Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HS2 | 1 | Lower Center Attack (R) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 2 | Lower Left Attack (A) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 3 | Lower Right Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 4 | Middle Left Attack (E) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 5 | Middle Right Attack (S ) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 6 | Thrust (T) | Text | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. This attack does an additional point of damage | |||||||
HS2 | 7 | Upper Center Attack (A) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 8 | Upper Left Attack (S ) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 9 | Upper Right Attack ( R) | F | Basic Attack | 1 | If your opponent played a Power Blow last turn, you may make your first attack this turn Hidden. You may make a Hard Exertion to make this attack a Power Blow. | ||||||||
HS2 | 10 | Lower Center Block (E) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 11 | Lower Left Block (R ) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 12 | Lower Right Block (T) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 13 | Upper Center Block (S) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 14 | Upper Left Block (T) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 15 | Upper Right Block (A) | Text | F | Basic Block | 1 | You may make a Hard Exertion to make this block a Power Block | |||||||
HS2 | 16 | Concentrate | Generic | F | Edge | 1 | Play during your May Do/Must Do Phase. Make a Hard Exertion. Choose one Location, Object, Plot, or Situation your opponent has in play. For the remainder of your turn, you may ignore the effects of that card. | |||||||
HS2 | 17 | Darius | Generic | F | Event | Immortal Ally | 1 | You may include 1 card from another Persona in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card. | ||||||
HS2 | 18 | Head Shot | Generic | F | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. | |||||||
HS2 | 19 | Investigation | Generic | F | Event | 1 | Remove a Plot from play. | |||||||
HS2 | 20 | Lean and Mean | Generic | F | Edge | Your minimum deck size is decreased by one. Play during your May Do/Must Do Phase. Discard a card from your hand. | ||||||||
HS2 | 21 | Misfortune | Generic | F | Event | 1 | Remove an Object from play | |||||||
HS2 | 22 | Police | Generic | F | Event | 1 | Remove a Situation from play. | |||||||
HS2 | 23 | Season Two (The Watchers) | Generic | F | Plot | 1 | The Watchers: Both players must discard all Watcher and Hunter cards from their hand. | |||||||
HS2 | 24 | Season Two (Unholy Alliance) | Generic | F | Plot | 1 | Unholy Alliance: You may only play this card if you have Season Two: the Watchers in play. You may play an additional Special Card this turn if that Special Card is a Watcher or Hunter. | |||||||
HS2 | 25 | Season Two (Counterfeit) | Generic | F | Plot | 1 | Counterfeit: You may only play this card if you have Season Two: the Watchers and Unholy Alliance in play. Retrieve all Watcher or Hunter cards from your Discard and shuffle them into your Endurance. Remove all cards titled Season Two you control from play. | |||||||
HS2 | 26 | Acrobat | Generic | C | Edge | 1 | Play in conjunction with a Counter. Add one adjacent grid for the defense to cover. | |||||||
HS2 | 27 | Amusement Park | Generic | U | Location | 1 | If a player makes an unsuccessful attack during their turn, their opponent's first attack during their next turn may be played hidden. | |||||||
HS2 | 28 | Avery Hoskins | Generic | U | Situation | Mortal Ally | 1 | Each player must make a Hard Exertion during their turn. | ||||||
HS2 | 29 | Charlie DeSalvo | Generic | U | Situation | Mortal Ally | 1 | Discard this card from play to prevent all damage from any Special Cards played by your opponent last turn. | ||||||
HS2 | 30 | Crystal (A) | Generic | R | 1 | Object | 1 | When making an Attribute Check, add one to the result. | ||||||
HS2 | 31 | Crystal (S) | Generic | R | 1 | Object | 1 | When making an Attribute Check, add one to the result. | ||||||
HS2 | 32 | Crystal (T) | Generic | R | 1 | Object | 1 | When making an Attribute Check, add one to the result. | ||||||
HS2 | 33 | Disarm ( R) | Generic | U | Event | 1 | Play in conjunction with a Block. Both players must make a Disarm Check for . If your check is greater than your opponent's, they are now Disarmed. | |||||||
