       Special Attack   1S   Grid Discard a defense from your hand. Choose one area on the attack grid for this attack to cover.
S2 Power Trip: Lure Felice Martin U Res     Plot   1R     You may play an additional attack this turn. You may have multiple Power Trip: Lure's in play.
S2 Power Trip: True Colors Felice Martin U       Plot   1R     You must have Power Trip: Lure in play to play this cards. During your opponent's next May Do/Must Do Phase, your opponent loses one Ability for each Power Trip removed from play this turn. Remove all cards titled Power Trip from play.
S2 Trip Felice Martin C       Event   1T     Remove all Standing Defenses your opponent has in play. You may look at your opponent's hand.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Zachary Blaine Persona Zachary Blaine U       Persona   M5 A8 S4 T4 E3 R6     If you do not play a Special Card during your turn, you may make one attack you play this turn hidden.
S2 Zachary Blaine Premium Zachary Blaine P       Pre-Game         Play in conjunction with the Zachary Blaine Persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent.
S2 Acrobat Zachary Blaine U       Edge   1A     Play in conjunction with a Dodge. All your attacks you play this turn may be played hidden.
S2 Ambush Zachary Blaine R Res 4   Event   1A     Play in place of an attack. You may play up to threee Non-Special Attacks from your hand. These attacks may be played Hidden. Dodges will not avoid multiple attacks you play this turn.
S2 And the Tiger Zachary Blaine R Sig 2   Plot   1R     Your opponent must discard a Dodge in order to play a Dodge from their hand.
S2 Combination Zachary Blaine C       Event   1A     You may play an additional attack this turn. This additional attack may be played hidden.
S2 Counter: Duck Zachary Blaine U       Dodge Duck 1A   Grid Your next attack this turn may be played hidden.
S2 Damascus Blade Zachary Blaine R Sig 2   Object Hilt 1R     You may only include this card in your deck if you are using the Sabre Weapon of Choice. Your Hidden attacks do an additional point of damage.
S2 Escape Artist Zachary Blaine R Res 4   Situation   1A     You do not lose an attack after playing Evade: ESCAPE.
S2 Evade: Escape Zachary Blaine C       Dodge Escape 1A   Grid You lose one attack this turn.
S2 Improvised Weapon Zachary Blaine C       Special Attack   1T   Grid You may play this attack even if you are Disarmed. This attack does 0 damage. This attack cannot be blocked. You may play an additional attack this turn. If this attack is successful, your next attack cannot be dodged.
S2 Master Thief Zachary Blaine R Res 2   Event   1M 2R     Discard any number of cards from your hand. Your opponent must discard an equal number of cards from their hand.
S2 Master's Dodge Zachary Blaine R Res 4   Dodge   1M 2A     If your first attack this turn is Hidden, it cannot be dodged.
S2 Pistol Zachary Blaine U Res 2   Ranged Attack   1R   Grid This attack does one damage. If this attack is successful, name an area on the attack grid (except middle center). Your opponent must discard all defenses from their hand that cover that area.
S2 Steal Zachary Blaine U Res     Event   1R     Look at your opponent's hand and discard one card found there.
S2 Trip Zachary Blaine C       Event   1T     Remove all Standing Defenses your opponent has in play. Your next attack this turn may be played hidden.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Stolen Quickening Amanda R Sig 2   Situation   1R     When this card enters play choose a Quickening in your opponent's Pre-Game. This card duplicates the effects of that Quickening.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Different Vintage Clan MacLeod R Sig 2   Situation   1E     If you are Duncan MacLeod, you may increase or decrease the size of a Hard Exertion your opponent makes by one for each Ally you have in play (to a maximum of three). If you are Connor MacLeod, you may increase or decrease the size of a Hard Exertion you make by one for each Ally you have in play.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Duncan MacLeod Connor MacLeod U Res 2 2E Situation Immortal Ally 1E     You may not play this card if your opponent is Duncan MacLeod. You may discard one E to play a Basic Block againnst an attack that cannot be blocked.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Connor MacLeod Duncan MacLeod U Res 2 2E Situation Immortal Ally 1E     You may not play this card if your opponent is Connor MacLeod. If your opponent forces you to discard cards from your hand, you may discard one E to ignore that effect.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Business as Usual Grayson U Res     Event   1R     Search your Endurance for a card titled Risk Management and put it into your hand.
S2 Hired Thugs Grayson U Res 2   Event Mortal Ally 1E     MORTAL ALLY - Name a Mortal Ally your opponent has in play. During your opponent's next May Do/Must Do Phase, they must make a Soft-Exertion for AA or remove that Ally from the game.
S2 Unlimited Resources Grayson R Res 2   Edge   1R     Play in conjunction with Risk Management. You may play an additional Risk Management this turn.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Charm Hugh Fitzcairn R Res 4   Event   1E     Take control of one Situation: Ally your opponent has in play. If that Ally is removed from play, return it to its original owner's Discard.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Blotting Out The Sun Slan Quince U Res     Situation   1S     If your opponent blocks a Power Blow with a Standing Defense, they must drop that defense at the end of their Defense Phase.
S2 Master's Strength Slan Quince R Sig 2   Situation   1M 2S     During your Ability Adjustment Phase, if your opponent played a successful attack this turn and you played no defenses, reduce the amount of damage you take this turn by one (to a minimum of one).
