Spoiler List

HS1P - Highlander: The Gathering Promo/Prize Cards Set


Spoiler Lists: Core (HS1) - Season 2 (HS2) - Season 2 Exp(HS2e) -
The Gathering (HtG) - The Quickening (HtQ) - Search For Vengeance(HSFV) - Precon Decks - Promos - Quickenings
Beta Spoiler Lists: S1 - S2 - P1 - Q1
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HtGP 1 Divine Intervention     Promo       Event   1T     You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game.
HtGP 2 Fabulous Freebirds     Promo       Situation Mortal Ally 1E     Your Dirty Tricks do one damage. You may only have one Fabulous Freebirds in play.
HtGP 3 Kate MacLeod     Promo   2   Event Mortal Ally 1E     Your opponent takes one damage for each Immortal Ally they have in play.
HtGP 4 Nexus     Promo   1   Situation   1R     Remove this card from the game when you wish to use it. Reshuffle your discard back into your Endurance. No Ability is lost
HtGP 5 Police     Promo       Event   1R     You may remove either a Situation or a Plot from play. You lose one Ability.
HtGP 6 The Gathering     Promo       Situation   1T     If you are forced to discard off your Endurance insread put those cards in your hand.
HtGP 7 Thrust     Promo   1   Basic Attack       Grid This attack does an additional 2 points of damage. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a power blow.
HtGP 8 Upper Center Block     Promo   1   Basic Block       Grid You may make a 0 card Hard Exertion to make this block a Power Block.
HtGP 9 Swordmaster Rip (Valley)     Promo                 Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HtGP 10 Swordmaster Rip (Mountain)     Promo                 Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HtGP 11 Swordmaster Rip (Snowy House)     Promo                 Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HtGP 12 Swordmaster Rip (MacLeod Ruins)     Promo                 Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HS1P 1 Divine Intervention     Promo       Event   1T     You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game.
HS1P 3 Old Carl's Secrets     Promo       Event   1R     Choose a Situation, Object, Plot, or Location in play. For the remainder of your turn, you may ignore the effects of that card.
HS1P 2 Dojo     Promo       Situation   1A     At the beginning of your turn you may either place cards from your hand underneath Dojo or take cards from underneath Dojo to your hand. Dojo may have up to five cards underneath it. If this card leaves play, the cards underneath are discarded. You may on
HS1P 4 Prime Block     Promo       Block   1S     This defense can block attacks that cannot be blocked.
HS1P 5 Sheriff Benson     Promo   2 2E Edge   1E     MORTAL ALLY: Play in conjunction with a Police that removes a Situation. You may remove an additional Situation. You may only play one Sheriff Benson this turn.
HS1P 6 Skull     Promo     2E Object   1T     When your opponent plays a Mortal Ally, they lose one Ability.
HS1P 7 Felice Martin Persona Felice Martin   Promo       Pre-Game         If you do not play a Special Card on your turn, you may look at your opponent's hand once.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HS1R 1 Swordmaster Rip (Citytop)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HS1R 2 Swordmaster Rip (Fallen Tree)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HS1R 3 Swordmaster Rip (Templar Shrine)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HS1R 4 Swordmaster Rip (Mansion)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HS1R 5 Swordmaster Rip (Sulphur Plant)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HS2P 01P Revenge of the Sword     Promo   2   Plot   1R     Your first attack each turn may be played Hidden.
HS2P 02P Jimmy Sang     Promo   2   Situation Mortal Ally 1E     At the beginning of your defense phase choose one Hidden Attack. You may look at that attack before playing a defense.
HS2P 03P Upper Left Block     Promo   1   Block         If this Block is played from your hand, you may add one additional adjacent grid for this Block to cover.
HS2P 04P Insignificant Threat     Promo   2   Situation   1S     If your opponent is Disarmed you may choose to skip your Attack Phase during your turn. If you do, you may search your Discard for one card and put it in your hand.
HS2 05P Swordmaster Rip (Mossy Rock)     Promo     2E Pre-Game         Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play.
HS2P 06P Advance Warning     Promo       Situation   1R     You may Discard a card titled Alertness from your hand to search your Endurance or Discard for a card titled Alertness and put it in your hand.
HS2P 07P Even the Odds     Promo       Event   1T     Draw cards until you have the same number of cards in your hand as your opponent does. You may play an additional Special Card this turn.
HS2P 08P Interrogation     Promo   2   Situation   1S     Whenever you play a card titled Police, you may also choose one Ally in play. That Allies effects are ignore while that Police is in play.