HS2 | 34 | Disarm (S) | Generic | U | Event | 1 | Play in conjunction with a Block. Both players must make a Disarm Check for . If your check is greater than your opponent's, they are now Disarmed. | |||||||
HS2 | 35 | Counter (Duck) | Generic | C | Dodge | Duck | 1 | |||||||
HS2 | 36 | Counter (Jump) | Generic | C | Dodge | Jump | 1 | |||||||
HS2 | 37 | Counter (Sidestep L) | Generic | C | Dodge | Sidestep | 1 | |||||||
HS2 | 38 | Counter (Sidestep R) | Generic | C | Dodge | Sidestep | 1 | |||||||
HS2 | 39 | Dojo | Generic | U | Location | 1 | Disarmed players may play attacks and blocks as normal. | |||||||
HS2 | 40 | Holy Ground | Generic | R | 3 | Event | 1 | Avoid all attacks this turn. Skip your Attack Phase. Your opponent may retrieve three cards from their Discard and shuffle into their Endurance. | ||||||
HS2 | 41 | Joe Dawson | Generic | R | 2 | Situation | Mortal Ally | 1 | Discard this card from play. If you were Disarmed, you regain your weapon. If you were Prone, you regain your feet. | |||||
HS2 | 42 | Lighthouse | Generic | U | Location | 1 | Players that played an unsuccessful attack during their turn may not play a Dodge from their hand during their next turn. | |||||||
HS2 | 43 | Lisa Halle | Generic | U | Situation | Mortal Ally | 1 | You may put this card into play under your opponent's control. | ||||||
HS2 | 44 | Master's Dodge | Generic | R | 2 | Dodge | 1 2 | You may ignore any effects played by your opponent which prevent this defense from avoiding multiple attacks. You may not play attacks this turn. | ||||||
HS2 | 45 | Master's Stamina | Generic | U | Situation | 1 2 | When you make a Hard Exertion, you may place all unused cards from that Exertion underneath this card. You may discard this card instead of making a Hard Exertion. All cards underneath this card count as your hard Exertion when it is discarded. If this card is removed from play, return all cards to their owner's discard. | |||||||
HS2 | 46 | Maurice | Generic | C | Event | Mortal Ally | 1 | Name a card. Flip the top card of your Endurance until you reveal the named card. Put that card into your hand. Put all other cards into your Discard. | ||||||
HS2 | 47 | Reconnaisance | Generic | C | Edge | 1 | Play during your May Do/Must Do Phase. Choose a Location in play. For the remainder of your turn, you may ignore the effects of that Location. | |||||||
HS2 | 48 | Recover Weapon | Generic | C | Event | 1 | You may only play this card if you are Disarmed. Name an Attribute. Make a Soft Exertion for two of that Attribute. If successful, you recover your weapon. You may not play this card if your weapon is Broken. | |||||||
HS2 | 49 | The Ring | Generic | U | Location | 1 | While in The Ring, each player must discard a at the beginning of their turn. If a player cannot discard a , they must discard the top card of their endurance for each their Persona allows. | |||||||
HS2 | 50 | Spinning Attack (Left) | Generic | C | Attack | 1 | If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. | |||||||
HS2 | 51 | Spinning Attack (Right) | Generic | C | Attack | 1 | If your last defense played this turn was a successful Dodge and this is your first attack during your turn, it may be a Power Blow without an Exertion. | |||||||
HS2 | 52 | The Zone | Generic | U | Location | 1 | No cards titled Police may be played. | |||||||
HS2 | 53 | Duncan MacLeod | Amanda | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan MacLeod. Discard this card from play to force your opponent to reshuffle their hand into their Endurance and redraw during their next May Do/Must Do Phase. | |||||
HS2 | 54 | Master's Dodge | Amanda | R | 1 | Dodge | 1 2 | This defense can Dodge attacks that cannot be Dodged. | ||||||
HS2 | 55 | Blind Rage | Annie Devlin | C | Attack | 1 | If you are making an Exertion to play an attack and this attack is found in that Exertion, it goes into play as an additional attack. This does not count as the attack selected to play from the Exertion. | |||||||
HS2 | 56 | Bloodied Hilt | Annie Devlin | R | 2 | Object | Hilt | 1 | You may only play this card if you are using the Single-Handed Broadsword Weapon of Choice. Whenever you play an attack, you may draw a card. | |||||
HS2 | 57 | Counter (Left) | Annie Devlin | U | Dodge | Sidestep | 1 | You may play an additional attack this turn. | ||||||
HS2 | 58 | Counter (Right) | Annie Devlin | U | Dodge | Sidestep | 1 | You may play an additional attack this turn. | ||||||
