Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P1 | Divine Intervention | Promo | Event | 1 | You may only play this card if your opponent has a Pre-Game card in play that can be removed from the game. That card is removed from the game. This card is removed from the game. | |||||||
P1 | Old Carl's Secrets | Promo | Event | 1 | Choose a Situation, Object, Plot, or Location in play. For the remainder of your turn, you may ignore the effects of that card. | |||||||
P1 | Dojo | Promo | Situation | 1 | At the beginning of your turn you may either place cards from your hand underneath Dojo or take cards from underneath Dojo to your hand. Dojo may have up to five cards underneath it. If this card leaves play, the cards underneath are discarded. You may only have one Dojo in play. | |||||||
P1 | Prime Block | Promo | Block | 1 | This defense can block attacks that cannot be blocked. | |||||||
P1 | Thrust | Promo | 1 | Attack | 1 1 1 | This attack does an additional point of damage. This card's Attributes do not count towards your deck construction limit. If your opponent played a Power Blow last turn, you may make your first attack this turn hidden. You may make a Hard Exertion to make this attack a Power Blow. ***This card was printed but has not yet seen distribution. It was removed from the original Prize pack.*** | ||||||
P1 | Sheriff Benson | Promo | 2 | Edge | 1 | MORTAL ALLY: Play in conjunction with a Police that removes a Situation. You may remove an additional Situation. You may only play one Sheriff Benson this turn. | ||||||
P1 | Skull | Promo | Object | 1 | When your opponent plays a Mortal Ally, they lose one Ability. | |||||||
P1 | Swordmaster Rip | Promo | Pre-Game | Rip this card in half and remove both pieces from the game to ignore the text on one Special Card or Edge in play. | ||||||||
Set | Title | Subtitle | Rarity | R-S | Rstr. | 2E Only | Type | Subtype | Gems | Hands | Grid | Text |