S2 Overpower Slan Quince U   2   Special Attack   1S   Grid This attack cannot be blocked. If this attack is successful, your opponent is Prone.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Confession Xavier St Cloud R Res 2   Situation   1E     When this card enters play, place five cards from your hand underneath it. You may play cards underneath Confession as though they were from your hand. Your maximum hand size is reduced by one for each card underneath Confession. If Confession is removed from play, return all cards underneath it to your hand
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Great Sword Great Sword U       Pre-Game     HandHand   Whenever your opponent makes a Power Block, they must discard the top three cards of their Endurance. You may not play hidden attacks.
S2 Cleave (horizontal) Great Sword U       Special Attack   1S   Grid This attack may be played after an Evade: Back Away.
S2 Cleave (Vertical) Great Sword U       Special Attack   1S   Grid This attack may be played after an Evade: Back Away.
S2 Collateral Damage Great Sword R       Event   1S     Play in conjunction with a Power Blow. If your opponent successfully dodges this attack, during your next turn you may remove one Object, Situation, Plot, or Location from play.
S2 Hack (MC-MR) Great Sword C       Attack   1S   Grid  
S2 Hack (ML-MC) Great Sword C       Attack   1S   Grid  
S2 Master of the Great Sword Great Sword R   2   Situation   1M 2T     If you play a Power Blow, your opponent may not make a free hidden attack on their next turn. This is a Standing Defense.
S2 Sweeping Block (Left) Great Sword C       Block   1T   Grid This defense may be a Power Block without an Exertion.
S2 Sweeping Block (Right) Great Sword C       Block   1T   Grid This defense may be a Power Block without an Exertion.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Sabre Sabre U       Pre-Game     Hand   If your opponent plays an unsuccessful defense against one of your hidden attacks that is not a Power Blow, they cannot make an Exertion for a defense to defend that attack. You must discard an attack to play a Non-Basic Attack from your hand.
S2 Combination Sabre U       Event   1R     You may play an additional attack this turn. This additional attack may be played hidden.
S2 Cutting Edge Sabre U       Edge   1R     Play in conjunction with an attack. If your opponent successfully blocks this attack, they must discard all cards from their hand with the same title as the block they used to defend this attack.
S2 Fleche Sabre R   4   Attack   1R   Grid This attack cannot be a Power Blow. If this attack is played hidden, it cannot be dodged.
S2 Master of the Sabre Sabre R   2   Situation   1M 2R     If your opponent successfully defends one of your hidden attacks, you may return one of that attack to your hand during your next Sweep Phase. This is a Standing Defense.
S2 Riposte UL Sabre C       Block   1T   Grid Your first attack this turn may be played hidden.
S2 Riposte UR Sabre C       Block   1T   Grid Your first attack this turn may be played hidden.
S2 Slash (Left) Sabre C       Attack   1S   Grid This attack cannot be a Power Blow.
S2 Slash (Right) Sabre C       Attack   1S   Grid This attack cannot be a Power Blow.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 Antique Shop   U       Location   1R     Discard an Object from your hand to retrieve one Object from your Discard and put it in your hand.
S2 Carl's Forest   U       Location   1T     Both players must make a Hard Exertion to play a Special Card.
S2 Challenge   C       Event   1T     No Dodges may be played until the end of your next turn.
S2 Detective Thomas Powell   R       Situation Mortal Ally 1E     MORTAL ALLY - Your opponent must discard a Plot to play a Plot.
S2 Dirty Trick (Tackle)   C     2E Attack   1S   Grid This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must makea Soft-Exertion for TTT or they are now Prone.
S2 Dr Paul Wilder   C       Event Mortal Ally 1E     MORTAL ALLY - If your opponent gained Ability last turn, they lose two Ability.
S2 Feint   C       Edge   1T     Play in conjunction with a Block defending a hidden attack. If that Block is successful, your opponent cannot play a defense from their hand against the first attack you play this turn.
S2 Foiled   C       Edge   1R     Play during your May Do/Must Do Phase. Choose a Plot in play. For the remainder of your turn, you may ignore the effects of that Plot.
S2 Get Away From It All   C       Event   1T     Remove a Location from play.
S2 Guillotine   C       Object   1S     Discard this card from play to search your Discard for one Head Shot and out it in your hand.
S2 Henry the Lion Tamer   R       Event Mortal Ally 1E     MORTAL ALLY - You may only play this card if your opponent looked at your hand during their last turn. Reshuffle your hand into your Endurance and draw up to your Ability. You may play another Event this turn.
S2 Lucky Block   C       Block   1S   Grid If this Block is played from an Exertion, your opponent cannot play a defense from their hand against the first attack you play this turn.
S2 Master's Domain   R   2   Event   1M 2R     Search your Endurance or Discard for a Location and put it into play.
S2 Sacrifice   U       Edge   1T     If you are forced to discard a card from your hand (even if the discard is random), you may discard this card. If your opponent discards this card from your hand during thier turn, they lose one Ability.
S2 Up And At 'Em   C       Event   1T     You may only play this card if you are Prone. You regain your feet.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
S2 The Gathering (Remove Object)   P       Pre-Game         Object: If you do not play a Special Card during your turn, you may remove this card from the game to remove an Object from play.
S2 The Gathering (Find Object)   P       Pre-Game         Object: If you do not play a Special Card during your turn, you may remove this card from the game to search your Endurance for an Object and put it into play.
S2 Crystal (Erato)   P     2E Pre-Game         ERATO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
S2 Crystal (Clio)   P     2E Pre-Game         CLIO: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
S2 Crystal (Melpomene)   P     2E Pre-Game         MELPOMENE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense.
 
Set Title Subtitle Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text