HS2 | 59 | Evade (Escape) | Annie Devlin | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS2 | 60 | Extra Shot | Annie Devlin | C | Event | 1 | You may play an additional attack this turn. You may retrieve one Basic Attack from your Discard to use as this additional attack. | |||||||
HS2 | 61 | Eye for an Eye | Annie Devlin | R | 2 | Plot | 1 | You may play an additional attack for every point of damage you will take this turn. | ||||||
HS2 | 62 | Flashing Blade | Annie Devlin | R | 2 | Edge | 1 | Play in conjunction with an attack. Blocks will not defend multiple attacks you play this turn. | ||||||
HS2 | 63 | Irish Freedom Fighters | Annie Devlin | U | 2 | Situation | Mortal Ally | 1 | Discard this card from play to add one damage to each of your attacks for the remainder of your turn. | |||||
HS2 | 64 | Master for the Cause | Annie Devlin | R | 2 | Situation | 1 2 | at the end of your opponent's Draw/Discard Phase, they must discard a card from their hand for each defense they played during their turn. | ||||||
HS2 | 65 | Master's Attack (Right) | Annie Devlin | R | 2 | Attack | 1 1 1 | This attack cannot be a Power Blow. You may play this attack from your Discard as if it were from your hand. If played from your Discard, remove this card from the game during your next Sweep Phase. | ||||||
HS2 | 66 | Master's Attack (Left) | Annie Devlin | R | 2 | Attack | 1 1 1 | This attack cannot be a Power Blow. You may play this attack from your Discard as if it were from your hand. If played from your Discard, remove this card from the game during your next Sweep Phase. | ||||||
HS2 | 67 | Rendevous Point | Annie Devlin | U | Situation | 1 | At the beginning of your turn, you may place one Ally from your hand under this card. You may play Allies from from under this card as if they were from your hand. | |||||||
HS2 | 68 | Trip | Annie Devlin | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard all Standing Defenses from their hand. | |||||||
HS2 | 69 | Brawler | Anthony Gallen | U | 4 | Event | 1 | Play in conjunction with a Dirty Trick. That attack cannot be dodged. You may only play one Brawler per attack. | ||||||
HS2 | 70 | Dirty Trick (Choke) | Anthony Gallen | C | Attack | Choke | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent may not draw any cards during their draw/discard phase. | ||||||
HS2 | 71 | Dirty Trick (Quick Strike) | Anthony Gallen | U | Attack | Quick Strike | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. If this attack is successful, your opponent must show their hand and discard one card of your choice.. | ||||||
HS2 | 72 | Dirty Trick (Tackle) | Anthony Gallen | R | Attack | Tackle | 1 | This attack cannot be blocked. This attack does no damage. This attack cannot be a Power Blow. You may play this attack after a Back Away. If this attack is successful, your opponent is Prone. | ||||||
HS2 | 73 | Epitaph | Anthony Gallen | R | 2 | Plot | 1 | If you played a successful Dirty Trick last turn, during yourMay Do/Must Do Phase you may remove one card from your opponent's Discard from the game. | ||||||
HS2 | 74 | Evade (Back Away) | Anthony Gallen | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS2 | 75 | Follow-Up | Anthony Gallen | C | Event | 1 | You may play an additional attack this turn. Your opponent must discard a Dodge to play a Dodge from their hand. | |||||||
HS2 | 76 | Hitman for Hire | Anthony Gallen | U | 4 | Situation | 1 | At the end of your Ability adjustment Phase, you may reveal the top card of your Endurance for each Ally your opponent has in play. You may choose to place the revealed cards on top of your Endurance or at the botoom of your Endurance in any order. | ||||||
HS2 | 77 | Hot Rod | Anthony Gallen | R | Event | 1 | Remove an Ally from play. Gain one Ability for each of your opponent's Allies removed from play this turn. You may play another Hot Rod this turn. | |||||||
HS2 | 78 | Leather Bound Hilt | Anthony Gallen | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Great Sword Weapon of Choice. You may ignore any free hand requirements on Dirty Tricks you play. If your Dirty Trick is successful, you may retrieve one Dirty trick from your Discard and shuffle into your Endurance during your Sweep Phase. | |||||