HS2P 09P The Tong     Promo       Situation   1R     Draw a card at the beginning of your turn for each Ally your opponent has in play. This effect is cumulative.
HS2P 10P Upper Center Attack     Promo   1   Attack         If you do not play a Special Card this turn, you may make a Hard Exertion to make this attack a Head Shot. (Plus Basic Attack text)
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFV 1P Alertness     Promo       Event   1R     If your opponent played an attack last turn that cannot be blocked, you may play a block against that attack. You may attack to areas you just blocked this turn.
HSFV 2P Alertness     Promo       Event   1R     If your opponent played an attack last turn that cannot be dodged, you may play a dodge against that attack. You may play an additional attack this turn.
HSFV 3P Amergan   Text Promo       Event Mortal Ally? 1E     Play in conjunction with a Weapon of Choice Non-Special Attack that cannot be a Power Blow. That attack is now a Power Blow and does 3 damage. That attack cannot be a Head Shot.
HSFV 4P Centurion Marcus Octavius   Promo Res 2   Object Mortal Ally 1R     Discard this card instead of discarding cards from your hand at the end of your turn.
HSFV 5P Dahlia Colin MacLeod   Promo Res 2   Situation Mortal Ally 1E     Remove Dahlia from the game to remove an Immortal Ally from the game or remove Dahlia from play to remove a Mortal Ally from play.
HSFV 6P Huntress Kyala   Promo Sig 2   Plot   1R     You may play an additional attack for each Ally your opponent has in play. If your opponent has no Allies in play, your first attack each turn cannot be blocked.
HSFV 7P Inspire Fear Malike   Promo Res     Event   1E     If your opponent altered the size of their Exertion last turn, remove the top card of their Endurance from the game.
HSFV 8P Search for Vengeance     Promo       Plot   1E     Pain: Discard 2 cards randomly from your hand.
HSFV 9P Search for Vengeance     Promo       Plot   1E     Suffering: You may only play this card if you have Search for Vengeance: Pain in play. When this card enters play, you must discard the top 2 cards of your Endurance.
HSFV 10P Search for Vengeance     Promo       Plot   1E     Vengeance: You may only play this card if you have Search for Vengeance: Pain and Search for Vengeance: Suffering in play. Discard all cards titled Search for Vengeance in play. Your opponent must discard the top card of their Endurance for each E in your discard.
HSFV 11P Shattered Bridge     Promo       Location   1A     While on the Shattered Bridge, Dodges will not avoid multiple attacks.
HSFV 12P The Curse     Promo       Pre-Game         Discrd this card to duplicate the effects of your opponent's Persona Ability for the remainder of your turn.
HSFV 13P The Curse   Text, Rstr Promo   1   Situation   1R     Place a special card your opponent has in play under this card. That card is ignored while under this card. If this card leaves play, return the card underneath to your opponent's Discard. ((THIS CARD IS CURRENTLY BANNED FROM TOURNAMENT PLAY))
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text
HSFVP 01 Advance Warning     Promo       Situation   1R     Once per turn, you may discard an Alertness from your hand to search your Endurance or Discard for one Alertness and put it in your hand.
HSFVP 02 Challenge Refused     Promo       Situation   1T     You may discard this card from play to counter any attempt by your opponent to force you into an Attribute Challenge.
HSFVP 03 Lower Center Attack     Promo       Basic Attack         You may make a 0-card Hard Exertion to make this attack a Power Blow.
HSFVP 04 Lower Center Block     Promo       Basic Block         You may make a 0-card Hard Exertion to make this block a Power Block.
HSFVP 05 Swordmaster Rip (Counter)     Promo       Pre-Game         Remove this card from the game to counter any one Special Card played by your opponent. Tear this card in half after use.
HSFVP 06 Swordmaster Rip (Nullify)     Promo       Pre-Game         Remove this card from the game to nullify the effects of any one Special or Edge card in play. Tear this card in half after use.
HSFVP 07 Kyala     Promo       Persona         If you do not play a Special Card, you may make a 3-card Hard Exertion to remove an Ally from play. You may make that a 5-card Hard Exertion to remove that Ally from the game instead.
HSFVP 08 Colin MacLeod     Promo       Persona         Your opponent's maximum Hand Size is reduced by one for each Ally you control that has been removed from the game. You may play Basic Blocks to defend Ranged Attacks.
HSFVP 09 Marcus Octavius     Promo       Persona         During your May Do/Must Do Phase, you may draw a card for each Object: Ally you have in play.
HSFVP 10 English Long Sword     Promo       WoC         You may attack normally after playing a card titled Dodge or Evade: Escape. You may not include any dodges in your deck that do not cover all nine grids.
 
Set # Title Subtitle Errata Rarity R-S Rstr. 2E Only Type Subtype Gems Hands Grid Text