HS2 | 79 | Master's Attack | Anthony Gallen | R | 2 | Special Attack | 1 1 1 | This attack does one damage. This attack cannot be blocked. This attack cannot be a Power Blow. When playing this attack, you may reveal any number of dirty tricksfrom your hand and put them in your Discard. If successful, this attack gains all the effects of each Dirty Trick you discarded. | ||||||
HS2 | 80 | Master's Strength | Anthony Gallen | R | 2 | Situation | 1 1 1 | Your Dirty Tricks that already do damage do an additional point of damage. Your other Dirty Tricks do 1 damage. | ||||||
HS2 | 81 | Power Blow | Anthony Gallen | U | Event | 1 | Play in conjunction with an attack. That attack is now a Power Blow. | |||||||
HS2 | 82 | Trip | Anthony Gallen | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Your opponent must discard a Dodge from their hand. | |||||||
HS2 | 83 | Counter (Jump) | Duncan MacLeod | U | Dodge | Jump | 1 | You may play Special Attacks from an Exertion this turn. | ||||||
HS2 | 84 | Kick | Duncan MacLeod | U | Special Attack | 1 | You may play this attack even if you are disarmed. This attack cannot beblocked. This attack does one damage. If this attack is successful, your next attack this turn cannot be blocked. You may play an additional attack this turn. | |||||||
HS2 | 85 | Richie Ryan | Duncan MacLeod | U | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Richie Ryan. You may discard an from your hand to ignor any effects played by your opponent that would force you to discard cards from the top of your Endurance for the remainder of your turn. | |||||
HS2 | 86 | Close Combat | Gladius | U | Situation | 1 | If you play a successful Counter during your turn, you may make your first attack hidden. This is a Standing Defense. | |||||||
HS2 | 87 | Lightning Thrust | Gladius | R | 4 | Attack | 1 | This attack cannot be a Power Blow. Your opponent cannot play a Block from their hand to defend against this attack. | ||||||
HS2 | 88 | Master of the Gladius | Gladius | R | 2 | Situation | 1 2 | When playing a Non-Power Blow, Non-Special Attack, you may make a Hard Exertion. If you do, that attack cannot be dodged. This is a Standing Defense. | ||||||
HS2 | 89 | Parry (Left) | Gladius | C | Block | 1 | You may attack to areas you just blocked this turn. | |||||||
HS2 | 90 | Parry (Right) | Gladius | C | Block | 1 | You may attack to areas you just blocked this turn. | |||||||
HS2 | 91 | Stab (Right) | Gladius | C | Attack | 1 | If this attack is played hidden, it cannot be dodged. | |||||||
HS2 | 92 | Stab (Left) | Gladius | C | Attack | 1 | If this attack is played hidden, it cannot be dodged. | |||||||
HS2 | 93 | Twist | Gladius | U | Edge | 1 | Play in conjunction with a Non-Special Attack. That attack does an additional point of damage. | |||||||
HS2 | 94 | Hunter (Discard) | C? | Event | 1 | Your opponent must randomly discard a card from their hand for each Hunter in play. You may play another Special Card this turn. You may only play one Hunter this turn. | ||||||||
HS2 | 95 | Hunter (Hunter Maker) | C | Edge | 1 | Play in conjunction with an Ally. That Ally is now considered a Hunter card an is no longer considered an ally. Keep this card in play with the Ally until it is swept or removed from play. | ||||||||
HS2 | 96 | Hunter (1 Dmg) | U | Event | 1 | Your opponent must discard a block and a Dodge from their hand. If they do not, they take one damage. | ||||||||
HS2 | 97 | Hunter (Prone) | U | 2 | Situation | 1 | While this card is in play, your opponent is Prone. If this caard is ignored or removed from play, your opponent regains their feet. | |||||||
HS2 | 98 | Hunter (Protect) | C | Situation | 1 | Your Hunters cannot be removed from play by any non-Watcher card. | ||||||||
HS2 | 99 | Hunter (Remove) | C | Event | 1 | Remove any one Watcher card from play. | ||||||||
HS2 | 100 | Hunter (2 Dmg) | R? | 2 | Event | 1 | Your opponent takes two damage. | |||||||
HS2 | 101 | Bounty | Mako | R | 2 | Situation | 1 | Any Allies controlled by your opponent that are removed from play are instead placed under this card. You may discard this card to retrieve one card from your Discard for each ally under this card and place it in your hand. If this card leaves play, return all Allies under this card to their original owner's Discard. | ||||||
HS2 | 102 | Evade (Escape) | Mako | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS2 | 103 | Evidence | Mako | R | 2 | Situation | 1 | Any Objects controlled by your opponent that are removed from play are instead placed under this card. You may discard this card to look at your opponent's hand and discard one card for each Object under this card. If this card leaves play, return all objects under this card to their original owner's Discard. | ||||||
HS2 | 104 | Extra Shot | Mako | C | Edge | 1 | Play in conjunction with an attack. You may play an additional attack this turn. | |||||||
HS2 | 105 | Judgement Hilt | Mako | R | 2 | Object | Hilt | 1 | You may only include this card if you are using the Single-Handed Broadsword Weapon of Choice. If your opponent played a Special Card last turn, your first attack during your turn cannot be dodged. | |||||
HS2 | 106 | Law | Mako | U | Event | 1 | Remove one Situation your opponent has in play. Your opponent takes one damage. You may play this card in conjunction with Order. | |||||||
HS2 | 107 | Lawful Strike | Mako | C | Special Attack | 1 | If your opponent played a Special Card that does damage or a Ranged Attack last turn, this attack cannot be blocked or dodged. | |||||||
HS2 | 108 | Marked Man | Mako | U | Situation | 1 | You may only play this card if your opponent has a Situation: Ally in play. Name a Situation: Ally your opponent has in play. If that Ally leaves play, gain two Ability and remove Marked Man from play. | |||||||
HS2 | 109 | Master's Dodge | Mako | R | 3 | Dodge | 1 2 | if your opponent played a Special Card last turn, your first attack this turn cannot be blocked. | ||||||
HS2 | 110 | Master's Pursuit | Mako | R | 2 | Situation | 1 2 | Once per turn you may put a Location into play from your hand. This does not count as playing a Special Card. | ||||||
HS2 | 111 | Order | Mako | U | Event | 1 | Remove one Plot your opponent has in play. Your opponent takes one damage. You may play this card in conjunction with Law. | |||||||
HS2 | 112 | Pistol | Mako | U | Object | 1 | You may discard this card from play to remove one ally your opponent has in play. | |||||||
HS2 | 113 | Trip | Mako | C | Edge | 1 | Play in conjunction with a defense. Remove all Standing Defenses your opponent has from play. | |||||||
HS2 | 114 | Under Color of Authority | Mako | R | 2 | Plot | 1 | If you do not play a Special Card during your turn, your opponent cannot play a Special Card during their next turn. | ||||||
HS2 | 115 | The Bait | Martin Hyde | U | Situation | 1 | During your May Do/Must Do Phase, select one Ally in play. For the remainder of your turn, you may ignore the effects of that Ally. | |||||||
HS2 | 116 | Combination | Martin Hyde | C | Event | 1 | You may play an additional attack this turn for each Master Card in play. | |||||||
HS2 | 117 | Conquerors Hilt | Martin Hyde | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the English Longsword Weapon of Choice. Your opponent must discard a Master card to play a Master Card. | |||||
HS2 | 118 | Evade (Back Away) | Martin Hyde | C | Dodge | Back Away | 1 | This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn. | ||||||
HS2 | 119 | The Hunt | Martin Hyde | U | 3 | Event | 1 | Your opponent cannot play any Special or Edge cards before their Attack Phase. | ||||||
HS2 | 120 | The Kill | Martin Hyde | U | Event | 1 | Play in conjunction with an upper attack. That attack is now a Head Shot. Your opponent cannot avoid this attack by playing an Event or discarding a card from play. | |||||||
HS2 | 121 | Master's Attack | Martin Hyde | R | 2 | Special Attack | 1 2 | This attack does three damage. Your opponent cannot play a defense from their hand against this attack unless that defense is a Master Card. | ||||||
HS2 | 122 | Master's Block | Martin Hyde | R | 2 | Block | 1 2 | You may attack to areas you just blocked this turn. Randomly discard three cards from your opponent's hand to make this block a Power Block. | ||||||
HS2 | 123 | Master's Trick | Martin Hyde | R | 2 | Event | 1 2 | Your opponent must discard all Master Cards from their hand. They take one damage for each card discarded. | ||||||
HS2 | 124 | Pistol | Martin Hyde | C | Ranged Attack | 1 | You may play this attack even if you are disarmed. | |||||||
HS2 | 125 | The Prey | Martin Hyde | U | 2 | Situation | 1 | You may ignore your opponent's Persona Power. | ||||||
HS2 | 126 | Prodigal Son | Martin Hyde | R | 2 | Plot | 1 | Your opponent's maximum hand size is reduced by one for each Master card in play. | ||||||
HS2 | 127 | Stalk | Martin Hyde | R | 2 | Special Attack | 1 | This attack cannot be dodged. If your opponent played a Master Card last turn, this attack cannot be blocked. This attack may be made a Head Shot. | ||||||
HS2 | 128 | Trip | Martin Hyde | C | Event | 1 | Remove all Standing Defenses you opponent has in play. Your opponent cannot play any Standing Defenses during their next turn. | |||||||
HS2 | 129 | Air of Innocence (Extra Attack) | Nefertiri | U | Situation | 1 | If your opponent did not play an attack during their last turn, you may play an additional attack this turn. | |||||||
HS2 | 130 | Air of Innocence (Multiple PBlows) | Nefertiri | U | Situation | 1 | If your opponent did not play an attack during their last turn, you may play multiple Power Blows during your turn. | |||||||
HS2 | 131 | Air of Innocence (Free PBlow) | Nefertiri | U | Situation | 1 | If your opponent did not play an attack during their last turn, you may make your first attack this turn a Power Blow without an Exertion. | |||||||
HS2 | 132 | Charm | Nefertiri | R | Event | 1 | Your opponent is considered Disarmed while this card is in play. You opponent's Hilts in play are not removed, but instead have no effect while this card is in play. | |||||||
HS2 | 133 | Cleopatra's Protector | Nefertiri | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Gladius Weapon of Choice. If your opponent did not play an attack against you during their last turn, all your attacks do an additional point of damage this turn. | |||||
HS2 | 134 | Combination | Nefertiri | C | Event | 1 | You may play an additional attack this turn. If your opponent did not play an attack during their last turn, this attack cannot be dodged. | |||||||
HS2 | 135 | Evade (Escape) | Nefertiri | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS2 | 136 | Master's Attack | Nefertiri | R | 2 | Attack | 1 2 | This attack cannot be a Power Blow. If this attack is successful, your opponent cannot play any attacks during their next turn. | ||||||
HS2 | 137 | Master's Manipulation | Nefertiri | R | 3 | Situation | 1 2 | Your opponent must discard a Non-Special attack to play a Non-Special Attack from their hand. Your opponent must discard a Special Attack to play a Special Attack from their hand. | ||||||
HS2 | 138 | Pharoah's Daughter | Nefertiri | R | 2 | Plot | 1 | If your opponent did not play an attack during their last turn, you may look at their hand and discard one card at the beginning of your turn. | ||||||
HS2 | 139 | Seduce | Nefertiri | U | Event | 1 | Your opponent cannot play attacks from their hand next turn. | |||||||
HS2 | 140 | Sudden Rage | Nefertiri | C | Attack | 1 | If this attack is successful, your opponent cannot play any attacks from their hand during their next turn. | |||||||
HS2 | 141 | Trip | Nefertiri | C | Event | 1 | Remove all Standing Defenses your opponent has in play. If your opponent did not play an attack during their last turn, your opponent cannot play any attacks from their hand during their next turn. | |||||||
HS2 | 142 | Vengeance | Nefertiri | R | 2 | Event | 1 | You may only play this card if your opponent successfully dealt damage to you this turn. You may play up to five Basic attacks from your hand or Discard. Dodges will not avoid multiple attacks you play this turn. | ||||||
HS2 | 143 | Combination | Richie Ryan | C | Event | 1 | You may play an additional attack this turn for every Ally you have in play. | |||||||
HS2 | 144 | Counter (Duck) | Richie Ryan | U | Dodge | Duck | 1 | You may retrieve one card from your Discard and shuffle it into your Endurance. | ||||||
HS2 | 145 | Duncan MacLeod | Richie Ryan | R | 2 | Situation | Immortal Ally | 1 | You may not play this card if your opponent is Duncan Macleod. If you have less ability than your opponent, you may discard this card from play to prevent all damage this turn. | |||||
HS2 | 146 | Evade (Escape) | Richie Ryan | C | Dodge | Escape | 1 | You lose one attack this turn. | ||||||
HS2 | 147 | Luck | Richie Ryan | R | 2 | Event | 1 | Search your Endurance for any one card and put it in your hand. | ||||||
HS2 | 148 | Lunge | Richie Ryan | C | Special Attack | 1 | This attack does one damage. Your opponent cannot play an immortal specific defense from their hand to defend against this attack. | |||||||
HS2 | 149 | Master's Attack | Richie Ryan | R | 4 | Attack | 1 2 | You may only play this card if you do not play a Special card this turn. This attack duplicates an attack your opponent played last turn. Any cards played in conjunction with the attack are also duplicated. You may not play any cards in conjunction with this attack. | ||||||
HS2 | 150 | Petty Thief | Richie Ryan | U | Event | 1 | Look at the top five cards of your opponent's Endurance and discard one card found there. Put the remaining cards back on top of their Endurance in any order. | |||||||
HS2 | 151 | Pressed Advantage | Richie Ryan | C | Situation | 1 | At the end of their Ability adjustment Phase, your opponent must discard the top card of their Endurance for each point of damage they received during their turn. This is a cumulative effect. | |||||||
HS2 | 152 | Quick Learner | Richie Ryan | U | Situation | 1 | Discard this card from play to search your Endurance for any one card that your opponent played during their last turn and put it in your hand. | |||||||
HS2 | 153 | Shell Guard Rapier | Richie Ryan | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Rapier Weapon of Choice. Your immortal specific attacks do an additional point of damage. | |||||
HS2 | 154 | Stunt Bike | Richie Ryan | R | 4 | Object | 1 | Your opponent must discard the top card of their Endurance to play an attack or defense from their hand. You may discard this card from play to remove a Location from play. | ||||||
HS2 | 155 | The Darkness | Richie Ryan | R | 2 | Plot | 1 | Your opponent must discard the top card of their Endurance to play an immortal specific card from their hand. | ||||||
HS2 | 156 | Trip | Richie Ryan | C | Event | 1 | Remove all Standing Defenses your opponent has in play. Dodges will not avoid multiple attacks you play this turn. | |||||||
HS2 | 157 | Flashing Blade | SHB | R | Edge | 1 | Play in conjunction with an attack. Dodges will not avoid multiple attacks you play this turn. | |||||||
HS2 | 158 | Flurry Strike (Left) | SHB | C | Attack | 1 | This attack does an additional point of damage for each other Flurry Strike you played this turn. | |||||||
HS2 | 159 | Flurry Strike (Right) | SHB | C | Attack | 1 | This attack does an additional point of damage for each other Flurry Strike you played this turn. | |||||||
HS2 | 160 | Pommel Blow | SHB | U | 2 | Special Attack | 1 | This attack cannot be blocked. This attack does one damage. If this attack is successful your opponent must discard all attacks from their hand. | ||||||
HS2 | 161 | Press the Attack | SHB | U | 4 | Situation | 1 | Discard this card from play during your Sweep Phase to retrieve all unsuccessful attacks you played last turn to your hand. | ||||||
HS2 | 162 | Quick Parry (Right) | SHB | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your hand. | |||||||
HS2 | 163 | Quick Parry (Left) | SHB | C | Block | 1 | Retrieve one Basic Attack from your Discard and put it in your hand. | |||||||
HS2 | 164 | Single-Handed Broadsword Master | SHB | R | 2 | Situation | 1 1 1 | Blocks will not defend multiple attacks you play. This is a Standing Defense. | ||||||
HS2 | 165 | Watcher (Draw) | C | Event | 1 | Draw a card for each Watcher in play. You may play another Special card this turn. You may only play one Watcher this turn. | ||||||||
HS2 | 166 | Watcher (Gain Two) | R | 2 | Event | 1 | Gain two Ability. | |||||||
HS2 | 167 | Watcher (Protect) | C | Situation | 1 | Your Watchers in play cannot be removed from play by any non-Hunter card. | ||||||||
HS2 | 168 | Watcher (Rearm) | U | Situation | 1 | If you are Disarmed, you immediately regain your weapon. | ||||||||
HS2 | 169 | Watcher (Remove) | C | Event | 1 | Remove any one Hunter card from play. | ||||||||
HS2 | 170 | Watcher (Soft Exertion) | U | 2 | Event | 1 | Name an Attribute. Make a Soft-Exertion. Prevent one damage this turn for each of that Attribute found. | |||||||
HS2 | 171 | Watcher (Watcher Maker) | C | Edge | 1 | Play in conjunction with an Ally. That Ally is now considered a Watcher card and is no longer considered an ally. Keep this card in play with the Ally until it is swept or removed from play. | ||||||||
HS2 | 172 | Hook | Xavier | U | 2 | Object | 1 | When you play Hook, you may place any attacks in your hand under it. You may play attacks from under Hook as if they were from your hand. You may play attacks from under Hook even if disarmed. | ||||||
HS2 | 173 | Last Supper (Alliance) | Xavier | U | Plot | 1 | Alliance: When this card enters play, your opponent must discard a defense from their hand for each Plot you have in play. | |||||||
HS2 | 174 | Last Supper (Perfect Ending) | Xavier | U | Plot | 1 | Perfect Ending: You may only play this card if you have Last Supper: Alliance in play. Defenses will not block or avoid multiple attacks you play this turn. Remove all cards titled Last Supper that you control from play. | |||||||
HS2 | 175 | Tacticians Hilt | Xavier | R | 2 | Object | Hilt | 1 | You may only include this card in your deck if you are using the Single-Handed Broadsword Weaponof Choice. You may play an additional attack for each Plot you have in play. | |||||
HS2 | 176 | Annie Devlin | PG | Persona | 5 6 4 5 6 4 | You may play an additional attack during your turn. Dodges will not avoid multiple attacks you play. | ||||||||
HS2 | 177 | Anthony Gallen | PG | Persona | 5 3 7 6 3 6 | You may include up to twelve Dirty Tricks in your deck. You may play an additional attack each turn if that attack is a Dirty Trick. | ||||||||
HS2 | 178 | Gladius | PG | WoC | If you play a successful Block during your turn, you maymake your first attack hidden. You must discard an additional card when making a Power Blow or Block. | |||||||||
HS2 | 179 | James Horton | PG | Pre-Game | Your Hunters that deal damage do an additional point of damage. You may include Hunter cards in your deck. | |||||||||
HS2 | 180 | Joe Dawson | PG | Pre-Game | You may make a Hard Exertion to retrieve any Watcher cards in your Discard and place them at the bottom of your Endurance. You may include Watcher cards in oyur deck. | |||||||||
HS2 | 181 | Mako | PG | Persona | 5 4 5 6 3 7 | Once per turn, you may discard a Location from your hand to search your Endurance or Discard for one Location. During your May Do/Must Do Phase, you may discard a Special Card to draw a card. | ||||||||
HS2 | 182 | Martin Hyde | PG | Persona | 6 6 6 5 2 5 | You may increase your maximum hand size by one for each Master Card your opponent has in play. Whenever your opponent plays a master card, you gain one ability. | ||||||||
HS2 | 183 | Nefertiri | PG | Persona | 5 6 3 5 8 3 | If your opponent does not play an attack during their turn, all your attacks played during your next turn may be hidden. | ||||||||
HS2 | 184 | Richie Ryan | PG | Persona | 4 5 5 5 5 5 | You may include one non-signature, non-Master, immprtal specific card from each immortal. That card costs twice the normal Attribute amount. You may discard an from your hand to ignore any effects played by your opponent that would force you to discard cards fromt he top of your Endurance for the remainder of your turn. | ||||||||
HS2 | 185 | Single-Handed Broadsword | PG | WoC | If your opponent played a Power Blow last turn, you may play an additional attack during your turn. You take three damage when blocking a Power Blow and 1 damage when Power Blocking a Power Blow. | |||||||||
HS2 | 186 | Annie Devlin | P | Pre-Game | Play in conjunction with the Annie Devlin persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 187 | Anthony Gallen | P | Pre-Game | Play in conjunction with the Anthony Gallen persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 188 | A&T (Discard) | P | Pre-Game | Discard this card from the game to discard five cards from your Hand to your Discard. | |||||||||
HS2 | 189 | A&T (Keep) | P | Pre-Game | Discard this card from the game to place all unused cards from a Hard Exertion into your hand. | |||||||||
HS2 | 190 | Crystal (Euterpe) | P | Pre-Game | EUTERPE: This card does not count toward your Pre-Game deck construction limit. During deck construction, you may substitute one Basic Attack with any other Non-Special Attack or one Basic Block with any other defense. | |||||||||
HS2 | 191 | Darius (Shuffle Masters) | P | Pre-Game | Discard this card from the game and choose three Master Cards in your Discard. Shuffle those Master Cards into your Endurance. | |||||||||
HS2 | 192 | Mako | P | Pre-Game | Play in conjunction with the Mako persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 193 | Martin Hyde | P | Pre-Game | Play in conjunction with the martin Hyde persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 194 | Nefertiri | P | Pre-Game | Play in conjunction with the Nefertiri persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
HS2 | 195 | Richie Ryan | P | Pre-Game | Play in conjunction with the Richie Ryan persona. You begin the game with +1 Ability. Your Master Cards cannot be countered or removed from the game by your opponent. | |||||||||
Set | # | Title | Subtitle | Errata | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |